TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Darkest Dungeon 

 

Developer

 Red Hook Studios 

 

Publisher

 Red Hook Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2016-01-19 

 

GameBillet

 20.65 /

 

 

Steam

 3,44€ 2,84£ 3,74$ / 85 % 

 

News

 185 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 4269 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/262060 

 

How long to Beat

Main Story

 46 Hours 

 

Main Story + Extras

 88 Hours 

 

Completionist

 144 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2156  

Average playtime (last 2 weeks)

 919 

Median playtime (forever)

 1436 

Median playtime (last 2 weeks)

 1496 

Public Linux depots

 darkest_dungeon_linux_content [95.27 M] 


 darkest_dungeon_linux_data [1.6 G] 


 darkest_dungeon_musketeer_linux_shared_content [18.11 M] 


 darkest_dungeon_crimson_court_linux_shared_content [118.85 M] 


 darkest_dungeon_shieldbreaker_linux_content [37.66 M] 


 darkest_dungeon_color_of_madness_linux_content [613.88 M] 


 darkest_dungeon_the_pit_linux_content [517.33 M] 


DLC

 Darkest Dungeon®: The Musketeer 


 Darkest Dungeon®: The Crimson Court 


 Darkest Dungeon®: The Shieldbreaker 


 Darkest Dungeon®: The Color of Madness 


 Darkest Dungeon©: The Butcher's Circus 




LINUX STREAMERS (35)
linux_sevenlinux_crossing_streamslinux_crossing_streamzghostsquad57
darkphotonstudionusueygotguffpsycho962
hexdslgloriouseggrollfizzyelf98cipherjones
linuxmindquasarsevilladonjuanleonherokiller_
mir_ppcanthasplayssir_diealotalotcapthempbeard
gmyakgorsaksasha8xmiyairlphysixcat
0fajarpurnama0thestradusgalouveconsolking77
acidhermitxantyleonhartameangeckoNomadic_Engi
dustydecksshykittenlilyspookyzalost




Linux Release, Town Events Update, PlayStation, and More!

LINUX!
We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release.

We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release.

While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.

MAC APP STORE RELEASE (OSX)
Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.

TOWN EVENTS
Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community.

Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:


  • ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.

Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.

Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update!

PLAYSTATION UPDATE
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.

We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!

STEAM WORKSHOP / MODDING
Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!

Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.

REMAINING KICKSTARTER REWARDS
Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well.

More updates coming on all these goodies!

WRAP UP
BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below!

--Red Hook Studios
Tech Support: visit Steam Forums or email support@redhookgames.com
Backer Support: backersupport@redhookgames.com
General feedback: visit the forums, or email feedback@redhookgames.com


[ 2016-04-26 20:13:12 CET ] [ Original post ]