
Module-based Drone
Build your drone to collect all debris

Resource management & extraction
There is always a decision to make, “Should I craft A or B?, If A I could do ..., but if B I could...”
Extract resources & data fragments; Craft modules.

Dynamic free flowing Story
Every debris tells a piece of the story, every action you take influences the orbit. Take wise actions to save you, your station and mars.
You are free to do what you like, just live with the results. Debris’ story adapts to your play instead of the other way around.
YOU decide if you do a task or not, maybe not abiding the protocols can work too?

Context
It’s 2060 and humanity has arrived at Mars. Many satellites have been left recklessly behind still in orbit.
Now catastrophe strikes, Kesslers Syndrome has been invoked – like a nuclear explosion shards of satellites crash into other satellites creating more shards.
It’s a vicious cycle, that can only be stopped if you take the fuel away.
Something must have caused the collapse, maybe some satellites have some records?
So guys it\'s been a while, but it took some time to fix many bugs, together with your help.\nYou found them and took the time to point them out, now I know that we\'re nowhere close to having no bugs at all, but the nastiest are now addressed.\n
Apparent fixes:
BigScreen, manual and the intermediate events should now like each other, before there were many instances where the game would be left frozen/in a paused state, with no way to recover.\nAgain I\'m sorry for those bugs, that shouldn\'t have happened.
[/*]Switches on the panel, because of an invisible element the first switch was very hard to hit, which meant that you were all doomed to suffocate. Sorry for all the very time-limited runs.
[/*]Solarpanel now produces energy, as expected, this bug was because of a new way of handling resource requests from the last update.
[/*]Station Stores now increase the capacity, this was also caused by the last update.
[/*]A bit of balancing, the amount of POW required and produced, as well as the amount of resources are now tweaked hope you like it, should make your life a bit easier.
[/*]
Apart from fixes there are couple of small additions:
Pulsing lights, instead of static lights for all modules that can be active/inactive, the resource extractor for example.\nThis idea came from one of you, so thank you for sharing your ideas!
[/*]Partially a fix; The introduction has now been revised and additional explanations for all the elements have been added. This also sort of explains a bit how the game works to get you started.\nIt\'s these smaller things that make or break the experience, so let me know if this helps, or how to improve.
[/*]
Next up:
I will use a bigger chunk of my time to build up the content for the release.\nThis includes story, which will also involve some changes to the part you can already play.\nAs well as a slight shift in general.
[/*]
Plans:
New/Better music, as I love doing that also it was requested, and makes sense in the revised concept.
[/*]
Minimum Setup
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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