We are deploying a new build to our public beta branch "coming_in_hot". The main purpose of this update was to merge back all the development done during the porting process to PS4. This should bring the PC/MAC/Linux up to date with the PS4/PSV builds. As per our usual method, this build will be on our beta branch for a few days to allow players to help us catch any issues we might have missed. If you run into any problems please report them on our forum and we will work on getting a fix out. Your save file will transfer over (though backing up is always a good idea). The full notes are listed below:
- Added basic Controller support.
Currently only uses PS4 glyphs. Will add Xbox glyphs in the future.
Added new control options category to options menu, which includes:
- Enable Controller (Default: On)
- Vibration (Default: On)
- Hold Required in Dungeons (Default: OFF) While in dungeons holding L button is required before you can swap hero positions, change hero selections, or view character sheets. Turn this on if you frequently start swapping a hero’s position when you don’t intend too.
- Interact with L Stick Up (Default: ON) While in dungeons, pressing up on L Stick can be used to enter doors, open curios, and similar actions. (This duplicates Cross Button functionality.)
- Vvulf now won't invade until at least week 35. Note: we are considering some possible further changes to this.
- Highwayman riposte nerfed some
- Abomination transformation will now properly give a blight buff, which increases duration with skill level
- Abomination transform back will now properly give debuff, which increases duration with skill level (harder comedown)
- Activity log and graveyard should know handle unknown character classes gracefully.
- Added 3 new trinkets to PC build (from PS4): fortifying_garlic, ethereal_crucifix, tempting_goblet
- Journal pages (written by KS backers) will now appear more frequently!
- DD Talisman now reduces damage from Revelation skill by 100% instead of adding 100% protection. The latter wasn't working because of the internal PROT cap.
- Added new syntax for Ability tool-tips with self buffs (buffs that last x/rounds), and removed syntax for instant-buff abilities (i.e. +%DMG to Mark)
- Added new Loot Window Text for recovering fallen hero trinkets after retreating from battle. (No longer says: VICTORY!)
- Fix to % Move modifiers not working properly.
- Fix to map boss tooltip and scouting and checkmark.
- Fix to graveyard not showing dead heroes.
- Fix to bug involving wearing to -100% food consumption trinkets on one character affecting all party members.
- Fix to incompatible quirk problem.
- Fix for crash related to dragging heroes to the party from town event window.
- Fix to Blurry drag objects and other images that are of odd widths drawn on centre.
- Fix to remove buffs that persisted after death when resurrecting heroes.
- Fix to Level 6 heroes getting benefit from Town Event resolve levels.
- Fix to Hag’s Cauldron activity log text.
- Fix to tutorial cursor changing.
- Fix to the mysterious mini-map tiles disappearing or traps being shown as scouted when they aren't.
- Fix to map not being forced during scouting curio result.
- Removed ability to target / select move when classes are immobilized.
- Render announcements over character barks.
- Added pulse animation on controller highlight for skills in character sheet.
- Realm inventory UI cleanup
- Various tool-tip fixes.
- Various UI changes/updates.
- Various new icons for pop-up windows (loot/hunger/curio/quest complete).
- [MODDING] Exposed ability for plot quests to be repeatable. ( “.is_repeatable” in quest.json)
[ 2016-12-14 18:56:07 CET ] [ Original post ]
- darkest_dungeon_linux_content [95.27 M]
- darkest_dungeon_linux_data [1.6 G]
- darkest_dungeon_musketeer_linux_shared_content [18.11 M]
- darkest_dungeon_crimson_court_linux_shared_content [118.85 M]
- darkest_dungeon_shieldbreaker_linux_content [37.66 M]
- darkest_dungeon_color_of_madness_linux_content [613.88 M]
- darkest_dungeon_the_pit_linux_content [517.33 M]
- Darkest Dungeon®: The Musketeer
- Darkest Dungeon®: The Crimson Court
- Darkest Dungeon®: The Shieldbreaker
- Darkest Dungeon®: The Color of Madness
- Darkest Dungeon©: The Butcher's Circus
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
- The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
- Striking hand-drawn gothic crowquill art style
- Innovative turn-based combat pits you against a host of diabolical monsters
- Narration system to celebrate your successes...and failures
- 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
- Camp to heal wounds or deliver inspiring speeches.
- Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
- Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Awards and Honors
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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