Linux Release, Town Events Update, PlayStation, and More!
We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release. We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release. While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.
Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.
Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community. Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting. We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!
Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground! Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.
Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well. More updates coming on all these goodies!
BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below! --Red Hook Studios Tech Support: visit Steam Forums or email support@redhookgames.com Backer Support: backersupport@redhookgames.com General feedback: visit the forums, or email feedback@redhookgames.com
[ 2016-04-26 18:13:12 CET ] [ Original post ]
LINUX!
We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release. We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release. While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.
MAC APP STORE RELEASE (OSX)
Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.
TOWN EVENTS
Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community. Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:
- ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.
PLAYSTATION UPDATE
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting. We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!
STEAM WORKSHOP / MODDING
Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground! Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.
REMAINING KICKSTARTER REWARDS
Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well. More updates coming on all these goodies!
WRAP UP
BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below! --Red Hook Studios Tech Support: visit Steam Forums or email support@redhookgames.com Backer Support: backersupport@redhookgames.com General feedback: visit the forums, or email feedback@redhookgames.com
Darkest Dungeon
Red Hook Studios
Red Hook Studios
2016-01-19
Strategy RPG Singleplayer
GameBillet
20.74 /
€
Game News Posts 187
🎹🖱️Keyboard + Mouse
Very Positive
(122124 reviews)
http://www.darkestdungeon.com
https://store.steampowered.com/app/262060 
The Game includes VR Support
darkest_dungeon_linux_content [95.27 M]darkest_dungeon_linux_data [1.6 G]darkest_dungeon_musketeer_linux_shared_content [18.11 M]darkest_dungeon_crimson_court_linux_shared_content [118.85 M]darkest_dungeon_shieldbreaker_linux_content [37.66 M]darkest_dungeon_color_of_madness_linux_content [613.88 M]darkest_dungeon_the_pit_linux_content [517.33 M]
Darkest Dungeon®: The Musketeer
Darkest Dungeon®: The Crimson Court
Darkest Dungeon®: The Shieldbreaker
Darkest Dungeon®: The Color of Madness
Darkest Dungeon©: The Butcher's Circus
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
- The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
- Striking hand-drawn gothic crowquill art style
- Innovative turn-based combat pits you against a host of diabolical monsters
- Narration system to celebrate your successes...and failures
- 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
- Camp to heal wounds or deliver inspiring speeches.
- Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
- Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Awards and Honors
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
MINIMAL SETUP
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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