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Name

 Darkest Dungeon 

 

Developer

 Red Hook Studios 

 

Publisher

 Red Hook Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2016-01-19 

 

GameBillet

 3.75 /

 

 

Steam

 3,44€ 2,84£ 3,74$ / 85 % 

 

News

 185 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 4269 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/262060 

 

How long to Beat

Main Story

 46 Hours 

 

Main Story + Extras

 88 Hours 

 

Completionist

 144 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2156  

Average playtime (last 2 weeks)

 919 

Median playtime (forever)

 1436 

Median playtime (last 2 weeks)

 1496 

Public Linux depots

 darkest_dungeon_linux_content [95.27 M] 


 darkest_dungeon_linux_data [1.6 G] 


 darkest_dungeon_musketeer_linux_shared_content [18.11 M] 


 darkest_dungeon_crimson_court_linux_shared_content [118.85 M] 


 darkest_dungeon_shieldbreaker_linux_content [37.66 M] 


 darkest_dungeon_color_of_madness_linux_content [613.88 M] 


 darkest_dungeon_the_pit_linux_content [517.33 M] 


DLC

 Darkest Dungeon®: The Musketeer 


 Darkest Dungeon®: The Crimson Court 


 Darkest Dungeon®: The Shieldbreaker 


 Darkest Dungeon®: The Color of Madness 


 Darkest Dungeon©: The Butcher's Circus 




LINUX STREAMERS (35)
linux_sevenlinux_crossing_streamslinux_crossing_streamzghostsquad57
darkphotonstudionusueygotguffpsycho962
hexdslgloriouseggrollfizzyelf98cipherjones
linuxmindquasarsevilladonjuanleonherokiller_
mir_ppcanthasplayssir_diealotalotcapthempbeard
gmyakgorsaksasha8xmiyairlphysixcat
0fajarpurnama0thestradusgalouveconsolking77
acidhermitxantyleonhartameangeckoNomadic_Engi
dustydecksshykittenlilyspookyzalost




Darkest Dungeon II - New FREE Game Mode 'Kingdoms' Coming in 2024!

Introducing Kingdoms - a FREE stand alone campaign game mode coming to Darkest Dungeon II later this year.

Watch the Kingdoms announcement trailer below!

[previewyoutube=RkTnnAJjJrA;full][/previewyoutube]

This new game mode challenges players in a desperate race against the clock to find and defeat a monstrous threat before it overwhelms and destroys the Kingdom. Journey across the land to gather resources and battle evil incursions, all while defending a network of safe haven Inns.

Acquired resources are used to upgrade heroes and also the Inns themselves, which can be improved via extensive upgrade trees. Players will embark on unique quest lines and fight back against three new monster factions: The Coven, Beastmen and Crimson Courtiers. Kingdoms can be played independently of the games original Confessions campaign.

We announced Kingdoms earlier today as part of the Triple-i Initiative. To help celebrate the announcement, Darkest Dungeon II is currently 33% off.

https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/

You can also pick up The Binding Blade DLC for 10% off.

https://store.steampowered.com/app/2598510/Darkest_Dungeon_II_The_Binding_Blade/

Want to keep up with all Kingdoms news? Be sure to join our official Discord and our mailing list.

Well be releasing more information on this free update in the coming months.


[ 2024-04-10 19:25:42 CET ] [ Original post ]

Darkest Dungeon II joins The Triple-i Initiative

Were excited to announce that Darkest Dungeon II is participating in The Triple-i Initiative.

The Triple-i Initiative is a brand new digital showcase focused entirely on triple-i games.

Join us here on Steam April 10th at 10am Pacific for 45 minutes of reveals, announcements & trailers.

We have a big announcement planned, so be sure to tune in!


[ 2024-03-28 18:04:39 CET ] [ Original post ]

New Darkest Dungeon Merch is Here!

Indiscriminate science stains the surgeon's hands.

Weve partnered with Makeship to create a Plague Doctor plushie!

Click here to place your order today!

This exclusive Darkest Dungeon merch is only available for a limited time. Thiscampaign will run for 21 days, and if it is fully funded by March 12, the Plague Doctor plushie is guaranteed to go into production. You can read more about how Makeship campaigns work here.

Curious to know if this plushie will ship to you? Makeship has a list of all their shipping destinations ontheir website:https://www.makeship.com/shipping-destinations


[ 2024-02-20 19:14:13 CET ] [ Original post ]

Darkest Dungeon II: The Binding Blade Available Now!

The Binding Blade, Darkest Dungeon IIs first DLC, is available now!

https://store.steampowered.com/app/2598510/Darkest_Dungeon_II_The_Binding_Blade/

This DLC contains 2 new heroes with playable backstories and a special unlock quest, a wandering mini-boss + more.

Take a look at our heroes in action in the Binding Blade launch trailer below.

[previewyoutube=v85KjQf5EIU;full][/previewyoutube]

The Duelist is a disciplined and deadly combatant capable of tactically switching between Defensive and Aggressive stances. She is able to move between ranks with ease, attacking from both the front and back ranks, dispatching her enemies with brutal efficiency.

The Crusader has returned! This battle hardened knight is fueled by a radiant Holy fire and will Smite his foes where they stand.

To celebrate the launch of the DLC, Darkest Dungeon II is 25% off from now until the end of the Winter Sale.

Weve also added The Binding Blade to the Oblivion Edition Bundle. This bundle contains Darkest Dungeon II, The Binding Blade DLC and the official game soundtrack!

Pick up The Binding Blade today!


[ 2023-12-11 18:00:20 CET ] [ Original post ]

Darkest Dungeon II DLC - The Binding Blade - Coming December 2023

The Binding Blade, Darkest Dungeon IIs first DLC, is releasing December 2023!

https://store.steampowered.com/app/2598510/Darkest_Dungeon_II_The_Binding_Blade/

This DLC features 2 new playable heroes - The Duelist and The Crusader!

The Duelist is a disciplined and deadly combatant capable of tactically switching between Defensive and Aggressive stances. She is able to move between ranks with ease, attacking from both the front and back ranks, dispatching her enemies with brutal efficiency.

The Crusader has returned! This battle hardened knight is fueled by a radiant Holy fire and will Smite his foes where they stand.

The Binding Blade will see you mastering the ruthless Duelist, battling through barricades, and seeking clues that will lead you to...the last of the Crusaders. Both new heroes are complete with unique trinkets, signature items, and fully voiced backstories including playable flashback encounters. This content pack will also introduce a fearsome new threat - The Warlord - a roaming mini-boss who can be found on your journey to the Mountain.

Be sure to WISHLIST this DLC today!


[ 2023-11-07 17:19:57 CET ] [ Original post ]

The Iron Crown Bundle is 33% off for a limited time

Pick up the Iron Crown bundle at 33% off - our biggest discount yet: https://store.steampowered.com/bundle/31810/Darkest_Dungeon_The_Iron_Crown/

If you already own Darkest Dungeon, youll be able to get a discount on Darkest Dungeon II through this bundle only.

This offer ends September 19th at 10am PT.

In other news, Darkest Dungeon II had it's first free themed update since launch - Chirurgeon's Table - just one month ago. In addition to a new location, two new minibosses, 6 new champion enemies, and completely overhauled torch and Infernal Flames, we are happy to announce that this update also contained both gamepad and Steam Deck support! These features have been frequently requested since launch, and we were happy to get them into our players hands.

Our team is excited for everyone to experience the first of many updates we have planned for Darkest Dungeon II, but we have grand plans for the road ahead.

We are steadily working towards hero origin skins, mod support, and other quality of life improvements. Additionally, we are also focusing on new features that will help improve some of the areas that receive the most lukewarm or negative feedback. Specifically we want to continue to improve the sense of agency and dynamism (reduce some areas of RNG) plus add more variety and replayability. We look forward to sharing details with you as these features approach completion.

We love this game, and will continue to keep making it better and better.

Thanks for your support.


[ 2023-09-14 21:56:40 CET ] [ Original post ]

Darkest Dungeon II is available now!

The time has come to face your failures.

Darkest Dungeon II is available now on Steam!

A limited time bundle called The Iron Crown is available which includes both Darkest Dungeon and Darkest Dungeon II for 25% off. With Steams complete my bundle functionality, existing owners of the first game will be able to purchase the sequel at the discounted price.

Note: Steam Cloud Save is not yet implemented for the 1.0 release. We plan to add it in the very near future. Apologies for the inconvenience.

https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/


[ 2023-05-08 20:09:22 CET ] [ Original post ]

Darkest Dungeon II Releases May 8th - What to expect for 1.0 and beyond

Darkest Dungeon II releases here on Steam in just under 1 week!

https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/

Many of you got a glimpse of the game during Steam Next Fest. We want to send a massive thank you to those who played our demo in February and sent us feedback. Based on your comments, we made a number of improvements to our driving system, the Valley and first time user experience - along with a huge swath of new content and features.

We wanted to take this opportunity to discuss what you can expect on May 8th, and beyond.

At launch the game will feature 12 playable characters with a complete narrative featuring 5 acts. Each act is a challenging expedition in which you assemble a party of four heroes and then navigate a series of deadly regions in a quest to reach the Mountain, which houses an imposing end boss themed to that particular Confession. The final two acts and our blight-fueled 12th playable character, The Flagellant, will be new to our 1.0 release. You can also expect to see corpse art, hero palettes, weapon kits, radiant and infernal flames, achievements and a plethora of other features on May 8th.

Were not done yet, either. The original Darkest Dungeon was well supported post-launch with the addition of town events, radiant mode, and multiple new enemies. Our approach is the same with Darkest Dungeon II. The 1.0 Steam launch represents a new phase of development for the game. Looking forward, we have a number of free updates planned that range from content to quality-of-life. Weve already committed to new monsters (the Collector and the Gaunt Chirurgeon - more on that enemy here), playable hero origin skins, and of course, ongoing balance and tuning based on your feedback.

Modding support is also something the team is very passionate about. As many of you know, modding has been an incredible part of the Darkest Dungeon community and it's something that we are eager to bring to Darkest Dungeon II. Weve got a lot of great ideas to facilitate your ability to get creative! Like we did on the original Darkest Dungeon, we are planning to devote time to developing modding tools after our 1.0 release.

Finally, we are excited to announce that our community of existing DDI owners will be able to purchase Darkest Dungeon II at a discounted rate for a limited time! Full pricing and bundle information will be available on May 8th.

We are thrilled to be back on Steam, and look forward to hearing your thoughts. For those of you who were with us for Darkest Dungeon Is journey, you know we always read the forums and value your input.

We hope to have your support on May 8th.

The Red Hook Team



[ 2023-05-02 22:59:54 CET ] [ Original post ]

Darkest Dungeon II Coming to Steam May 8th!

Darkest Dungeon II will be releasing into 1.0 on May 8th, 2023.

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Be sure to WISHLIST the game now!

https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/


[ 2023-04-18 01:03:23 CET ] [ Original post ]

Update Notes for October 6th 2022

We are deploying a small update to better integrate and support Steam Deck features.


[ 2022-10-06 18:25:42 CET ] [ Original post ]

Week 82: Mod Showcase

[h3]A sister of battle. Pious and unrelenting.[/h3]

Mr Peppers Vestal Rework by Mr.Pepper

This rework aims to make Vestal able to run different builds rather than the same 4 skills, whether it is range support or a more offensive role in the frontline.
Vestals base stats have not been changed, she however now has access to 2 new skills which replace Hands of Light and Illuminate; Banishment and Lights Blessing. Divine Comfort is now limited use and gets refreshed between each wave in Endless.




https://steamcommunity.com/sharedfiles/filedetails/?id=2618503297

The Rudiment by Lafos, ouroboros-art, CLeo1714

The Rudiment is a man-made monster with a humans soul, who almost lost all of its memories except for one, an old song. A warrior in life and a protector in death, the Rudiment is waiting for a chance to meet its Creator, its Father, whose voice summoned it to Hamlet. Maybe its to protect him as Rudiment or as a human, to get revenge for its painful transformation. Because of its past, The Rudiment can still behave like any other humans, even though it sometimes leads to some misunderstandings.
Depending on the task, the Rudiment can be a nice melee damage dealer or a great tank and supporter who is capable of protecting one ally during a whole battle and wreak havoc on the ranks of enemies. However, if the Rudiment is on guard, its strength is not the same as if its task is only to eliminate enemies. And remember, the Rudiment is still a monster and a huge threat, therefore it can also damage allies and put stress on them.




https://steamcommunity.com/sharedfiles/filedetails/?id=2615190806

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-10-06 01:42:24 CET ] [ Original post ]

Week 81: Mod Showcase

[h3]The cost of preparedness - measured now in gold, later in blood.[/h3]

Casual Provisions and Common Enemies by Kevkas

Shows provisions suggestions on the right side of the expedition preparation screen based on a bunch of different guides/wikis and other mods.
This is for people who come back to the game every few months and can't remember how many of the provision items they should take with them.
Please - treat these values as a guide/suggestion, feel free to adjust the amount to your liking if you feel you're taking too much or too little with you.




https://steamcommunity.com/sharedfiles/filedetails/?id=2129710534

Mafes Vanilla Refactor: Hellion by Mafe

This mod is aimed to bring a new breath to the Hellion class, based on Mafe's personal vision for her.

A) General aspects and mechanics:
-New Mechanic: Berserker Rage: When Hellion gets below 50% of her total life, she enters a state of pure rage where she deals and receives 20% more DMG. In this state, all of her skills get additional effects.
-However, after Hellion gets above 50% of her life again, she will hinder her rage and return to normal, with a 4 rounds and incurable -2 SPD and -20% healing received debuff.
-At combat's end, no matter health, she will return to her normal state without penalties.
-As a consequence of this, her entire skillset was revisited to fit this behaviour
-An unique Riposte that cannot miss or deal DMG but that buffs her allies
-New barks and some hidden references on those
-Lifesteal! After using Adrenaline Surge, all of her skills will heal her for a % of DMG done (on skill that deal DMG, of course)




https://steamcommunity.com/sharedfiles/filedetails/?id=2287267574

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-09-28 01:54:44 CET ] [ Original post ]

Week 79 & 80: Mod Showcase

[h3]A moment of valor shines brightest against a backdrop of despair.[/h3]

The Land Dweller by Snorlaxxo, Hestrir

It is unclear where she comes from. It is unknown what brought her to existence. Perhaps it was the ever-spreading corruption, or something else entirely. But in the end, nothing changes the fact that she is here.
Even if her body oozes adhesives, is being a monster truly that abhorrent?




https://steamcommunity.com/sharedfiles/filedetails/?id=2599623558

Lego Caltrops by Karyuen

Lego has come to our family.



https://steamcommunity.com/sharedfiles/filedetails/?id=2594007064

Crimson Cult Plague Doctor by polenya

Turns your PD into a Bloodthirsty grumpy old lady. Youre welcome.



https://steamcommunity.com/sharedfiles/filedetails/?id=2230021479

Here Be Monsters - The New Shadow by Shay, Cryptix, Mafe, Chogex, Wellington McSkellington , MetalGy, Uncanny Gemstar, Zap, Jol Balrok, MoonKanin, Adon, Neostalk , 54NBB

"As evidence of your heroes' exploits begins to spread, dread behemoths, championed through might and malice, heed the urge to hunt them down..."

Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This instalment introduces four new regular monsters and one new miniboss. These are part of The New Shadow, a larger expansion to HBM that will be releasing soon. The regular monsters are exclusive to Champion level dungeons, while the miniboss is a roaming encounter, much like Thing From The Stars, providing greater challenges and new unexpected encounters to your endgame missions!




https://steamcommunity.com/sharedfiles/filedetails/?id=2603264800

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-09-21 01:23:35 CET ] [ Original post ]

Week 78: Mod Showcase

[h3]He will be laughing still... at the end.[/h3]

Mr Peppers Jester Rework by Mr.Pepper

This Rework aims to transform the rank 3 dependent Jester into a Dancer. He will bring support through buffs, debuffs and shuffles but is also a real offensive power!

Jesters base stats have not been changed, but some of his gimmicks have been tweaked. Final buffs are now bigger (60% instead of 30%) but only last for 3 rounds instead of 7, this means this move should be considered even for non boss fights (especially since it stress heal allies on kill). Jester also now has a unique riposte that inflicts no damage, but buffs finale each time he is targeted. In endless all the battle limited skills refresh each wave.




https://steamcommunity.com/sharedfiles/filedetails/?id=2593110230

Anemones Blighted Grave Robber by Anemone, Adon

Anemone's Blighted Grave Robber: a mode-shifting rogue, building up for one grand attack, while decaying enemy ranks with an array of supportive ranged attacks!
If she is injured or at risk, she can force an ally to guard her and hide them from sight temporarily, giving both a chance to breathe!
And of course, she herself can fade from the frontlines to prepare an even stronger attack!
Using a reworked Toxin Trickery, that is a free action and usable three times a round, she can swap between her blighting Cloak mode, and her armor piercing Dagger mode!
Swap through modes with a stiff drink, to plan for the perfect attack. Distract your foes, fade out of sight, and get ready for the kill!
But beware! Too much of a good thing could have... long term effects.




https://steamcommunity.com/sharedfiles/filedetails/?id=2592536341

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-09-07 01:29:42 CET ] [ Original post ]

Week 76 + 77: Mod Showcase

[h3]We fall so that we may learn to pick ourselves up once again.[/h3]

The Shinobi by Badger, ooh ah, Cat

The Shinobi is a mobile damage dealer who is expert at stealth and applying status effects.
Coming with 10 trinkets of their own, they make a powerful ally.




https://steamcommunity.com/sharedfiles/filedetails/?id=2579320730

The Meister by EngineerBean, TrijE, ShallowIris

"A marvel of technology!"

A weak boy at a glance, Meister is a master technician from the east. He was once a beloved retainer of the Emperor, but mysterious crews took everything from him. From the arcane relic of his country, his companions, to his majesty, his dearest friend. Instead of indulging on his blood-stained past, he stepped into the abyss to avenge the fallen ones, with only vendetta on his mind.

Meister destroys whatever stops him from his vengeance, using the mechanical beast made with his masterful craftsmanship. Moreover, he can support companions by spraying gunpowder to expose enemies to critical strikes, or utilize his prosthetic arm to stun them. Medicine is also not a field he lacks; his skill in acupuncture can revitalize even a hero on the verge of their demise.




https://steamcommunity.com/sharedfiles/filedetails/?id=2575427235

Mafe Refactor for the Fanatic by Mafe

This mod reworks the fight of the Fanatic boss added with the Crimson Court DLC.
Changes:
-Fanatic is now always alone, as his Pyre was removed. His own custom audio stuff and his background got also removed.
-He now behaves like a Zealous Berserker: Forcing you to pick which heroes will be marked for Retribution, and fighting you with unmatched brutality the closer he is to death, and the more he gets hit.
-Fanatic no longer depends on Infestation level to spawn.
-Fanatic is eternal! Killing Countess wont stop him from showing with this mod enabled.
-On death, Fanatic may drop one of four new trinkets unique to him, plus some Crimson Court trinkets set.
-New skills and some hidden interactions has been given to him.




https://steamcommunity.com/sharedfiles/filedetails/?id=2578534507

Ashen Warrior by O'Nightmare!, LokiLaufey, Hooded_Lay

Ashen Warrior class is based on Kratos from God of War series. Being experienced at wars he excels at dealing indirect damage and tanking. He offers a unique way of dealing damage via reflecting, transfering DoTs, AoE dmg on crits and just increasing damage with Enrage debuffs. Not to mention his insane survivability, thanks to high hp and strong heal.



https://steamcommunity.com/sharedfiles/filedetails/?id=1946681830

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-08-31 02:21:44 CET ] [ Original post ]

Week 75: Mod Showcase

[h3]Madness - sublimity of the intelligence, or so it has been said.[/h3]


The Mimic Miniboss by Chogex, Wellington McSkellington, NBB

The Mimic mod adds an heirloom chest curio that spawns a new miniboss fight, in a similar vein to TheAmazingGregor's Mimics! mod.

The 4 core regions have a ~13% chance to contain a mimic heirloom chest curio instead of a regular treasure curio. Interacting with this heirloom chest will spawn a fight with the Mimic miniboss. The eldritch monstrosity uses its lure to take over targets affected by saliva secreted by its bulbous tongue.




https://steamcommunity.com/sharedfiles/filedetails/?id=2574286049

The Hexer by Cat, NBB, Zap

The Hexer is a malicious tyrant that excels at debuffing entire groups of enemies. With an array of potent curses that leave large groups debilitated, there are ample opportunities and choices on how to cripple your foe. Fuelled by his diabolic blood, the Hexer can empower himself or share it with his allies. He can even use his blood to melt down his enemies directly and weaken them to further exposure of his malevolence.



https://steamcommunity.com/sharedfiles/filedetails/?id=2572011671

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-08-17 01:22:48 CET ] [ Original post ]

Week 74: Mod Showcase

[h3]This sprawling estate, a Mecca of madness and morbidity. Your work begins...[/h3]

Crimson Cult: Vestal by polenya

A skin made using Crimson Court assets to create a countess-esque vestal. includes parts from the courtesan, countess, and bone commander.



https://steamcommunity.com/sharedfiles/filedetails/?id=2169127834

Black Reliquary Open Testing by https://twitter.com/ReliquaryMod

Beyond the Estate, far off to the east, there is a land which contains the cradle of timeless evil and dormant power. Our talents are needed to disrupt a swelling terror deep beneath the crags and sands. In its wake we will struggle and suffer, but there are few others who could face the darkness through its veil of sandstorms, and march on to confront the Black Reliquary.

Black Reliquary is a complete overhaul mod and replaces the entire story campaign, while restructuring the game's combat and progression. You will be put to the test against more clever and dangerous opponents in a world which is both familiar and fresh. This project utilizes every tool available to bring in an exciting new experience, going beyond what other mods can do because of compatibility limitations. You'll fight against new enemy factions and in a unique dungeon region (more regions and enemies to come as the mod develops.)

This BETA 0.1 release of the mod features the first portion of the story, fighting within the Catacombs region of the new map.




https://steamcommunity.com/sharedfiles/filedetails/?id=2566550055

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-08-10 01:41:15 CET ] [ Original post ]

Week 73: Mod Showcase

[h3]Where there is no peril in the task, there can be no glory in its accomplishment.[/h3]

Miniboss: King Baldwin by Chogex

This is a simple mod which adds a miniboss encounter versus King Baldwin and his right hand men. The fight is tough, but straightforward and does not require the party to be built around defeating it.

Expect the fight to be about as difficult as Collector. King Baldwin does not have the same kill potential, but is more likely to cripple your party. In return, there are riches beyond imagination




https://steamcommunity.com/sharedfiles/filedetails/?id=1905111513

Cultist Gunner by GoblinMan Is Cool, Chogex, 54NBB, Suchimo

This mod adds a single new basic enemy, the Cultist Gunner, based on the cultists seen in Blood (1997). He is a backline damage dealer that specializes in shooting down marked heroes with the occasional dynamite sprinkled in.

You'll find him everywhere the vanilla cultists appear, including an ascended version in the final areas of the game.




https://steamcommunity.com/sharedfiles/filedetails/?id=2560625761

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-08-03 01:44:30 CET ] [ Original post ]

Week 72: Mod Showcase

[h3]Glittering gold, trinkets and baubles - paid for in blood.[/h3]


Crimson Cult: Jester Skin by polenya

A crimson court themed jester skin for the jester who is ready to feast.



https://steamcommunity.com/sharedfiles/filedetails/?id=2506675313

Anemones Rare Relics of Revelation by Anemone

Six new trinkets to bend the mind and transform the body into a more perfect vessel!

"When my eyes are turned inside out I will gain their perception."
"You have merely glimpsed the edge of the abyss, but it is enough to trigger the cycle of revelation. Now you will begin to see things as they truly are.




https://steamcommunity.com/sharedfiles/filedetails/?id=2555656215

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-07-27 01:50:17 CET ] [ Original post ]

Week 70 & 71: Mod Showcase

[h3]Be wary - triumphant pride precipitates a dizzying fall...[/h3]


Chos Garden Guardian Rework by Chogex

This mods aim has been to reduce the feeling of grind in the fight by allowing the player to deal more damage, while creating more opportunities for interesting decision making.

All of the Garden Guardian's parts have shared HP (like Flesh).
Shield takes little damage, Head is weak to direct damage and Arm is weak to DoT damage.

Most of the Garden Guardian's skills have had their damage, crit and acc lowered to account for the other changes that are listed in the full mod description.




https://steamcommunity.com/sharedfiles/filedetails/?id=2279459403

Rotting King Leper Skin by MoonKanin, NepNep

This mod gives the Leper Class additional skins based around SPurple's Rotting King boss concept as well as color variants based on Gy's Rotting Cultist design.

Also supports the Butcher's Circus with custom death sprites added!




https://steamcommunity.com/sharedfiles/filedetails/?id=2331903322

Gemstars Cut: Shieldbreaker by Uncanny Gemstar

This Shieldbreaker rework is intended to be a general nerf and refocusing of the class. Shieldbreaker is known for being about to counter nearly every type of enemy, with multiple counters to prot, guard, high action economy, stealth, being shuffled and against rank specific enemies, and so forth.
This rework makes her much more heavily focused as anti-prot and anti-guard, stripping away unnecessary features in favor of making her a more specialized role instead of a generalist.




https://steamcommunity.com/sharedfiles/filedetails/?id=2389950337

The Bowman by Cat, NBB, MetalGy, Shay, Uncanny Gemstar

Those skilled with the bow will never go hungry.

The Bowman is a versatile ranged damage dealer. By default, all of his skills carry armor piercing. But with the skill Change Arsenal, he can freely toggle to instead inflict Bleed or Blight. He has various methods of dealing damage - high accuracy, high crit, or piercing arrows to spread status effects and damage. He also carries attacks that leave enemies crippled with powerful debuffs.




https://steamcommunity.com/sharedfiles/filedetails/?id=2549725341

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-07-21 00:14:12 CET ] [ Original post ]

Week 68 & 69: Mod Showcase

[h3]Steel yourself and remember: there can be no bravery without madness[/h3]

The Sepulchre, Resurrected by Cryptix

A holy spirit trapped in runebound armor, or a mad wraith driven to consume souls? Only the ancestor knows the truth, and he's not talking. Nevertheless, armed with a Hand crafted harvester scythe and the powers of death itself, the Sepulchre seeks to purify its soul and release itself from its binding by collecting the souls of 70 upon 70 undead, trapped by eldritch machinations and forced to obey the whims of wicked men. The Sepulchre seeks to earn its penance, or die trying.



https://steamcommunity.com/sharedfiles/filedetails/?id=2525601290

The Saw Hunter by Crispy, Boldas

"Transcend the hunt..."

The Saw Hunter is a new hero class inspired by the protagonist of Bloodborne, The Hunter. The Hunter wears a gray duster coat with a black bandana covering their face. Their weapons of choice are the Saw Cleaver and the Hunter's Pistol. At some point in their life, the Saw Hunter became afflicted with an unspecified disease, leading them to a town called Yharnam in search of a cure. In spite of their mysterious illness, the Saw Hunter is in fact much stronger and faster than average humans. They possess the strength and agility of a fearsome beast while resisting the call of blood-drunkenness through great force of will.




https://steamcommunity.com/sharedfiles/filedetails/?id=2525329346

The Madman by Mokibo, Ooh ah, Sasiji, SplendidSausage

"Once a madman is now a desperate man by any means necessary, even if it means becoming allies with his past foes."

A debuff/status effect class. Physical moves Shove and Headbutt are for pushing away enemies mainly.




https://steamcommunity.com/sharedfiles/filedetails/?id=2524590356

The Legion by Cryptix, NBB, SplendidSausage

The Legion is a survivor of the past atrocities committed by the denizens of the Darkest Dungeon, having lived through the fall of his Empire through the dark sorceries of a previous incarnation of the Necromancer. With the lifeforce of his former legionnaires and comrades now bound eternally to him in the form of immortal wraiths and revenants, the Legion uses all the strength, cunning, and arrogance of an immortal to strike back against the beings that cursed him to eternal suffering.



https://steamcommunity.com/sharedfiles/filedetails/?id=2531791079

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-07-13 00:01:33 CET ] [ Original post ]

Week 67: Mod Showcase

[h3]Death waits for the slightest lapse in concentration.[/h3]

The Cleric Errant: Leper by Badger, Ooh Ah, Cat

The Cleric Errant is a durable frontliner who is adept at healing and buffing his allies.

Being able to buff allies while hurting enemies alongside their wide range of support skills make them a valuable asset to any party.




https://steamcommunity.com/sharedfiles/filedetails/?id=2518583774

Levantine Invasion: by Alex_Anitos, mayatomr, Sporozowen, NBB, Anonymous_Koala, Seal, MetalGy, Zap, S-Purple , Shay, Rehtaelle, Snorlaxxo, Sasiji, Cryptix , MoonKanin, Baybot, Krekkov, Kristjan, Miraclebutt, OuroborosArt

The Levantine Invasion is a short Vvulf-style Hamlet invasion mod that takes place over a single quest involving the Levantines, a faction from the upcoming Black Reliquary Overhaul.

After week 50, and once the player has at least four level 6 heroes, there is a chance that the Hamlet will be assaulted by a Levantine battalion which needs to be repelled. This task force from the distant east is lead by a Janissary commander, who must be eliminated to disperse the remaining Levantine infantry. Much like Wolves at the Door, ignoring this assault will result in the hamlet sustaining damage to its buildings, and retreat leaves a random hero behind.




https://steamcommunity.com/sharedfiles/filedetails/?id=2518941089

The mods look so good! Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-06-24 01:12:56 CET ] [ Original post ]

Week 66: Mod Showcase

[h3]The wounds of war can be healed, but never hidden.[/h3]

Mafe Vanilla Refactor: Leper by Mafe

After a long time, here I am again. This time, with a rework to our undying king, the Leper.
Core points:
-Leprosy: Attached to him, this unique Evolutive Disease will follow Leper everywhere he goes. If not properly treated, this Disease will turn Lethal, but features 2 very powerful endgame evolutions that you can trigger (If you find how).
-A revisited skillset.
-A new unique Secret item.
-New barks based on his poetic side, tied to his Disease.
-And a lot of other hidden features!



https://steamcommunity.com/sharedfiles/filedetails/?id=2409380911

The Courtesan: Full Class Conversion by by Roderick

The runner-up in the voting, the Courtesan at last has arrived at the Hamlet! This backline support specializes in keeping her allies alive and debuffing foes whilst in human form. But when one needs damage rather than healing, she can transform into a potent backline, laying waste to enemies with short, but highly potent DoT.


https://steamcommunity.com/sharedfiles/filedetails/?id=2508921150

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-06-15 01:31:19 CET ] [ Original post ]

Week 65: Mod Showcase

[h3]Tortured and reclusive... this man is more dangerous than he seems...[/h3]

Mr Peppers Abomination Rework by Mr.Pepper

The main objective of this rework is to push Abomination to alternate between his forms depending on the fight, even rewarding transforming mid combat. Human form is focused around utility with a stun, pull and stress heal while Beast has damage, but also brings counters to many situations (shuffle, stealth, mark, stun...). The days of transforming Abomination for a single skill are over. However once transformed Abomination can't return to his human form till the combat ends, forcing the player to play aggressively if he doesn't want Abomination to become afflicted.

https://steamcommunity.com/sharedfiles/filedetails/?id=2449662017




The Choir Hunter by MoonKanin, Rehtael, Shay

"A wandering sister in search of knowledge."

Based on the Choir Hunter from Bloodborne, the Choir Hunter can be used to torment enemies or to keep your allies fighting. Having the abilities to inflict bleed and stun while being able to clear enemy stun in return for massive damage and simultaneously heal allies makes them a strong addition to any party.


https://steamcommunity.com/sharedfiles/filedetails/?id=2505955762




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-06-09 00:50:57 CET ] [ Original post ]

Week 64: Mod Showcase

[h3]She searches where others will not go... and sees what others will not see.[/h3]

Mr Peppers Antiquarian Rework by Mr.Pepper

This Rework aims to remove Antiquarian dodge cheese gimmick and instead solidify her in a support role, capable of acting like a solo healer. She mainly interacts with her own party, by curing negative effects, giving stealth, reshuffling other heroes or even buffing damage. She is also able to mess with the enemy party with shuffle and stumble, debuff or simply blights.

Since antiquarian will not be able to prevent as much dmg as she used to (through dodge buff and Acc debuff) she has been given a +5 dodge and +1 speed at every levels. This should help her to survive more easily despite having the lowest hp in the game and to outspeed her own teammates to make her support skills more valuable. Antiquarians passives have not been changed.


https://steamcommunity.com/sharedfiles/filedetails/?id=2499261641




The Owlwing by 54NBB, Sasiji, MetalGy, RefinedTurtleFlesh, Cat

In recent days, after nightfall, there are several subdued criminals or their bodies at the entrance of the police station in town. A few frightened witnesses claim they saw a hybrid monster, both owl and human, that delivered these criminals...
A few days later, the monster found you on a fateful night - a man who said that his work coincided with your great cause, and that he was willing to join.

Owlwing is a Damage dealer used to hurting and finishing weakened or exposed enemies. He has the tools to inflict these debilitations by himself, as well as bonuses to fighting while stealthed. When out in the open, he can riposte as well.


https://steamcommunity.com/sharedfiles/filedetails/?id=2497069197




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-06-01 21:42:48 CET ] [ Original post ]

Week 63: Mod Showcase

[h3]Let me share with you the terrible wonders I have come to know...[/h3]

The Esquire Class Conversion by Roderick

By popular vote, the Esquire has arrived at the Hamlet! Corrupted to his very core with the Crimson Court, he has come with an insatiable thirst for blood, and cares little as to where he gets it. With saber, smoothbore, and the monsterous form he keeps thinly veiled, he has plenty of reliable means to draw out his sustenance.

The Esquire is a highly mobile transformation class, that specializes in high damage and manipulating the enemies' movement.


https://steamcommunity.com/sharedfiles/filedetails/?id=2478154207




The Magus by Psyberry

Hailing from a faraway City, the Magus has a strong connection to the planet. She can hear its whispers and tap into the dormant energy it provides.
Though she has a kind heart, her entanglement with the planet itself brought with it awarenessand at times corruptionas the planet itself suffered under the effect of the Heart of Darkness.

The Magus is a suitable support class with excellent diversity in the roles she can fill. As the quest goes on, she gathers more and more power with her Magna Vis ability. Keep in mind that massive/immediate healing is the only support role she may need some backup for.


https://steamcommunity.com/sharedfiles/filedetails/?id=2493845919




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-05-26 01:31:40 CET ] [ Original post ]

Week 62: Mod Showcase

[h3]Wealth beyond measure, awarded to the brave and the foolhardy alike.[/h3]


KCCs Observer Trinkets by Zifr

Inspired by Anonymous_Koalas idea, KCC's Observer Trinket Expansion (KOTX for short) gives you 15 more Observer rarity trinket base on each vanilla hero. You can get these trinkets from a certain otherworldly KCC miniboss

https://steamcommunity.com/sharedfiles/filedetails/?id=2489829455




Gemstars Cut: Crusader by Uncanny Gemstar

This crusader rework is intended to be a boost towards the supportive options available to crusader, as well as making him generally more flexible. While a consistent option in base game, he feels somewhat lackluster at performing offensively or supportively solely, outside of the very powerful Holy Lance. This hopes to rebalance crusaders support skills to be more useful compared to vestal, and to buff his less-used skills. Additionally, to make holy lance less powerful and more internally consistent.

https://steamcommunity.com/sharedfiles/filedetails/?id=2418388591




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-05-18 01:43:25 CET ] [ Original post ]

Week 61: Mod Showcase

[h3]Gathered close in tenuous firelight, and uneasy companionship.[/h3]

Chos Hero Reworks by

This is a collection of mods in a single mod that reworks every single hero in one big mod.

The main goal of each rework has been to bring skills within a hero's skillset closer together in power. Most used skills have seen nerfs and less used skills buffs and/or entire reworks.

Some of the more notable changes include:

* Antiquarian can't find antiques at lvl 5; instead her skills and stats gain significant buffs
* Big DoT skills have had their scaling changed from ~50% dmg increase to 100%, which is more in line with how small DoTs scale (1-3 vs 4-6 in vanilla reworked to 2-4 vs 4-8)
* Some Marks now tick down at the end of a round rather than each action
* Highwayman attacks twice each round
* Abomination works like all other heroes, no more transformation


https://steamcommunity.com/sharedfiles/filedetails/?id=2481459771




The Boatswain by Reebalt

"You cannot turn back time, but you can do your job better from here on out."

Boatswain demands the most out of his crewmates but gives twice as much in return. In spite of his harsh way of being, if you look close, you can still see sparks in the eyes of a man who went through more than anyone ever should.

Boatswain is a mobile, aggressive support class that specializes in shuffling the enemy team, making sure that the main damage dealers can deliver killing blows to the right targets.
He can also dish out damage on his own when situated in the front row as well as bolster a party's survivability via buffing and guarding.
His most powerful skills revolve around stressing the party out, thus consider bringing adequate trinkets or appropriate classes to fit his team.


https://steamcommunity.com/sharedfiles/filedetails/?id=2481566601




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-05-11 01:43:21 CET ] [ Original post ]

Week 60: Mod Showcase

[h3]Shoot, bandage and pillage: the dancing steps of war.[/h3]

Mr Peppers Arbalest Rework by Mr.Pepper

The purpose of this mod is to solidify Arbalest as a support hero while still making her a great pick for mark teams. She can now tank directly attacks from the enemies thanks to her unique guard and indirectly through self marking. Her omnirange and multifuction mark isn't the only way for her to set up for other, she can also enter a combat long riposte that mark and debuff monsters that dare hit her. This rework comes with 2 entirely new skills.

https://steamcommunity.com/sharedfiles/filedetails/?id=2468815388




The Commandant by Comrade, 54NBB, Hunting Slime

The Commandant is a veteran of a thousand battles. From the trenches to the brutal urban cities, he has seen the best and the worst that war has to offer, accumulating medals and scars to prove it. Now, empowered by war itself and with the power to shape the very blood soaked soil of the battlefield, he has come to the Hamlet, seeking rumors even greater sources of power to harness and serve his country.

The Commanant is a mid rank offensive support focusing on offense and battlefield manipulation, able to reshape the enemy positioning at a whim, wearing them down in a constant barrage of steel and gunpowder while empowering his allies through a variety of means. As a commander is more than a mere common soldier, the Commandant lacks easily accessible damage and sustain and is not suited for direct combat. However, with proper preparation and set up, he can bring the pain with a barrage of cannon shell, wiping out the enemy in one master stroke.


https://steamcommunity.com/sharedfiles/filedetails/?id=2472629364




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-05-04 01:37:19 CET ] [ Original post ]

Week 59: Mod Showcase

[h3]Can the defiled be consecrated? Can the fallen find rest?[/h3]

The Banner Bearer by Dragonborn

"The beat of the drums, trumpets going in unison, shouts of the commander and hardy men preparing for one last battle.
The Bannermen march on the Darkest Dungeon to put an end to this abomination for once and for all."

Welcome to the second class in a series of class mods called Class Variety Project. Banner Bearer is a support class who mainly buffs and stress heals his allies with some options to deal damage.
Being a commander, he'll be able to give orders to make his allies fight harder while also keeping them in battle longer by keeping their head cool.
He'll also be able to pressure his enemies by using his loyal Bannermen under his command.
During camping he can rely on his fellow Bannermen.


https://steamcommunity.com/sharedfiles/filedetails/?id=2464921617




The Viscount: Full Class Conversion by Roderick, Lycan Bill

The Viscount has arrived! Departing from the courtyard in search of new and exotic recipes, the ravenous gourmand has come to sample from his latest banquet hall. He brings with him a ravenous appetite, and his steward lackey.

This mod converts the Viscount into a fully playable Hero to add to your roster! He is a frontline cross between a Bounty Hunter and a Leper, with the unique ability to reap huge combat benefits by taking a bite out of his allies.


https://steamcommunity.com/sharedfiles/filedetails/?id=2461720119




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-04-28 01:54:52 CET ] [ Original post ]

Week 58: Mod Showcase

[h3]Glittering gold, trinkets and baubles - paid for in blood.[/h3]


Griftlands NPCs by veryrussiancorn

Slugs? In my Darkest Dungeon? It's more likely than you think.

This mod reskins some of the town NPCs as Griftlands NPCs. It doesn't reskin Sanitarium, Abbey, Town Crier or any appearances of Caretaker.
NPCs reskinned are:
- Tavern NPC as Fssh
- Guild NPC as Luminari (Tei Utaro and Mallowi)
- Blacksmith NPC as Frizz
- Nomad Wagon NPC as Pengemunt
- Survivalist as Kuga


https://steamcommunity.com/sharedfiles/filedetails/?id=2410959231




Home for Lost Monsters by Void Runes, Shay, 54NBB, Comrade

Void's Home for Lost monsters is a community project to bring to life monsters who had work put in onto them, but then eventually abandoned.

We bring to you five occupents....
The Lost Artificer, wandering the ruins looking for his weapon of destruction.
The Lost Weapon, A large golem who contains a large amount of power and somehow ended up in the ruins.
The Sewer Tunneler, a worm who burrows thru the gunk of the warrens.
The Fungal stalker, a fungal monstrosity that that stalks the weald.
The Armored Urchin, a sea creature who washed up in the cove.

Each occupent has arrived with some treasure. If you defeat them, they might leave said treasure behind for you.


https://steamcommunity.com/sharedfiles/filedetails/?id=2418000105




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon










[ 2021-04-20 01:27:58 CET ] [ Original post ]

Week 57: Mod Showcase

[h3]A moment of valor shines brightest against a backdrop of despair.[/h3]


Xiao Class Mod by ZIMIK, Kaze, Cathelia Samicora, Aprotinin

I am iron
In my blood it streams roots deep
With bruises on my knees,bruises on my knees
And ribs crushed down to pieces,crushed down to pieces
Nothing left to hold on
Actually wait
I do have one regret
That day before you left me
"You're my everything"
Before my thoughts began to speak

This hero is section chief "Xiao" from "Library Of Ruina", her art and skill designs are made refering to the original game.


https://steamcommunity.com/sharedfiles/filedetails/?id=2453490825




The Great Monster Mash Mix Up by Dies Horribly

Something is not right with the stars. Forces beyond our ken are building, causing the horrors of the Estate to grow ever more restless and dangerous. What's worse, the miasma of the Farmstead is seeping out, bringing the crystalline corruption with it! Why? Why did we have to breach that damnable seal!?

This mod is what the name implies, a monster mash mod that mixes up the vanilla enemies (including snakes and, once the Farmstead is entered, Husks) into a myriad of brand new hand-made monster parties that now populate the basic four dungeons as well as the Endless Harvest. The mashes included are tricky, stronger, and much more varied than the old faithfuls, but without straying too far from the core themes. Loading screen tips will be provided to keep you from being caught entirely off-guard.


https://steamcommunity.com/sharedfiles/filedetails/?id=2414957828




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-04-13 01:00:01 CET ] [ Original post ]

Week 55 & 56: Mod Showcase

[h3]A spark without kindling is a goal without hope.[/h3]

Here Be Monsters by Shay, Adon, Uncanny Gemstar, Moon Slime, Verywhale, Sasiji, Jens Sels, MetalGy, Zap, MoonKanin, Wellington McSkellington, TrueLolzor, Sketch, terkmc, Mhnlo, PhallseAnghell, Kenthril, Slightly Seal, 54NBB, Methusiel, DCR, Alpaca

"In coming to these blighted, perditious lands, you are no longer in the realm of the familiar. Ghouls and fiends of every conceivable form skulk and chitter in every shadow, ensnaring the bravest of men and breaking them over their knees into wailing madmen. Our troops may prepare, but they will never be truly ready to face the crawling terrors that plague our estate. You are off the edge of the map, and here be monsters..."

Here Be Monsters is a series of mods that will add dozens of new enemies and trinkets to Darkest Dungeon. This is an ongoing project that will periodically update as new enemies are released. The enemies have varied mechanics and diverse movesets that bring added challenge to your game. Each enemy included in the mod includes at least one rare trinket that they may leave on death, with minibosses having more. 14 enemies are currently included in the mod, with many more well on the way!


https://steamcommunity.com/sharedfiles/filedetails/?id=2433996706




Female Abomination Skin by Dinosaur Nerd

This is pretty simply an abomination skin that allows for equal opportunity employment
for she-beasts seeking to earn gold and glory in the darkest hamlet alongside other
brave adventurers! This does not alter gameplay in any way, and is simply artwork.

I created this to practice my own artwork and try to improve shading in particular,
though I also wanted to practice some anatomy and such. It was quite a task to try
to mimic the red hook style of artwork, and hopefully this captures the right aesthetic.


https://steamcommunity.com/sharedfiles/filedetails/?id=2429782241




The Baron Class Conversion by Roderick

Having grown tired of the usual audience within his own court, the Baron has departed from the swarms of corrupted nobles, and arrived at the Hamlet, bringing with him his latest dramas and sadistic games.

This mod takes the Baron boss from the Crimson Court, and converts them into a fully playable hero class you can pick up from your stagecoach. The Baron is a mid-rank support that can be built to either debilitate your enemies, or provide risky, but rewarding buffs to your allies. Or a mix of both.


https://steamcommunity.com/sharedfiles/filedetails/?id=2445871830




The Orphaned Thief by Blue Skies Above

A lost child, whose resourcefulness and cunning have made sure that she is still alive to this day. She carries the likeness of devilkin and the marks of traumas past.

She has no memories of the place she is from, but boasts an uncanny knack for skulking around unseen. Wanted by no one and with no place of belonging, she wanders the land begging and stealing to survive, stumbling upon this cursed land by accident. Dont let her young age fool you, she is more dangerous than she looks.

The Orphaned Thief functions much the same as a Grave Robber, dancing back with stealth and lunging forward for massive damage. She comes equipped with a few new skills and can debuff enemies with her spectral cat.


https://steamcommunity.com/sharedfiles/filedetails/?id=2442033354




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-04-07 01:43:24 CET ] [ Original post ]

Week 53 & 54: Mod Showcase

[h3]Many fall in the face of chaos; but not this one, not today.[/h3]

Apologies on the brief hiatus. Mod Showcases are now back; here are the mod showcases for week 53 and 54!

The Corsair by Shay, EbonyBetty, Anonymous_Koala, Adon, Kaxen6, Cat, FlissyFox

The Corsair is an all new class mod for Darkest Dungeon. An infamous pirate warlord, the Corsair has arrived to expand her criminal empire and claim whatever riches may lie here. She is a nimble and powerful damage dealer, with a variety of exotic weapons and tactics at her disposal allowing her to inflict devastating damage and bleeds. She compensates this by being rather frail, having a relatively low HP pool. She has fully original assets, including sprites, animations, and sounds.

"The notorious Corsair is a terrifying combatant, dancing between enemy blades untouched and lashing out from the shadows. She dashes across the battlefield like a ghost, setting herself up to inflict devastating damage with her arsenal, disrupting and weakening her opponents to her deadly blows!"


https://steamcommunity.com/sharedfiles/filedetails/?id=2363386707




The Templar by Caedwyn and Seal

The Templar is a warrior-bishop who has returned to the Hamlet from resisting the pagans. He stands as a wall of faithful steel, defending his comrades with body and spirit. Through devout faith, he works minor miracles upon his allies. To his enemies, he retaliates with extreme force.

https://steamcommunity.com/sharedfiles/filedetails/?id=2414180617




The Illuminator by Roult, MoldyMrWaffles, Eittienne

The Illuminator is a mid to frontline warrior/support. Some of his moves are powerful but melt his hp in higher amounts of light while others do different things depending on the light level. Calling upon the light he can use a powerful & cleansing self heal at the cost of stunning himself. When camping he can comfort the party and himself as well as produce more Prayer Candles that buff a singular hero for a battle.

https://steamcommunity.com/sharedfiles/filedetails/?id=2419040138




The Golem by Ooh Ah, S-Purple, Uncanny Gemstar

"A hulking juggernaut from beyond the stars, ready to fight. The golem wields the ancient armor of a long dead hero to terrifying results, able to destroy any enemy in her path with splintering strikes and able to shake off even the mightiest of blows with her bulky armor."

The Golem is a front line self sustaining tank. Because of her strange biology the Golem is immune to diseases, has a high resistance to blight and bleed, but will receive no healing from any source other than her own abilities. This comes in form of her innate disease, that will be applied the first time Golem uses any move and cannot be gotten rid of afterwards, Metal Body.


https://steamcommunity.com/sharedfiles/filedetails/?id=2418764393




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

Next Monday will be the mod showcases for week 55 and 56!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-04-01 01:01:18 CET ] [ Original post ]

Week 52: Mod Showcase

[h3]Adversity can foster hope, and resilience.[/h3]


The Viper by Cerebralcloud92, 54NBB, Cat, rehtael, ZeroSystem

A wayward serpent hailing from far off lands, the Viper has come to the Hamlet, both in search of refuge, and for relief from her affliction. She serves as a fairly-frail damage dealer, capable of more stationary or mobile combat. Due to the nature of her visage, the Shieldbreaker remains deathly afraid of her, and will refuse to join her on expeditions. Regardless, she should remain invaluable in combat.

https://steamcommunity.com/sharedfiles/filedetails/?id=2408178386





The Buried by Psyberry

A former crusader, she was taken in as a child and taught the ways of the Light by the pious clergy, never knowing that it was their crusades that left her orphaned to begin with. She was trained to fight alongside her newfound kin in the Lights cause when she came of age, never knowing that something unseen twisted the motives of the church something manipulated their faith and drew them in to accomplish the unquestioning bloodshed It needed.
Never knowing had never really been the problem. After briefly catching a glimpse, however... she will never be the same
Now she knows of Its troubling existence.
Now she knows what It made her and thousands of other crusaders do.
Now she knows where she must go.
Now she knows how to make it right.


https://steamcommunity.com/sharedfiles/filedetails/?id=2403716352




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-03-02 01:28:26 CET ] [ Original post ]

Week 51: Mod Showcase

[h3]Madness - sublimity of the intelligence, or so it has been said.[/h3]


The Upuaut by AlienAtSystem, 54NBB, Uncanny Gemstar

Overflowing with the magic of a dead people, the Upuaut has many facets. He is the embalmer, the psychopomp, but also the scout and the vanguard. He is found at the edges, between the fields and the desert, between life and death, and from those thresholds he gains power.

Hail, O you who opens up the way, who acts as guide to the roads to perfect souls in the House of Osiris, open you up for him the way, and act you as guide to the roads to the soul of the Osiris, the scribe, the registrar of all the offerings made to the gods, him whose word is true with you.


https://steamcommunity.com/sharedfiles/filedetails/?id=2331075079




The Veiled by MetalGy, Shay, Cat, 54NBB, verywhale

"Tired of its senseless and endless life, it came here to seek its own demise."

A figure hidden behind veils. He keeps his secret as protection against the superstitious common men. The Veiled is kept alive forever by powerful necromancy, but against his own will. His body might be fragile, but it is an indestructible vessel for his own soul. Over time he learned to control the same power which cursed him. Perhaps it can bring his end, but it also keeps others from their end. He came to the very end of the world to find his long-awaited death, which time or simple methods cannot give him.


https://steamcommunity.com/sharedfiles/filedetails/?id=2401797230




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-02-23 02:12:43 CET ] [ Original post ]

Week 49: Mod Showcase

[h3]One can sometimes find clarity in madness, but only rarely...[/h3]


The Janissary by Snorlaxxo, Shay, Cat, terkmc, 54NBB

The Janissary is a weathered soldier who made the long trek from the southeast to aid the Hamlet. He claims he was sent by his Sultan as an act of goodwill, but is there more to his story than he lets on to? However inscrutable, we know that we will not turn down help from someone who so readily masters and shares the art of war.

Janissary can help any party from either the back- or frontline. In either position, he can play his instrument to cure stress partywide, growing stronger the more he uses it. Put in the backline, his arquebus delivers devastating attacks to the enemy back rank. His braced gun will shred through enemy armor with great accuracy, and bombs will thin the herd by debuffing and damaging their middle ranks.

In the frontline, he is a supportive tank who can deliver partywide buffs. The buffs are enhanced on guarded allies, and he can guard many allies at once while delivering a sharp counterattack.


https://steamcommunity.com/sharedfiles/filedetails/?id=2377934884




The Mutants by bradalermann

The Mutants are heroes from a different universe, pulled to the Hamlet through Eldritch means. It's unknown how it happened; however there are rumors the Occultist left a certain totem in the Reliquary and the Caretaker unknowingly activated it when praying.

The Mutants are formidable heroes, having mastered the skills of ninjas past. They are able to maneuver the battlefield, and turn the tide in their favor. They attack from the shadows, are adept in precise attacks, and occasionally break the tension with some boisterous celebration.

"Born of an unnatural incident, raised by a talking rat, and often nicknamed after famous painters, the Mutants delivered vigilante justice to the streets of a vast, bustling city. In their universe they fought gangs, aliens, and monsters, but their greatest foe was the "Shredder," an evil warrior who led a ninja gang called the Foot Clan. It's rumored these Foot Clan have followed the Mutants, but their whereabouts are unknown."


https://steamcommunity.com/sharedfiles/filedetails/?id=2299228997




The Milkmaid by rehtael, MoonKanin, 54NBB, terkmc

"An unfortunately fortunate remnant of my celestial endeavors."

The unfortunately fortunate survivor of the comet. Having been on the edge of the farmstead, she was spared the full brunt of the comet's blast, but was not entirely unchanged. Her body is twisted, but her now-petrified heart stays true to the caretaking of others. Today, she is steadfast in her goal of helping our heroes now that she has no home or family to return to, and is desperate to escape the harsh memories she is sometimes trapped within.


https://steamcommunity.com/sharedfiles/filedetails/?id=2389396590




The Babika by Uncanny Gemstar

"Too many young men go to die. I will handle this."

The Babika may be an old woman who has not seen war firsthand, but she has been hardened by a long life of loss and strife. She offers both a motherly supporting hand, and the scorn of a mother's wrath in the field. She will stand in the way of attacks, willing to endure pain herself to spare her younger allies, carries medicines and a gentle touch to soothe their pain, and can bark out battle strategies to keep the team in order thanks to her experience. On the other side, enemies are mowed down with gunfire, her outdated firearm packing both an impressive punch against armored foes and having decades of practice to hit dead on the mark. She can clear out enemies hiding in the dark with a flash of powder to suddenly reveal them, the shock of which may be quite potent. Or, if the foe be particularly unruly, she can physically reprimand them herself, delivering a smack that many a young soldier has been forced to endure.


https://steamcommunity.com/sharedfiles/filedetails/?id=2389811450




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon







[ 2021-02-17 00:15:28 CET ] [ Original post ]

Week 48: Mod Showcase

[h3]A spark without kindling is a goal without hope.[/h3]

Here are this weeks mods:

Community Dialogue Project by Ergo, Dead Iverson

This mod works on adding many hero barks to the game for all heroes in the game, in many scenarios. While it is a work in progress, there is a link in the mod description for anyone to submit ideas for lines of their own, allowing people to work together to work on the mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=2289721175




The Anointed by Retrograded, Falco, Shay, Kenthril

"Feathered, fanatical, but most of all faithful, the Anointed utilises powerful miracles and buffs to enliven and inspire his allies. However, he is not loathe to go on the offensive, striking with holy fervour and flinging zealous accusations."

The Anointed is a brand new class mod for Darkest Dungeon. A wildly fanatical bird man, he is religious hero who channels his devotion into respectable heals, damage, and debuffs, and has arrived at the Hamlet with the simple purpose of purging it of evil.

The Anointed comes with original artwork, sounds, and animations, and fully custom barks for reactions to the many things in and outside the dungeon!


https://steamcommunity.com/sharedfiles/filedetails/?id=2378584809




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon











[ 2021-02-01 23:16:04 CET ] [ Original post ]

Week 47: Mod Showcase

[h3]Remind yourself that overconfidence is a slow and insidious killer.[/h3]

Here are this weeks mods:

The Stargazer by Shay, Arcapepper, JolBalrok, Adon, Cat

"The space between worlds is no place for mortal men..."

The Stargazer is an all new class mod for Darkest Dungeon. He is a frail but powerful damage dealer, an astronomer who has been touched by an unfathomable astral force, granting him abilities that can only be described as magic. By tapping into this force, he opens himself to phenomenal cosmic power, which can possess him, body and soul, tearing away at his psyche. As a result, one is never fully in control of the Stargazer's actions, and if pushed too far, he may lose control. He has fully original assets, including sprites, animations, and sounds.

"Imbued with cosmic forces beyond his comprehension, the Stargazer bends space and time to his will, flinging his enemies across the battlefield with volatile energy some would call magic. His true strength is beyond his understanding, however, and he is never fully in control of his own actions."


https://steamcommunity.com/sharedfiles/filedetails/?id=2363387321




Dragons Duelist by dragon, 54NBB, Dismas

Inadequacy gives birth to aspiration- and desperate longing.

The Duelist is a high dodge low hp frontliner. She specializes in movement skills, debuffs, and consistent damage- and has riposte and guard to back her up. She is weak to dots and her resistances are fairly low- especially her deathblow resist.
Keep her hp high or you could lose her in an instant!


https://steamcommunity.com/sharedfiles/filedetails/?id=2371334111




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon











[ 2021-01-26 02:08:24 CET ] [ Original post ]

Week 46: Mod Showcase

[h3]A moment of valor shines brightest against a backdrop of despair.[/h3]

Here are this weeks mods:

The Herald by Badger

The Herald is based on applying debuffs and status effects, alongside supporting their party from the front. Alongside 10 new class trinkets, not suffering from deaths door, and a unique affliction, the Herald should be a welcome addition to a party.

https://steamcommunity.com/sharedfiles/filedetails/?id=2341439121





Bone Courtier Class by ooh ah, Uncanny Gemstar

With wine running as freely as blood and daggers gleaming bright in the darkness the courtier is sure to spread madness around any confrontation. With his assortment of ales and trickery the Courtier is motivated to drive out the fiends and take back what was his all too long ago, even if it means his own demise.

The courtier is a fragile back line stress healer and support hero who is also capable of dealing significant damage to most enemy ranks. Much like his hostile counterparts the Courtier thrives in the darkness, and uses this power to help his allies sustain themselves when the torch runs low.

The Bone Courtier Class Mod includes all new artwork, animations, and sound.


https://steamcommunity.com/sharedfiles/filedetails/?id=2339581104





Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-01-19 02:29:16 CET ] [ Original post ]

Week 45: Mod Showcase

[h3]Ignorance of your enemy and of yourself will invariably lead to defeat.[/h3]

Here are this weeks mods:

Here Be Monsters: The Fungal Satyr by Shay, Adon, Uncanny Gemstar

Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This instalment introduces the Fungal Satyr, a corrupted fungal zombie like the legions of others in the Weald. Unlike most, though, these monstrosities are nimble and deceptive, skittering madly about the battlefield and ambushing unwitting adventurers with their blighted claws. Appearing in Veteran dungeons and higher, the dreaded Satyrs will pose a new, troubling challenge for those foolish enough to wander into the Weald

https://steamcommunity.com/sharedfiles/filedetails/?id=2350342464




The Drowned Consumer by Uncanny Gemstar

"The slithering eels of the cove have grown fat on the bodies of drowned sailors..."

This mod adds the Drowned Consumer monster to the cove, a robust foe who may prove more deadly than they first appear. With large deadly teeth and powerful jaws, and a collection of bones picked clean and gnawed viciously among its knotted coils, they may assault the tender bodies of scaleless humans and their tender minds with the horror of their grave stockpile. However, while surprisingly large-bodied, their scales are small and weak compared to the other fish-folk, making them somewhat more susceptible to the bleeding they so readily inflict on others. If one is lucky, they may leave behind their malformed fang, which is well suited to cutting into waterlogged bodies to draw blood.


https://steamcommunity.com/sharedfiles/filedetails/?id=2352818747




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon











[ 2021-01-12 01:05:02 CET ] [ Original post ]

Week 43 & 44: Mod Showcase

[h3]The sin is not in being outmatched, but in failing to recognize it.[/h3]

Happy New Year! Here are this weeks and last weeks mods:

Shadow of the White Vvulf by ooh ah, TerkMC, Woona, BattedMH(NS) , BEAN CONSUMER

"Though the pack is dispersed, mourn not for it's leader. For the spirit of the hunt never stays dead for long."

The White Vvulf is a Darkest (Lv 6.) Bossfight that takes place in the Farmstead. This boss fight will test your mettle, you will most likely not succeed on your first attempt. There is no punishment for retreating during this fight. It is highly recommend to bring a hero with a stun ability.


https://steamcommunity.com/sharedfiles/filedetails/?id=2323183876





The Exterminator by Comrade, Snorlaxxo, 54NBB

A professional in disease control and prevention, the Exterminator was summoned to the Hamlet to take care of a seemingly mundane rat infestation, only to find that the corruption in the sewer reaches far beyond the material plane. Bounded by contract and his own code of duty, the Exterminator is here to stay until the root of the infestation has been removed and the ground cleansed of its remains.

The Exterminator is a mid rank offensive support with a niche of anti DoT and disease, being able to ward his entire team with great resistance while disrupting the enemy with a variety of debuff, disruption and stun. Though his direct damage isnt great, over time, the accumulated blight damage of his fumigator can wear down an entire team at once, and the weakened can be finished off with a stomp of gun stock.


https://steamcommunity.com/sharedfiles/filedetails/?id=2336153147




Diseasy Does It by Dies Horribly

As it turns out, while you and your loyal band of doomed adventurers were toiling for the sake of the Hamlet, an infinitesimal evil was brewing under your feet. Pestilence and malaise have always been a perilous aspect of this hard-knock life we live, so it was only a matter of time before unfamiliar plagues from forgotten corners of the land swept through our beleaguered community.

This gameplay mod adds 1 new quirk, as well as 20 new diseases for your unfortunate heroes to catch sick with. It also enables Sky Taint to be contracted by random means. The diseases I added are intended to mesh elegantly with the ones already present, while also spicing up both the variety and the danger of encountering illness.


https://steamcommunity.com/sharedfiles/filedetails/?id=2342665064




Vinnys Blackest Enemy Overhaul by vinnyp316, Cryptix, Chass, 54NBB, Woona

After countless cycles of bloodshed and death, the heart of the world has been corrupted beyond any sane humans wildest imaginations. The types of these creatures have morphed, planting and harvesting core components of their being. The brains of these creatures have been lobotomized and refashioned, giving them intelligence far beyond what was once had. And of most import, the flesh and soul of many of the strongest creatures on this plane have been shifted, giving them powers beyond compare, and taking away just as much. It is time for the true test of mettle, the final cycle. Welcome... to the Blackest Overhaul.

Every boss in the game has been tweaked, every enemy slid in a more interesting direction, and moves of these foul creatures have been given a tune up. The changes are so numerous it would be impossible for them to go over everything, so make sure to check the full mod page!


https://steamcommunity.com/workshop/filedetails/?id=2332466614





Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2021-01-06 01:22:07 CET ] [ Original post ]

Week 42: Mod Showcase

[h3]Many fall in the face of chaos; but not this one, not today.[/h3]

Here are this weeks mods:

The Chaplain by Badger

The Chaplain is a flexible fighter who excels at both support and offense. Her diverse training grants her a choice between a selection of attacks to bear on enemies, or to leverage powerful buffs to aid allies in battle.

She comes with 11 class trinkets that will support her resolve in aiding you in this terrible quest.


https://steamcommunity.com/sharedfiles/filedetails/?id=2321328188





The Ringmaster by TheHolyChicken, Anonymous_Koala, Chass , Shay, Zap

"The Ringmaster demands a challenger!"

Charismatic. Enigmatic. Barbaric. The Ringmaster leads The Butcher's Circus with a gleeful grin and an iron fist, with her unique set of skills able to delight and dismay in equal measure. Many have tried to usurp her, and none have lived long enough to regret it - much to the glee of the bloodthirsty rabble.

The Ringmaster is a versatile and dynamic addition to any party, comfortable anywhere on the battlefield. She can bestow buffs upon her allies, or rain down blows upon her foes, all while entertaining the crowd and everyone around her.
- All skills uniquely animated and with original sounds
- Custom virtue & affliction! You won't like her when she's angry...
- Adds an evolving quirk for fame-seekers who crave the spotlight
- 9 new trinkets, and single-player variants of all 103 Butcher's Circus PvP trinkets!
- Town events with hamlet sprites and ancestor voiceover
- Hundreds of dialogue lines, including responses from some of your favourite modded classes!


https://steamcommunity.com/sharedfiles/filedetails/?id=2325415039




Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2020-12-23 02:11:36 CET ] [ Original post ]

Week 40 & 41: Mod Showcase

[h3]A moment of valor shines brightest against a backdrop of despair.[/h3]

Here are this weeks and last weeks mods:

Soul of Cinders Crusader by MoonKanin

This mod gives the crusader class additional skins to look like Dark Souls 3's Soul of Cinder in both an embered and unembered state, along with an Alva variation.

Also supports the Butcher's Circus with custom death sprites added!


https://steamcommunity.com/sharedfiles/filedetails/?id=2310479762




Jester Thomas Skin by MetalGy, verywhale, Slightly_Seal

This mod features a full reskin and visual replacement for Darkest Dungeon's Jester (including guild panels and equipment), based on the Dark Souls 2 character "Jester Thomas". Additionally, mod changes the visuals for some skills and their icons.

https://steamcommunity.com/sharedfiles/filedetails/?id=2298071805




The Philomath by Rehtaelle, MoonKanin, 54NBB, PhallseAnghell

"This one sees the truth as I did. She merely cannot comprehend it."
A woman commanding forces beyond her own comprehension comes to the estate, seeking answers to questions she cannot comprehend. Will she regain control of her life, or does something insidious await this broken soul?


https://steamcommunity.com/sharedfiles/filedetails/?id=2318789444




The Abyssinker by ZIMIK_w, Yilin

No more pain, sleep forever.

He was a night watchman guarding a lighthouse on the seashore, but overheard of a plot by anchored pirates. To silence him, the captain tied him to the deck and put him to death for questioning about what he had heard.
It was on this day that the curse of the ancestors manifested itself with unparalleled power, and the greedy pirates were eternally punished, and he, who was innocent, was also implicated.
After the shipwreck, he slept on the cold bottom of the ocean for many years. In the end, he miraculously woke up, only to become unholy like the crew around him. But unlike them, he still retained his humanity, he took what he needed from the sunken pirate ship; his cloak was the original pirate ship's sails, also took the first mate's machete and the bow light, he returned to the bay, and began to enact his own revenge.



https://steamcommunity.com/sharedfiles/filedetails/?id=2306606465



Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon


[ 2020-12-15 01:09:25 CET ] [ Original post ]

Week 39: Mod Showcase

[h3]Terrors may indeed stalk these shadows, but yonder a glint of gold.[/h3]

Here are this weeks:

Pet Cemetery Dungeon by Dem, Selafio, Adon, many others in the mod description

Just outside the hamlet, unholy creatures stir in the local Pet Cemetery. This burial ground is home to more than just the remains of the villagers beloved animal companions; shadowy creatures, haunted skeletons, and fierce animals claim dominion. But powerful treasures may be discovered at archaeozoological expedition dig sites: search for Pet Keepsakes (rumored to possess wild, unpredictable power), find rare and curious remains from a Bone Collection, or experiment with foul Forbidden Baubles. Gather your party and prepare to explore this twisted, gated place.

Pet Cemetery is a complete dungeon add-on mod with new monsters, gems, quirks, items, provisions, quest maps, secrets, and more. Discover over 50 trinkets from 3 new Collections. Try to defeat 4 new bosses to continue your Darkest Dungeon adventures. Hear diary entries about an ill-fated expedition. The Pet Cemetery dungeon will appear after week 7 as a new map destination to explore + play for the remainder of your game. Includes random Find, Explore, + Cleanse missions, plus new variable-path quest maps.


https://steamcommunity.com/sharedfiles/filedetails/?id=2299938973




The Hierophant by Cryptix, 54NBB

A figure with a past cloaked in mystery, the Hierophant desires only one thing: justice for the Hamlet. Charged with bringing his former mentor the Fanatic, the newly minted inquisitor set forth into the unexplored regions of the estate, nearly losing his life upon encountering his old master. Realizing that the Fanatic had grown stronger then humanly possible, the Hierophant fled to the Hamlet, seeking to lead a crusade against these cursed lands, bringing to justice all those who fled from the Light's grace.

https://steamcommunity.com/sharedfiles/filedetails/?id=2299977419




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-12-01 01:56:36 CET ] [ Original post ]

Week 38: Mod Showcase

[h3]To fight the abyss, one must know it...[/h3]

Here are this weeks and last weeks mods:

Friendly Target UI by Sasiji

This simple mod adds a small UI change showing what friendly targets can be targeted with a friendly skill, making it very useful in case you forget. Alongside this, there is also a guide to modders allowing them to do this to their own classes, if they would like.

https://steamcommunity.com/sharedfiles/filedetails/?id=2191394645




The Vultist by Ooh Ah

The Vultist is a hideous fusion of the beloved Vestal and Occultist. In control of both light and dark the pair is able to heal allies with divine power and eldritch fury, and harm their enemies with the same. The Vultist uses versatility as their greatest tool, being able to fit into any team in any position.

https://steamcommunity.com/sharedfiles/filedetails/?id=2289487853




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-11-25 02:51:48 CET ] [ Original post ]

Week 36 & 37: Mod Showcase

[h3]Madness - sublimity of the intelligence, or so it has been said.[/h3]

Here are this weeks and last weeks mods:

Dr Feelgood Roaming Miniboss by Cryptix

Beware when the Good Doctor comes to town.
Peddling his wares exotic and proud.
He brings nothing but death and misery in his wake.
For every gift he grants, another soul he takes."
Dr Feelgood will begin to roam the hamlet much like the Thing after the first expedition to the Farmstead.
Fear the good Doctor!


https://steamcommunity.com/sharedfiles/filedetails/?id=2273705705





Farmstead+ by Hunting Slime, Anonymous Koala, Shay

Farmstead+ is designed to be an overhaul of the Color of madness DLC. It's main focus is to add onto the DLC, while trying to keep the base feel and flow of the DLC there.
This adds new types of quests to the Farmstead, including Explore, Slay, Gather, and Boss missions. Farmstead+ even has two Darkest level bosses, if youre feeling brave



https://steamcommunity.com/sharedfiles/filedetails/?id=2271257412





New Extra Abilities for Heroes: by verywhale, MetalGy, 54NBB


This mod adds two new joke skills to Leper, Jester, Plague Doctor, Highwayman, and Antiquarian, all with their very own art and animations with more coming in later updates. Alongside this, it modifies the guild and character panels to make sure that everything can fit these new abilities.

https://steamcommunity.com/sharedfiles/filedetails/?id=2198053581





The Practitioner by Seal, Shay, Anonymous Koala, Jezamine Tan

The Practitioner comes from the distant Sunward Isles. Once a prevalent member of the Sunward aristocracy, he lost his seat in the court in a magical duel with a rival onmyoji. After a failed plot of revenge against his rival, he was cursed with the appearance of a koi.

The Practitioner is a bit of a mix between an Antiquarian and an Occultist, being able to provide support from the mid ranks, while also being able to find artifacts that both bolster his skills and provide gold.



https://steamcommunity.com/sharedfiles/filedetails/?id=2203171171




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-11-17 02:23:25 CET ] [ Original post ]

Week 35: Mod Showcase

[h3]Prodigious size alone does not dissuade the sharpened blade.[/h3]

Here are this weeks mods:

The Rotting King by Seal, S-Purple, MetalGy

The Rotting King is a Darkest (Lv 6.) Bossfight that takes place in the Ruins (Was formerly in the Darkest Dungeon, but this caused game-overs for certain players in Stygian/Bloodmoon). The fight is designed to be a bit difficult, and retreating from it will require sacrificing one of your heroes. Beware the wrath of the Rotting King!

https://steamcommunity.com/sharedfiles/filedetails/?id=2273220019




The Mariner by Shay, VeryWhale, MetalGy, Sketch, Adon, GoblinMan

Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This installment introduces the Mariner, a forgotten seaman driven mad by years of wandering through the labyrinthian tunnels of the Cove. Having long fallen prey to the pelagic plague that twists mortal men into aphotic monstrosities, the Mariner still clings to some scantling of his humanity, but under pressure, will shed it and give in to a hideous parasite that infests him

https://steamcommunity.com/sharedfiles/filedetails/?id=2272832029




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-11-03 02:11:21 CET ] [ Original post ]

Week 34: Mod Showcase

[h3]Glittering gold, trinkets and baubles - paid for in blood.[/h3]

Here are this weeks and last weeks mods:

The Powder Keg Class by MoonKanin, Cryptix, Uncanny Gemstar, Shay

The Powder Keg is a new class mod for Darkest Dungeon inspired by the Powder Keg Hunters of Bloodborne. Having traversed the depths of the Chalice Dungeons, the Powder Keg had managed to follow a series of tunnels and rooms that eventually exited onto the coast near the Hamlet. His class uses a variety of techniques shown by the Hunters of Bloodborne, using high speed and devastating attacks to their advantage.

Wielding his trusty Rifle Spear, the Powder Keg continues his duty of protecting the common folk from the beasts that plague the land around him. Slash and shoot your way through the hordes of monsters that threaten the estate!


https://steamcommunity.com/sharedfiles/filedetails/?id=2248772895





81 New Trinkets by Pseudonomenclature

A simple mod of 81 new trinkets of varying rarities, all in the same vein as the base game!


https://steamcommunity.com/sharedfiles/filedetails/?id=1319280399




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-10-27 00:48:07 CET ] [ Original post ]

Darkest Dungeon: The Board Game on Kickstarter now!

[h3]Will you answer the letter?[/h3]
https://www.kickstarter.com/projects/1162110258/darkest-dungeon-the-board-game


Red Hook is excited to announce that the boardgame version of Darkest Dungeon is live now on Kickstarter!

We have partnered with Mythic Games, who have demonstrated an incredible enthusiasm and appetite for table-crushing games constructed of top notch components. Mythic had resident Darkest Dungeon fans on staff in their design team, and their adaptation clearly shows the love they have for the source material. We also are excited to see DD come again to Kickstarter, which is where this whole adventure began in 2014!

Bringing a board game of DD to life has been a dream of ours for some time, as we enjoy tabletop gaming ourselves. We cant wait to hold this in our hands!



Back today!
https://www.kickstarter.com/projects/1162110258/darkest-dungeon-the-board-game



[ 2020-10-20 19:02:13 CET ] [ Original post ]

Darkest Dungeon Players Save 20% on Crown Trick!

Hello everyone!

Were excited to share with you an exclusive launch discount on new roguelike RPG adventure, Crown Trick, which launched on October 16th!

Owners of Darkest Dungeon on Steam can get 20% off the game for up to two weeks from launch.

Check out the trailer:

https://www.youtube.com/watch?v=6ZJ26LYzlik

Embrace elemental powers and take down enemies that move only when you move!

Embark on a perilous journey through the procedurally-generated dungeons of the Nightmare Realm as protagonist, Elle. Accompanied by your magical crown youll take on a variety of enemies in unique turn-based combat where foes and traps only move when Elle does.

Strategic thinking is key to overcoming and escaping the dangerous labyrinthine dungeon of Crown Trick!

For more info, visit the Steam store page:
https://store.steampowered.com/app/1000010/Crown_Trick/?curator_clanid=31899806


[ 2020-10-20 02:05:52 CET ] [ Original post ]

Week 32&33: Mod Showcase

[h3]One can sometimes find clarity in madness, but only rarely...[/h3]

Here are this weeks and last weeks mods:


The Chimera: by Mafe

"Once a Proud Hunter, now a wandering traveler who offers his services to anyone willing to pay them. A shape-shifting warrior, that uses the power of the beasts he used to hunt before to his adventage. The Chimera tries to give a new sense to his life, after all the mistakes of his past, he is ready to dive into the infinite, clutching darkness, in search of his own Redemption..."

https://steamcommunity.com/sharedfiles/filedetails/?id=2130494652





The Roaming Raiju by Chapeleiro, Chass, Mafe, Uncanny Gemstar, alongside the authors of the original mod, Slightly_Seal S-Purple, LegendHookKoala

"First, when the storm reaches this land, It will bring the lightning, and with it, the beast followers that will scout the land, killing any enemy that can challenge It's master with a unnatural speed."
"And them, the crumbling thunder will come, bringing the monster we call 'The Raiju'."
"A beast made out of pure rage and madness, so powerful that with only one strike it could bring the skies down upon us, destroying everything in it's path. We can only hope and pray for the gods for his defeat"
"Oh gods, the wind is howling. The storm is coming closer, heir. Lit the forge! Open the guild! Prepare yourself for the battles, because this beast won't have any mercy towards us..."


https://steamcommunity.com/sharedfiles/filedetails/?id=2238052309





The Beartaker by Azukidere

This is a simple mod that turns the caretaker into a younger, much stronger version of himself through the power of some strange eldritch ritual.

https://steamcommunity.com/sharedfiles/filedetails/?id=2232890024





Dark Dunge by Gyll

Dark Dunge is a shorter, more replayable campaign experience. You only kill each boss once, and hear their storyline through curios. You fight each boss only once, and find out their lore via curio interaction, hero levels and upgrade cost requirements have been cut in half, and many other changes have been made to make a much shorter playthrough possible.

https://steamcommunity.com/sharedfiles/filedetails/?id=2164010997





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-10-20 01:45:42 CET ] [ Original post ]

Week 31: Mod Showcase

[h3]Let me share with you the terrible wonders I have come to know...[/h3]

Here are this weeks mods:

The Devilbird by Bob the Seagull King, LegendHookKoala, Shay

"Without tools of iron, we must rely on flesh and indefatigable purpose..."

"An agent of light, the Devilbird remains meditative in combat, waiting for the enemy to strike before responding with disproportionate zeal. Guided by the singular purpose behind its creation, should the weight of enemy sins grow too strong it can retaliate with the full force of divine intervention and condemn the dark back to their pits."


https://steamcommunity.com/sharedfiles/filedetails/?id=2242815435




Hades Trinkets by Pseudonomenclature

'For those who truly know their friends.'
In celebration of the v1.0 release of Hades, here are all the game's Keepsakes introduced into Darkest Dungeon!
- This mod features a new repeatable Level 5 Ruins quest which unlocks after you've successfully completed your first foray into the Darkest Dungeon! Once completed you are rewarded with...
- Nectar: A provision that can be collected and stored in a similar vein to The Blood. It can be used either to give a small amount of Restoration or it can be used on...
- A new curio which only appears in the Ruins! It can be found at any quest difficulty, but only in rooms. Functions identical to and is practically as rare as the default Holy Fountain curio, but when Nectar is poured into its waters, you are rewarded with one of...
- 25 INCREDIBLY POWERFUL TRINKETS!



https://steamcommunity.com/sharedfiles/filedetails/?id=2241053433




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-10-06 01:58:50 CET ] [ Original post ]

Week 30: Mod Showcase

[h3]Prodigious size alone does not dissuade the sharpened blade.[/h3]

Here are this weeks mods:

The Gallows Tree by Shay, GoblinMan Is Cool, Adon, Dragonborn, TrueLolzor

Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This second installment introduces the Gallows Tree, a corrupted tree that can be found in the depths of the Weald. Long reviled by the Hamlet for its gruesome decades-long history, the Tree has taken on new life under the fell magic that has twisted the lands. Twice cursed and bearing hatred for all that is good, its corruption is sure to strangle all forms of life that venture near it...

https://steamcommunity.com/sharedfiles/filedetails/?id=2121063677





The Mender by A Guy Named Guy

This mod adds a brand new Hero to the Darkest Dungeon, called the Mender. She is a support-based hero that specializes in healing, able restore ally health and stress, curing all DoTs and debuffs, a stun skill, a damage skill that applies blight, and an enemy mark skill.

The Mender also fulfills a special role at camp revolving around curing lasting and healing the injured. She can cure the entire party of Mortality Debuffs and cure everyone of Disease. She can also prevent nighttime ambushes, heal everyone of some stress, and has an improved variant of the First Aid skill that heals twice and can be used 3 times per camp.



https://steamcommunity.com/sharedfiles/filedetails/?id=2132866409




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-09-29 02:08:50 CET ] [ Original post ]

Week 29: Mod Showcase

[h3]Great adversity has a beauty - it is the fire that tempers.[/h3]

Here are this weeks mods:

The Blazing Lord by Snorlaxxo, {Icarus}, Anaertailin

"Despite the strange, menacing aura surrounding her, the new traveling visitor explains she means no harm and swears her loyalty to you, her only wish is the conquest of these cursed lands. While her words seem sincere, you can clearly sense she's hiding something - she seems to be the type to cause havoc.

https://steamcommunity.com/sharedfiles/filedetails/?id=2182716765




Powder Keg Hunter by MoonKanin

This is a reskin for the Highwayman featuring completely new sprites, animations, and sound effects based off of the Powder Keg Hunter from Bloodborne.

https://steamcommunity.com/sharedfiles/filedetails/?id=2090094922




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-09-22 01:50:09 CET ] [ Original post ]

Week 28: Mod Showcase

[h3]Where there is no peril in the task, there can be no glory in its accomplishment.[/h3]

Here are this weeks mods:

The Salamander by Shay, TerkMC, Adon, Kenthril, PhallseAnghell, Rakked

"A marvel of technology! An engine of destruction!"

The Salamander is an all new class mod for Darkest Dungeon based on an original design by S-Purple. An accomplished mercenary from a distant land who has specialized in bodily modification, the Salamander is a nimble but fragile damage dealer, featuring powerful attacks, shuffles, and bleeds. Her powerful flame abilities come with a risk of backfiring on her, damaging her frail body beneath her armor. She has fully original assets, including sprites, animations, and sounds.

"A grim fusion of metal and flesh, the Salamander has become a living war machine. Through use of her flamethrower, she can inflict devastating albeit unstable area attacks on her enemies, or nimbly jump to and fro with her prosthetic claws, wreaking havoc on the enemy's formation!"


https://steamcommunity.com/sharedfiles/filedetails/?id=2204287440




The Carnifex by Cryptix, 54NBB

"A beast stalks these once-hallowed graves, draped in the flesh of a dead man and hungering for the souls of the long-departed."

The Carnifex is attracted by the stench of the dead, returning from the graveyard as more of your heroes die. Similarly to Vvulf, the Carnifex will wait until you have a full party ready for him once his conditions have been met, with the Apprentice version requiring Lvl 1 Heroes, the Veteran requiring Lvl 3 Heroes, and the Champion requiring Lvl 5 Heroes. Similarly to the Crimson Court introduction event, refusing to fight the Carnifex will lead to the entire Abbey closing its doors until he has been defeated.



https://steamcommunity.com/sharedfiles/filedetails/?id=2226318273




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-09-15 01:34:53 CET ] [ Original post ]

Week 27: Mod Showcase

[h3]Madness - sublimity of the intelligence, or so it has been said.[/h3]

Here are this weeks mods:

Alexs Assortment of Accessories by Alex_anitos

Alex's Assortment of Accessories adds the 78 class-restricted trinkets from the Butcher Circus DLC into the base game but with different stats/design, obtained from more powerful brigands who wander in the 4 regions. To avoid trinket bloat, the trinkets are only dropped by the Butcher Circus brigands, who spawn only in vet/champ dungeons. Watch out!

https://steamcommunity.com/sharedfiles/filedetails/?id=2217389473




The Mistake by Anonymous_Koala, Chass , Cryptix, vinnyp316, MrInsanity

April 13th, 2015

Chris: Hey Tyler, check this out!

Tyler: Thats weird, why is there an extra character?

Chris: I dont know, I was testing out the stress from the Final Boss and there appeared to be an extra file in the heroes folder.

Tyler: Just bury it deep in the files, it will be a nice easter egg for some hunters.

Mistake: ?!?



https://steamcommunity.com/sharedfiles/filedetails/?id=2211354847




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-09-09 02:13:30 CET ] [ Original post ]

Week 26: Mod Showcase

[h3]These nightmarish creatures can be felled! They can be beaten![/h3]

Here are this weeks mods:

The Red Prince by Falco and Retrograded

A general descended from the noble House of War, the Prince is no stranger to the art of battle, and has been trained since youth to perfect the craft. Whether that be through powerful bleed and blight skills, or versatile but limited use support skills, the Princes training makes him a valuable frontline addition to any team.

https://steamcommunity.com/sharedfiles/filedetails/?id=2146660621




The Sea Slater by Shay, Adon, and Uncanny Gemstar

Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This instalment introduces the Sea Slater, a new Veteran-level enemy for the Cove. Stalwart beasts reared by the flopping fish-things, Slaters pose little threat in their own right, but their ability to take a significant beating - and protect multiple allies at once - make it a troubling foe to contend with


https://steamcommunity.com/sharedfiles/filedetails/?id=2194229283




Thank you to the creators for their hard work and talent; and thank you to everyone for your continued support!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-09-01 01:05:11 CET ] [ Original post ]

Darkest Dungeon - Steam Build #25632


The Butcher's Circus


  • Fixed - Crash when character sheet is open and player removes hero from party
  • Fixed - Sometimes Circus heroes will act automatically
  • Fixed - Circus bot move skill can be selected without the bot actually moving
  • Fixed - Circus abomination bot doesn't have beast skills equipped
  • Fixed - When incorrect brain id is loaded/received, the game crashes
  • Fixed - When incorrect brain is used, sometimes friendly skills are not used (only selected and skipped like abom transform)
  • Various minor string fixes.


[ 2020-08-31 22:30:44 CET ] [ Original post ]

Week 25: Mod Showcase

[h3]The wounds of war can be healed, but never hidden.[/h3]

Here are this weeks mods:

The Oceanborn by BunnyZ , Kranot, Kenthril, Mafe

Lost and seeking a family, this 13-year old orphaned sailor boy is looking for a hold in this world and people he can call family. However, he is not defenseless and his terrible crab form instils respect when he feels threatened.

The Oceanborn specialises in healing with medicine and rum, as well as in defending his fellow adventurers by shielding them with his crab shell. He is a transforming class, which means that while he is in his human form he can heal his allies and mark enemies. However when the Oceanborn transforms, he becomes a huge crab and can guard his fellow adventurers with his guarding skill and damage reflection.


https://steamcommunity.com/sharedfiles/filedetails/?id=2205151952





The Man O War by Cryptix

The Man o' War is not from these cursed lands. No, he originates from another dimension, known as the Iron Kingdoms. Brought to the Hamlet by an accursed monster known only as the Hand after it slaughtered his entire platoon, the Man o' War was possessed by a particular need for vengeance against the creature, choosing the fight alongside our forces while he seeks it out, or dies trying. Simple as his motives may be, the mighty technology he brings from his world will solely turn the tide of our war against the darkness.

https://steamcommunity.com/sharedfiles/filedetails/?id=2203799441





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-08-25 02:33:11 CET ] [ Original post ]

Darkest Dungeon - Steam Build #25622

Mac and Linux support is finally here for The Butcher's Circus! We are also adding various other improvements Good luck to all in Season 2!

The Butchers Circus


  • Mac and Linux support has been added!
  • Various small polish items on the Circus screens.
  • Offline Mode - You can now practice against a local bot file that can be edited. While offline and fighting those practice bots you will not be able to earn prestige. You can still earn prestige from facing Bots in the matchmaking queue if you fail to find a human opponent.
  • Added Steam rich presence when in the Circus
  • Added text on the rewards screen, when player has max prestige, to indicate prestige cannot be increased.
  • Direct Challenge Improvements!

    • Weve updated the Direct Challenge screen to support challenging someone who is not on your friends list. It involves a few steps, but is straightforward.



  • On this screen you will see your ID listed at the bottom. Copy that ID and send it to the person you are looking to challenge.
  • They paste the ID into the top field. Once this is done a Lobby ID will appear. They copy that Lobby ID and send it back to you.
  • You paste that Lobby ID in and then you both can join the match.

  • Fixed a game crashes due banner caching
  • Fixed an issue that was causing users to see Connection Error and would prevent them from entering matchmaking.
  • Fixed a crash with the character sheet being open on-death in multiplayer.
  • Fixed a bug where the Ancestor's Memoirs statue always displayed its initial broken-down sprite


[ 2020-08-19 17:17:19 CET ] [ Original post ]

Week 24: Mod Showcase

[h3]A brilliant confluence of skill and purpose![/h3]

Here are this weeks mods:


The Iron Buddha by Uncanny Gemstar

The Iron Buddha is an unyielding tank, able to take damage alongside the bulkiest of classes. In the front of the charge, he wields his Dao, a curved blade from his far off homelands. He can slash through enemies with ease, causing bleeding wounds that are difficult to heal, or strike to interfere with the enemies own strength. When he needs to get from the backlines, he can lunge forward and summon a swathe of plum blossom petals, distracting his foes and drawing their attention. When in the back of the ranks, he draws his shortbow and fires off shots with uncanny accuracy, having foreseen their impact in his minds eye. He can summon forth petals to manifest among gusts of wind while firing volleys, confusing the enemies and disrupting their crafted formations. Additionally he can draw forth from two sources of strength in battle, the rigid might of his solid Iron armor around him, or from his own unyielding inner might. Woe to those who face him in battle, and may their next lives be free of the pain they will experience.

https://steamcommunity.com/sharedfiles/filedetails/?id=2195799077




The Wanderer by MrGuySenpai

The Wanderer is a glass-cannon damage dealer who excels when taking time to prepare for the perfect strike. While he has zero base crit chance on his weapon and most skills, he gains a stacking, battle-long crit bonus for each non-attack skill he uses. In exchange, upon critting his crit will be disabled for 2 turns, unless the Forbidden Technique is used. As well, his cursed blade thirsts for blood, and will heal him for 10% max HP whenever he gets a kill on an enemy

https://steamcommunity.com/sharedfiles/filedetails/?id=2195826550




Thank you to the creators for their hard work and talent and thank you everyone for you continued support!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-08-18 02:08:58 CET ] [ Original post ]

Week 2223: Mod Showcase

[h3]Secrets and wonders can be found in the most tenebrous corners of this place.[/h3]

Here are this weeks and last weeks mods:

Darkest Plus by Hunting Slime

Darkest Plus is an end-game expansion mod, leaving the main four Darkest Dungeon quests alone while expanding it with explore, gather, activate, and slay quests. These quests feature Darkest tier enemies, normal shambler, and normal collector spawns as you fight your way through the Darkest Dungeon.

https://steamcommunity.com/sharedfiles/filedetails/?id=2169872860





Armored Templars by GoblinMan IsCool

Raving madmen have spoken terrible tales of great beasts, making ready for war. Are these troubling reports true, or just that; the ravings of madmen? This mod is a simple mod that does a small reskin for some particular end game enemies.

https://steamcommunity.com/sharedfiles/filedetails/?id=2177984110

Image marked for spoilers





The Hellboy by RPGente

This is a simple skin for the Highwayman that applies the Hellboy design to them.

https://steamcommunity.com/sharedfiles/filedetails/?id=2180661144





The Forgotten Dungeons by Elysian Phoenix

Old rumours can stir a town, and forgotten secrets may be found.
Whatever the case, the world is changing. So light your torch once again as there is plenty left to be done. Things that when compared to the aberrations of your ancestor seem paltry in comparison.

This mod changes many avenues of the game, seeking to create a new way of playing for returning players to the game.


https://steamcommunity.com/sharedfiles/filedetails/?id=1235241126





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-08-11 04:00:38 CET ] [ Original post ]

Darkest Dungeon Build #25594

This update contains 2 of the new features we've been working on as we prep for the Season 2 start and the MacOS and Linux builds. The work on those other are almost done, but we wanted to release these nice quality of life improvements for all in advance of the larger release hopefully within the next week or so. We are in the final stages of testing those other platforms and testing our season change scripts to ensure they work with the multiplayer improvements.

Darkest Dungeon


  • Added Option for Xbox One Controller Glyphs
  • Fixed - [ACTOUTS] Game crashes when virtuous hero acts out against a corpse
  • Fixed - Game crashes when any actor uses "k_buff_random_party_member" act out but only corpses remain
  • Fixed - [CAMPAIGN] Large size enemies have their move ability broken


The Butcher's Circus

  • Added Controller Support for the Circus!
  • Added the Party Builder - You can now save up to 5 party and trinket configurations.
  • Added the Desync Banner for all users.
  • Fixed - [DESYNC] Heroes of one team enter match in different order for both players





[ 2020-07-28 21:01:10 CET ] [ Original post ]

Week 21: Mod Showcase

[h3]A moment of valor shines brightest against a backdrop of despair.[/h3]

Here are this weeks mods:

Iron Man by Snorlaxxo and Cat

A man clad in an imposing suit of armor descended upon the Hamlet to aid us! He claims he came from a world beyond with the aid of his devices.

Iron Man joins the fray! Earth's Hero comes to aid, offering both the firepower to combat the evil and a variety of ways to support his team.


https://steamcommunity.com/sharedfiles/filedetails/?id=1876423255





The Blackguard by Shay, Badger, verywhale, Kenthril, and Selafio_Carcayu

The Blackguard is an all new class mod based on an original design by S-Purple. A silent, accursed undead knight with a penchant for the dark arts, the Blackguard functions as a frontline tank and healer, able to take a heavy beating while keeping his team alive. While playable in any light level, many of his skills will drain the torch, while making him more effective in low light He has fully original assets, including sprites, animations, and sounds.

"An implacable force on the battlefield, the Blackguard relies on terrible black magic to toy with life and death, dragging his foes into an early grave. His censers, holding captive innumerable souls, can restore vitality to his teammates while in turn draining his own. When all lights are snuffed, the Blackguard's true strength is unleashed!


https://steamcommunity.com/sharedfiles/filedetails/?id=2168009997




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-07-28 01:38:41 CET ] [ Original post ]

Week 20: Mod Showcase

[h3]"Let me share with you the terrible wonders I have come to know..."[/h3]

Here are this weeks mods:

Snorlaxxos Set of Surprises by Snorlaxxo

This mod adds about 50 new quirks for you heroes to get to add a bunch of fresh breath into quirks mechanics without really changing the way it works. Those quirks are similar to the vanilla ones, and for the most part, aren't really complicated. Mod should work without any issues and shouldn't conflict with most other mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=1681676053




The Marcus Brothers by Slightly_Seal and Dismas

A local cemetery has been completely looted, with a note left at the scene of the crime signed by a group called The Marcus Brothers. Show them that crime has no place here! As both a roaming miniboss encounter and a plot quest, this group also can drop various trinkets that might prove useful to your heroes against what lurks in the dark.

https://steamcommunity.com/sharedfiles/filedetails/?id=2169361948



Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-07-21 02:52:23 CET ] [ Original post ]

Week 19: Mod Showcase


[h3]Good fortune and hard work may yet arrest this plague.[/h3]

Here are this weeks mods:

Plague Vestal Skin by Anti'

Our beloved Bestal now gets a kinda useful skin in these time of diseases : The local Plague Doctor needed some experienced hands to help her in her surgical interventions, so she lended a spare mask to the Vestal and the two now try their best to beat diseases!

https://steamcommunity.com/sharedfiles/filedetails/?id=2101193442






Pelagic Hybrid by Dem, Adon, Iris Heart

Add a little variety to your dungeons with a new general enemy, the Pelagic Hybrid, a half fishman, half human bandit. Battle this Eldritch/Human mixture in new encounter groups in the four base game dungeon areas. He can travel with Bandits or Aquatic species. Keep an eye out for a new trinket, too!

https://steamcommunity.com/sharedfiles/filedetails/?id=1907664365





Thank you to the creators for their hard work and talent! Hope everyone is staying safe, healthy, and sane!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-07-14 01:58:56 CET ] [ Original post ]

The Butchers Circus Season 2 Update

[h3]Greetings Circus-goers![/h3]

The release of the Butchers Circus is a month behind us, so we wanted to give an update on whats coming up next for the DLC as well as details on how the Circus Seasons will play out. We are hoping to have this patch ready within the next couple of weeks, and we will have more specific dates once we have a release candidate containing all of these changes.

Season Structure

Since launch, weve been planning on adding a Season structure to the ladder to help keep the competition fresh. The next season will start when this patch is released, which we hope will be in the next week or so. Once we have a confirmed date we will announce it here again as well on social media and our discord!

Here are the specifics of how the Seasons will operate moving forward:


  • Each season in the Circus will last 6 weeks. During this time, players will have the time to climb the ranks to the Darkest League. At the end of the season, participating players will unlock pieces of an exclusive banner for that season. There will be one piece per league, and a player who achieves a higher league will earn all pieces from lower leagues.
  • After the season, each players rank will decay based on the highest achieved rank in the preceding season. For instance, a player who reached Darkest League Tier I may now be in Veteran League Tier I (the exact decay may change from season to season depending on how many players reach each tier).
  • The season rollover will also give us an opportunity to introduce potential balancing changes in the event that the metagame needs a shakeup.


Here is a list of the other new features coming the The Butchers Circus with the next update:


  • New Banner
    In addition to the Season banners discussed above, we also created a new banner as a gift to
    everyone for bearing with us through all the desyncs we hit during the release window of the
    DLC.
  • Party Builder
    A common quality of life feature requested since release was the ability to save party presets to
    make it easier to mix up your strategies and experiment with different builds. Coming in the next
    patch you can now save up to 5 predefined parties. These saved parties will retain their skill and
    equipped trinkets and can be customly named.
  • Controller Support
    For all of those that use the gamepad to play the base game, you can now enjoy the Circus
    without having to swap back to the mouse and keyboard!


Whats next after this release?

After this patch we have a few more items we would like to action.

Mac/Linux Support!

The Mac and Linux builds are so close to being ready for release! We need just a little bit longer to test and ensure they are fit for the wide release. So while they wont be in this next patch, they will follow very soon after.

Offline Mode and Better Bots

We want to allow users to access the DLC while offline so those who are doing the campaign and see the Town Event but dont have an internet connection (or perhaps dont want to face another human user) can still complete the event by facing a team of BOTS.

We also want to improve the BOTS so that they present a little more challenge as well as give our modders access to them in some capacity to allow for custom BOTs to be shared around the community.

Connection Code

Last but definitely not least, we want to continue to improve the connection code. Since release we have made great strides towards a more stable environment. We still have some work to do in this effort. While this change might not be the flashiest, it will help set up the DLC in a great position for longevity as the Seasons progress.



https://www.darkestdungeon.com/the-butchers-circus-season-2-update/


[ 2020-07-11 00:20:14 CET ] [ Original post ]

Week 19: Mod Showcase

[h3]More arrive, foolishly seeking fortune and glory in this domain of the damned.[/h3]

Here are this weeks mods:

The Arsonist: by Nathorus, Shay, Ocean, EbonyBetty, RedDye, Golden Yak

The Arsonist is a mid-ranged damage dealer who shines best in ranks 3 and 2 that can employ various ranged and melee abilities. Although very agile the Arsonist can be a bit fragile at times, this can be neglected with the use of his support skills that prolong his life and fix his positioning. The Arsonist as his name implies, loves using fire to burn and kill his enemies. His molotov cocktails have a special and powerful actor dot that does damage to enemies after they attack in battle while his powerful incinerate skill can clear the entire battlefield but at the risk of his own safety.

https://steamcommunity.com/sharedfiles/filedetails/?id=2149781682




Banished Hunter: by Dragonborn

A once proud Hunter now betrayed by those that once saved and employed him. With feelings of regret of what he has done, he now seeks vengeance."

Welcome to the first class in a series of class mods called Class Variety Project. Banished Hunter is a versatile melee/ranged damage dealer aimed to compliment existing classes.
Offers a set of skills and trinkets that allow many different builds so he fits well in any party. Lore wise, he has heavy ties with my upcoming enemy monster faction called The Purity Order.
As the skin suggests the faction and Banished Hunter are heavily inspired by Bloodborne.


https://steamcommunity.com/sharedfiles/filedetails/?id=2149773228





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-07-07 03:25:47 CET ] [ Original post ]

Week 17: Mod Showcase

[h3]The wounds of war can be healed, but never hidden.[/h3]

Here are this weeks mods:

Seer Vestal by PhallseAnghell

A skin for the vestal themed around the Prophet.

https://steamcommunity.com/sharedfiles/filedetails/?id=2133464997






Warrens Background Pack by GoblinMan Is Cool, kaxen, Smarmy Mormon Jesus, Kranot

The Warrens Background Pack adds 4 brand new custom backgrounds to the Warrens, increasing the variety of your dungeon runs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2084830422




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-06-30 02:09:33 CET ] [ Original post ]

Steam Build # 25565 - Butchers Circus Hotfix

Darkest Dungeon
Fixed the stuttering issue affecting users. The game should now run much like it did pre-TBC.

Known Issues
Mac and Linux builds are still not available. Please use the pretbclinuxmac Steam Beta branch until we are ready to release those builds.


[ 2020-06-26 00:03:33 CET ] [ Original post ]

Week 16: Mod Showcase

[h3]Glittering gold, trinkets and baubles, paid for in blood.[/h3]

Here are this weeks mods:

The Brigand Treasurer by Shay, AnonymousKoala, Terkmc, 54NBB, Sketch

Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This installment introduces the Treasurer, an elusive lowlife in the employ of the nefarious brigands that terrorize the hamlet. While not particularly threatening in combat, the rapacious Treasurer is a difficult target to apprehend, and if left long enough may even run away altogether. If defeated though, the chest he guards will produce a plethora of treasures and valuable trinkets for our estate!


https://steamcommunity.com/sharedfiles/filedetails/?id=2132041553





Singleplayer Circus Trinkets: by Chass

A nonintrusive mod that adds all 103 Butcher's Circus trinkets to singleplayer.
Doesn't require any DLC - you don't even need to enable the Circus on your save.

- 103 "Ringmaster" rarity trinkets, painstakingly ported by hand from the Butcher's Circus, with some slight rebalancing and changing due to certain mechanics not working in PvE (for example, enemies cannot go to Death's Door and be Deathblowed).
- An additional section for the Nomad Wagon where you can purchase Ringmaster trinkets on a weekly rotation - for a hefty price!
- No "trinket bloat", as these trinkets cannot be found in battles or loot, so don't worry about the huge influx reducing the chances of getting other types of trinkets.


https://steamcommunity.com/sharedfiles/filedetails/?id=2129157917





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-06-23 01:33:23 CET ] [ Original post ]

Steam Build # 25563 - Butchers Circus Hotfix


We have also identified more issues with regards to the stuttering issues some of our users are encountering since the DLC release. We hope to have more fixes for those in the near future.


Darkest Dungeon


  • Fixed - Bigger enemies(their size is bigger than 1), can not move forward
  • Fixed - The game sometimes crashes due to missing item class
  • Fixed - [MODS] Mod is making it possible to have 3 trinkets in TBC; ends match instantly


The Butchers Circus

  • Various fixes to improve the stability of the multiplayer and reduce desyncs.


Known Issues

  • Mac and Linux builds are still not available. Please use the pretbclinuxmac Steam Beta branch until we are ready to release those builds.
  • We are still investigating and working on the stuttering issues that has appeared since the DLC release


[ 2020-06-18 19:31:53 CET ] [ Original post ]

Week 15: Mod Showcase

[h3]Reeling, gasping, taken over the edge into madness![/h3]

Here are this weeks mods:

Other Worldly Infestation by GoblinMan IsCool, Iris Heart, and Smarmy Mormon Jesus

The thing has no name, for it needs no language. Nevertheless, those who would submit to its wordless will are rewarded, in a fashion. The creature's blessings are as repulsive as they are robust. Twisted, half human monstrosities stalk the flesh-ridden halls, protecting their gestating god.
Other Worldly Infestation (Eldritch Expansion) is a mod that plans to expand upon the eldritch visuals already in the game by adding more of it and forever putting it in a state of eldritch flash, adding new eldritch themed skins to hamlet NPCs.


https://steamcommunity.com/sharedfiles/filedetails/?id=2071538649




The Creeping Mist by Void slime

A thick fog has came in from the moor onto the estate. While Traveling the depths of the estate, be prepared to run into thick mist that you will need a torch to find your way through.

This mod adds in the mist obstacle and blood trap to all dungeons, mainly to add in variety to the standard dungeons. Alongside this, it also features brand new curios and some changes to pre-existing curio interactions as well, adding a new layer to what you might already be familiar with.


https://steamcommunity.com/sharedfiles/filedetails/?id=1213426275





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-06-16 02:17:01 CET ] [ Original post ]

Steam Build # 25559 - Butchers Circus Hotfix

As part of this update we also created a new public beta branch on Steam that has a new build containing an improved version of our network connection code that we would like users to test before we roll it out to the community at large. The branch is called tbc_test and the improvements should significantly reduce desync and disconnect issues, while also improving the speed and responsiveness of gameplay in all multiplayer games.

We encourage you, if you have time, to switch over to that branch and playtest with others to help us find any issues before we roll it out to the community. We have automatic crash/debug logs being sent to us so if you play and hit issues we will capture them immediately.

The Butchers Circus


  • Added - [PARTY SELECTION] In party setup, if the Hero Info Popup (right click) is open, left clicking on a hero should close the info popup and open the dropdown
  • Fixed - [PARTY SELECTION] UI Exploit can allow access to locked DLC heroes in multiplayer
  • Fixed - When Quick menu is visibled(in party setup) and player presses ESC, only realm inventory is closed
  • Added - [COMBAT] Show enemy virtue/affliction indicator on enemy info panel portrait


Modding

  • Added - [MODS] Allow the dots_can_deathblow rule to work in singleplayer for modders
  • Added - [MODS] Enable new features in single player for modders by removing "networked_hero" gate
  • Added - deaths_door_test_survived_resistance_chance now works for SP
  • Added - "melee_attack_skill" now works for SP
  • Added - "ranged_attack_skill" now works for SP
  • Added - "attack_crit" now works for SP
  • Added - "riposte_skill" now works for SP
  • Added - "buff_duration_type" now works for SP
  • Added - "ignore_deathsdoor" now works for SP
  • Added - actorStatus "virtued" and "afflicted" now works for SP
  • Fixed - [MODS] Item that transforms hero causes a crash if used before any battle
  • Fixed - [MODS] Arena trinkets can have undefined rarity in mods, resulting in strange behavior


Known Issues

  • Mac and Linux builds are still not available. Please use the pretbclinuxmac Steam Beta branch until we are ready to release those builds.
  • We are still investigating and working on the stuttering issues that has appeared since the DLC release.


[ 2020-06-10 19:42:14 CET ] [ Original post ]

Week 14: Mod Showcase

[h3]"The space between worlds is no place for mortal men."[/h3]

Here are this weeks mods:

The Scarecrow by Chass

Ever wanted to play as one of the Scarecrows from the Farmstead?
...
Probably not, honestly. Here's a mod for it anyway. This mod DOES NOT require any DLC, not even Color of Madness.

The Scarecrow is a support class / damage dealer, one of the enemies from the endless Farmstead given new life as an ally. He has a wide variety of abilities allowing him to function in multiple party compositions, and is able to fulfil many roles. He comes with 4 basic palette-swap skins, and the unique ability to gain the Refracted affliction outside of the Farmstead.



https://steamcommunity.com/sharedfiles/filedetails/?id=2104150657






The Sepulchre by Cryptix

A holy spirit trapped in runebound armor, or a mad wraith driven to consume souls? Only the ancestor knows the truth, and he's not talking. Nevertheless, armed with a hand crafted harvester scythe and the powers of death itself, the Sepulchre can weather the tides of battle with its abilities, and grows stronger over the course of a dungeon thanks to its signature ability Offering. This is the first of the Misfortunate classes, a group banded together over their shared past with a mysterious creature known only as the Hand.

https://steamcommunity.com/sharedfiles/filedetails/?id=2022459477




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-06-09 02:18:26 CET ] [ Original post ]

Steam Build # 25550 - Butchers Circus Hotfix

Darkest Dungeon


  • Fixed - Softlock when controlled hero(by siren) kills siren during act out
  • Fixed - [PROVISIONS] Selling provisions using left click often sells two at a time, instead of one


The Shieldbreaker

  • Fixed - Guard break poptext icon is not visibled without enabling Circus DLC


The Butcher's Circus

  • More adjustments to help improve the disconnects and desync issues.


[ 2020-06-04 17:10:15 CET ] [ Original post ]

Steam Build # 25548 - Butchers Circus Hotfix


Darkest Dungeon


  • Fixed a softlock issue in the Siren fight if a mind-controlled hero does from a heart attack.
  • Crash fix for when a mind-controlled hero kills an enemy with an actout in the Siren fight.


Shieldbreaker

  • Guard Break in single player no longer has overlapping pop text displays


The Butchers Circus

  • Fixed an issue with an incorrect check occuring when comparing enemy party to info on the server
  • Implemented some fixes for several desyncs/disconnect issues. (This should improve stability, but we are still working on more solutions beyond what is contained here)
  • Heroes should have their correct corpses on results screen in the Circus


Known Issues

  • Mac and Linux users should use the pretbclinuxmac Steam beta branch to avoid crashing on startup.
  • We are aware of the single player stuttering issues, and will look to resolve these as soon as possible.


[ 2020-06-03 00:02:13 CET ] [ Original post ]

Week 13: Mod Showcase

[h3]A moment of valor shines brightest against a backdrop of despair.[/h3]

Here are this weeks mods:

The Phantom by O'Nightmare! and Hooded_Lay

This class is based on the typical Rogue/Thief archetype, if they were embraced by religion. Stealth and mark play work together with shuffles as a setup for the Phantom to deliver powerful critical hits, besides him coming with his own little arsenal of tricks and the assassin's favorite: venom, from a snake's fangs to his weapons, to be used whenever you deem it fit! A concocted item which adds a damage dealing debuff, similar to blight, to all his attacks.

https://steamcommunity.com/sharedfiles/filedetails/?id=1445902568





The Zenith by Dem and Adon

The Zenith approaches the Hamlet with an unwavering smile on his lips. He's an acrobatic fighter who cuts with his charm and his spear. With an oath in service to the god of honor and brotherhood, the Zenith inspires calm in his allies through bravado; helping to distract them from the horrors of adventuring. When required, he can set aside his jovial attitude and manifest the power of the Golden Janissary Style. This combat style affords great flexibility powering up combination moves to prepare for a devestating final attack that strikes out against eldritch and unholy enemies with righteous fury. His dedication to being an inspiring sun for his allies comes at the cost of his durability. He is an unarmored, mobile dancer who moves through the ranks of his allies. The Zenith's hedonistic personality will neither amuse the pious nor inspire trust in people with impressionable spouses.

https://steamcommunity.com/sharedfiles/filedetails/?id=2111344032






Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-06-02 02:13:21 CET ] [ Original post ]

Steam Build # 25546 - Butchers Circus Hotfix


Darkest Dungeon


  • Fixed - Faster drag detection was restored back for single player(dragging should be less laggy)
  • CRASH FIX: Attack Friendly Actouts of Siren controlled heroes will no longer cause a game crash.


The Butchers Circus

  • Improved Results screen logic to help prevent the player from being stuck in an animation.
  • Fixed an issue with Prestige results should no longer become inaccurate after the second match or later since booting the game.
  • Fixed an issue with the results screen sometimes showing max prestige even without opening all rewards.
  • Fix for the MaxPrestige achievement, it should no longer falsely trigger.
  • Fixed - On results screen, opponent corpses use the visual variant of your heroes, not theirs which resulted in visual errors for some.


KNOWN ISSUES

  • Mac and Linux users should use the pretbclinuxmac Steam beta branch to avoid crashing on startup.


[ 2020-06-01 23:34:17 CET ] [ Original post ]

Steam Build # 25544 - Butchers Circus Hotfix

We are still working to get improvements to the connection stability for players. This hotfix hopefully addresses some of those issues but also contained 2 common softlock and crash issues we wanted to resolve for those being affected. We will have more updates in the next day or so for other issues as we work through them.

Thank you to everyone playing and reporting their issues.

Darkest Dungeon

  • Potential fix for random crashes during circus logic(circus, matchmaking, fights...)
  • Fixed multiple dazed heroes are causing softlock in match due AI not selecting any of them
  • Fixed game crashes on provision screen
  • Fixed an issue with requesting info from server


[ 2020-06-01 01:56:59 CET ] [ Original post ]

Steam Build # 25538 - The Butchers Circus Hotfix

Greetings Hamlet Dwellers!

We are hard at work behind the scenes to improve stability and help track down and squash bugs. Thanks again for all your help in reporting issues.


Darkest Dungeon


  • Fixed softlock when using Guard Break skills while The Butcher's Circus is not installed


The Butchers Circus

  • Fixed visual hero mods resulting in multiplayer heroes appearing as white boxes
  • Fixed an issue that caused single player hero mods to inadvertently cause desyncs in multiplayer.
  • Adjusted the Narration VO variants when opponent is starting their turn. The buffoons will be slightly less.... flummoxed.


Modding

  • Fixed .battle_complete_combat_skill_id skillname no longer triggering .type "move" skills
  • Fixed .kill target effect to work as before
  • Fixed an issue that caused move type skills to not apply buffs.
  • Fixed an issue that caused death effects to apply on both allies and enemies


Known Issues

  • Mac and Linux users should use the pretbclinuxmac Steam beta branch to avoid crashing on startup.
  • Desync logs arent being created by non-debug builds currently.
  • The fix to the Guard Break softlock is now causing some visual fx issues which do not impact gameplay.


[ 2020-05-30 00:52:12 CET ] [ Original post ]

Free DLC The Butchers Circus out NOW!

[h3]Enter the Arena and play Darkest Dungeon in an all new way: PvP battles![/h3]


In the Butchers Circus, you assemble a team of four heroes and battle other players to the death in pursuit of prestige and glory. But dont worry! You wont be risking your campaign heroes...just your pride.



The Butchers Circus is FREE to all owners of Darkest Dungeon. So grab it HERE:

https://store.steampowered.com/app/1117860/Darkest_Dungeon_The_Butchers_Circus/


[ 2020-05-28 19:56:00 CET ] [ Original post ]

Darkest Dungeon - coming_in_hot Build #25521

Greetings Hamlet Dwellers!

In preperation for the release for the DLC tomorrow we are pushing a base game build to our coming_in_hot public beta branch for players to help us test for any issues with the base game. Below are the patch notes for what has change in the base game since our last patch.

Darkest Dungeon


  • NEW TOWN EVENT
    • Added two new town events that relieve stress for the entire hamlet roster if at least one circus match is played before beginning the next week.

  • Fixed positioning changes caused by AoE knockback and pull abilities
  • Added stress heal received while camping buff to Meditator quirk
  • Stress modifier vs [Enemy Type] buffs are now active while that enemy type is present in the combat. (Such as Fear/Hatred/Phobia quirks)
  • Lowered Bloodmoon Radiant Light Dodge bonus to match Stygian (2.5%) instead of Radiant (7.5%)
  • Plow Horse Color of Madness enemy wont cause stall-related crashes when modded into non-wave combats
  • Fixed enemy reinforcements crash in Darkest Dungeon location
  • Fixed Abomination being able to ignore allies move-block actouts
  • Added option to opt out of data collection
  • Supports both new and old localization formats


Modding


  • NEW DUNGEON RULES
    • Added "dots_can_deathblow". When false, bleed and blight no longer causes heroes to roll a deaths door check.
    • Added deaths_door_test_survived_resistance_chance to dungeon rules. A heros deathblow resistance is reduced by this amount each time they survive a deaths door check, cumulatively.

  • NEW TRINKET EFFECT TRIGGERS
    • Added "melee_attack_skill" effect trigger for trinkets
    • Added "ranged_attack_skill" effect trigger for trinkets
    • Added "riposte_attack_skill" effect trigger for trinkets
    • Added "attack_crit" effect trigger for trinkets

  • NEW BUFF RULES
    • Buffs can now be conditional on actorStatus "virtued" and "afflicted"
    • Buffs can now be conditional on rule_type "activated_first " and "activated_last "
    • Buffs can now decrement at the end of rounds rather than the end of an actors turn by using .buff_duration_type "after_turn" and "after_round"

  • NEW SKILL RULES
    • Combat skills with .ignore_deathsdoor true will deathblow instantly if they deal lethal damage, regardless of deathblow resist. The target will be killed even if it was not already on deaths door.

  • NEW STATS
    • Added deathblow_chance which increases the chance of deathblow and is applied against deathblow resistance.
    • Added heartattack_stress_heal_percent which modifies the amount that stress is lowered after suffering a heart attack.
    • Added buff_duration_percent which increases the duration of buffs applied by the hero
    • Added ignore_guard which causes skills to bypass guard.



KNOWN ISSUES
Some Localization Strings are still missing for some languages. These will be corrected when we push the DLC.


[ 2020-05-27 23:24:23 CET ] [ Original post ]

Week 12: Mod Showcase

[h3]"One can sometimes find clarity in madness, but only rarely..."[/h3]

Here are this weeks mods:

The Exile by Badger

This mod includes a hero with custom sprites, a unique skillset , ten trinkets, and over 500 custom dialogue lines. The Exile is a versatile melee fighter who specializes in team support. Manipulate party positions and augment allies' movesets with his Assignments, or bypass and undermine enemy defenses with his attack skills.


https://steamcommunity.com/sharedfiles/filedetails/?id=2101866853





The Color of Blood and Venom by Hunting Slime

This mod adds a desert and courtyard area for the Endless Harvest, with the desert area featuring snakes, spiders, wolves and maggots while the Courtyard area adds all kinds of Bloodsuckers, adding a little bit extra to the Harvest to make it more dangerous.


https://steamcommunity.com/sharedfiles/filedetails/?id=1417882314





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-05-26 02:16:10 CET ] [ Original post ]

Week 11: Mod Showcase

[h3]Be wary - triumphant pride precipitates a dizzying fall...[/h3]

Here are this weeks mods:

The Bloodclot by Uncanny Gemstar

The Bloodclot is a highly variable and self sufficient hero. From the front, he savages enemies at close range. He pierces shell, bone, and armor alike with vampiric fangs that ravage those weakened by blight and bleed. He rips and consumes his foes flesh with mutated flesh that hungers for blood to sustain himself. With the strength granted by his curse, he tears targets to pieces with his claws, heightening his frenzied ability to consume his enemies. In the back rows, he rains hell down on the battlefield, no shuffling mosquito or retreating cultist able to escape him. He lobs balls of his own cursed festering blood at foes, opening their own wounds, or sprays accumulated bile to clear his thoughts. His most dangerous ability is utilized through Litmus, drowning the enemies in the very malignancies they inflict upon him. His body is ravenous and bottomless, and can consume the suffering of his allies, curing them of their ailments while bringing out his own.


https://steamcommunity.com/sharedfiles/filedetails/?id=2060478391






Doomsday - Miniboss Mod by Dem and Adon

Fight a terrifying new menace. Encounter Doomsday, a new monster in three new challenging dungeon encounters! If you can defeat this powerful creature, you have a chance to earn crystal shards, rare trinkets, or new quirks that may help you in your Color of Madness adventures. Will you be able to defeat him before your heroes meet their doom?

In addition to new dungeons, there is a small random chance to encounter Doomsday in the Endless Harvest Quest or in LVL 2, 3, 4, or 5 Dungeons in the Weald, Cove or Sunward Isles (Optional Mod). Random encounters do NOT occur in the Ruins, Warrens or Crimson Court. You will see a visual indicator that means there is a 25% CHANCE at the encounter in that area.


https://steamcommunity.com/sharedfiles/filedetails/?id=1889221242







Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-05-19 01:39:12 CET ] [ Original post ]

Week 10: Mod Showcase

[h3]"A moment of valor shines brightest against a backdrop of despair."[/h3]

Here are this weeks mods:

The Eucharistan by Cryptix

Once a mere priest of the abbey, the Eucharistan was inflicted with a terrible disease of the blood, uncurable by even the holy miracles of light. Downcast and questioning his faith, he found himself lost outside the Hamlet, eventually stumbling upon the courtyard. While trapped in the den of depravity and misshapen mutants, he was infected with the Crimson Curse, which interacted with his own diseased blood in a way never seen before: the Eucharistan completely rejected his own blood and replaced it with the Blood itself, becoming a living font of the valued elixir. Brought before the Countess half mad with pain, he was taught to utilize his new abilities and become the front line of a new infection vector, one wrought by faith and fury

https://steamcommunity.com/sharedfiles/filedetails/?id=2077870092




Mash Variety Project by Dragonborn

One of, if not the first tool generated mod(s) for DD, the Mash Variety project aims to add variety to your normal dungeon runs by adding over 33 thousand new monster compositions (mashes) across all areas! With it being completely mod compatible, this can drastically change who and what you fight in your dungeon runs.

https://steamcommunity.com/sharedfiles/filedetails/?id=1959413259





Thank you to the creators for their hard work and talent! We hope you all are remaining safe and healthy!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-05-12 01:58:38 CET ] [ Original post ]

Week 9: Mod Showcase

[h3]Compassion is a rarity in the fevered pitch of battle.[/h3]
Here are this weeks mods:


The Privateer by DapperJack

Having lost his ship and crew to the malevolent seas by the Manor, this shantyman has washed ashore in search of vengeance. With fiddle in one hand and a bottle o' grog in the other, the Privateer aims to venture into the Darkest of Dungeons.

This all new class mod comes with 5 skins, 7 unique abilities, 3 unique camping skills, 10 class trinkets, customized effects, a town event, and much more!

The Privateer is a mid-row support and stress healer who can be played in a number of ways.
Put him in the front ranks and down some rum to make your Privateer a heavy hitting damage dealer, or throw him in the back ranks to heal stress and wounds alike!


https://steamcommunity.com/sharedfiles/filedetails/?id=1965654832





The Rescuer by Dem and Selafio

Educated as a military medic in the mountains, the Rescuer and his faithful Saint Bernard and Pyrenees seek to aid those in need! Trained in medical sciences, he can heal health or stress, and cure medical conditions (bleed, stun, horror, blight). Using Nitrous Oxide heals group stress, but risks stunning himself. He has a unique rejuvenating hypnosis technique that can cleanse "battle-limited" skills from a teammate. In addition, the hounds can help with attacks, counter attacks, and bleeds. The Rescuer's self sacrificing nature is also his greatest weakness: his personal health is extremely low! With the right trinkets, his healing could match a Vestal's. The Rescuer may become your faithful companion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2053917390





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-05-05 01:17:45 CET ] [ Original post ]

The Butchers Circus DLC Releases on May 28th

[h3]Take time to deliberate, but when the time for action comes, stop thinking and go in.[/h3] Napoleon Bonaparte

Greetings Hamlet Dwellers!

Today we wanted to give a glimpse into some of the mechanical changes as well as the release date for The Butchers Circus. Grab a friend or a foe and prepare yourselves because the Circus arrives at the Hamlet on May 28th.

In just a few weeks, all players who own Darkest Dungeon on Steam can join the fray! We cant be more excited to have a release on the horizon as weve been heads down deep on Darkest Dungeon 2 and Circus development and havent had the pleasure of being able to present something to our community in some time. Soon, we can welcome you inside the big tent for us all to celebrate what we think is an interesting new way to play Darkest Dungeon.

As a little preview, lets go over probably the biggest difference players will see when jumping into the ring: changes to turn order and initiative.

Normally in Darkest Dungeon, at the start of each combat round we roll all combatants initiative to establish a turn order. This initiative is the combination of the characters speed plus a die roll. We dont explicitly show who will act next because we like there to be some amount of unknown information that represents the chaos of a fight. Instead we use gold pips on the actors to show who has yet to act. However, in the Circus, it works quite a bit differently.



At the start of a match there is a coin flip, whomever wins the flip acts first. That is of course quite valuable, so the loser gets a special team-wide buff that lasts for the entire first round.

The starting player then gets to choose which hero to use first. Thats rightno initiative!

After that hero acts, play passes to the other player and they in turn get to choose a hero to act. Action continues to alternate back and forth between players in this way until all heroes have acted. Then a new round begins.



Although we are fans of some good old-fashioned RNG (as you well know), relying on the base game initiative system would introduce too much randomness into the outcome of a single PvP combat match.

This new mechanic introduces a huge new layer of decision making into combat. Do I go for immediate damage with Crusader or Leper? Or do I set up some marks with my Houndmaster or Bounty Hunter so that my Arbalest can score big kills? Should you activate the hero most vulnerable to being stunned first, even though ideally youd like to leave them for last in order to combo or do a saving heal? It creates an interesting cat and mouse dynamic for the first half of the match as you attempt to outmaneuver and activate your chosen strategy while interrupting your opponents.

Along with the initiative change, weve also made other combat changes to enhance the PvP experience, but well leave you to discover those in the Arena. Its a whole new battle out there! However, rest assured that the single player campaign and combat will continue to function as they always have.

Add The Butchers Circus to your Steams Wishlist today and be notified the minute the DLC releases on May 28th! In anticipation of the release, we also invite you to join our Discord and speculate wildly with our welcoming community!

Discord link: https://discordapp.com/invite/darkestdungeon

Blog link: https://www.darkestdungeon.com/the-butchers-circus-dlc-releases-on-may-28th/


[ 2020-05-01 01:08:46 CET ] [ Original post ]

Week 8: Mod Showcase

[h3]A moment of clarity in the eye of the storm[/h3]

Here are this weeks mods:

EC Dungeon Backgrounds by eclipsezr

A mod that adds a grand total of 31 new backgrounds to rooms all throughout the normal dungeons! A simple addition that is good for anyone who wants to add a simple little bit of content if youve seen all the normal backgrounds 10 times over.

https://steamcommunity.com/sharedfiles/filedetails/?id=1447858689






Darkest Dungeon: Senua by Balgin Stondraeg

After what seems like an eternity lost in madness a newcomer claws her way back to reality and drags her sorry carcass into the Hamlet. While her grip on sanity is tenuous at best she draws strength from madness and she will ride that whirlwind of destruction into oblivion itself. Sometimes, if she is lucky, she'll still be standing amidst the wreckage. A solitary figure left alive to mourn for the fallen.

A Senua has entered the Hamlet. What is a Senua, you might ask? Is it related to Senuna the obscure Celtic goddess? Perhaps. Is it related to Senua from Hellbade: Senua's Sacrifice? Absolutely! She even bears the severed head of her lover on her quest into darkness but if ever there was a character suited to Darkest Dungeon then it is she. With her hallucinations and delusions she should fit right in among the other denizens of the Hamlet.


https://steamcommunity.com/sharedfiles/filedetails/?id=2016855256





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-04-28 00:31:44 CET ] [ Original post ]

Introducing The Butcher's Circus!

[h3]Everything that happens before Death is what counts.[/h3]
-Ray Bradbury, Something Wicked This Way Comes


Greetings Hamlet Dwellers!

The rumors are true tents are being pitched, banners raised, and the Hamlet is rife with competitive camaraderie. The Butchers Circus has arrived!

On April 2nd we announced that we will be releasing a new FREE DLC for Darkest Dungeon on Steam. This new DLC will add a whole new way to play: PvP battles against friends and foes alike!

Weve always toyed with the idea of a competitive version of our combat system, and as we began to shift production to Darkest Dungeon II, we just couldnt give up on the idea. Thanks to the success of the game, we hired a few extra hands to dedicate to this DLC while the rest of our studio continued work on Darkest Dungeon II. The results of this experiment are almost ready to unveil!

Here are a few tidbits of what to expect with The Butchers Circus DLC.

We are adding a whole new sub-hamlet screen, The Circus! You can easily switch between the Circus and Hamlet screens much like you do when going to select your next quest. Once in the Circus you can choose to challenge a friend, visit the prize booth to see what rewards are next for your progression, or enter the main tent and join the matchmaking queue to face off against other players.



The party select screen (pictured above) allows you to quickly select and kit out your party. An important note: the heroes you use to enter the ring are not the ones you have on your roster in the Hamlet. You can experiment and try out PvP parties without fearing the loss of Dismas or Reynauld as they attempt to assault the Darkest Dungeon! Going to the Circus is no risk for your campaign.

The Butchers Circus will have its own version of skills, class balances, and other various combat mechanical changes that are separate from Darkest Dungeons main campaign. Those changes do not extend into the single player game. The next blog post will cover more details on those changes weve made to create an exciting and competitive environment.

While we have you here, lets go over some Frequently Asked Questions weve seen from the community since weve announced the DLC.

Q: How much will this DLC cost?

We are giving it away for FREE, permanently.

Q: Are there in-game purchases, loot boxes, or microtransactions?

No. All rewards are gated behind player progression, pure and simple. No pay to win, no pay for visuals.

Q: Whats the catch how will you make money on this?

Thanks to the success of Darkest Dungeon, we are excited to share this with the community and we hope you enjoy it! (The Butchers Circus does require the core game to play, and DLC heroes also require the associated DLC to unlock.)

Q. What platforms/stores will this DLC be available on?

At launch we will only be on Steam, and only on Windows. We will be adding Mac and Linux support soon after. Other platforms and storefronts are TBD. Honestly, it depends a bit on the reception of the DLC!

Q. Can I use any mods or modded characters in the Butchers Circus?

No. In order for us to have any form of anti-cheat in place, that means that everything related to the PvP mode (facing other players) cannot be modded.

Q. Can I use The Flagellant or Shieldbreaker in the Butchers Circus without owning the Crimson Court or Shieldbreaker DLCs?

In order to put those characters into your party you will need to own their respective DLCs. That said you can still be matched against players who are using them, even if you dont own them yourself.

Q. Will this have any sort of anti-cheat?

Yes! The service we are using for this DLC that handles our matchmaking, analytics, and progression system will also be running our anti-cheat system. Because this service is using various analytics tools to help us we will need to update our EULA agreement to let people know about how we comply with GDPR requests.

Q. Is an internet connection required to access this DLC?

Yes. For now you will need to have a connection to the internet in order to even get access to the Circus menu screens.

Q. Will there be bots to play against?

Yes, we will have bots! If you get anxious with playing other people and want to experiment in your own time, you can play against bots. Since we require an internet connection to access the Circus menu screens, that means at launch there wont be any offline bots. This is a feature we hope to add post release.

Q. Will the hero corpses be making their way back to the main campaign?

No. The corpses are very important for this mode and we havent evaluated their impact on the main campaign. While many of our fans over the years have requested hero corpses, since we arent looking to modify the base game with this DLC we have chosen to keep them inside the DLC.

Q: Is this Delaying Darkest Dungeon 2?

Nope! The Butchers Circus staff were hired specifically to work on this, and we didnt do it at the cost of also making progress on DD2. So enjoy The Butchers Circus guilt-free. Or if you arent the PvP type, rest-assured that the sequel remains under production and we look forward to sharing more news on it when we can!

https://www.darkestdungeon.com/introducing-the-butchers-circus/


[ 2020-04-22 22:16:24 CET ] [ Original post ]

Week 7: Mod Showcase

[h3]These nightmarish creatures can be felled! They can be beaten!"[/h3]
And so can this pandemic! Hope everyone is staying healthy and safe during this time.

[h3]Here are this weeks mods:[/h3]

The Bloat by Kranot, Sasiji, and Kenthril

Bloated, Diseased, Disgusting, surprisingly capable and friendly. This describes the Bloat best. A fat Happy man from an unknown region of the world that carries within him every plague imaginable. But instead of being a decaying corpse some strange pagan fetish keeps him alive and well. He values Friendship, good stories and a good meal.

As the Bloat is a very cautious man who tries to not get his amulet broken he has developed a very specific fighting style. He sticks to the middle of back rows and spreads his diseased sludge through a custom slimesprayer. He also utilizes the many side effects of his myriad of diseases to his advantage to stick insects on foes or cover himself in a crust of mold. Gameplay-wise this probably translates as: Ranged off-tank blighter with some buffing thrown in.


https://steamcommunity.com/sharedfiles/filedetails/?id=1990986165






Swine Chieftain (Here Be Monsters) by Shay, Sasiji, and anonymous_koala

Here Be Monsters is a series of mods that will add new minibosses to all 4 vanilla dungeons. This first one adds the Swine Chieftain, a rare enemy that will only appear in the Warrens. With him come a drove of marauding Swine, as well as the living battering ram of their army, the dreaded Grond. While he and his lackeys will prove an arduous challenge, the treasure and trinkets he may drop, including two rare unique trinkets not available anywhere else, will be a handsome reward for a task well performed

https://steamcommunity.com/sharedfiles/filedetails/?id=2024095844





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon









[ 2020-04-21 01:36:58 CET ] [ Original post ]

Week 6: Mod Showcase

[h3]As the light gains purchase, spirits are lifted and purpose is made clear."[/h3]
[h3]Here are this weeks mods:[/h3]
Joke Trinkets by Pseudonomenclature

The Jester is still pretty ticked off about being nerfed time and time again throughout the game's development, and has taken it to be some kind of cruel ironic joke. Well, now they have countered with a few Jests of their own, this time at the expense of that all-too-dreaded game balance! This is all incredibly stupid.

This mod adds 11 new very silly and dubiously balanced trinkets to the game! They can be obtained with a 10% chance as loot from CURIOS (if interacted with by a Jester) or from DEFEATING ENEMIES (if you have a Jester in your party).


https://steamcommunity.com/sharedfiles/filedetails/?id=1986537874






Antis Skin Collection by Anti

A collection of every skin Anti has made, all put into a single mod! This features many different skins for every single vanilla hero, some putting very different takes or ideas on the base heroes!

https://steamcommunity.com/sharedfiles/filedetails/?id=1804245425






Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-04-14 01:08:30 CET ] [ Original post ]

Week 5: Mod Showcase

[h3]A time to perform beyond one's limits!"[/h3]

[h3]Here are this weeks mods:[/h3]

The Apostate by TheHolyChicken, Anti', and anonymous_koala

"The narrow-minded fools refuse to accept that the Flame is but half the story..."

Denounced by the Church for "straying from the Light", these former Vestals now seek out those texts declared forbidden and apocryphal in their search for the Truth. Many question their morality, but none doubt their tenacity

The Apostate acts as a formidable group leader who empowers allies as their wounds mount. Despite renouncing the healing practices of the Vestal, she still has the uncanny ability to keep others from succumbing to death, albeit through very different techniques. When provoked, she is capable of unleashing power that devastates any who stand in her way.


https://steamcommunity.com/sharedfiles/filedetails/?id=1917819568





Koalas Creature Collection by anonymous_koala and 15+ other users detailed in the mod link!


After 2 years of development, Koala's Creature Collection is finally out!

Adding 17 new monsters with custom art ,animations and sounds (among them a challenging new miniboss!) that roam the 4 base dungeons, the Pelagic Plague - A disease much like the Crimson Curse except instead of killing your heroes, it transforms them into the Cove's fishpeople, with act-outs varying for each infected character!

With those additions and a variety of new trinkets, diseases, quirks, town events, and a new story delivered through Journal Pages, KCC is sure to add much needed variety to any savefile!



https://steamcommunity.com/sharedfiles/filedetails/?id=2044162110




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-04-07 01:36:29 CET ] [ Original post ]

New DLC: The Butcher's Circus

We weren't joking - The Butcher's Circus DLC is coming in May! Play intense PVP arena battles against your friends and enemies alike.

Pick your party & loadout, and let the games begin!

For full details SEE THE STORE PAGE & WISHLIST HERE


[ 2020-04-02 19:06:17 CET ] [ Original post ]

Week 4: Mod Showcase

[h3]A moment of clarity in the eye of the storm..."[/h3]

[h3]Here are this weeks mods:[/h3]

The Windcaller by Power

The Windcaller is a Buff/Debuff focused Support Hero, built around Pushing and Pulling both friend and foe alike. With strong gusts of wind she can disrupt enemy positioning, weakening them in the process and leaving them vulnerable. Should your opponents do the same, she can simply Slingshot your heroes to the frontline, or Whisk them away To Safety in the backline. If your team can handle it, she can also grant a huge buff to Dodge, Speed, and Crit chance, at the cost of Shuffling your entire party in a Wild Whirlwind.

She works well in stationary teams with fixed positioning, able to easily reposition heroes back in their proper locations should they be shuffled or moved. But she also works wonders in teams built around dancing and moving around, taking advantage of strong buffs and offering a unique party-wide shuffle to buff up your heroes. Whether it's keeping a Leper firmly planted in the frontline with Storming Slingshot, or shuffling your Grave Robber around to spam Lunge, she's got plenty to offer to any team while avoiding overstepping onto the roles of vanilla characters.


https://steamcommunity.com/sharedfiles/filedetails/?id=1751539235




The Alchemist by Shay , Alexrkseth, Kenthril, Loki Laufey, and Rothag

The Alchemist is a group project mod that adds a brand new hero to Darkest Dungeon. This hero is completely custom, with all new sprites, skills, sounds, and animations, as well as a complete set of unique trinkets and color palettes.

The Alchemist specializes in draining the life from her opponents to channel into her allies, equally capable of healing or inflicting damage and debuffs. As she deals damage, so does her healing output grow stronger, making her a flexible combatant. Her unique summon abilities, the Homunculus and the Lab Rat, are capable of providing additional support via either guarding her allies or ravaging her enemies.

"The Alchemist, despite her unsettling nature and abominable appendage, finds herself often saving the lives of her comrades. Her research and many experiments have rewarded her with great restorative abilities that can be further empowered through offensive action. In addition, she is accompanied by her lab-grown assistants that fiercely protect her, and whoever she calls an ally."


https://steamcommunity.com/sharedfiles/filedetails/?id=2001406494




Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon


[ 2020-03-31 01:05:37 CET ] [ Original post ]

Week 3: Mod Showcase

[h3]"A moment of valor shines brightest against a backdrop of despair."[/h3]
We hope you all can remain Stalwart and Vigorous during this time and can find some solace through these mods!

[h3]Here are this weeks mods:[/h3]

The Rightful Heiress by kaxen

Disgusted by the line of suitors claiming to be an improvement to her station in life, the Heiress returned to the cursed family estate with a fire for battle despite her own inexperience. Fortified by wine, she seeks to wade into the nightmare despite the hopelessness of the undertaking.

Heiress is a more offensive version of The Rightful Heir, boasting decent damage and mark proficiency, with few support abilities, while still having a signature ability of heir to collect and store more heirlooms while in a dungeon. Heirloom bonuses increase with the amount of heiresses in the party, and does not conflict with heir's ability, if you run both of them in same party.


https://steamcommunity.com/sharedfiles/filedetails/?id=2021307368






The Clobber by anonymous_koala and Sasiji

Clobber is the Weald's guardian, who after years of watching his home be corrupted by the Hag's fungus, brigands, bloodsuckers and pretty much every enemy faction in the game at this point, decided he had enough and is ready to CRUSH the evildoers. Other things included in this mod are 12 new trinkets, a new district, a custom town event, and a new mechanic: chaining together rapid punches until Clobber is exhausted, through his "Punchout" skill!

https://steamcommunity.com/sharedfiles/filedetails/?id=1867479147





[h3]Thank you to the modders for their incredible creations! And thank you everyone for your continued support! [/h3]



If you would like to suggest mods for us to showcase, you can join our Discord here:
http://discord.gg/darkestdungeon









[ 2020-03-24 00:30:44 CET ] [ Original post ]

Week 2: Mod Showcase

[h3]"The abyss returns even the boldest gaze."[/h3]

Here are this weeks mods:


Bits and Pieces; A Monster Trinket Mod by Power

This is a trinket mod called Bits & Pieces, which adds in a whole bunch of rare unique trinkets to a bunch of different enemies, with the trinkets they drop mimicking the stats/abilities/flavor of whatever enemy dropped them. Adds in 28 trinkets so far to 25 enemies, and I'm still planning on adding more trinkets to it, along with doing trinkets for DLC enemies as well later on.

https://steamcommunity.com/sharedfiles/filedetails/?id=1952138339




Abyssal Horror Miniboss by Slightly_Seal and Dismas

The Abyssal Horror Miniboss mod is a roaming miniboss that can appear in champion(lv. 5) Cove quests.

There's a town event that occurs once the player has 4 lv 5 heroes and is past week 12. This town event triggers a medium length plot quest in the cove that has a guaranteed encounter with the Abyssal Horror. After completing this quest, the Abyssal Horror has an 8% chance to appear at any champion Cove quest.

https://steamcommunity.com/sharedfiles/filedetails/?id=1938759986




Thank you to the creators for these amazing mods!

If you would like suggest mods for us to showcase, you can join our Discord server:
http://discord.gg/darkestdungeon


[ 2020-03-17 00:39:01 CET ] [ Original post ]

Mod Showcase

[h3]"Fan the flames! Mold the metal! We are raising an army!"[/h3]

A mod army that is!

One of our Discord server moderators presented to us a fun idea to showcase some mods each week on our server. We agreed and decided to take it one step further and share them here as well. The main purpose is to put (usually) lesser known or new mods of all and every kind up on showcase for people to see.

Here are last weeks and this weeks mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=1425509579

https://steamcommunity.com/sharedfiles/filedetails/?id=1649053641&

https://steamcommunity.com/sharedfiles/filedetails/?id=1905168011

https://steamcommunity.com/sharedfiles/filedetails/?id=1960445714


Thank you to these amazing modders for all their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord and DM our moderator in charge of the mod-showcase!

http://discord.gg/darkestdungeon












[ 2020-03-10 23:43:27 CET ] [ Original post ]

Discord Server Mod Contest: Winners

[h3]"Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear."[/h3]

Our second mod contest ever held has concluded and the results are in! We first announced the contest on our Discord on November 18th and opened up submissions on January 19th. There were three amazing entries that you can see below!

The theme of the contest was Winter or Celebration, and modders were allowed to work in teams to make any type of mod.

[h2]Mod Contest Winners:[/h2]

First:



Bogatyr Class Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1976300413
Team:
Slightly_Seal - Coding/Design
Miraclebutt - Animation/Writing
S-Purple - Art Assets/Concepting
Smarmy Mormon Jesus - Help w/ Coding/Cut Artworks for Anim
totally not anonymous_koala - Help w/ Animation



Second:



The Itinerant Cook:
https://steamcommunity.com/sharedfiles/filedetails/?id=1978083682
Team:
Mhnlo - Art/Animation
BayBot - Coding/Sound



Third:



How the Bandits Stole Christmas:
https://steamcommunity.com/sharedfiles/filedetails/?id=1981436958
Team:
Snorlaxxo - Gameplay Design/Code
kaxen - Design/Art/Animation


Next contest will be held this month and will be an emoji contest! More details to come!

Thank you to everyone for your continued support. To join the Darkest Dungeon Discord Server, click the link below:

https://discord.gg/darkestdungeon


[ 2020-02-07 23:07:28 CET ] [ Original post ]

Darkest Dungeon Discord Server



[h3]A spark without kindling is a goal without hope.[/h3]
Did you know theres a Darkest Dungeon Official Discord server with 11k+ Stalwart members?

The server started off as a place for testers to communicate with each other, give us feedback, and report bugs. We opened the server to the public just after CoM release, and by November 2019 we had 10k members! The server is a great place for all players, from new Seekers to Legends to chat, make new friends, and help each other out!

We regularly hold a variety of contests and are excited to be holding our 2nd mod contest!

The contest was previously announced on our server in November. Participants are allowed to work in teams up to 5 and can create any type of mod as long as it has a Winter or Celebration theme. Mod must be a new mod created for the contest, starting from November 18th, 2019.

Submissions close on Jan 27th!

Come join our Discord server here, for great company and more details on the contest!







[ 2020-01-25 01:26:11 CET ] [ Original post ]

Darkest Dungeon - [coming_in_hot] Public Beta Build #24839

Steam Build #24839
Darkest Dungeon


  • Change to assert message for running out of solutions.
  • Fix to estate summary bug with district buttons and controller.
  • Fix to districts blocking character sheet input with controller.
  • Fix for Fanatic's background offset bug
  • Fix to heroes not having combat_end buffs cleared on retreat.
  • Fix for shards collected amount not showing up on raid results screen
  • Fix roster scrolling w/ controller at high fps
  • Fix to monster AOE Friendly skills not working with one 2 slot monsters and 2 1 slot monsters.
  • Add command line argument to disable monster preloading. If you have white box issues please try this, but please note it will cause the game to stutter at battle start

    • -disable_monster_pre_loading

  • Additional heart attack variables cleared. Fixes stress relief activities for heroes that died of a heart attack when lost in time and space.


Modding

  • Doubled the default allocated resources.


[ 2019-02-19 22:23:59 CET ] [ Original post ]

Darkest Dungeon - "coming_in_hot" Public Beta Build #24787

Steam Build #24787
Darkest Dungeon


  • Fix to an activity log crash with Chinese font.
  • Fixed a typo in in Ghoul_B brain, deafening whine is now skull toss
  • Changed Bone Bearers Unholy Rally skill to prevent over-summoning.
  • Fix to Hag soft lock and various errors
  • Fixed a bug where act out comments would prevent heart attacks and afflictions on the pyre or in the cauldron.
  • Fix to battle saving stall and consecutive crit / dodge battle variables.
  • Using just one pop up font for Korean. Fixes missing pop up characters in Koreanb.
  • Fix to ignore stealth tag on aoe monster skills.
  • Reordered skill side effects with unselecting skill so that selection remains during side effects (fixes restraining padlock trinkets stress damage reduction on party)
  • Fix to invalidate stall skill flag not being used with some enemy-targeting low damage skills (i.e. Man-at-arms Bellow)
  • Updated corpses to not prevent stall acceleration.
  • District controller support added. Open districts with Square button.
  • Controller: Show inventory frame on empty items in the raid inventory.
  • DLC related: Added Shieldbreaker, Flagellant and Musketeer upgrade overrides for different modes.
  • Added ignore_stealth to Shrieker skills to avoid stealthed hero exploit. (Sorry, not sorry)
  • Fix to hero ai (siren, random command act out ) not taking stealth into account with aoe.
  • Additional ignore_stealth improvements to Vvulf & Ancestor
  • Mod support: Added Was Hit trinket effects
  • Mod support: Fix to mod compatibility with duplicate trinket rarities.


The Crimson Court

  • Fix to prisoner room crashes and errors.
  • Fix to Countess egg error in graveyard
  • Hook up tooltip to infestation banner with controller.
  • Fix to icon tooltip for infestation banner.
  • Typo fix to graveyard entry for death by drinking blood


The Color of Madness

  • Fixed a bug where skills wouldnt refresh between 2 wave raids
  • Fix to death effects not showing up when waves get cleared.
  • Fixed bug where threshold rewards were no longer properly awarded
  • Endless Harvest now gives out xp and rewarded quirks have been updated
  • Endless Rewards are given out even if haven't "completed" the quest
  • Added quirks rewards at end of Endless when reaching at least first threshold
  • Fix to skip curio / proceed wave overlay positions.
  • Fix to Color of Madness kill count achievements being off by one.
  • Enabled Hot area for Party Position to proceed. (Walking to the edge of the room will allow you to proceed like normal dungeons when using controllers )


[ 2018-12-05 22:47:37 CET ] [ Original post ]

Darkest Dungeon - Build #24353


Steam Build #24353
This update contains some significant changes to Endless Harvest brought about by feedback and observation.

It’s important to us that Endless Harvest is an exciting, tense experience. Some of the balance and structure in the first deployment make it possible to advance through what we consider an excessive amount of kills (1000+!) which results in a drawn out experience lacking some of the tension and excitement that we feel is vital. These changes have been made to try to keep the experience “punchy”, while still retaining that incentive and challenge of bettering your kill counts...without requiring a dozen or more hours for a single deep run. We hope that you find them to be good changes for the long term health of the mode, just as we do!

Introducing Color of Madness Endgame Conditions!


  • Once you have progressed beyond 200 Kills, the shimmering space-time of the corrupted Farmstead takes on an endgame condition, called a “Reflection.” These are mutators that increase the difficulty of the quest in different ways from that point onward.
  • Unbearable Reflection:

    • Heroes: +33% Stress Dmg Received
    • Heroes: -33% Stress Heal
    • Monsters: +4 SPD

  • Reflection of Decay:

    • Heroes: -50% Healing
    • Monsters: +15% PROT
    • Monsters: +25% Stun Resist
    • Monsters: +25% Debuff Resist

  • Sanguine Reflection:

    • Heroes: -8% Deathblow Resist
    • Monsters: +7.5% Crit
    • Monsters: +3 SPD

  • Reflection Obscura:

    • Heroes: -20% Stress Damage Received (a boon!)
    • Heroes: -20% Healing
    • Monsters: +10% PROT
    • Monsters: +25% Damage



These conditions stack on top of other Light conditions already present in whatever room you are present in the Farm or Space and Time.

Battle Limit Skill Refreshments in Endless Harvest:
Battle Limited skills with battle-long durations were balanced for the normal game structure. In Endless Harvest, this resulted in them being overpowered because a given combat lasts much longer than a normal 4-monster combat.

Now in Endless Harvest, Battle Limited skills don’t refresh until the end of a given wave *group* instead of refreshing after each wave. This helps with the balance and creates some tension around when you should pop and lock those Leper combos.

Shard Dust, however, now carries the additional benefit of refreshing battle limited skills on an individual heroes. This is a zany idea that we think can be compelling and give you some additional tactical options. Of course, don’t hit that dust too much, or it will leave the hero worn out.

Changelist
Darkest Dungeon

  • Japanese Localization added for Darkest Dungeon, The Crimson Court, and The Shieldbreaker. (The Color of Madness is coming).
  • SOME SAY THAT CRITSMAS WENT TOO FAR. (Critsmas was when we increased crit %s AND added the OnCrit Buffs for each hero.) They are basically right. We have tweaked a number of crit values (skills, trinkets) down a bit to account for those OnCrit Buffs that were a late addition. Crits are still net+ from pre-Color of Madness release.
  • Total Scouting chance can now be seen as a tooltip on the Quest Provision screen.
  • Shambler loot increased
  • Champion Bone Courtiers should drop their special Chalice more often now
  • Moved Laudanum glossary entry to base game (from CC)
  • Fix to crash when killing siren with controlled hero with reflect damage.
  • Swinetaur brain improvements: hooked PIG SPEAR back up (it went missing!) and improved logic of Trot Retreat
  • Added buff/debuff+ icons to quest length duration buffs/debuffs.
  • Fix to double riposte overriding corpse crit clear.
  • Fix to centered icons swapping sides.
  • Carrion eater ACC++ on their main attacks
  • Fix to alpha curio bug in battle.
  • Leper crit tuning
  • reworded Help strings referencing Retreat Flag to say "Retreat Icon (which looks like an "X")"
  • Fix for quest generation that was creating too many quests in individual dungeons
  • Town buffs and debuffs now use the new Buff+ and Debuff+ icons.
  • Add ability to modify combat speed in the rules file.
  • Fix to removing mortality debuff camping skills and the has had heart attack flag cleared.
  • Riposte now won't trigger attack additional effects.
  • Game now saves every time you sell a trinket.
  • Fix to dead hero save load exploit.
  • Fix to heart attack save load exploit.
  • Mini-map will no longer auto center when scouting if you have the map_follow_party option set to off.
  • Adjusted Torch Tooltip zones to account for when there is a light meter or not.
  • Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
  • Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
  • Fix to swinatuar brains and trot retreat fixes.
  • Fix to journal crash if you uninstall dlc.
  • Added monster size check to unholly rally when corpses are disabled.
  • Reduced active area of realm inventory by removing empty background.
  • Arb/Musk fix to stagecoach chances for cases where user doesn't have Musketeer installed
  • Fix to Virtue Hero avoidance in several monster attacks (brains)
  • Added ability to specify clickable area of button
  • Fix to shambler ambush bug
  • Retroactively giving the In Such Haste achievement
  • Fixed a bug that affected specific encounter bgs (ie. Fanatic and Shieldbreaker Nightmares)
  • Fix to mashes being cleared from traps that spawn battles.
  • Fixing pop up props associated with heros to be drawn with the hero instead of after the fact.
  • Fixes spawn monster effect rendering in front of summoner during summon.
  • Fixed retreat raid button from popping up during teleport
  • Updated localization


Crimson Court

  • Adjusted Infestation - Players have consistently reported some dissatisfaction around the number of Bloodsucker spawns in dungeons during periods of High Infestation. In order to better preserve each dungeon’s identity, High Infestation has had the following adjustments:

    • Overall amount of hallway Bloodsucker encounters reduced, so as to not overwhelm a dungeon’s native population.
    • Egg Sac curios appear at High Infestation, allowing players an opportunity to opt-in to a Bloodsucker fight and farm Blood and Invitations.

  • Fixed a typo on CC Bleed Res Debuff 5 (ie. Champion monsters will now correctly apply bleed resistance debuffs to some of their attacks.)
  • Fix to countess not showing skill names on transforms


Shieldbreaker

  • We have been concerned to see feedback that some players believe the Shieldbreaker flashback battles are never-ending and therefore the SB isn’t given as much value as she deserves. We’ve implemented a few things to help communicate that there are only 7 flashbacks and they only need passed once. (Not once per recruited SB.)
  • Added a tutorial for flashbacks.
  • Flashbacks now have a 50% chance of happening on a given quest.
  • The Shieldbreaker will now bark to warn the player of an impending nightmare before resting.
  • Once the 7 flashbacks have been completed, all Shieldbreakers get a free restful sleep buff each time they camp!
  • Fix to controller exploit with flashbacks and ambush.
  • Fix to being able to retreat from a flashback.
  • Fix to immediately switching to room after not ambush camp and be visible sitting.


The Color of Madness

  • Reflections (see above)
  • Change to Battle Limited skill refreshment while in Endless Harvest (see above)
  • Wave spawned monsters now are placed more intelligently. (Front rank monsters will more reliably be placed in front; back rank monsters will more reliably be placed in back.)
  • Revised length of post-Spire wavepools for new Endless Harvest rules. (Each wave group is shorter now.)
  • Fix sorting of shard recruits.
  • Remove raid buffs when dying and going to time and space.
  • Remove plot quest required quirk heroes (shard recruits) from being calculated in hero level requirement for town events (vulf).
  • Added refreshing of skills in curio rooms
  • Abomination has an exception for his transformation
  • Shard dust refreshes skills when used
  • Remove roster limit quirk heroes ( shard recruits ) from being included in goals.
  • Adding colour_grades to monster art files. In particular Galaxy and Spire.
  • Geologic Study hall should no longer increase stacking of Tapestries and Antiquarian treasures
  • Fix to torch settings persisting after death in time and space.
  • Added Kill Count to Wave UI
  • Lowered Thing roaming icon on quest select screen to reduce overlap on 4th position quest icons above it
  • FIXED bug where once you've finished endless, game would reroll quests everytime you start it
  • Remove map references from help menu in wave raid.
  • Remove quest modifier buffs when you die and go to time and space.
  • Thing debuffs don't apply if the attack misses
  • Thing persists after retreat (you can't retreat to then roll a new encounter)
  • Fixed "preferred" typo in game code.
  • Fix to skill Refresh pop text.
  • Adjusted Shamblers encountered in the Farmstead to be equivalent to fighting at 0 light.
  • Updated miller success/defeat strings
  • Added controller support for nomad wagon and stagecoach for shard activities.
  • Fixed bug w/ crystal overlays
  • Sleeper's caretaker goal should now function correctly
  • Increased Crystal Aberrations stun resist 400 from 200 (This is to prevent it from surviving until wave reinforcement, resulting in bugs)
  • Fixed and issue around reloading a save during a turn where multiple Crystal Aberrations self-destructed resulting in one of the crystal surviving and causing an assert with wave reinforcements.


Modding

  • You can disable new Virtue loss at high stress and return to legacy system through an entry in Rules.json ("virtue_can_lose_from_stress" : false)
  • Added tag based quirk evolution duration buff.
  • Added a cure disease effect
  • Add variable to disable buff description.
  • Ability to have additional mashes based on quirk tags
  • Fix to mod support bug where hp dot duration percent mods where not being applied.
  • Added ability for multi target effects to have individual rolls on targets


[ 2018-08-15 23:08:12 CET ] [ Original post ]

Darkest Dungeon - Build #24149


  • Corrected some Korean Localization bugs
  • Added missing strings for all languages


[ 2018-07-17 20:34:46 CET ] [ Original post ]

Darkest Dungeon - Build #24121

With this build we added the new Korean Localization provided by BADA Games. This new localization has replaced the old Korean and is selectable by choosing Korean (한국어) in the language select. Korean B or 한국어 (B) is the old localization which is still being re-worked by the original translator firm.

Thank you for your patience while we corrected the localization, and we hope you enjoy the new version.

Darkest Dungeon


  • The Collector: Man At Arms head now has a damage + stun attack. Vestal head now has a damage + stress attack. Also they should augment the offensive Dismas head better. This should make Collector less exploitable for stalling.
  • Updated monster brains: Post-virtue stress matters again, modified brain desires so stress target preferences can still target virtuous heroes. Improved handling of stun attacks vs already stunned targets.
  • Added an activity log entry for when The Shrieker adds new trinkets to his collection of baubles.
  • Fix to monster spawn fx not going away in code.
  • Fix to fix restore party order when clicking the skip curio button.
  • Shadow Fade no longer battle limited. Buffs adjusted accordingly (reduce duration on 1, reduce crit on other)
  • Drowned captain move resist boosted to 200+
  • Fix to default multiply of damage add buffs.
  • Increase string sizes of tooltips for trinkets and effects.
  • Removed blood splatter from seasoning attack
  • Updated swinetaur brain
  • Non-removable debuffs (debuffs resistant to Herbs) now have a unique icon.
  • Small Flesh Eaters HP+, now accelerate stall since they are weak mobs
  • Big Flesh Eater toughened up: more HP, more PROT, and attack does more dmg, brain tweak to attack more after marking
  • Focus Ring small nerf
  • Fix to Vulf bombs not going away.
  • Update to brains to fix when counting guarded monsters and has corpses.
  • Updated vestal judgement and judgement_target fx
  • Centered tray icons.
  • Fix to town progression goals.
  • Fix to trinket dragging crash.
  • Show battle limit and health requirements for skills in the guild
  • Added battle limit and health percentage validation check for tooltip length of combat skills.
  • Condensed Leper defend tooltips.
  • Fix to skill based buffs that are about friendly skills that do not heal aka “musical” quirk.
  • Fix to saves being loaded with improper interactions variable set.
  • Fix to target hp buff rules not taking the targets max hp into account for calculating percent.
  • Fix to death trinket effects when camping and during heart attack.
  • Turned off monster spawn FX for some monsters and bosses.
  • Fix to crit buff icon not updating.
  • Fix to quirks interfering with debuff plus icon.
  • Fix to dots causing plus debuff icon.
  • Fix to debuff icon not updating.
  • Singleton quirks cannot be locked. (Prevents useless spend of cash)
  • Fixed some missing strings (English for now)
  • Fixed bug where hero/monster selector temporarily appeared after friendly timescript
  • New short animations for non emphasis curio interactions



The Shieldbreaker

  • Obsidian blade trinket now actually obsidian.
  • Guarantee her trinkets if you lose them.



The Color of Madness

  • Optimized the loading for wave dungeons and audio streaming; this should resolve many of the “infinite loading” issues owners with low spec machines.
  • The Sleeper has been added as miniboss, can now reappear once you get past the initial phase of The Endless Harvest plot quest.
  • The Crocodillian has been added to The Farmstead as a potential boss. (You do not need to own Darkest Dungeon: The Crimson Court DLC for him to appear. OUR PLEASURE :)
  • The Collector has been added to The Farmstead as a potential boss.
  • Fixed combat duration bug with coat at arms.
  • added crit to horse trample
  • farm spacetime animation for sleeper boss fight
  • Provision boxes sometimes are empty (endless harvest supply balancing)
  • new wavepools in recurring section for testing in COMING IN HOT
  • Now only loading incoming dungeons
  • next step could be to only load boss if it's only a boss mash or mashes if it's a mash encounter
  • Fix to miller wife restore curio loop.
  • Remove high score tooltip.
  • wave bgs for monsters weren't being updated
  • Fix to wave transition barks.
  • Fix to duplicate trinket bug with endless.
  • Shard Mercs now take their 10% cut regardless if they survive the run or not.
  • shard merc clarification: doesn't take up roster spot (ENGLISH only)
  • Fix to various narration issues around curio rooms.
  • Fix to torch settings not being applied in space.
  • Fix to various background and boss/miniboss selection and loading.
  • Fix to reflect damage causing corpses on crit ripostes.
  • spendorous light: Virtue check bonus reduced some



Modding:

  • Added stun skill desire.
  • All skills with stun are now stun_skill


[ 2018-07-16 19:49:13 CET ] [ Original post ]

New Korean Localization available for testing on "coming_in_hot" branch!



주민 여러분 안녕하십니까!

"coming_in_hot" 베타 버젼 (build #24121)을 스팀에 업로드 했습니다. BADA Games 에서 제작한 새 한국어 번역문이 이 빌드에 포함되어있습니다. 이 번역을 사용하시려면 게임 옵션 (Game Options)에서 Other 를 선택하시고 언어 (Language)중에서 Korean (한국어)를 선택하세요.

Korea B (한국어 B)는 예전 번역문입니다. 예전 번역을 맡았던 회사에서도 추가 작업한 새 번역을 기다리고있습니다.

공개베타 ("coming_in_hot" public beta)를 꼭 시행해보시고 저희에게 여러분의 의견을 전해주세요. 감사합니다.

- Red Hook Studios



Greetings Hamlet Dwellers!

We have uploaded a new build to "coming_in_hot" (build #24121). This build contains the new Korean localization by BADA Games. To select it please open the Game Options, Select Other, and in Language select Korean (한국어).

Please note that Korean B or 한국어 (B) is the old translation as we wait for the company to delivery their improved version.

Please switch to "coming_in_hot" public beta branch to gain access and give us your feedback on the new localization.

- Red Hook Studios


[ 2018-07-11 23:37:10 CET ] [ Original post ]

Korean Translation Update

팬 번역을 제작했던 BADA Games에서 새로 제작한 공식 한국어 번역문을 받았습니다. 새 번역을 여러분에게 배포하기 전에 아직 할 작업이 남았습니다: BADA쪽에서 설문을 통하여 지정한 새 한글 폰트를 게임내에 적용 해야되는데요, 이 폰트가 여러분께서 읽기 더 편하고 마음에 들었으면 좋겠습니다.

작업이 완료되면 새 번역을 라이브 버젼으로 패치하기전에 여러분이 시행해볼수있도록 다시 연락드리겠습니다. 우리 레드훅과 BADA 모두 여러분의 피드백을 기대하겠습니다.

또한 이 전 한국어번역을 맡았던 회사도 계속 그 번역문의 개선을 위해 열심히 노력중입니다. BADA 버젼과 함께 여러분의 평과와 심의를 위해 보여드리겠습니다.

- Red Hook Studios


Greetings Hamlet Dwellers!

We have been delivered the second Korean translation, done by BADA Games, who created the original fan translation.

We are currently working on getting it implemented. Part of that work is a new font that was voted on from a poll BADA circulated to players. We hope this new font will be more legible and more to your liking.

Once we have this translation hooked up we will post again on how to access it before it gets pushed live. Both BADA and us would like to hear your feedback on the quality of the new translation.

We still have the original translation being revised as well, and we plan to provide that as an alternate once it's ready.

- Red Hook Studios


[ 2018-07-09 22:45:50 CET ] [ Original post ]

STEAM Build 23941

Ongoing support and tuning!
We're looking into the endless loading, and crash bugs/blockers remain a priority. You can expect another update this week as we continue to iron out the kinks!


- Fix of a blurred countdown overlay
- Various fixes and polish to animations for Color of Madness content
- Districts panel tutorial event.
- Added new Endless Quest reward art
- Fix to progression goals in first two com quests.
- Enemies killed achievement now uses the direct wave logic kill count during evaluation - fixes problem where aberrations are logged as kills.
- Generate heroes if time doesn't progress to the amount of in time and space heroes
- Fix rarity error on base game.
- The Thing now also drops gold
- Limit the amount of backup stage coach recruits to 4.
- Fix to error in base game for missing shard texture in activity log.
- Fix to music background index.
- Remove unused wave logic bug.
- Autogenerate quests when you have different amount of plotquests then the last time you played.
- Added validation for kill self effects.
- Palegic Guardian’s Cestus now launches from all ranks
- Updated missing FMOD libs.
- Herbs no longer clear debuff left from Finale (Jester)
- Buffs no longer tick after bonus initiative turns.
- Fixed trot retreat fmod error
- Farm location tooltip on quest select.
- Fixed a bug where upon reloading Death’s Door debuffs would come back if cleared before quitting.
- Hag can now appear in Endless Harvest
- Front Rank 2-slot AOE tuning: Hew, Rake, Zealous Acc
- Nomad Wagon immediately unlocked when reaching hamlet.
- Added and updated various tutorials and town events
- Spire fight tune up and brain adjustments


[ 2018-06-25 20:25:34 CET ] [ Original post ]

Darkest Dungeon - Build #23917


  • Added the remaining missing localization for all languages


We are still currently working on a fix for loading issues for the Farmstead missions and hamlet.

If you are affected by these please switch to the "support" beta branch where we will be attempting fixes for the issue.


[ 2018-06-21 23:03:23 CET ] [ Original post ]

Korean Translation News Update





다키스트 던전 유저들에게 :



오늘 한국의 현지화 개선에 대한 계획에 관해 업데이트되었습니다. 여러분 중 많은 분들과 마찬가지로, 우리는 번역이 내부적으로 우리가 설정 한 고품질 목표에 부합하지 않는다는 사실을 듣고 극도로 좌절하고 실망했습니다. 우리는 또한 한국 플레이어들이 원래 의도했던 것보다 훨씬 오래 번역을 기다리고 있음을 인정합니다.

이 권리를 달성하는것은 우리에게 우선 순위입니다.

우리의 계획은 다음과 같습니다.

우리는 사용 된 현지화 회사에 연락했으며 추가적인 자원과 감독을했습니다. 기존 현지화는 관리 할 수있는 한 빨리 개선 될 것이며, 업데이트 된 버전이 출시되면 귀하의 의견을 환영 할 것입니다. 아직 현지화 업체로부터 예상 대기 시간 를받을 수는 없지만 이러한 상황이 급박하다는 점에 깊은 인상을 받았습니다.
우리는 두 번째 현지화 회사와 계약을 맺고 게임의 개별화 된 완벽한 현지화를 진행하기 위해 녹색 조명을 제공했습니다. 이 두 번째 팀의 구성원은 원래의 팬 번역을 ​​만드는 데 관여했으며 커뮤니티는 그 번역이 상당히 훌륭했다고 생각합니다. 그들은 우리에게 약 2 주 정도의 견적을주었습니다.
게임 내 한국어 현지화를 모두 구현할 계획이며 궁극적으로 어느 번역이 게임에 적합한 지 선택할 수 있도록 사용자 의견을 환영합니다.

레드 훅 (Red Hook)에서는 개발 노력을 고도로 연마하려고 노력합니다. 우리는 이러한 철학에 맞춰 한국의 현지화를 계속하기 위해 노력할 것입니다. 동시에 두 가지 번역 작업을 통해 가능한 한 빨리 훌륭한 한국어 경험을 얻을 수있는 최고의 기회를 드리겠습니다.



Dear Darkest Dungeon players:

Today we have an update for you regarding our plans to tackle the Korean localization improvements. Like many of you, we were extremely frustrated and disappointed to hear that the translation was not up to the high quality bar that we set for ourselves internally. We also acknowledge that we kept Korean players waiting for the translation much longer than we originally intended.

Making this right is a priority for us.

Here’s our plan:

  • We have contacted the localization company we used, and they have brought additional resources and oversight to bear. The existing localization will be improved as quickly as they can manage, and we will welcome your feedback when the updated version goes live. We do not have an ETA for this from the localization company yet, but we have impressed upon them the urgency of this situation.
  • We have contracted a second localization company, and have given them the green light to proceed with a seperate, complete localization of the game. Members of this second team were involved in making the original fan translation, and the community seems to feel it was by and large pretty solid. They have given us an estimate of approx 2 weeks.
  • We plan to implement BOTH Korean localizations in-game, and will welcome your feedback on them so we can ultimately choose which is the best one for the game.

    At Red Hook, we endeavor to bring a high degree of polish to our development efforts. We will continue to work to bring the Korean localization in line with that philosophy. By working on both translations simultaneously, this gives us the best chance of having a great Korean language experience as soon as possible.

    Once again, our sincere apologies,

    --Red Hook Studios


  • [ 2018-06-21 19:51:57 CET ] [ Original post ]

    Darkest Dungeon - Build #23898


    • More Activity Log fixes
    • Fix to save crash in endless wave
    • Nomad Wagon and Stagecoach crashes


    [ 2018-06-21 17:35:39 CET ] [ Original post ]

    Darkest Dungeon - Build #23886

    Steam build 23886
    Darkest Dungeon


    • Fixed a crash and issues around using the Default Party Order button
    • Attempting a fix for the issue with Campaign Activity Log’s resetting or losing weeks.
    • FIxed an Error around Missing Mashes


    [ 2018-06-20 19:07:00 CET ] [ Original post ]

    Quality Issues with Korean Localization

    Dear Darkest Dungeon players:

    Alongside today's large core game update and DLC launch, we also released Korean language translation. This was long overdue and we were very excited to do it.

    We are getting immediate feedback that the translation quality is not good, and we can understand how this is disappointing. It's disappointing for us to hear, too!

    We paid for professional translation, so we were not expecting this problem.

    We are committed to improving the quality of the Korean translation, and are beginning our investigation into how to do that. (Apologies, none of us in the team are Korean speakers.)

    We hope that our Korean fans will understand that we hear your feedback and we are taking steps to improve the translation.

    In the meantime, if you have specific comments about which areas are problematic, please email us at feedback at redhookgames dot com. That would help us fix it.

    Our sincere apologies,

    --Red Hook Studios


    [ 2018-06-19 22:23:28 CET ] [ Original post ]

    Darkest Dungeon - Balance Update and New DLC The Color of Madness out now!!

    We've released a major balance update to the game. See full patch notes here!

    https://docs.google.com/document/d/1q1XP9y6aRXvYEKQ1znK82dX-ZutaElJxbi3IvJSt7-4/

    The Color of Madness DLC is now out!

    https://store.steampowered.com/app/735730/Darkest_Dungeon_The_Color_Of_Madness/


    And a quick reminder you can also get The Musketeer for free!

    https://store.steampowered.com/app/445700/Darkest_Dungeon_The_Musketeer/

    Join us on Discord to enjoy the release and check in on the Color of Charity streamer invitational!


    [ 2018-06-19 19:31:19 CET ] [ Original post ]

    Darkest Dungeon - The Color of Madness - Release Notes



    ]Darkest Dungeon:
    Core Game Balance Patch

    Steam, GOG, Humble release on June 19th.
    Other platforms to follow when Color of Madness DLC releases on them.


    [b]Designer Notes:[/b]
    Darkest Dungeon started out as an Early Access game with frequent updates, but has since gone on to have a number of free updates throughout its life as a “Finished Game.” We are pleased to announce that we are deploying a large balance update to the core game on Tuesday June 19th, to coincide with release of the new Color of Madness DLC.

    Over the last couple months, we’ve taken a comprehensive look through all classes in the game since it had been some time since we previously did so. Related to that, we also wanted to assess combat as a whole and see if there were any general balance adjustments we could make to improve the game.

    In making these changes, we consulted extensively with members of the Darkest Dungeon player community, and ultimately went through over three complete rounds of changes, complete with playtesting and fierce debates. Special thanks to Marvin Seo and Clair de Lune for their assistance with this update, in particular with class and trinket adjustments. They were the source of many ideas, and also provided endless enthusiasm for stress testing (har har) the changes themselves.

    Clair was also instrumental in compiling the final changelist, by referencing things against the live game. Thanks for saving me some work!

    It’s the nature of the beast that not all changes will be loved by all players. We know that, on occasion, something you love might be altered in a way you don’t like

    The working philosophy for this giant balance update was that we wanted to shore up *weak* classes/skills/trinkets more than we wanted to nerf strong ones. Yes, there are some nerfs, but I think you’ll find that those changes are much less frequent than buffs. Where possible, we tried to correct dominant strategies by providing alternatives that are similarly exciting.

    We are pleased to roll these changes out and hope that each of you find the majority of them to be exciting and welcome!

    --Red Hook Tyler (on behalf of the Darkest Dungeon team)

    THE MUSKETEER!
    First, a bonus! As many of you know, we created a Musketeer class (a mirror skin of Arbalest), and this class was a Kickstarter exclusive for two years. We’ve decided to now release the Musketeer for free to all owners of the game. It’s a “FreeLC”, meaning you just have to download the DLC and add it to the game.

    On Steam, you can get it here starting June 19th:
    https://store.steampowered.com/app/445700/Darkest_Dungeon_The_Musketeer/

    Thank you for your support of Darkest Dungeon!

    Ok, now on to the changes:

    Actually the notes are so long that they don't fit here so please click this link to see the full (30+ page) patch notes.


    [ 2018-06-18 18:48:26 CET ] [ Original post ]

    Darkest Dungeon - Build #22830

    In preparation for GDPR, we are removing data collection from the game until we have made our backend compliant.


    • Disabled Anonymous Data Collection
    • Removed Enable Anonymous Data Collection option from the Game Menu


    [ 2018-05-07 22:05:29 CET ] [ Original post ]

    Midweek Madness - Darkest Dungeon , 66% Off

    Save 66% on Darkest Dungeon® during this week's Midweek Madness*!

    *Offer ends Friday at 10AM Pacific Time


    [ 2018-04-17 19:10:00 CET ] [ Original post ]

    Darkest Dungeon - Build #21142

    Darkest Dungeon


    • Fix to tutorial quit out to campaign crash.
    • Fix to activity tooltip offset bugs.
    • Fix to recovery tray tooltips.
    • Fix to riposte tooltip.
    • Fix to prop difficulty variants not working.
    • Fix to cut off tooltips from tray icons.
    • Fix to russian max characters crash.
    • Removed ? and replaced with X for non quest items with a quest curio.


    The Crimson Court

    • Clear vampire on dead heroes from town events.


    The Shieldbreaker

    • Shieldbreaker translation .locs (Misc & SB tables) // NOTE: Still missing subtitles and some glossary items. Will be added as soon as we get them back.
    • Fix to flashback crash.
    • Fix to teleport bugs from flashback abomination fix.
    • Fix to curios being wiped by flashbacks.
    • Fix to restoring in flashback room battle goal bug.
    • Fix to torchlight not appearing after finishing a restored flashback.
    • Fix to abomination not switching out of beast mode in flashback fails.


    [ 2017-11-02 17:39:01 CET ] [ Original post ]

    Darkest Dungeon - Shieldbreaker Releease BUILD #21049



    The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days. We currently estimate Tuesday Oct 31 but will keep you updated! We apologize for the inconvenience and are working as fast as we can on this!

    The Shieldbreaker DLC - Now Available!
    Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...

    The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.

    Darkest Dungeon


    • New Feature: Curio Tracker

      • As you interact with curios in the game, you will see icons on the items in your inventory that will help you remember which ones yielded positive or negative results! This feature will allow you to build up your own knowledge base of curio hints through experience!
      • You can turn this function off in the Gameplay Options. (Default is set to ON)

    • New Combat Mechanic: Stealth. Stealthed monsters cannot be targeted by direct attacks unless that attack has the Bypass Stealth quality. Stealth generally lasts for the first 2 rounds of combat. Stealthed monsters can be hit with indirect attacks such as AOE.

      • These Monsters have been given Stealth beginning at Veteran level:

        • Brigand Fusilier
        • Brigand Hunter
        • Crone
        • Pelagic Shaman
        • Bone Soldier
        • Swine Slasher

      • These Skills have been given Bypass Stealth and De-Stealth. In other words, the attacks can hit stealthed monsters AND pull those monsters out of stealth.

        • SHIELDBREAKER (see DLC)
        • Highwayman: Tracking Shot
        • Arbalest/Musketeer: Rallying Flare

          • This skill now targets one enemy to remove stealth, while still granting its original party buffs.

        • Antiquarian: Flash Powder
        • Occultist: Vulnerability Hex
        • Leper: Intimidate


    • Added a Mute when Game Window is not focused option
    • Fix to crashing when backing out of difficulty option when creating a new game.
    • Controller Support Fixes

      • Improved menu controller support to save location of option category you were last on.
      • Fix to selecting dlc / mods on lower profiles with controller.
      • Fix confirm dlc button use with controller on lower profiles.

    • Fix to Siren controlling a hero when dying by dot bug.
    • Fix to Final Boss not transforming brain bug.
    • Rebalanced Brigand Pounder PROT and HP mix because of The Shieldbreaker, while retaining overall difficulty vs all other existing heroes.
    • Fix to saving of hero turns at the start of non first round.
    • Fix to blocking camping eating when you have no food consumption.
    • Fix double heal during hunger event.
    • Fix torch tooltip title string.
    • Fix to slot reorder bug in quest select.
    • Fix to rare corrupted save bug
    • Fixed invalid dungeon crash when loading quests.
    • Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills. (i.e. Riposte killing the Fanatic as he attempts to capture caused the hero to be added to the pyre without the fight ending/lifelinking the pyre correctly)
    • Fix to permissive never again virtue chance debuff never being applied in the darkest dungeon.
    • Fixed tooltip bug where LOW DMG was being shown without %


    The Crimson Court

    • Deaths from traps in the Courtyard now properly show up in the graveyard.


    [ 2017-10-26 18:57:09 CET ] [ Original post ]

    Darkest Dungeon - coming_in_hot Build #21022

    We pushed a build to our public beta branch "coming_in_hot" these changes are in advance of The Shieldbreakers release tomorrow!

    Darkest Dungeon


    • New: Curio Tracker

      • Now as you interact with curios in the game you will see icons on the items in your inventory that will help you remember what yielded positive or negative results!
      • You can turn this function off in the Gameplay Options. (Default is set to ON)

    • New: Stealth Mechanic

      • These Monsters have been given the ability to use Stealth

        • Brigand Fusilier
        • Brigand Hunter
        • Crone
        • Pelagic Shaman
        • Bone Soldier
        • Swine Slasher

      • These Skills have been given Stealth Seek and Stealth Break

        • Highwayman: Tracking Shot
        • Arbalest/Musketeer: Rallying Flare

          • This skill now targets one enemy to remove stealth, while still granting it’s original party buffs.

        • Antiquarian: Flash Powder
        • Occultist: Vulnerability Hex
        • Leper: Intimidate


    • Added a Mute when Game Window is not focused option
    • Fix to crashing when backing out of difficulty option when creating a new game.
    • Controller Support Fixes

      • Improved menu controller support to save location of option category you were last on.
      • Fix to selecting dlc / mods on lower profiles with controller.
      • Fix confirm dlc button use with controller on lower profiles.

    • Fix to Siren controlling a hero when dying by dot bug.
    • Fix to Final Boss not transforming brain bug.
    • Rebalanced Brigand Pounder in preparation of The Shieldbreaker while retaining overall difficulty vs all other existing heroes.
    • Fix to saving of hero turns at the start of non first round.
    • Fix to blocking camping eating when you have no food consumption.
    • Fix double heal during hunger event.
    • Fix torch tooltip title string.
    • Fix to slot reorder bug in quest select.
    • Fix to rare corrupted save bug
    • Fixed invalid dungeon crash when loading quests.
    • Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills. (ie.Riposte killing the Fanatic as he attempts to capture caused the hero to be added to the pyre without the fight ending/lifelinking the pyre correctly)
    • Fix to permissive never again virtue chance debuff never being applied in the darkest dungeon.
    • Fixed tooltip bug where LOW DMG was being shown without %



    The Crimson Court


    • Deaths from traps in the Courtyard now properly show up in the graveyard.



    [ 2017-10-25 23:16:59 CET ] [ Original post ]

    Pre-order the Darkest Dungeon Double Vinyl Soundtrack!

    Greetings Hamlet Dwellers!



    We have another exciting physical release we wanted to share with you! We've partnered up with Ghost Ramp to do a small limited pressing of Darkest Dungeons Original Soundtrack, composed by Stuart Chatwood, on vinyl! This is a double vinyl set which includes all the music from the base game and our first DLC: The Crimson Court

    You can see the full track list on our Soundtrack Steam store page.

    http://store.steampowered.com/app/345800/Darkest_Dungeon_Soundtrack/

    It features two 150 gram pressed vinyl (one red and one black) with a gatefold jacket and custom embossing.You can pre-order yours right now for $40 USD over on Ghost Ramps website. They expect to ship these in Q1 2018.

    We've been excited about working on this physical release and hope this along with our recent release of the Darkest Dungeon Diorama, we can continue to make more exciting products for our fans to purchase based on the Darkest Dungeon world!


    [ 2017-10-23 19:58:43 CET ] [ Original post ]

    Midweek Madness - Darkest Dungeon , 60% Off

    Save 60% on Darkest Dungeon® during this week's Midweek Madness*!

    *Offer ends Friday at 10AM Pacific Time


    [ 2017-10-03 19:10:00 CET ] [ Original post ]

    Darkest Dungeon Limited Edition Diorama now for sale!

    Greetings Hamlet Dwellers!



    The Darkest Dungeon Diorama that was promised as a backer reward is now for sale for anyone to purchase on Fangamer while supplies last.

    The Diorama was manufactured by Panda Game Manufacturing, costs $25 USD and has over 40 figures and 4 background vignettes. This edition contains Vvulf and his Raiders, which will be exclusive to this printing only!

    This set contains the following character classes: Crusader (Zealous Accusation pose), Plague Doctor, Highwayman (Point Blank Shot pose), Vestal, Grave Robber, Hellion, Occultist, Leper.

    For our first run we selected the iconic Ruins as the dungeon location featured in the backgrounds and for the monster tokens selected. From Bone Rabble all the way to fiendish Bone Bearer, all the skeleton monsters are represented with at least 1 token. The Necromancer and Shambler are also contained in this set. We also included a handful of curios to help spice up your scenes, including a looted adventurer's pack (damn you Reynauld!).

    Want more information on Fangamer's shipping policies as well as question about international shipping? Find those here on Fangamerr's Website.

    We are excited to have these finally out for sale as they've been a real treat to work on. We hope they do well and if they do we will consider doing a second run focusing on the other dungeon regions and the other heroes and poses.

    If any of you have already received your copy from your Kickstarter pledge or purchased a copy from Fangamer we'd love for you to share your set up with us on twitter/facebook!


    [ 2017-09-29 20:36:49 CET ] [ Original post ]

    Darkest Dungeon / The Crimson Court - [PC/MAC/LINUX] Build #20645

    Fixed stun surprise softlock


    [ 2017-09-27 19:07:44 CET ] [ Original post ]

    Darkest Dungeon / The Crimson Court - Hotfix #20606


    • Fix to curio staying in the background bug.
    • Rolled back Russian Translations.


    [ 2017-09-22 20:56:41 CET ] [ Original post ]

    Chinese Translation Implemented!



    We're excited to announce that today we've added full Chinese translation (simplified) into the game. This has been something we've been working on for a couple of months. Red Hook is excited to continue to bring DD to new audiences. We hope you enjoy it!

    This translation includes many contributions from the Chinese community, and we are grateful for your support and efforts to improve the game!

    We've also added some community improvements to Russian and French translations as well.

    Over the course of Darkest Dungeon's lifetime, members of the community have stepped in to help us improve the quality of the game's translation and it's something we continue to be grateful for! However, there is always work to be done as we have continued to add content to the game and there are other languages yet to be supported.

    In this effort we've been working to make it easier for community members to contribute to the game's translation. With the help from Unknown Worlds (makers of Subnautica) we have a website tool that makes it easier for you to help contribute and improve the games translation, as well as begin supporting new languages.

    Anyone can go to this website and make an account and begin submitting improved translations to then be approved by moderators of each respective language. If you want us to add a new language for the community to start contributing to let us know and we will open up a new language to begin being translated. As an example it was through the help of the community and this web tool that 90% of Simplified Chinese was translated. We would love to support other often requested languages like Korean/Turkish and we are asking for your help as every time we've turned to the community the quality and translation is unparalleled as our players understand the tone and themes of the game better than anyone else.

    As always, we'll be keeping an eye on any feedback and bugs.


    [ 2017-09-21 20:16:53 CET ] [ Original post ]

    Darkest Dungeon / The Crimson Court - Hotfix #20591


    • Fixed the riposte crash - NOTE If a enemy/hero dies from a riposte, the triggering attack will no longer apply any effects (STUN, BLIGHT, BLEED, DEBUFF) but will still apply damage if it was an successful hit.
    • Added Simplified Chinese localization
    • Updated French and Russian strings


    [ 2017-09-21 20:13:36 CET ] [ Original post ]

    Darkest Dungeon / The Crimson Court - Hotfix #20578

    Fix to curio results soft lock bug.


    [ 2017-09-20 22:16:14 CET ] [ Original post ]

    Darkest Dungeon / The Crimson Court - Build #20547

    Darkest Dungeon


    • Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
    • Fix to missing actor fx crash.
    • Fix to hunger and trinket loot death bug
    • Fix to losing turns when quitting out of battle
    • Fix to drag torch infinite use exploit
    • Remove actor dots on retreat.
    • Fix to inability to use an item during the loot window of a curio bug.
    • Fix to corvids curiosity quirk description in sanitarium.
    • Fix to visuals on shuffle skills
    • Fix the alerts not showing up.
    • Fix to Vvulf soft lock.
    • When using controller put all the quests on one line if there is more then the number of quests per row.
    • Fix to being able to use gold and heirlooms on curios.
    • Update buffs after resetting hp after a raid.
    • Save and restore consecutive stun counts.
    • Fixed to monster stun resist incrimination when you retreat from battle.
    • Restore stun visuals when restoring a save with a stunned monster in it.
    • Fix to stunning already stunned monsters incrementing the stun counter.
    • Fix to first turn of battle being lost by quitting.
    • Fix to crash when buff is no longer valid.
    • Fix to battle turn order saving bug.
    • Fix to saving of hero turns at the start of non first round.
    • Fix to blocking camping eating when you have no food consumption.
    • Fix double heal during hunger event.
    • Fix torch tooltip title string.
    • Fixed invalid dungeon crash when loading quests.
    • Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
    • Fix to final boss transforming brain bug.

    The Crimson Court

    • Fix to baron crash when summoning / switching when full.
    • Fix to courtesan shuffle party effect so it happens after the timescript and only once.
    • Fix to curtain being obvious bug in baron fight.
    • Countess fixes
    • Viscount balance pass
    • Fixed memory leak in spine skeleton.


    [ 2017-09-18 19:35:28 CET ] [ Original post ]

    Translation Hotfix - (Still Build #20340)

    We have just hotfixed to patch in all missing translations for currently supported languages. This captures all the new text added in last Thursday's patch as well as a few other strings that were missing translations.

    Note:
    We are currently evaluating what it will take to add simplified Chinese and Korean to the game and plan to have more news available soon.


    [ 2017-07-11 22:58:25 CET ] [ Original post ]

    Darkest Dungeon / The Crimson Court Build #20340

    Build #20340

  • Fix to being unable to enter a door immediately after unlocking

    Build #20325
    The Crimson Court

    Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days.


    • New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies.
    • Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics.
    • Crimson Curse proc rates from monsters reduced somewhat.
    • Curse Contagion chances increased in buildings - make sure to properly quarantine!
    • It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious!
    • Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests).
    • Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them.
    • Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor.
    • Refined Curse act-outs and stat changes to create more identity at each stage.


    Main Game Misc and/or Crimson Court Bugs:

    • Updated idle animations for Plague Doctor
    • Shrieker Steal Trinkets event now properly set to post-week 42. Other
    • Shrieker event now restored to previous settings as desired.
    • fix to masochistic camping meal balk (string name errors)
    • added a max currency of 2 billion (2000000000) so as to stop roll over problems
    • replaced missing strings
    • Death's door debuffs should no longer disappear after restarting game in a battle
    • Double checks that districts have been unlocked in the case where saving failed (actual case of this happening)
    • Fix to controller not having campaign selected by default.
    • Fix to missing sfx on warning confirms.
    • Fixing tray display overlay problem
    • if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game
    • localization string update, adding the '+' symbol to positive dmg and crit mods
    • making sure subtitles play when the narration system isn't initialized.
    • Remove flavor text description in sanitarium and activity log when explicit buff description is active.


  • [ 2017-07-07 04:36:55 CET ] [ Original post ]

    Crimson Court Update!

    Here is an update about Crimson Court and some related topics, including progress towards supporting Chinese and Korean languages in the game.

    Crimson Court: 175,000 Copies and Counting

    Thank you for supporting Darkest Dungeon!


    [ 2017-07-04 00:37:07 CET ] [ Original post ]

    Hotfix (build #20229): Jingles has some of his jest back

    Last night, overzealous gremlins took a large foam bat to Jingles the Jester, leaving him dazed, reeling, and about to break.

    Today, after great popular demand, Jingles is able to once again bring down the house with a rousing Finale (though still not as earth shatteringly-quickly as he could during his popular setlist from two+ days ago).

    Finale:
    --Base damage bonus: 50%
    --Crit chance restored (though still lower than previous incarnations)


    Notes from the Jester's roadies:
    1) As stated in yesterday's patch notes, we still intend Finale to be a powerful skill--but one that will take some effort and tactics to set up. We will continue monitoring and tuning as necessary. Our design philosophy for every hero is that there should be circumstances where that hero is extremely valuable. One of the most interesting comments we've seen about the Finale nerf (and wholeheartedly agree with) is that if a single skill nerf seems to ruin the overall utility of a hero, then that can be less of an indicator of that skill being flawed and maybe more of an indicator that the rest of his moveset is lacking.

    2) The tuning of one skill should not be interpreted as indifference towards any other tuning adjustments that could or should be made. Sometimes it's more convenient and relevant to touch parts of the game that are tangential to other tasks going on. Right now, generally our focus is on fixing up remaining Crimson Court bugs but Finale was something we felt needed a more interesting setup.


    [ 2017-06-30 17:58:47 CET ] [ Original post ]

    Darkest Dungeon - The Crimson Court - Build #20222

    Darkest Dungeon


    • Increased max available Quests by 1: more choices!
    • First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
    • Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
    • Jester’s Finale Skill Redesign (and Related)

      • Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
      • Finale

        • Battle limit of 1
        • Finale cannot crit
        • Finale accuracy increased greatly
        • Dramatically reduced base damage.
        • Finale leaves a 12 round DEF debuff, to represent exhaustion.
        • Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.

      • Solo

        • Accuracy increased
        • Battle Limit 2
        • Gives a 7 round +50% stackable damage buff to Finale.

      • NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.

    • Puppet Theatre cost increased and damage bonus decreased
    • Reducing new Buff/Debuff Narration VO to be much more rare.
    • Fixed Monster attacks that could give incompatible quirks and crash the game.
    • Fixed Quirks being able to evolve while you are treating them.
    • Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
    • Fixed Equipping Trinkets out of the loot window.
    • Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
    • Compressed some Tool-tip Strings (MaA Retribution)
    • Fixed from self heal skills not being able to trigger narration.
    • Standardized crit chances of heals.
    • Tooltip Formatting and UI fixes
    • Various string fixes


    The Crimson Court

    • Fixed Achievements:

      • World End - now awarded for completing Bloodmoon.
      • An Unexpected Party
      • What Strange Bedfellows
      • Bloodcult
      • The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach

    • The Blood now stacks at 6
    • Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
    • Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
    • Fixed Bloodmoon death limit
    • Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
    • Statue:

      • Shield is now stun immune
      • Increased HP/Prot slightly
      • Small increase to laser damage

    • Fixed the Courtyard appearing locked on the Quest Select screen..
    • Shortened infestation 2 and 3 top end variability
    • Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
    • Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
    • Fix to hero initiatives being lost when Viscount feeds.
    • Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
    • Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)


    Workshop

    • Added “remove on battle complete” parameter to buffs.
    • Updated vestal combat idle; cleaned up combat idle cutouts (Will break skin mods)
    • Updated Highwayman combat idle; cleaned up combat idle cutouts (Will break skin mods)
    • Fixed for when a prisoner's hero class isn't found, to generate a new hero.
    • Ability to disable heal crits.
    • Added ability to generate random loot from quest curios.
      [/list


    [ 2017-06-30 00:49:33 CET ] [ Original post ]

    Darkest Dungeon - The Crimson Court- Build #20131

    Hey everyone!

    Now a week out of The Crimson Court and a flurry of patches, we just wanted to give everyone an update on how this week is going to be with builds. We are hoping to slow down build releases as we have resolved most of all the critical issues. We will be taking our time this week to collect fixes for all the current support issue and outstanding tickets(Cutscene Subtitles, etc) we have on our list.

    We aren't done yet with final balance and tuning, as we are going to be reviewing our metrics and player feedback from the past week and now. So expect some changes later this week.

    Thank you to everyone who has helped report bugs, shared their thoughts on the boards, and supported us by participating in yet another release!


    Darkest Dungeon


    • Fixed bug involving the Trinket menu fading.
    • Fixed Raid end Quirk replacements from not appearing
    • Fixed Quirks not obeying defined rules for incompatibility. (Don’t worry you can still be a Gambler and a Known Cheat)
    • Fixed combat skill switching after targeting, can target incorrectly.
    • Fixed missing strings (Hopefully that’s all of them)


    The Crimson Court

    • Added embark warning for first Courtyard quest.
    • Fixed Quirks unlocking/replacing on Cursed characters
    • Fixed Curse “Resist” pop-up appearing for characters who are already Cursed.

    Workshop

    • Fixed bug preventing the changing of mod load priority
    • Fixed localization using variations indiscriminately when there is no base file string


    [ 2017-06-26 21:49:05 CET ] [ Original post ]

    Darkest Dungeon - The Crimson Court Hotfix - Build #20105

    Darkest Dungeon


    • Mac and PC performance improvements: Please let us know if you were having problems and this solves it for you!
    • Virtuous resistance buffs increased: may heroic heroes continue to carry the day!
    • Madman: Accusation now causes horror instead of simple stress
    • Updated Occultist and Crusader combat idle
    • Fix to controller crash in embark screen when unequipping all your trinkets.
    • Fix to quirk replacement.


    The Crimson Court

    • Fanatic:

      • Righteous Condemnation base damage reduced
      • Holy Stake base damage reduced, marked target dmg reduced
      • Brand Tainted crit chance removed
      • Beat Down base damage reduced, crit chance increased
      • Fury of the Righteous base damage reduced, stress AOE reduced
      • Fanatic Pyre: corrected insane damage error at Champion level (OUR BAD)

    • Blueprints are now retroactively awarded for Veteran and Champion boss kills when converting older save files and unlocking the Districts.
    • Districts only accessible on the main Hamlet screen. (No longer can be opened on Embark/Provisions)
    • Fixed bug where people get kicked out of raids when turning on DLC.
    • Activity contagion has proper backdrop in activity log
    • Fixed strings


    [ 2017-06-22 19:47:34 CET ] [ Original post ]

    Darkest Dungeon - Crimson Court - Build #20092

    Significantly increased blood drop rates (in some cases doubling)


    [ 2017-06-22 01:26:11 CET ] [ Original post ]

    Darkest Dungeon - The Crimson Court Hotfix - Build #20074

    The Crimson Court DLC:

    Added missing translations. (About 10% of the Crimson Court text was still in English only.)

    With very few exceptions, all text in the DLC should now be translated to the current 9 languages. (English, German, French, Spanish, Italian, Br-Portuguese, Russian, Polish, Czech.)

    Note: We are reviewing other languages to translate to.


    [ 2017-06-21 19:51:02 CET ] [ Original post ]

    Darkest Dungeon - The Crimson Court Hotfix - Build #20063

    Darkest Dungeon


    • Correct Shamblers and Collectors to be proper difficulty for Veteran and Champion quests
    • For now, heroes will not retreat from battle when afflicted (we may improve this functionality later)


    The Crimson Court

    • More Castellans (who drop Invites) will appear for Baron Quest at High Infestation.
    • Core region blood drops slightly increased (note: yesterday we increased overall blood drops from Bloodsucker mashes)
    • Croc: decreased HP some and removed Cure Self on Submerge for Apprentice and Veteran level
    • Infestation schedules shortened, especially the first one


    [ 2017-06-21 18:20:57 CET ] [ Original post ]

    Darkest Dungeon - The Crimson Court Hotfix - Build #20048

    Darkest Dungeon


    • Various String Fixes
    • New Ancestor Narration lines properly hooked up, as well as reducing the frequency of the new Heal Narration lines.


    The Crimson Court

    • Sanguine Vintners now properly adds 2 blood to your hamlet inventory each week.
    • Added animations to the banners around the hamlet.
    • Slightly increased BLOODSUCKER and specifically CASTELLAN appearance rates on High Infestation (Should result in more Invitations)
    • Increase to Blood drop rates (note: we intend for blood to be somewhat rare, but not "frustratingly rare". We will continue to monitor it!)
    • The Baron Quest Icon now colored to correct indicate its Dungeon Tier [i](L3/Veteran)
    • CRASH FIX for our Spanish players who are using Districts (lo siento…)
    • Reduced the MAX WEEKS of LOW INFESTATION by 1 (You should hit Medium infest sooner)
    • Added Use Limits to Torches in the Courtyard and Blood on Cursed Characters. (Can no longer spam torches/blood for buffs in combat)
    • Fixed some of the +DMG skill modifiers for specific monster types.
    • Chevaliers will no longer pass turns when standing behind three corpses. (silly bugs!)
    • Crocodilian now Cures Bleed/Blight when submerging
    • Various String Fixes


    Workshop

    • Fixed Uploader


    [ 2017-06-21 01:31:10 CET ] [ Original post ]

    New DLC Available - Darkest Dungeon : The Crimson Court

    Darkest Dungeon ®: The Crimson Court, all new content for Darkest Dungeon ® is Now Available on Steam!

    Darkest Dungeon ®: The Crimson Court is the first expansion for the award-winning grim and gothic RPG by Red Hook Studios. The Crimson Court enhances any Darkest Dungeon campaign with the addition of a new storyline and dungeon, new hero class, new monsters, new bosses, the Fanatic wandering miniboss, set trinkets for every hero, and new buildings to upgrade your Hamlet! It is designed to be played alongside your existing campaign or as a new one...it's your choice!


    [ 2017-06-20 16:32:00 CET ] [ Original post ]

    HotFix Build# 19990

    A couple key fixes from observing the first sessions!
    We’re keeping a close eye on the DLC performance, and correcting everything we can find.


    • Flagellant now won't appear in stagecoach until proper event
    • Fixed Spanish language crash caused by viewing Flagellant character panel
    • Fixed bug causing too much blood to drop from Courtyard mobs
    • Update Bloodmoon compatibility.
    • Fix to Bloodmoon Death/Week limits not displaying
    • Viscount: added Cure Self right before Absorb when eating meals
    • Fanatic now correctly always surprises party
    • Update to narration to load narration with json to make sure loading screen narration exists.
    • Misc string fixes


    [ 2017-06-19 22:30:38 CET ] [ Original post ]

    Darkest Dungeon: Crimson Court Base Game Update - Build 19968

    Greetings! Along with the Crimson Court DLC launch, we have made a variety of improvements and updates to the core game, which will be available to all users.

    Ok, straight up we know you want detailed patch notes. We love making them. But with everything going on around the DLC launch, we couldn’t bring ourselves to go back through every commit log from the past 5 months for the base game. We might’ve forgotten some stuff. Call us lazy, call us exhausted. We’re sorry, and we love you.


    • Character class balancing and adjustments! Highlights include Crusader’s Bulwark of Faith, Highwayman’s Tracking Shot and Open Vein, Bounty Hunter’s Hook and Slice (Now, Caltrops!), Leper’s Intimidate, and maybe the biggest of all: Occultist’s Wyrd Reconstruction (now usable in any rank!).
    • Comprehensive trinket re-balancing: you’ll notice not only stat changes, but rarity/tiering changes as well for some trinkets. Thanks to Maester Silvio for his contributions!
    • Added Horror (Stress DOT) to a few monsters sprinkled around the dungeons...
    • Added Laudanum -a powerful tonic to combat Horror, available at a Provisioner near you.
    • Revised improper quest rewards for Cove boss quests to give higher rewards.
    • Inexplicably, you can now enter the dungeon with less than a full party. We advise against it!
    • New Affliction act-outs! Experience the mayhem and tomfoolery of characters attacking each other and sometimes rarely even forcing a retreat! (Don’t hate us too much.)
    • High torchlight levels now properly grant dodge bonus to heroes.
    • Combat skill tooltip optimization
    • Bug fixes and stability improvements.

    Soundtrack: We have updated the Soundtrack to include all new tracks from the Crimson Court at no charge. Thanks to our composer, Stuart Chatwood, for this! If you haven’t purchased the Soundtrack, get on that!

    Modding / Steam Workshop: Due to extensive rework involved in creating the DLC, some file structures have changed which will break some mods until the creators have a chance to revise. Sincere apologies! We were unable to get all of the information out ahead of time, but stand by to assist mod creators in understanding the changes.

    HERE’S TO YOU
    Your support of Darkest Dungeon has been integral to our continued success, and we at Red Hook wanted to thank you from the bottom of our black hearts. We hope you’ll consider picking up the Crimson Court DLC, and experience all the new horrors we’ve cooked up, along with the Flagellant playable hero, and the new Districts Hamlet upgrade system. We’re passionate about our game, and are excited to continue to support and expand it even further!


    [ 2017-06-19 18:55:01 CET ] [ Original post ]

    Darkest Dungeon - Build #18736 Hotfix

    Hey we just pushed a small hotfix to resolve an issue modders were having with the uploader.


    [ 2017-05-30 21:32:03 CET ] [ Original post ]

    Darkest Dungeon - Build #18736


    • Fixed Deck Based Stagecoach Option
    • [MODDING] Added logging to the screen/log file when running the uploader


    [ 2017-05-29 19:48:37 CET ] [ Original post ]

    The Crimson Court releases June 19th!

    “That we are capable only of being what we are remains our unforgivable sin.”
    ― Gene Wolfe

    Gird yourselves for a bloody campaign against the mist-shrouded menaces that lurk behind the Courtyard gate.

    Darkest Dungeon’s first expansion, The Crimson Court, is scheduled for release on PC/Mac/Linux (Steam, GoG, Humble, Twitch) on June 19th 2017, and will cost $9.99 USD. We do not have a hard date for PSN owners, but we are targeting the following month. Inevitable issues result from releasing to a wide audience, and we want to make sure our console build benefits from the hotfixes we’ll be pushing to Steam as issues are discovered. (It’s a longer process to release hotfixes on PSN.)

    At Red Hook, we’re working around the clock on the exciting new content and features that will be coming to Hamlet next month. Drawing hands are sore, spreadsheets are bursting with data, and eyes are blurry, but our own excitement is pushing us ever forward! We’ve been pretty tight-lipped on details but we’ll be revealing more information in the coming weeks including screenshots, boss teases, and a comprehensive look at the new class.

    In case you’ve missed some of the earlier announcements on what to expect, let’s recap:


    • A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.”
    • A new wandering boss: The Fanatic
    • A new dungeon region: The Courtyard
    • A full faction of new deadly foes
    • 4 new, unique Courtyard Bosses with some of the most complex and devious mechanics yet.
    • Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
    • Districts: New prestige buildings that offer permanent, estate-wide bonuses
      Lore-driven trinket sets for all heroes - with set bonuses!


    For now enjoy this amazing promo art we commissioned from Leesha Hannigan! Be sure to follow her on twitter and let her know how awesome this poster is. We have more amazing commissioned posters that we will be releasing on the run up to Crimson Courts release! So stay tuned.


    [ 2017-05-25 21:01:01 CET ] [ Original post ]

    Wishlist The Crimson Court DLC right now!



    Crimson Court

    Most recently, the Crimson Court DLC page on Steam has gone live!

    http://store.steampowered.com/app/580100/Darkest_Dungeon_The_Crimson_Court/

    You can now add it your Steam wishlist and receive future notifications for when it goes on sale!

    A few weeks back, we started the slow trickle of information about the upcoming DLC. The small blog post earlier last month that gave a high level look at the expansion’s scope, but if in case you missed it, here’s the link

    We did an article for Game Informer and that coverage should be live later today for subscribers and will be printed in their magazine next week. In that article we give the first glimpses of some new enemies and The Courtyard dungeon region - so keep your eyes out for that.


    That’s all for now! We will post another update with the release date and price for the Crimson Court. For now, happy hunting and keep your torch bright!


    [ 2017-05-02 20:34:56 CET ] [ Original post ]

    Darkest Dungeon - Workshop hotfix


    • Fixed a bug with the how the map processing handles quest curios within the uploader.


    [ 2017-04-11 20:26:57 CET ] [ Original post ]

    Darkest Dungeon adds Steam Workshop!



    Today marks the release of Steam Workshop support for Darkest Dungeon! We’ve always wanted to support mods for Darkest Dungeon, and going back to the Kickstarter, we listed it as a stretch goal. Though at the time we didn’t reach that level of funding, due to our success through Early Access, we decided to fully incorporate STEAM Workshop after release. Today marks the beginning of that support, and we cannot be more excited to see what our players come up with!

    To celebrate this event we are on sale this weekend on Steam! Have you been waiting for Workshop Support? Well now you can grab the game for cheap and check out what the modding community has already cooked up in the Workshop Library! There are already a handful of cool and interesting class mods, as well as small and large system overhauls for the game such as Pitch Black Dungeon by MaesterSilvio, which is not unlike what The Long War is for X-Com 2.

    We will be hosting a Community Stream this Friday to showcase some of the mods listed on Workshop as well as answer questions from the community about the game and modding. Tune in to Twitch.tv tomorrow at 2pm PST!

    Are you interested in making mods for Darkest Dungeon? Check out the Darkest Dungeon Workshop Group on STEAM and the modding guide here! Back while we were testing out the Workshop integration we created a group for modders to send us feedback as well as discuss and share their expertise. We plan on using this group as the home for future workshop feature requests as well as discussing things with our modding community.

    Finally, while mods are exciting please understand that we must put a disclaimer up as well:

    Red Hook Studios cannot be responsible for any damage to save games caused by subscribing to mods. We recommend backing up your saves first. Here are instructions how to do so. We also encourage mod creators to test your mods thoroughly before making them available to the public.

    The Darkest Dungeon world is about to get a little bit bigger! We can’t wait to see more of your creations.

    Delve deep,

    Red Hook Studios


    [ 2017-04-06 23:32:13 CET ] [ Original post ]

    Darkest Dungeon Build #17733


    • Priority for colour files now ranks MODs files over the base game files.


    [ 2017-03-15 21:40:58 CET ] [ Original post ]

    Darkest Dungeon Build #17687


    • Added trinket outline fx to quest select.
    • Moved tutorial option to other instead of gameplay so its saved app wide.
    • Fixed various typos
    • Updated Town Fair town event text to accurately state that all treatment facilities are free.
    • Fixed a duplicate Party Name
    • Fixed Invisible Obstacle bug
    • Fix center on map when tabbing when Auto-Center option set to OFF
    • Hooked up new starting room backgrounds for plot quests.
    • Added Close Button when choosing mode on new save file.
    • Fix to deck based stagecoach bug resulting in premature shuffling.
    • Shrieker Nest loot adjustment
    • Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
    • Added missing activity log strings
    • Fixed two small bugs relating to the Crow Town Events


    [ 2017-03-13 20:19:57 CET ] [ Original post ]

    Darkest Dungeon Build #17549



    • Added New Batch of 200+ Community Party Names. (NO LOC for these yet, they will all be in English for now)
    • Added more locations for new Trinket fx
    • Disabled provision warnings when preparing for the Shrieker
    • Tweaked Shrieker AI
    • Uncapped Trap Disarms (100% or more should _always_ succeed now)
    • Shift-Click can now also sell stacks while Provisioning
    • Fixed Quirk Descriptions
    • Added missing strings
    • Added remaining Localization for strings added in the Radiant Update.
    • Fixed a bug that allowed Man-At-Arms to guard 2 targets simultaneously.
    • Potential Fix for Invisible Obstacle bug
    • Fixed to a town event cooldown bug
    • Added new art for each dungeon regions starting room.
    • New Option:

      • Game Menu > Options > Other > Auto-Center Dungeon Map: (Default: ON) Dungeon map will auto-center on party when idle.


    [ 2017-02-21 22:39:52 CET ] [ Original post ]

    Darkest Dungeon Build #17462



    • Fixed Bounty Hunter survivalist text bug.
    • Fixed Quirk tags
    • Fixed UI issue with Survivalist Camping Skill layout
    • Shrieker’s Nest now correctly drops loot when destroyed before Shrieker is killed or flees.
    • Fixed missing loading screen tips for crow_trinket plot quest.
    • Fixed activity log strings
    • Fix to profile options loading when you have multiple profiles.
    • Enabling highdpi settings on mac.
    • Squiffy Ghast:

      • Increased Stun Resist (80% to 115%)
      • Uses Maddening Shanty in POS 2-3-4.
      • Swapped Maddening Shanty and Off-Kilter Jig sfx
      • Added ghostly breath.


    [ 2017-02-15 01:47:03 CET ] [ Original post ]

    Darkest Dungeon Build #17449



    • Fixed more missing strings and typos
    • Fixed Activity log not displaying money lost from activity correctly
    • Fixed missing sound for Eldritch Altar
    • Fixed to FX when disarming traps
    • Potential Fix for Resolution issues on OSX


    [ 2017-02-10 02:42:17 CET ] [ Original post ]

    Darkest Dungeon Build #17436



    • Tweaked Crow Trinkets
    • Added First wave of Localization
    • Hunger Events should now be working correctly across all modes.
    • Updated Marquee text
    • Swintaur: updated fx
    • Added missing strings
    • Fix for Characters who weren’t correctly going missing on treatment use.


    [ 2017-02-09 20:18:01 CET ] [ Original post ]

    Weekend Deal - Darkest Dungeon, 50% Off

    Save 50% on Darkest Dungeon as part of this week's Weekend Deal*!

    Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark.

    *Offer ends Monday at 10AM Pacific Time


    [ 2017-02-09 19:22:00 CET ] [ Original post ]

    RADIANT UPDATE - FULL RELEASE - BUILD #17400



    Overview:
    This update was built around two major pillars:


    • Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
    • Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.

    We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.

    The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.

    Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!

    -The Darkest Dungeon Team

    RADIANT MODE:

    • Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
    • More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
    • Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
    • Reduced cost of Upgraded Recruits upgrades.
    • Accelerated hero XP progression
    • Hero upgrade and treatment cost scaling by level reduced
    • Returned provisions now give slightly more money back
    • Tweaks to Stagecoach:

      • Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
      • Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
      • New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.

    • Higher Light conditions confer slightly more to party DEF bonuses.
    • Accelerated Region Progression
    • Town Events trigger more frequently to compensate for shorter playtime


    STYGIAN MODE:

    • Renamed NG+ to Stygian
    • Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
    • More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits...overall slightly more deadly
    • Time limit reduced to 86 weeks and hero death limit dropped to 12
    • You can now continue playing after the time limit on your Stygian mode game after successfully completing the game


    ALL MODES:

    • Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
    • Caw! Caw! Added New Trinket Recovery Quest

      • When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover...
      • Trinkets are no longer recoverable from fallen characters after retreating.

    • Two new Town Events
    • Added New Variations to Dungeon Map Generation!
    • Fix for users reporting increased cpu usage
    • ECONOMY Adjustments to Radiant and Darkest modes:

      • Economy was too gold starved across the board, including mid and late game.
      • Slightly reduced cost of Hero Treatment.
      • Reduced hero weapon and armour upgrade costs.
      • Reduced cost of upgrading hero skills final two levels
      • Increased gold drops and gold stacking from 1,500 to 1,750
      • (ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
      • Gems now all stack to 5 instead of 4
      • Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.

    • Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
    • Fixed Provision Discount Town Event description so all languages should show up correctly.
    • Quests that will trigger a Town Event: links are now clearly shown
    • The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
    • Hold SHIFT when purchasing Provisions to purchase a full stack.
    • Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
    • New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
    • Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
    • Secret Rooms are no longer guaranteed in every dungeon.
    • Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
    • Heirloom Chest now more profitable after using key
    • Added new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)
    • Added “Party” selection type to camp skills to help make the skills more clear.
    • Tweaked Roster sort so that Characters in Party are arranged in their party formation.
    • Added Skill Equip warning when trying to embark without all skills equipped
    • Added Food Embark warning when trying to embark without much food
    • Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
    • After several angry phone calls from Vvulf, he is now properly tagged as a boss.
    • (Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
    • Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
    • Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
    • Adjusted cooldowns on town events up a bit, to reduce repetition
    • DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
    • Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
    • Added Town Event Description in the reward section for related Quests.
    • Fix for handling multiple monitors
    • Added 4k window resolutions to options.
    • Added Subtitle Location Option: Top or Bottom
    • Added border FX for Ancestral Trinkets and Boss Trophies
    • Added FX to Dungeon Region experience bars on increase
    • Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
    • Added Date/Time to save slots
    • Added more save slots
    • Various UI tweaks
    • Exposed significantly more settings for future modding.
    • ...and more!


    [ 2017-02-09 19:07:52 CET ] [ Original post ]

    Darkest Dungeon Radiant Public Beta Build #17400

  • Fix for gather/destroy quests not containing all the necessary quest curios


  • [ 2017-02-09 03:29:54 CET ] [ Original post ]

    Darkest Dungeon Radiant Public Beta Build #17385

    First wave of fixes

    We also pushed a LINUX build to "coming_in_hot"


    • Added New Variations to Dungeon Map Generation.
    • Fixed Missing sounds for Gargoyle and Vvulf Brigand Hunter/Raider
    • Fixed Crash that occurred on when loading into various Champion dungeons.
    • Fixed Crash when loading into Shrieker’s Perch
    • Resolved a bunch of missing strings
    • Fixed issue where Characters weren’t correctly being made unavailable while staying in treatment an extra week
    • Entry Level Achievement: If you have already completed the game on a harder difficulty, this achievement will retroactive award when you start a Radiant Campaign
    • Fix to In Such Great Haste being erroneously awarded when starting a new
    • Radiant Campaign when you have completed the game on a harder difficulty. (For those of you that got it, enjoy!)
    • Reduced Trap spawn rates when backtracking
    • Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
    • Bone Bearer has summoned the courage to fight when he is the last one standing.
    • Tweaks to the Shrieker


    [ 2017-02-08 22:09:52 CET ] [ Original post ]

    Darkest Dungeon Radiant Public Beta



    Build #17314 - RADIANT UPDATE

    Overview:
    This update was built around two major pillars:


    • Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
    • Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.

    We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.

    To access the beta, open up the BETAs tab on the Darkest Dungeon Properties menu on STEAM. Select the drop down box and choose "coming_in_hot." As always we encourage you to backup your saves when participating in the BETA!

    Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!

    -The Darkest Dungeon Team

    RADIANT MODE:

    • Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
    • More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
    • Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
    • Reduced cost of Upgraded Recruits upgrades.
    • Accelerated hero XP progression
    • Hero upgrade and treatment cost scaling by level reduced
    • Random Hunger Checks do not occur in Radiant Mode

      • Food Provision cost increased and stack sized decreased to compensate

    • Returned provisions now give slightly more money back
    • Tweaks to Stagecoach:

      • Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
      • Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
      • New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.

    • Higher Light conditions confer slightly more to party DEF bonuses.
    • Accelerated Region Progression
    • Town Events trigger more frequently to compensate for shorter playtime


    STYGIAN MODE:

    • Renamed NG+ to Stygian
    • Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
    • More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits...overall slightly more deadly
    • Time limit reduced to 86 weeks and hero death limit dropped to 12
    • You can now continue playing after the time limit on your Stygian mode game after successfully completing the game


    ALL MODES:

    • Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
    • Caw! Caw! Added New Trinket Recovery Quest

      • When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover...
      • Trinkets are no longer recoverable from fallen characters after retreating.

    • Two new Town Events
    • Fix for users reporting increased cpu usage
    • ECONOMY Adjustments to Radiant and Darkest modes:

      • Economy was too gold starved across the board, including mid and late game.
      • Slightly reduced cost of Hero Treatment.
      • Reduced hero weapon and armour upgrade costs.
      • Reduced cost of upgrading hero skills final two levels
      • Increased gold drops and gold stacking from 1,500 to 1,750
      • (ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
      • Gems now all stack to 5 instead of 4
      • Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.

    • Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
    • Fixed Provision Discount Town Event description so all languages should show up correctly.
    • Quests that will trigger a Town Event: links are now clearly shown
    • The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
    • Hold SHIFT when purchasing Provisions to purchase a full stack.
    • Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
    • New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
    • Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
    • Secret Rooms are no longer guaranteed in every dungeon.
    • Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
    • Heirloom Chest now more profitable after using key
    • Added new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)
    • Added “Party” selection type to camp skills to help make the skills more clear.
    • Tweaked Roster sort so that Characters in Party are arranged in their party formation.
    • Added Skill Equip warning when trying to embark without all skills equipped
    • Added Food Embark warning when trying to embark without much food
    • Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
    • After several angry phone calls from Vvulf, he is now properly tagged as a boss.
    • (Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
    • Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
    • Adjusted cooldowns on town events up a bit, to reduce repetition
    • DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
    • Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
    • Added Town Event Description in the reward section for related Quests.
    • Fix for handling multiple monitors
    • Added 4k window resolutions to options.
    • Added Subtitle Location Option: Top or Bottom
    • Added border FX for Ancestral Trinkets and Boss Trophies
    • Added FX to Dungeon Region experience bars on increase
    • Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
    • Added Date/Time to save slots
    • Added more save slots
    • Various UI tweaks
    • Exposed significantly more settings for future modding.
    • ...and more!


    [ 2017-02-08 01:20:20 CET ] [ Original post ]

    Darkest Dungeon Build #16708


    • Small UI fix for the options menu
    • New Analytics hooks


    This small update is to help gather another data point in which we had some questions about. This is to help inform some of the design changes/decisions going into Radiant Mode.

    We are aware of the heavy CPU/GPU load issues that is affecting some of the players. We are working on it, but to get a full solution and ensure it's solid it will take us a few weeks to resolve.

    If you have been adversely affected by the latest build, and have seen your machine run the game worse, we recommend you roll back to the pre_controller_support BETA that we have made public.

    You can access it by right clicking on Darkest Dungeon, selecting Properties, then checking the BETAs tab.


    [ 2017-01-10 17:15:09 CET ] [ Original post ]

    Darkest Dungeon "coming_in_hot" Build #16675


    • Added option to disable party first sort in roster list.
    • Fix for crashes related to Razer headset drivers. (This _should_ also help those affected by nahimic crashes).
    • Fix closing hot key sub menus help/glossary.
    • Updated journal fonts.
    • Fix to riposte tooltip.
    • Fix to inventory tooltips that overlap.
    • Fix to map hitboxes.
    • Fix to the background image in DD Quest 3.
    • Various visual tweaks


    [ 2016-12-20 00:56:28 CET ] [ Original post ]

    Darkest Dungeon "coming_in_hot" Build #16628

    We are deploying a new build to our public beta branch "coming_in_hot". The main purpose of this update was to merge back all the development done during the porting process to PS4. This should bring the PC/MAC/Linux up to date with the PS4/PSV builds.

    As per our usual method, this build will be on our beta branch for a few days to allow players to help us catch any issues we might have missed. If you run into any problems please report them on our forum and we will work on getting a fix out. Your save file will transfer over (though backing up is always a good idea).

    The full notes are listed below:


    • Added basic Controller support.
      Currently only uses PS4 glyphs. Will add Xbox glyphs in the future.
      Added new control options category to options menu, which includes:

      • Enable Controller (Default: On)
      • Vibration (Default: On)
      • Hold Required in Dungeons (Default: OFF)
        While in dungeons holding L button is required before you can swap hero positions, change hero selections, or view character sheets. Turn this on if you frequently start swapping a hero’s position when you don’t intend too.
      • Interact with L Stick Up (Default: ON)
        While in dungeons, pressing up on L Stick can be used to enter doors, open curios, and similar actions. (This duplicates Cross Button functionality.)

    • Vvulf now won't invade until at least week 35. Note: we are considering some possible further changes to this.
    • Highwayman riposte nerfed some
    • Abomination transformation will now properly give a blight buff, which increases duration with skill level
    • Abomination transform back will now properly give debuff, which increases duration with skill level (harder comedown)
    • Activity log and graveyard should know handle unknown character classes gracefully.
    • Added 3 new trinkets to PC build (from PS4): fortifying_garlic, ethereal_crucifix, tempting_goblet
    • Journal pages (written by KS backers) will now appear more frequently!
    • DD Talisman now reduces damage from Revelation skill by 100% instead of adding 100% protection. The latter wasn't working because of the internal PROT cap.
    • Added new syntax for Ability tool-tips with self buffs (buffs that last x/rounds), and removed syntax for instant-buff abilities (i.e. +%DMG to Mark)
    • Added new Loot Window Text for recovering fallen hero trinkets after retreating from battle. (No longer says: VICTORY!)
    • Fix to % Move modifiers not working properly.
    • Fix to map boss tooltip and scouting and checkmark.
    • Fix to graveyard not showing dead heroes.
    • Fix to bug involving wearing to -100% food consumption trinkets on one character affecting all party members.
    • Fix to incompatible quirk problem.
    • Fix for crash related to dragging heroes to the party from town event window.
    • Fix to Blurry drag objects and other images that are of odd widths drawn on centre.
    • Fix to remove buffs that persisted after death when resurrecting heroes.
    • Fix to Level 6 heroes getting benefit from Town Event resolve levels.
    • Fix to Hag’s Cauldron activity log text.
    • Fix to tutorial cursor changing.
    • Fix to the mysterious mini-map tiles disappearing or traps being shown as scouted when they aren't.
    • Fix to map not being forced during scouting curio result.
    • Removed ability to target / select move when classes are immobilized.
    • Render announcements over character barks.
    • Added pulse animation on controller highlight for skills in character sheet.
    • Realm inventory UI cleanup
    • Various tool-tip fixes.
    • Various UI changes/updates.
    • Various new icons for pop-up windows (loot/hunger/curio/quest complete).
    • [MODDING] Exposed ability for plot quests to be repeatable. ( “.is_repeatable” in quest.json)


    [ 2016-12-14 19:56:07 CET ] [ Original post ]

    New Award - Best Indie Game 2016, Plus Steam Awards Season!

    Hello dungeon delvers!

    BEST INDIE GAME AWARD
    Game Debate has honored us with "BEST INDIE GAME" of 2016, along with 3rd Place in "BEST RPG." Go check out their whole 2016 awards roundup HERE, and see some great games that also deserve your attention.

    VOTE FOR US IN THE STEAM AWARDS
    While we're on the subject of Awards, please consider voting for Darkest Dungeon in the Steam Awards. You'll see a big button on this store page that allows you to do it. Plus, you earn a Steam badge for doing so!

    UPDATE COMING SOON
    In other news, we plan to deploy a game update soon, which will have some fixes as well as controller support, since we recently mapped commands to controller as part of the PlayStation release.

    DLC PROGRESSING...SCARILY
    Finally, we are hard at work on the Crimson Court DLC, which is scheduled to land in early 2017. There is some pretty creeeeeepy stuff in it.

    Hope you are having a great start to the holiday season!


    [ 2016-11-26 05:35:38 CET ] [ Original post ]

    New DLC Coming in 2017 - "The Crimson Court"

    "The blood! I must have the blood!"

    ICYMI - Darkest Dungeon's first DLC is confirmed for early 2017! For now, we're keeping the details under wraps. But here is a tease:


    [ 2016-10-15 09:36:30 CET ] [ Original post ]

    Darkest Dungeon Build #15015 [PC/MAC/Linux]

    This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

    Thanks for your feedback!


    • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
    • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
    • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
    • Vvulf appearance chance reduced slightly
    • Town invasion plot quest has normal retreat instead of always raid retreat.
    • UI Tweaks
    • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
    • Tweaked values for VO triggers
    • Various string fixes
    • Various fixes to new color coded strings
    • Fixed idle resolve level heroes not being saved on raid start.

    • Linux fixes

      • Fixed a bunch of uninitialized data
      • Fixed some threads burning CPU
      • Some other misc. fixes
      • Fixed some compiler errors.


    [ 2016-07-18 22:30:26 CET ] [ Original post ]

    Darkest Dungeon "coming_in_hot" Build #14957

    We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

    If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).


    • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
    • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
    • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
    • Vvulf appearance chance reduced slightly
    • Town invasion plot quest has normal retreat instead of always raid retreat.
    • UI Tweaks
    • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
    • Tweaked values for VO triggers
    • Various string fixes
    • Fixed idle resolve level heroes not being saved on raid start.

      • Linux fixes
      • Fixed a bunch of uninitialized data
      • Fixed some threads burning CPU
      • Some other misc. fixes
      • Fixed some compiler errors.


    [ 2016-07-14 17:14:18 CET ] [ Original post ]

    Darkest Dungeon Build #14620 Hotfix [PC/MAC/LINUX]


    • Fixed Crash caused by localization issues. (For real this time. Sorry!)


    [ 2016-05-27 19:00:38 CET ] [ Original post ]

    Darkest Dungeon Build #14619 Hotfix [PC/MAC/LINUX]


    • Fix for crash caused by localization issues in last patch.


    [ 2016-05-27 02:50:45 CET ] [ Original post ]

    Darkest Dungeon Build #14609 Hotfix (PC/MAC/LINUX)


    • Added Localization for Polish and Brazilian-Portuguese.
    • Fixed Missing strings.
    • Fix to infinite building upgrades from ‘Labor Force’ town event.
    • Fixed Arbalest double leveling from Town Event.
    • Fixed Jester not leveling from Town Event.
    • Brigand Barrel will now despawn when Vvulf is slain.
    • Fixed Town ambiance audio.
    • Fixed Abominations not having skills when being resurrected. Abominations now come back with LVL1 Skills, all other classes still come back with no skills.
    • Arbalest's Blindfire will now correctly ignore the new brigand corpses.
    • Fixed to Town Event Buffs not being saved properly.
    • Added Blacksmith upgrade purchased requirements for town events. This affects Free Weapon/Armor Town Event.
    • Fixed crashes when loading saves.
    • Various crash fixes.


    [ 2016-05-26 20:02:32 CET ] [ Original post ]

    Darkest Dungeon Build #14584 Hotfix [PC/MAC/LINUX]

    Build #14584


    • Added Localization for Russian, German, Spanish, Czech, and French. (Polish and Brazilian-Portuguese is on the way)
    • Tweak Audio Levels of new Narrator lines.
    • Removed Destroyed Town Upgrades on Brigand Incursion Failure (Hero Death is enough, ignoring the mission still causes some upgrades to be destroyed)
    • Adjusted Bandit Incursion Event chance to make it slightly more rare.
    • Fix to crash when selecting the town invasion quest icon after having completed some DD quests.


    [ 2016-05-20 22:32:10 CET ] [ Original post ]

    Darkest Dungeon Hot fix Build #14557 [PC/MAC/LINUX]


    • Fixed Missing Town Event Subtitles
    • Week of Death added to Graveyard
    • Fixed Missing VO lines for certain Town Events
    • Fixed to DD ‘Glitch’ offset for Ruins Dungeon on Embark Screen
    • Fix to upgrades destroyed crash from town invasion


    [ 2016-05-19 21:43:19 CET ] [ Original post ]

    Weekend Deal - Darkest Dungeon, 33% Off

    Save 33% on Darkest Dungeon as part of this week's Weekend Deal*!

    Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond.
    *Offer ends Monday at 10AM Pacific Time


    [ 2016-05-19 20:27:00 CET ] [ Original post ]

    Everything Burns - Darkest Dungeon Build #14546 [PC/MAC/LINUX]



    In today’s update, we’re thrilled to be adding over 40 different Town Events to the Hamlet. Upon returning from a quest, you may find things are not as you left them!

    This update is also of special significance, as it completes the last of the Kickstarter game feature stretch goals. Huzzah! (Now we will move on to producing the Kickstarter physical goods.)

    Changelist:


    • TOWN EVENTS - bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
    • Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
    • Added a Default Party Order Button, find it on your Map in a dungeon!
    • Loot All - now keybound to SPACEBAR
    • Credits - Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
    • ESC and ENTER now dismisses Single Prompt Confirmation Windows (i.e. full inventory warning prompt)
    • Added confirm for when you don’t have any combat skills selected.
    • Jester “Finale” skill now hits with more punch!
    • Fixed riposte bugs with stats not applying from riposte skill.
    • Click to skip quirk-driven curio interaction bark.
    • Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
    • Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
    • Fixed up tooltips for Russian localization
    • Fix heirloom exchange bugs.

      • Fixed max not being accessible for transfer amounts.
      • Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.

    • Adjusted 'Field Dressing' camping skill to fix bug
    • Fix to estate saving in provision screen resulting in lost money.
    • Fix to retreat outside of plot quest.
    • Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
    • Activity log now will log stress heal with buff
    • Fixed Shambler corpses not being large
    • Fix to missing crit lines for Musketeer
    • Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
    • Fixed up incompatible quirks awarded at the end of a raid.
    • Bookshelves and Book stacks can now drop Journal Pages
    • The Town Crier can now be found enjoying the various stress relief facilities in the Hamlet once the town grows a bit
    • Added Temporary English text for all the new text for other Languages. (Localization is being worked and should be done soon).
    • Fixed Bug Quirk Gained from Facility Usage not Replacing Quirk correctly
    • Various UI fixes



    We want to extend a sincere thanks to all our players and fans for your support of Darkest Dungeon. While this update marks the end of our Kickstarter feature commitments, it’s certainly not the last update the game will receive! We’re honored to have found an audience for our game, and are looking forward to supporting and expanding it later in the year.

    Until then, keep your torches lit, and ...beware the Vvulf!

    --The Darkest Dungeon Team


    [ 2016-05-19 19:02:20 CET ] [ Original post ]

    Darkest Dungeon Builds #14065 [PC/MAC/LINUX]

    This build is the same as the previous build exempt now all three platforms are in parity.


    [ 2016-04-26 23:17:09 CET ] [ Original post ]

    Linux Release, Town Events Update, PlayStation, and More!

    LINUX!
    We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release.

    We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release.

    While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.

    MAC APP STORE RELEASE (OSX)
    Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.

    TOWN EVENTS
    Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community.

    Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:


    • ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.

    Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.

    Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update!

    PLAYSTATION UPDATE
    We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.

    We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!

    STEAM WORKSHOP / MODDING
    Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!

    Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.

    REMAINING KICKSTARTER REWARDS
    Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well.

    More updates coming on all these goodies!

    WRAP UP
    BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below!

    --Red Hook Studios
    Tech Support: visit Steam Forums or email support@redhookgames.com
    Backer Support: backersupport@redhookgames.com
    General feedback: visit the forums, or email feedback@redhookgames.com


    [ 2016-04-26 20:13:12 CET ] [ Original post ]

    Darkest Dungeon Build #14030 [PC/MAC]


    • Fixed Move Tooltip cutting off text
    • Added FLAC files of the soundtrack... for real this time.


    [ 2016-04-25 19:57:24 CET ] [ Original post ]

    Darkest Dungeon #14017 [PC/MAC]

    New Fixes in #14017


    • Fix to enemy move animations


    These are the previous notes for build #13985 that was in coming_in_hot

    • Fixed an issue around retreating from drowned crew while captured. It will now kill the hero with a warning in a confirm before attempting the retreat.
    • Fix to a crash related to dying outside of combat with the loot window open and quitting the game.
    • Disable heirloom exchange when you don’t have any heirlooms.
    • Fixes for various strings
    • Added in Localization for all new strings added in the Antiquarian Patch.


    All these are now live on the main build.


    [ 2016-04-22 00:53:33 CET ] [ Original post ]

    Darkest Dungeon coming_in_hot Build #13985 [PC/MAC]


    • Fixed an issue around retreating from drowned crew while captured. It will now kill the hero with a warning in a confirm before attempting the retreat.
    • Fix to a crash related to dying outside of combat with the loot window open and quitting the game.
    • Disable heirloom exchange when you don’t have any heirlooms.
    • Fixes for various strings
    • Added in Localization for all new strings added in the Antiquarian Patch.


    The previous 'coming_in_hot' build #13916 is now on the the live servers. You can see those notes here.


    [ 2016-04-19 19:55:30 CET ] [ Original post ]

    Darkest Dungeon Linux Public Beta - Update #2


    • 64bit version added to improve system compatibility

      • Steam should launch either a 32bit or 64bit executable to match your OS

    • Improved sound setup to hopefully support more audio setups
    • A few crash fixes
    • High DPI monitor improvement


    [ 2016-04-05 23:47:41 CET ] [ Original post ]

    Darkest Dungeon - coming_in_hot Build #13916 [PC/MAC]

    This will be on our public beta branch for a few days before moving over to the live game. This should fix some crashes/errors players were having. Localization of the Antiquarian will be in the next build, with much thanks to our community volunteers who are helping.


    • Friendly skills can now have moves.
    • Antiquarian - Added Move Back 1 to Get Down!
    • Replace missing required class trinket assert with error message.
    • Save camping skill use count after using skills to fix mid camp reboot exploit.
    • Fix to duplicate darkest dungeon trinket bug.
    • Soundtrack DLC - Added FLAC versions


    [ 2016-04-04 20:03:34 CET ] [ Original post ]

    Darkest Dungeon Linux Public Beta - Update #1

    Update to our Linux Public Beta build, for more details on how to participate go here: http://steamcommunity.com/games/262060/announcements/detail/843670831149750514


    • White mouse issue
    • Musketeer bugs (It was accidentally included with the data, I removed it)

      • If you played a decent amount you will likely need to start fresh since I removed musketeer related data

    • Attempt at fixing empty dungeons


    [ 2016-03-31 23:30:46 CET ] [ Original post ]

    Darkest Dungeon Linux Public Beta

    We have uploaded our Linux build to Steam and we want to invite our linux players to take part in the public beta! While everyone can now see Linux as a supported platform on our store page, we aren’t doing our full release just yet. Just like before we want to let the players hit the build and help us make sure it is tip-top for public release.

    If you want to participate in the beta or simply want to play they native linux client this is how you gain access:


    • To opt into the Linux Public Beta Branch:

      • Right Click on Darkest Dungeon in your Steam Library
      • Select Properties
      • Select BETAs tab
      • Enter Password “1iheartlinux1”
      • Hit Check Code, should see a Success message
      • Select Linux_Beta from the Drop Down Box
      • Close the Properties Window

    • Install the Game if it isn’t installed already.
    • If it is already installed restart Steam if the game isn't currently redownloading (restarting should trigger an update to the game)


    We will keep it in public beta for about a week to make sure the build is solid and any bugs are fixed. After the build looks good we will make it available to all without the extra steps mentioned above.

    While we don’t have any specific areas we are concerned about, as far as testing is concerned, it would just be super helpful for you to play the game and report any weird graphical issues you encounter. A concern is making sure assets are being loaded correctly.

    For reporting issues, there will be a stickied thread on both the Crash and Non-Crash boards dedicated for Linux issues.


    [ 2016-03-28 18:52:46 CET ] [ Original post ]

    Darkest Dungeon: Build #13887

    This build was pushed right before GDC last week. Posting notes now since we forgot to get them posted when the build went live. We are still working on the crash issues that have come up in the past couple weeks. Thank you for patience!

    Build #13887


    • Hitting take all after the Antiquarian finds loot during Camping no longer selects the character underneath it.
    • Fixed some subtitles that were had extra lines in it (Wayne says…)
    • Antiquarian

      • PROT bonus from Guard me changed from 25/28/32/36/40 to 20/22/25/27/30
      • ACC debuff on Flashpowder changed from 5/8/10/12/15 to 5/10/12/15/18

    • Fix to crash related to the Siren fight.


    [ 2016-03-21 20:59:30 CET ] [ Original post ]