Name | Darkest Dungeon | ||
Developer | Red Hook Studios | ||
Publisher | Red Hook Studios | ||
Tags | |||
Release | 2016-01-19 | ||
GameBillet | 20.65 / € | ||
Steam | 3,44€ 2,84£ 3,74$ / 85 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  4269  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  46 Hours  | ||
Main Story + Extras |  88 Hours  | ||
Completionist |  144 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2156 | ||
Average playtime (last 2 weeks) | 919 | ||
Median playtime (forever) | 1436 | ||
Median playtime (last 2 weeks) | 1496 | ||
Public Linux depots | darkest_dungeon_linux_content [95.27 M] darkest_dungeon_linux_data [1.6 G] darkest_dungeon_musketeer_linux_shared_content [18.11 M] darkest_dungeon_crimson_court_linux_shared_content [118.85 M] darkest_dungeon_shieldbreaker_linux_content [37.66 M] darkest_dungeon_color_of_madness_linux_content [613.88 M] darkest_dungeon_the_pit_linux_content [517.33 M] | ||
DLC | Darkest Dungeon®: The Musketeer Darkest Dungeon®: The Crimson Court Darkest Dungeon®: The Shieldbreaker Darkest Dungeon®: The Color of Madness Darkest Dungeon©: The Butcher's Circus |
LINUX!
Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions. Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update! PLAYSTATION UPDATE We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting. We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game! STEAM WORKSHOP / MODDING Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground! Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums. REMAINING KICKSTARTER REWARDS Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well. More updates coming on all these goodies! WRAP UP BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below! --Red Hook Studios Tech Support: visit Steam Forums or email support@redhookgames.com Backer Support: backersupport@redhookgames.com General feedback: visit the forums, or email feedback@redhookgames.com |