Dungeon Lords,
our Dungeons Weeklong Deal including the whole Dungeons Franchise is now live!
Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the Hand of Terror to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.
See you in the dungeon!
Join the Ultimate Evil and save up to 70% on games, DLCs and bundles!
https://store.steampowered.com/app/493900/Dungeons_3/ https://store.steampowered.com/app/262280/Dungeons_2/ https://store.steampowered.com/app/57650/Dungeons/ https://store.steampowered.com/app/200550/Dungeons__The_Dark_Lord/
Dungeon Lords,
our Dungeons Daily Deal including the whole Dungeons Franchise is now live!
Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the Hand of Terror to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.
See you in the dungeon!
Join the Ultimate Evil and save up to 70% on games, DLCs and bundles!
https://store.steampowered.com/app/493900/Dungeons_3/ https://store.steampowered.com/app/262280/Dungeons_2/ https://store.steampowered.com/app/57650/Dungeons/ https://store.steampowered.com/app/200550/Dungeons__The_Dark_Lord/
The Dungeon Lord is back and this time hes serious! In Dungeons 2, fulfil the Dungeon Lords insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding.
If you enjoy strategy games take a look at our Dungeons 2 offers this week
Dungeons 2 75% off
if you want to expand your Dungeons 2 game also consider:
Dungeons 2 - A Game of Winter DLC 75% off
Dungeons 2 - A Song of Wind and Fire DLC 75% off
Dungeons 2 - A Chance of Dragons DLC 75% off
Latest entry in the dungeon management series available on PC
Unicorns, valiant knights and other benevolent fantasy creatures beware!
Kalypso Media and the Absolute Evil are cackling to themselves in wicked anticipation as gloriously evil dungeon sim sequel Dungeons 3 is out now worldwide on Steam for Windows and Linux. The North American physical and digital console release will launch on October 17th for PlayStation®4 and Xbox One. Console physical retail versions of Dungeons 3 will arrive as an Extremely Evil Edition, containing a Throne Room DLC, digital soundtrack and special Dungeons 3 ‘Snotweiser’ drinks coaster, while the Steam release includes a Throne Room DLC and digital soundtrack. Dungeons 3 is available for consoles with both digital and physical versions across EU and export territories today.
The Dungeon Lord has returned once more, and this time has is bringing all of his dark forces together to bring gamers everywhere the biggest and best Dungeons experience yet. With a huge roster of units and rooms to build in your underground lair, co-op support for all game modes, re-worked overworld mechanics and a range of improvements to the multiplayer experience, Dungeons 3 has everything an evil heart could desire as gamers across PC and console platforms begin ‘evilfying’ the sickeningly colourful and fluffy fantasy overworld.
To celebrate the release of Dungeons 3 and the Dungeon Lord’s inevitable victory over the forces of good, the busy Snots at Kalypso Media are pleased to reveal the game’s slap-happy launch trailer, which they hope will encourage gamers everywhere to employ some casual violence towards their minions in their quest for infamy. And that’s not all – to mark the occasion Kalypso has also confirmed a full livestream on its official Twitch channel, where gamers will be able to see the game played by the developers, ask any questions they have about the game, and let us know which adorable fantasy creature they’d like the team to stomp into oblivion.
The fun starts today at 12:00 pm – don’t miss it!
https://www.youtube.com/watch?v=_GBIWZ7USBg
About Dungeons 3
In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion! Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!
Features:
- The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
- Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
- Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
- Speak no evil: The fan-favorite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.
Latest entry in the dungeon management series available on PC
Unicorns, valiant knights and other benevolent fantasy creatures beware!
Kalypso Media and the Absolute Evil are cackling to themselves in wicked anticipation as gloriously evil dungeon sim sequel Dungeons 3 is out now worldwide on Steam for Windows and Linux. The North American physical and digital console release will launch on October 17th for PlayStation4 and Xbox One. Console physical retail versions of Dungeons 3 will arrive as an Extremely Evil Edition, containing a Throne Room DLC, digital soundtrack and special Dungeons 3 Snotweiser drinks coaster, while the Steam release includes a Throne Room DLC and digital soundtrack. Dungeons 3 is available for consoles with both digital and physical versions across EU and export territories today.
The Dungeon Lord has returned once more, and this time has is bringing all of his dark forces together to bring gamers everywhere the biggest and best Dungeons experience yet. With a huge roster of units and rooms to build in your underground lair, co-op support for all game modes, re-worked overworld mechanics and a range of improvements to the multiplayer experience, Dungeons 3 has everything an evil heart could desire as gamers across PC and console platforms begin evilfying the sickeningly colourful and fluffy fantasy overworld.
To celebrate the release of Dungeons 3 and the Dungeon Lords inevitable victory over the forces of good, the busy Snots at Kalypso Media are pleased to reveal the games slap-happy launch trailer, which they hope will encourage gamers everywhere to employ some casual violence towards their minions in their quest for infamy. And thats not all to mark the occasion Kalypso has also confirmed a full livestream on its official Twitch channel, where gamers will be able to see the game played by the developers, ask any questions they have about the game, and let us know which adorable fantasy creature theyd like the team to stomp into oblivion.
The fun starts today at 12:00 pm dont miss it!
https://www.youtube.com/watch?v=_GBIWZ7USBg
About Dungeons 3
In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion! Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike never-ending fun for any evil conqueror!
Features:
- The dungeon manager youve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
- Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
- Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
- Speak no evil: The fan-favorite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.
Discounts of up to 80% available across the Kalypso lineup
Hold on to your Steam libraries the Kalypso Media Anniversary Sale is back once again, bigger and better than ever before! Celebrating its 11th birthday, Kalypso Media is inviting everyone to the party by offering discounts of up to 80% across a huge and diverse range of games and DLC, including recent releases like Sudden Strike 4 and Vikings Wolves of Midgard, as well as classic titles like the Tropico series, Omerta: City of Gangsters and Patrician IV, and even on exciting digital-first titles like The Metronomicon, Project Highrise and Rezrog.
So e.g. Dungeons 2 and/or all additional DLCs/Expansions are 80% off:
http://store.steampowered.com/app/262280/Dungeons_2/
So whether youre looking to expand your favourite Kalypso title with cut-price expansions, or to fill your library with all-new experiences, the Kalypso Media Anniversary Sale is the perfect opportunity to get your game on. The offers are available now as part of Steams midweek offers, and youve got until Monday 2nd October 2017 to grab a bargain!
Click here to access the special Kalypso Anniversary Sale page on Steam:
http://store.steampowered.com/sale/kalypso/?utm_source=Kalypso+Media+Group+Internal&utm_campaign=31ec6a49ab-EMAIL_CAMPAIGN_2017_09_26&utm_medium=email&utm_term=0_148967423f-31ec6a49ab-308076913
Discounts of up to 80% available across the Kalypso lineup
Hold on to your Steam libraries – the Kalypso Media Anniversary Sale is back once again, bigger and better than ever before! Celebrating its 11th birthday, Kalypso Media is inviting everyone to the party by offering discounts of up to 80% across a huge and diverse range of games and DLC, including recent releases like Sudden Strike 4 and Vikings – Wolves of Midgard, as well as classic titles like the Tropico series, Omerta: City of Gangsters and Patrician IV, and even on exciting digital-first titles like The Metronomicon, Project Highrise and Rezrog.
So e.g. Dungeons 2 and/or all additional DLCs/Expansions are 80% off:
http://store.steampowered.com/app/262280/Dungeons_2/
So whether you’re looking to expand your favourite Kalypso title with cut-price expansions, or to fill your library with all-new experiences, the Kalypso Media Anniversary Sale is the perfect opportunity to get your game on. The offers are available now as part of Steam’s midweek offers, and you’ve got until Monday 2nd October 2017 to grab a bargain!
Click here to access the special Kalypso Anniversary Sale page on Steam:
http://store.steampowered.com/sale/kalypso/?utm_source=Kalypso+Media+Group+Internal&utm_campaign=31ec6a49ab-EMAIL_CAMPAIGN_2017_09_26&utm_medium=email&utm_term=0_148967423f-31ec6a49ab-308076913
Acclaimed dungeon management sim returns with first gameplay demos at GDC 2017
The Dungeon Lord returns!
Kalypso Media and Realmforge Studios are proud to announce Dungeons 3, the biggest and best entry yet in the acclaimed Dungeons series, set to make its first appearance at GDC 2017 in San Francisco. Attendees of the show will be able to see the first ever gameplay demos of the game and have the opportunity to speak with Benjamin Rauscher, one of the evil masterminds behind the Dungeons series. As well as PC, Mac and Linux versions, Kalypso Media is excited to confirm that Dungeons 3 will also launch on PlayStation4 and Xbox One the first time that a Dungeons title has appeared on a Microsoft console. Dungeons 3 is currently planned for an autumn 2017 release.
In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion!
Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
To celebrate the announcement of Dungeons 3, Kalypso Media has prepared a short teaser trailer showing the new (and familiar) faces you can expect to see, and a glimpse at some of the new features to expect when the game is unveiled in full at GDC 2017:
https://www.youtube.com/watch?v=Yh2aRaWh5dI&utm_source=Kalypso+Media+Group+Internal&
About Dungeons 3
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike never-ending fun for any evil conqueror!
Features:
- The dungeon manager youve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
- Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
- Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
- Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.
The Steam page for Dungeons 3 will go live here later today! For more details, FAQ and first screenshots, head over to the official Kalypso board: http://forum.kalypsomedia.com/forumdisplay.php?fid=115
Acclaimed dungeon management sim returns with first gameplay demos at GDC 2017
The Dungeon Lord returns!
Kalypso Media and Realmforge Studios are proud to announce Dungeons 3, the biggest and best entry yet in the acclaimed Dungeons series, set to make its first appearance at GDC 2017 in San Francisco. Attendees of the show will be able to see the first ever gameplay demos of the game and have the opportunity to speak with Benjamin Rauscher, one of the evil masterminds behind the Dungeons series. As well as PC, Mac and Linux versions, Kalypso Media is excited to confirm that Dungeons 3 will also launch on PlayStation®4 and Xbox One – the first time that a Dungeons title has appeared on a Microsoft console. Dungeons 3 is currently planned for an autumn 2017 release.
In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion!
Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
To celebrate the announcement of Dungeons 3, Kalypso Media has prepared a short teaser trailer showing the new (and familiar) faces you can expect to see, and a glimpse at some of the new features to expect when the game is unveiled in full at GDC 2017:
https://www.youtube.com/watch?v=Yh2aRaWh5dI&utm_source=Kalypso+Media+Group+Internal&
About Dungeons 3
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!
Features:
- The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
- Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
- Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
- Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.
The Steam page for Dungeons 3 will go live here later today! For more details, FAQ and first screenshots, head over to the official Kalypso board: http://forum.kalypsomedia.com/forumdisplay.php?fid=115
Dungeons 2 Patch 1.6.1 Change Log
Controller controls completely revised and improved, in particular:
- Button assignment completely revised
- Context-sensitive display of button assignments
- Selection radius in RTS mode now increases over time, no longer manually
- New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
- Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
- Revised menu screens and modal dialogs for controller controls
- When last unit dies in a neutral dungeon, you can still use the D-pad to change region
- Magic bar with hotkeys is no longer displayed in gamepad mode
- Unit list GUI now usable with controller
- Build-Queues now supported
- Deadzone logic improved
- Tools (Crate-o-Mats, etc.) can now be scrolled through
- Tutorial messages and controller controls tip of the day adjusted
- Steam controllers supported natively (Steam)
- Dungeon rendering greatly accelerated under DirectX 11
- Improved performance when displaying damage values
- Pre-placed outside world units are only activated shortly before player contact
- A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
- Evilization optimized
- Optimized rendering of simple outside world objects and dungeon decorative objects
- Other tasks optimized for multicore systems (e.g., animations)
- Optimized dungeon unit path calculation in the rough planning phase
- Overall unit path calculation optimized
- Corrected performance hit occurring with many un-stored resources
- Logic physics system optimized
- Various other small optimizations
- Greatly reduced memory consumption under DirectX 11
- Leak in Sound Effects corrected
- Reduced overall music and sound effect memory use
- Some assets were not unloaded properly after use
- Object pools release previously unused objects
- Reduced GUI texture memory use
- Team Domination: now works properly
- In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
- Removed distinction between LAN/Internet game
- Disconnections are now better communicated to players
- The initial camera position is now correct for all players when loading a multiplayer game
- A changed player color is now displayed correctly when loading a multiplayer game
- Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
- The ghoul skill "Braiiins!" now has a cooldown and costs energy
- Research duration for some spells increased, for others decreased
- "King Robert must die!“: Cannon tower weakened by 50%
- "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
- Battle map: spawners better coordinated
- Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
- Some creatures in individual maps mistakenly failed to attack players
- Various script corrections
- Fixed several minor bugs and imperfections
- Japanese localization added (Steam, retail, Gog, Mac App Store)
- More light sources are now placed on the dungeon walls
- GUI: Barthas now visible in the dungeon minimap
- Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
- GUI: Text spacing increased for better readability
- Loading of large savegames accelerated
- Units hidden in excavated areas can no longer be targeted with spells
- Fixed several problems with Ragdolls
- Level loading now less tricky
- Repaired various visual glitches
Dungeons 2 Patch 1.6.1 Change Log
Controller controls completely revised and improved, in particular:
- Button assignment completely revised
- Context-sensitive display of button assignments
- Selection radius in RTS mode now increases over time, no longer manually
- New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
- Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
- Revised menu screens and modal dialogs for controller controls
- When last unit dies in a neutral dungeon, you can still use the D-pad to change region
- Magic bar with hotkeys is no longer displayed in gamepad mode
- Unit list GUI now usable with controller
- Build-Queues now supported
- Deadzone logic improved
- Tools (Crate-o-Mats, etc.) can now be scrolled through
- Tutorial messages and controller controls tip of the day adjusted
- Steam controllers supported natively (Steam)
- Dungeon rendering greatly accelerated under DirectX 11
- Improved performance when displaying damage values
- Pre-placed outside world units are only activated shortly before player contact
- A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
- Evilization optimized
- Optimized rendering of simple outside world objects and dungeon decorative objects
- Other tasks optimized for multicore systems (e.g., animations)
- Optimized dungeon unit path calculation in the rough planning phase
- Overall unit path calculation optimized
- Corrected performance hit occurring with many un-stored resources
- Logic physics system optimized
- Various other small optimizations
- Greatly reduced memory consumption under DirectX 11
- Leak in Sound Effects corrected
- Reduced overall music and sound effect memory use
- Some assets were not unloaded properly after use
- Object pools release previously unused objects
- Reduced GUI texture memory use
- Team Domination: now works properly
- In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
- Removed distinction between LAN/Internet game
- Disconnections are now better communicated to players
- The initial camera position is now correct for all players when loading a multiplayer game
- A changed player color is now displayed correctly when loading a multiplayer game
- Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
- The ghoul skill "Braiiins!" now has a cooldown and costs energy
- Research duration for some spells increased, for others decreased
- "King Robert must die!: Cannon tower weakened by 50%
- "The Battle of Kings Ending": Regeneration for the Ultimate Evil increased significantly
- Battle map: spawners better coordinated
- Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
- Some creatures in individual maps mistakenly failed to attack players
- Various script corrections
- Fixed several minor bugs and imperfections
- Japanese localization added (Steam, retail, Gog, Mac App Store)
- More light sources are now placed on the dungeon walls
- GUI: Barthas now visible in the dungeon minimap
- Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
- GUI: Text spacing increased for better readability
- Loading of large savegames accelerated
- Units hidden in excavated areas can no longer be targeted with spells
- Fixed several problems with Ragdolls
- Level loading now less tricky
- Repaired various visual glitches
Today's Deal: Save 75% on Dungeons 2!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Save 75% on Dungeons 2 during this week's Midweek Madness*!
The Dungeon Lord is back and this time hes serious! In Dungeons 2, fulfil the Dungeon Lords insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isnt enough though this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!
*Offer ends Friday at 10:00 AM Pacific Time
Free "A Clash of Pumpkins" DLC
- Three Halloween motto battle cards: "Island of Horror", "Ghost Forest", and "Killer Penguins!"
- Hero costume variants for the Halloween cards:
- "Pikemen" are dressed up as "Soldiers"
- "Elven Archers" are dressed up as "Elven Magi"
- "Dwarven Warriors" are dressed up as "Cannon Dwarves"
- "Penguins" are dressed up as "Snowball-Throwing Penguins", "Batting Penguins", "Kamikaze Penguins", and as a "Penguin King"
Improvements in "A Game of Winter"
- Nosferatu and Grimlin now perform their duties in the graveyard
- Greater space efficiency in the graveyard now has a positive instead of a negative influence on resurrection times
- Resurrection times in graveyard are now shorter
- Researching "Drink Blood" for leeches had no effect
- The "Gruesome Bear" fear skill visual FX for were broken
- Leeches were not counted in the population overview
- Damaged creatures without a need for a Final Resting Place defiled all available resting places by mistake
- Clay pots will now no longer appear outside the player dungeon when skeletons are teleported using the "The Undead Are Here!" spell when carrying them.
- Minor text errors corrected: "Strong Leeches" and "Insidious Leeches" research options did not show the research level; description of "Final Resting Place" suggested that each creature would build its own resting place
- Special SSAO flickering effect for ice surfaces has now been reduced
- Visual FX of the right Undead throne room treasure chamber did not work for certain fill levels
- "The North Forgets": Floor areas now cave in
- "The North Forgets": The area that can be walked into at gold mine entrance has now been corrected
- "The North Forgets": A decorative guard has now been removed to give Barthas slightly more space to work
- "The Fall of the Wall": Floor areas now cave in
- "The Fall of the Wall": Entrance area of the gold mine now adjusted in order to improve the chaos when a large number of units enter
- "Death Becomes You": Dragon Lizards placed in pre-existing spawner building
- "Don't Let Go!": Worker troop interval will now never fall below eight minutes
- "Splashing in the Fountain of Youth": Visual FX of an Ent skill was broken
- "Splashing in the Fountain of Youth": Spiders and Dragon Lizards now attack the throne room when they are attacked
- "Summiteers": Overlapping of palisade wall with cliff has now been corrected
- "Summiteers": Dialogs in closing sequence after defeat can now be heard properly
- "The Ultimate Evil": Meltysand is now asked not to leave the ritual site during the ritual
- "The Ultimate Evil": Dialog was missing when Meltysand was resurrected for the first time
- "The Siege of New King's Ending": Battle actions are now disabled at the end of the map
- "Plains of Elsa": Dragon Lizard room is now removed when all Dragon Lizards are dead
- "Plains of Elsa", "Hero's Tomb": Meltysand now returns to her original position after fights and can no longer be lured too far away
Overall improvements
- Saved games from version v1.4.1 or older could no longer be loaded with version v1.5 in some cases
- Effect area of area traps has now been increased slightly so that even the smallest penguin can now no longer sneak past them
- Surface decoration objects sometimes had the wrong texture and shading
- Certain texts which were cut off are now displayed in full
- Damaged doors are now displayed correctly after a game is loaded
- Horde creatures can now also be further upgraded to better creatures even when the maximum level has been reached
- Toolbox icon for production in the Tinkerer's Cave has now been reduced in size so that it can fit in the frame
- Line spacing of subtitle text has now been increased slightly for better legibility in certain languages
- Subtitle portrait was displayed in the wrong position for one frame
- Minimap positions were displayed incorrectly for one frame when different entrances were used
- Malakay now has a name and a description in his details window
- "Occupy Wall Street!": Floor height during Malaky event is now correct
Free "A Clash of Pumpkins" DLC
- Three Halloween motto battle cards: "Island of Horror", "Ghost Forest", and "Killer Penguins!"
- Hero costume variants for the Halloween cards:
- "Pikemen" are dressed up as "Soldiers"
- "Elven Archers" are dressed up as "Elven Magi"
- "Dwarven Warriors" are dressed up as "Cannon Dwarves"
- "Penguins" are dressed up as "Snowball-Throwing Penguins", "Batting Penguins", "Kamikaze Penguins", and as a "Penguin King"
Improvements in "A Game of Winter"
- Nosferatu and Grimlin now perform their duties in the graveyard
- Greater space efficiency in the graveyard now has a positive instead of a negative influence on resurrection times
- Resurrection times in graveyard are now shorter
- Researching "Drink Blood" for leeches had no effect
- The "Gruesome Bear" fear skill visual FX for were broken
- Leeches were not counted in the population overview
- Damaged creatures without a need for a Final Resting Place defiled all available resting places by mistake
- Clay pots will now no longer appear outside the player dungeon when skeletons are teleported using the "The Undead Are Here!" spell when carrying them.
- Minor text errors corrected: "Strong Leeches" and "Insidious Leeches" research options did not show the research level; description of "Final Resting Place" suggested that each creature would build its own resting place
- Special SSAO flickering effect for ice surfaces has now been reduced
- Visual FX of the right Undead throne room treasure chamber did not work for certain fill levels
- "The North Forgets": Floor areas now cave in
- "The North Forgets": The area that can be walked into at gold mine entrance has now been corrected
- "The North Forgets": A decorative guard has now been removed to give Barthas slightly more space to work
- "The Fall of the Wall": Floor areas now cave in
- "The Fall of the Wall": Entrance area of the gold mine now adjusted in order to improve the chaos when a large number of units enter
- "Death Becomes You": Dragon Lizards placed in pre-existing spawner building
- "Don't Let Go!": Worker troop interval will now never fall below eight minutes
- "Splashing in the Fountain of Youth": Visual FX of an Ent skill was broken
- "Splashing in the Fountain of Youth": Spiders and Dragon Lizards now attack the throne room when they are attacked
- "Summiteers": Overlapping of palisade wall with cliff has now been corrected
- "Summiteers": Dialogs in closing sequence after defeat can now be heard properly
- "The Ultimate Evil": Meltysand is now asked not to leave the ritual site during the ritual
- "The Ultimate Evil": Dialog was missing when Meltysand was resurrected for the first time
- "The Siege of New King's Ending": Battle actions are now disabled at the end of the map
- "Plains of Elsa": Dragon Lizard room is now removed when all Dragon Lizards are dead
- "Plains of Elsa", "Hero's Tomb": Meltysand now returns to her original position after fights and can no longer be lured too far away
Overall improvements
- Saved games from version v1.4.1 or older could no longer be loaded with version v1.5 in some cases
- Effect area of area traps has now been increased slightly so that even the smallest penguin can now no longer sneak past them
- Surface decoration objects sometimes had the wrong texture and shading
- Certain texts which were cut off are now displayed in full
- Damaged doors are now displayed correctly after a game is loaded
- Horde creatures can now also be further upgraded to better creatures even when the maximum level has been reached
- Toolbox icon for production in the Tinkerer's Cave has now been reduced in size so that it can fit in the frame
- Line spacing of subtitle text has now been increased slightly for better legibility in certain languages
- Subtitle portrait was displayed in the wrong position for one frame
- Minimap positions were displayed incorrectly for one frame when different entrances were used
- Malakay now has a name and a description in his details window
- "Occupy Wall Street!": Floor height during Malaky event is now correct
New missions, new playable faction and new rooms await in the major expansion for Dungeons 2!
In ‘A Game of Winter’, the hordes of the undead have overrun the world of Dungeons 2 – bringing with them not just the foul stench of blood and decay, but much more importantly a completely new, fully-scored and voice acted campaign, eight maggot-ridden missions and two new sandbox mode maps! As the Commander of the brainless army you will control 13 gruesome new units, including brain-devouring zombies, bone-crunching skeletons and blood-sucking vampires.
Also included are eight new rooms for your dungeon to use for your evil machinations, such as the cemetery, the laboratory and the final resting place.
As well as the single-player campaign, the curse of the dead will also spread out to multiplayer games!
Features of ‘A Game of Winter’:
- New faction: The brainless army brings a new, undead menace to the Dungeons 2 universe.
- New tasks: A completely new and fully-scored and voice acted campaign with 8 extensive missions awaits you.
- New subjects: Command 13 new units, including zombies and vampires.
- New rooms: Build 8 new rooms, like the cemetery and the laboratory.
- Multiplayer support: The undead can also be relied upon to spread evil and wreak havoc in battle against your multiplayer adversaries!
- New maps: Two new sandmox mode maps.
New missions, new playable faction and new rooms await in the major expansion for Dungeons 2!
In A Game of Winter, the hordes of the undead have overrun the world of Dungeons 2 bringing with them not just the foul stench of blood and decay, but much more importantly a completely new, fully-scored and voice acted campaign, eight maggot-ridden missions and two new sandbox mode maps! As the Commander of the brainless army you will control 13 gruesome new units, including brain-devouring zombies, bone-crunching skeletons and blood-sucking vampires.
Also included are eight new rooms for your dungeon to use for your evil machinations, such as the cemetery, the laboratory and the final resting place.
As well as the single-player campaign, the curse of the dead will also spread out to multiplayer games!
Features of A Game of Winter:
- New faction: The brainless army brings a new, undead menace to the Dungeons 2 universe.
- New tasks: A completely new and fully-scored and voice acted campaign with 8 extensive missions awaits you.
- New subjects: Command 13 new units, including zombies and vampires.
- New rooms: Build 8 new rooms, like the cemetery and the laboratory.
- Multiplayer support: The undead can also be relied upon to spread evil and wreak havoc in battle against your multiplayer adversaries!
- New maps: Two new sandmox mode maps.
General:
- Performance improvements
- Added reset button for campaign progress
- Enemy units can now be selected to see their names, descriptions and stats
- Changed font type and font handling for readability and performance
- Improved automatic work unit selection for research
- Free Chaos Forge/Hell Forge researches now save their progress when interrupted
- Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key
- It is no longer possible to "dismiss" a health potion or medal
- Minor controller improvements
- Singleplayer games will now be paused if the player opens the steam overlay
- It is no longer possible to control the paused game and game menus while the steam overlay is opened
- Added new sounds
- Corrected some sounds
- Added a "Play" button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu
- New grayscale effect for some deactivated GUI to make their state clearer
- Dependency errors are now being shown in tooltip while research is in progress
- Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB
- Multiselection now has tooltips
- Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game
- Area traps like the thrasher can no longer be built next to a room
- Chat log is now limited to 100 lines
- Chaotic / Absolute / Ultimate Evil now has a minimap icon
- Rework of mission goal display
- Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available
- Improved error message when not enough gold is available to build even 1 room tile
- Game now shows a unit as having 1 HP when it's actual HP would be rounded down to 0
- Armor is shown as precise number with one digit after comma
- Unit details tab now shows real speed, not base speed of unit
- Research is now disabled but visible if only requirement is not met
- Maximum unit level is at 11 and is shown as yellow number instead of white
- Units without level information are by default displayed as maxed out (NPCs like Barthas, ...)
- New icon for room upgrade submenu
- Evil hand now can hold no more than one special item (medals, health potions) at a time
- Introduced minimap icon for spider spawner
- It is no longer possible to zoom with the mousewheel while using the unit pickup UI
- Multiplayer map "Ultimate Carnage": Added granite behind all portals
- Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)
- Sent Halloween invitations to elven ranger, pikeman and crossbowman. They'll bring their costumes!
- Changed conversion rate of demon "gold to mana" spell
- Bards now switch to a better trap if they find one while deactivating another trap
- Fixed a bug that lead to players being stuck in loading screen when switching back to main menu
- Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly
- Fixed stat-based steam achievements sometimes being unlocked incorrectly
- Fixed floating numbers sometimes being shown incorrectly
- Fixed a problem with fog of war being uncovered due to switching resolutions
- Players may now drag monsterst with more than 1 HP onto healing stations
- Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport
- Map "Hatchlings": Fixed broken lava sound
- Map "The Oasis": Fixed alliance units bringing spiders along to combat
- Fixed wall of ice sometimes being shown as pink
- Map "The Mountain Pass": Fixed minor graphic inconsistencies
- Map "Smog!": Fixed a group of 3 drakes in the sothernmost secret room not acting as a group
- Map "Hatchlings": Fixed a bug with the spider room walls
- Fixed damage numbers sometimes stacking indefinitely
- Fixed enemy unit's weapons sometimes being visible through fog of war in multiplayer
- Fixed various graphical glitches with floors and walls
- Fixed particle rendering glitches
- Fixed decoration clipping in the throne room
- Fixed some problems with destructable objects
- Fixed transparency issues with mission goal icons
- Units are no longer able to shoot through doors (not working for older savegames)
- Fixed a bug that resulted in units being stuck to the hand of terror
- Units can no longer be selected through fog of war
- Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)
- Reworked digged mana crystal default representation
- GUI of guard room now works correctly
- Fixed a problem when hand of terror pickups something already gone in multiplayer
- Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working
- Job information for units not currently working is now being hidden
- Fixed a potential blocker on map "In the swamplands" due to the crystal chamber
- Fixed highlights around weapons
- Guarding monster now work correctly with savegames
- Fixed a problem with doors staying open
- Fixed a problem with gimmick holograms floating in some cases in build mode
- Fixed a problem with displaying tooltips during multiselection
- Units will no longer follow destroyed entities
- Taunt effect now stops when the target dies
- Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)
- Fixed dead units rotating in place
- Fixed invisibility shader
- Fixed some areas between UI elements not to be treated as UI space
- Fixed an experimental fullscreen error
- Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps
- Fixed error message if skill target is not reachable
- Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping
- Fixed save game names not fitting into the designated text box
Just when you thought it couldn’t get any busier, today sees the release of the second Dungeons 2 DLC add-on ‘A Song of Sand and Fire’. Hold tight, it’s going to be a hot one! On a tour of the world of Dungeons 2, the widely-travelled Dungeon Lord finds itself in a scorching desert in this blazing hot new DLC. An insane priestess is on the loose, burning anything and anyone at the stake. Will the possibly-flammable Dungeon Lord and it‘s minions also fall victim to the flames? Or will the Great Evil One be able to survive this ordeal and save itself from an untimely, charcoal-broiled end? With over 10 hours of gameplay across three incendiary missions, ‘A Song of Sand and Fire’ introduces new fiery opponent variants with their own special abilities. Download the 'A Song of Sand and Fire' add-on here: http://store.steampowered.com/app/390180/
Hi everybody! In preparation of the DLC "A Song of Sand and Fire" that will launch this evening, we have just released a new patch, bringing the game to version number 1.4.1 and implementing the following fixes:
New Features and Gameplay Improvements:
- Added Czech text translations (provided by a nice group of czech players! Thanks again! May still have some english texts and will be improved)
- Several sounds added or improved
Fixes:
- "In the swamplands": Fixed a blocker that prevented the player to build crystal chambers
- "Pixie village": Players can no longer build in entrance area, area enclosed with granite
- "Vassals (Chance of Dragons)": Fixed a bug that made a perk at the tree of life unreachable
- Fixed rare cases where level load never completed
- Fixed tooboxes/spider eggs being earmarked for objects that didn't need them
- Fixed naga mining effect
- Fixed a bug due to which centaurs would not trigger a "enemies entered your dungeon" warning
- Fixed missing Guludruul teleport effect
- Fixed issue with mana achievement
- Fixed savegame compatibility issue
- Fixed load game problem regarding guard rooms if the room under a horn got merged or splitted
- Fixed a bug that caused units to disappear when ordered to upgrade but arena was not reachable
- Fixed ent skill visualizations
- Fixed the dialog log to scroll to bottom on open and to display the text
- Fixed salary notification tooltip, now only uses the players creatures to calculate salary
- Sounds: Disabled doppler shift
The Dungeon Lord scoffs at the “threat” of mere dragons, until its revealed that an immense treasure is being kept out of his evil grasp by a horde of dragons and their Smaug-sized leader! In the new DLC add-on, 'A Chance of Dragons,' devious dragons are infiltrating the world of Dungeons 2. The dragons have entrenched themselves in an old castle and you must summon your evil might to face the oncoming threat of a dragon invasion. In three all new skirmish missions you must push forward into the dragon’s castle stronghold, hunt magical dragon eggs, face off against powerful mages and finally, challenge a dragon of immeasurable power and might to restore your evil dominion across the land. And of course - win massive, massive amounts of treasure. With over 10 hours of gameplay across three fiery missions, 'A Chance of Dragons' brings a whole new set of enemies and challenges to even the most seasoned of Dungeon Lords. Download the 'Chance of Dragons' add-on here: http://store.steampowered.com/app/382410 View the 1.4 Update changelog here: http://steamcommunity.com/app/262280/discussions/0/618460171325247473/
Hi everybody! It has been a while since Patch 1.2 but be sure that we have read your comments and worked hard on the game since then. As a result, we have just released Patch 1.3! Yay! Still, no dragons in this one. They are still stuck in the post office in Essos. But a new multiplayer map, an ingame multiplayer chat and lots of re-balancing with way harder "very hard" and "impossible" difficulty modes. Oh, also, for any one of you that could not use the "campaign", etc. menu options: Most of you people should now be able to play just fine without a workaround. Let us know if the problem persists on your system. As the changelog is way too long for an announcement, please find it here: http://steamcommunity.com/app/262280/discussions/0/618460171325247473/ Many greetings, Chris
Hi everbody! I am delighted to tell you that the patch 1.2 is live for Dungeons 2! It brings two new skirmish maps, a wealth of UI and performance improvements as well as a lot of small fixes. As the full changelog is too big for this measely announcement to handle, please find it over in the forums . Join us at twitch.tv/kalypsomedia on Thursday at 8:00 AM PT / 11:00 AM ET / 5:00 PM CET to see all the new stuff in action in a new livestream for Dungeons 2! Many greetings, Chris
Live now! http://www.twitch.tv/kalypsomedia Make sure to subscribe to our channel for future livestream events.
Hi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements:
- Fixed problems with savegames on linux
- Improved support for 21:9 resolutions
- No more "Connection to server lost" in singleplayer
- Fixed problem that would detect pretty much every attached device as controller and would switch to controller scheme too quickly
- Pentagram now shows its work status even when the unit is away to get gold/be admired a.k.a "Unit does not leave the pentagram anymore even when it requires gold/admiration" :)
- Fixed a bug in connection with the "apply" button in options menu
- Fixed a bug that made "improved training" work exactly the opposite of what it should do (meaning training a unit would take double as long instead of half as long)
- Implemented periodic auto-saves
- Fixed a bug that would make a host stuck in an infinite loading screen when the connection to other players was lost
- Quick game now launches a domination match, not a deathmatch
- Improved Overworld render performance for OpenGL and DirectX, increased performance for Linux and Mac (most probably for a lot of Windows folks as well)
Hi everybody! We have just pushed update 1.1.6 which is really only a hotfix for our friends playing on MAC and experiencing Crashes in Multiplayer Mode. - Fixed a crash on MAC when starting a multiplayer game or entering the multiplayer lobby Next patches will be much more extensive. Stay tuned! Many greetings, Chris
It's been a fun ride so far and we won't stop here, but it is my pleasure to announce that Dungeons 2 is now released to the public and live on Steam! To celebrate this occasion, have a look at our brand-new launch trailer: https://www.youtube.com/watch?v=ZobfiywCejU Also a big "THANK YOU" to all the loyal fans who have pre-purchased the game and believed in our unique vision of a new evolution of dungeon management games. We will make sure not to disappoint! http://store.steampowered.com/app/262280/ Please join us in discussing the game, its future or just having a great time in the forums on our community hub! Get the word out, stream your game sessions, share your most amazing screenshots and after action reports! Looking forward to seeing you all in the game! Keep on rocking!
Dungeons 2 is Now Available on Steam!
The Dungeon Lord is back and this time hes serious! In Dungeons 2, fulfil the Dungeon Lords insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isnt enough though this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!
Make sure to follow our Twitch channel for regular updates and scheduling! Dungeons 2 livestream event Thursday, April 2nd, 8.00 PST/17.00 CET
http://www.twitch.tv/kalypsomedia
Scroll down on the store page and expand the Pre-Purchase section to reveal bonus items!
http://store.steampowered.com/app/262280
Pre-purchase before April 24 and receive:
- Digital Soundtrack & Digital Art Book for free! - Dungeons 2 - Morningwood DLC (Exclusive to Prepurchase) for free, to include a new single-player skirmish map! - Dungeons - Gold Edition & Rise of Venice for free!
Dungeons 2 is Now Available for Pre-Purchase on Steam and is 10% off during Pre-Purchase.
The malevolent Horde of The Dungeon Lord is a threat to be feared, but what they have for brawn they sadly lack in brains. Take control of The Demons and use their devastating magic to rid The Overworld of the troublesome humans forevermore. The Demons are the second playable faction in Dungeons 2: offering a different style of gameplay and featuring their own unique dungeon rooms, traps and creatures to control. While The Horde faction has powerful brutes bred for war, The Demons utilise more magic based abilities. Use the corrosive acid of the Chaos Weaver to damage enemies over time and protect your army with The Shield of Emptiness spell. Or, give your demons a self-esteem boost in the Room of Admiration and alleviate worker boredom by torturing poor souls with The Succubi. Both The Horde and Demon Factions are featured in the main campaign of Dungeons 2; and can also be used in sandbox and multiplayer mode. Watch the brand new ‘Demon Reveal Trailer’ below for your first look at them. We’ll also be hosting a live Dungeons 2 walkthrough via Twitch.tv this Thursday (19th). Tune into www.twitch.tv/kalypsomedia at 9.00PST/16.00GMT/17.00CET and get a look at the basics of the game ahead of launch next month. Watch the full live walkthrough: https://www.youtube.com/watch?v=Xwvb3MztBfs Watch the Demon Reveal Trailer for Dungeons 2: https://www.youtube.com/watch?v=QdaZiWsxfII
Dungeons 2
Realmforge Studios
Kalypso Media Digital
2015-04-24
Strategy Simulation Singleplayer Multiplayer
GameBillet
16.57 /
€
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(2192 reviews)
https://store.steampowered.com/app/262280 
The Game includes VR Support
dgs2 linux [4.08 G]
Dungeons 2 - A Game of Winter
Dungeons 2 - A Chance of Dragons
Dungeons 2 - A Song of Sand and Fire
Dungeons 2 - A Clash of Pumpkins
Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.
Features of Dungeons 2:
- Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
- Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
- Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
- Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
- Four competitive multiplayer modes for up to four players via LAN and Internet
- OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
- Processor: AMD or Intel Dual-Core @ 2.6 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or similar with 1 GB or dedicated VRAM. Shader Model 5 support
- Storage: 5 GB available space
- OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
- Processor: Intel i5 Quad-Core @ 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or similar with 2 GB of dedicated VRAM. Shader Model 5 support
- Storage: 5 GB available space
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