
Module-based Drone
Build your drone to collect all debris

Resource management & extraction
There is always a decision to make, “Should I craft A or B?, If A I could do ..., but if B I could...”
Extract resources & data fragments; Craft modules.

Dynamic free flowing Story
Every debris tells a piece of the story, every action you take influences the orbit. Take wise actions to save you, your station and mars.
You are free to do what you like, just live with the results. Debris’ story adapts to your play instead of the other way around.
YOU decide if you do a task or not, maybe not abiding the protocols can work too?

Context
It’s 2060 and humanity has arrived at Mars. Many satellites have been left recklessly behind still in orbit.
Now catastrophe strikes, Kesslers Syndrome has been invoked – like a nuclear explosion shards of satellites crash into other satellites creating more shards.
It’s a vicious cycle, that can only be stopped if you take the fuel away.
Something must have caused the collapse, maybe some satellites have some records?
It\'s been a while, sorry to keep you waiting, but I just felt \"let\'s do this as well\" every time\n\nAlso in the background I\'m working hard on implementing the full story and it\'s refinement.\nThis requires a lot of time and involves more creative tasks, which are also kinda a new thing for me.\n\nAnyways this update contains many quality of life improvements like skipping dialogs and bug fixes.
Irrelevant to you, but under the hood I fixed many technical bugs, and improved systems that enable the game to work as it should.
Improvements:
Quit Game button now directs you back to the main menu
[/*]all explanation-dialogs are now skippable
[/*]Deploy Drone button now has matching highlight animation as ResourceExtractor and Crafter
[/*]Updated color scheme on the resource gauges that are relevant for survival\n
[/*]fixed ResourceExtractor Scanning Bug
[/*]fixed Junker soft locking
[/*]Drill is now on [c]up[/c] arrow key per default
[/*]First Voice Lines (very much wip)
[/*]Adapted [c]Arc 1[/c] of Story to new concept\n
[/*]Skip button only shows when relevant
[/*]Skip button shows \'End\' when it would end the animation
[/*]Fix ending sound for scanning of ResourceExtractor to be re-triggered every time
[/*]Fix startup sequence for first animation
[/*]Drone & Station recipes separated in crafter
[/*]fixed Editor Camera when station was moving/rotated
[/*]
\nNext up:
Improve Voice Lines
[/*]Show explanation-dialogs for modules
[/*]prolonged tutorial
[/*]Continue Bug fixing
[/*]
Behind the Scenes:
Continue work on story
[/*]Continue adding content to support story and new gameplay
[/*]New concepts/new gameplay
[/*]New/improved music
[/*]
Minimum Setup
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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