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Dungeons 2 Patch 1.6.1 Change Log


Dungeons 2 Patch 1.6.1 Change Log


Controller controls completely revised and improved, in particular:
  • Button assignment completely revised
  • Context-sensitive display of button assignments
  • Selection radius in RTS mode now increases over time, no longer manually
  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
  • Revised menu screens and modal dialogs for controller controls
  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region
  • Magic bar with hotkeys is no longer displayed in gamepad mode
  • Unit list GUI now usable with controller
  • Build-Queues now supported
  • Deadzone logic improved
  • Tools (Crate-o-Mats, etc.) can now be scrolled through
  • Tutorial messages and controller controls tip of the day adjusted
  • Steam controllers supported natively (Steam)
Performance optimization, in particular:
  • Dungeon rendering greatly accelerated under DirectX 11
  • Improved performance when displaying damage values
  • Pre-placed outside world units are only activated shortly before player contact
  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
  • Evilization optimized
  • Optimized rendering of simple outside world objects and dungeon decorative objects
  • Other tasks optimized for multicore systems (e.g., animations)
  • Optimized dungeon unit path calculation in the rough planning phase
  • Overall unit path calculation optimized
  • Corrected performance hit occurring with many un-stored resources
  • Logic physics system optimized
  • Various other small optimizations
Stability improvements:
  • Greatly reduced memory consumption under DirectX 11
  • Leak in Sound Effects corrected
  • Reduced overall music and sound effect memory use
  • Some assets were not unloaded properly after use
  • Object pools release previously unused objects
  • Reduced GUI texture memory use
Multiplayer:
  • Team Domination: now works properly
  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
  • Removed distinction between LAN/Internet game
  • Disconnections are now better communicated to players
  • The initial camera position is now correct for all players when loading a multiplayer game
  • A changed player color is now displayed correctly when loading a multiplayer game
Balancing:
  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
  • The ghoul skill "Braiiins!" now has a cooldown and costs energy
  • Research duration for some spells increased, for others decreased
Level design:
  • "King Robert must die!“: Cannon tower weakened by 50%
  • "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated
  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
  • Some creatures in individual maps mistakenly failed to attack players
  • Various script corrections
  • Fixed several minor bugs and imperfections
Miscellaneous:
  • Japanese localization added (Steam, retail, Gog, Mac App Store)
  • More light sources are now placed on the dungeon walls
  • GUI: Barthas now visible in the dungeon minimap
  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
  • GUI: Text spacing increased for better readability
  • Loading of large savegames accelerated
  • Units hidden in excavated areas can no longer be targeted with spells
  • Fixed several problems with Ragdolls
  • Level loading now less tricky
  • Repaired various visual glitches


[ 2016-08-25 09:37:00 CET ] [ Original post ]


Dungeons 2 Patch 1.6.1 Change Log


Dungeons 2 Patch 1.6.1 Change Log


Controller controls completely revised and improved, in particular:
  • Button assignment completely revised
  • Context-sensitive display of button assignments
  • Selection radius in RTS mode now increases over time, no longer manually
  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
  • Revised menu screens and modal dialogs for controller controls
  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region
  • Magic bar with hotkeys is no longer displayed in gamepad mode
  • Unit list GUI now usable with controller
  • Build-Queues now supported
  • Deadzone logic improved
  • Tools (Crate-o-Mats, etc.) can now be scrolled through
  • Tutorial messages and controller controls tip of the day adjusted
  • Steam controllers supported natively (Steam)
Performance optimization, in particular:
  • Dungeon rendering greatly accelerated under DirectX 11
  • Improved performance when displaying damage values
  • Pre-placed outside world units are only activated shortly before player contact
  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
  • Evilization optimized
  • Optimized rendering of simple outside world objects and dungeon decorative objects
  • Other tasks optimized for multicore systems (e.g., animations)
  • Optimized dungeon unit path calculation in the rough planning phase
  • Overall unit path calculation optimized
  • Corrected performance hit occurring with many un-stored resources
  • Logic physics system optimized
  • Various other small optimizations
Stability improvements:
  • Greatly reduced memory consumption under DirectX 11
  • Leak in Sound Effects corrected
  • Reduced overall music and sound effect memory use
  • Some assets were not unloaded properly after use
  • Object pools release previously unused objects
  • Reduced GUI texture memory use
Multiplayer:
  • Team Domination: now works properly
  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
  • Removed distinction between LAN/Internet game
  • Disconnections are now better communicated to players
  • The initial camera position is now correct for all players when loading a multiplayer game
  • A changed player color is now displayed correctly when loading a multiplayer game
Balancing:
  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
  • The ghoul skill "Braiiins!" now has a cooldown and costs energy
  • Research duration for some spells increased, for others decreased
Level design:
  • "King Robert must die!: Cannon tower weakened by 50%
  • "The Battle of Kings Ending": Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated
  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
  • Some creatures in individual maps mistakenly failed to attack players
  • Various script corrections
  • Fixed several minor bugs and imperfections
Miscellaneous:
  • Japanese localization added (Steam, retail, Gog, Mac App Store)
  • More light sources are now placed on the dungeon walls
  • GUI: Barthas now visible in the dungeon minimap
  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
  • GUI: Text spacing increased for better readability
  • Loading of large savegames accelerated
  • Units hidden in excavated areas can no longer be targeted with spells
  • Fixed several problems with Ragdolls
  • Level loading now less tricky
  • Repaired various visual glitches


[ 2016-08-25 09:37:00 CET ] [ Original post ]



Dungeons 2
Realmforge Studios
  • Developer

  • Kalypso Media Digital
  • Publisher

  • 2015-04-24
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     16.57 /

     

     
    Game News Posts 34  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (2192 reviews)


  • Review Score

  • https://store.steampowered.com/app/262280 
  • Steam Store

  • The Game includes VR Support



    dgs2 linux [4.08 G]

  • Public Linux depots

  • Dungeons 2 - A Game of Winter
    Dungeons 2 - A Chance of Dragons
    Dungeons 2 - A Song of Sand and Fire
    Dungeons 2 - A Clash of Pumpkins
  • Available DLCs

  • The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!

    Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.

    The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.

    Features of Dungeons 2:

    • Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
    • Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
    • Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
    • Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
    • Four competitive multiplayer modes for up to four players via LAN and Internet
    MINIMAL SETUP
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: AMD or Intel Dual-Core @ 2.6 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or similar with 1 GB or dedicated VRAM. Shader Model 5 support
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: Intel i5 Quad-Core @ 3.2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or similar with 2 GB of dedicated VRAM. Shader Model 5 support
    • Storage: 5 GB available space
    GAMEBILLET

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