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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Darkest Dungeon 

 

Developer

 Red Hook Studios 

 

Publisher

 Red Hook Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2016-01-19 

 

GameBillet

 20.65 /

 

 

Steam

 3,44€ 2,84£ 3,74$ / 85 % 

 

News

 185 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 4269 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/262060 

 

How long to Beat

Main Story

 46 Hours 

 

Main Story + Extras

 88 Hours 

 

Completionist

 144 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2156  

Average playtime (last 2 weeks)

 919 

Median playtime (forever)

 1436 

Median playtime (last 2 weeks)

 1496 

Public Linux depots

 darkest_dungeon_linux_content [95.27 M] 


 darkest_dungeon_linux_data [1.6 G] 


 darkest_dungeon_musketeer_linux_shared_content [18.11 M] 


 darkest_dungeon_crimson_court_linux_shared_content [118.85 M] 


 darkest_dungeon_shieldbreaker_linux_content [37.66 M] 


 darkest_dungeon_color_of_madness_linux_content [613.88 M] 


 darkest_dungeon_the_pit_linux_content [517.33 M] 


DLC

 Darkest Dungeon®: The Musketeer 


 Darkest Dungeon®: The Crimson Court 


 Darkest Dungeon®: The Shieldbreaker 


 Darkest Dungeon®: The Color of Madness 


 Darkest Dungeon©: The Butcher's Circus 




LINUX STREAMERS (35)
linux_sevenlinux_crossing_streamslinux_crossing_streamzghostsquad57
darkphotonstudionusueygotguffpsycho962
hexdslgloriouseggrollfizzyelf98cipherjones
linuxmindquasarsevilladonjuanleonherokiller_
mir_ppcanthasplayssir_diealotalotcapthempbeard
gmyakgorsaksasha8xmiyairlphysixcat
0fajarpurnama0thestradusgalouveconsolking77
acidhermitxantyleonhartameangeckoNomadic_Engi
dustydecksshykittenlilyspookyzalost




Darkest Dungeon "coming_in_hot" Build #16628

We are deploying a new build to our public beta branch "coming_in_hot". The main purpose of this update was to merge back all the development done during the porting process to PS4. This should bring the PC/MAC/Linux up to date with the PS4/PSV builds.

As per our usual method, this build will be on our beta branch for a few days to allow players to help us catch any issues we might have missed. If you run into any problems please report them on our forum and we will work on getting a fix out. Your save file will transfer over (though backing up is always a good idea).

The full notes are listed below:


  • Added basic Controller support.
    Currently only uses PS4 glyphs. Will add Xbox glyphs in the future.
    Added new control options category to options menu, which includes:

    • Enable Controller (Default: On)
    • Vibration (Default: On)
    • Hold Required in Dungeons (Default: OFF)
      While in dungeons holding L button is required before you can swap hero positions, change hero selections, or view character sheets. Turn this on if you frequently start swapping a hero’s position when you don’t intend too.
    • Interact with L Stick Up (Default: ON)
      While in dungeons, pressing up on L Stick can be used to enter doors, open curios, and similar actions. (This duplicates Cross Button functionality.)

  • Vvulf now won't invade until at least week 35. Note: we are considering some possible further changes to this.
  • Highwayman riposte nerfed some
  • Abomination transformation will now properly give a blight buff, which increases duration with skill level
  • Abomination transform back will now properly give debuff, which increases duration with skill level (harder comedown)
  • Activity log and graveyard should know handle unknown character classes gracefully.
  • Added 3 new trinkets to PC build (from PS4): fortifying_garlic, ethereal_crucifix, tempting_goblet
  • Journal pages (written by KS backers) will now appear more frequently!
  • DD Talisman now reduces damage from Revelation skill by 100% instead of adding 100% protection. The latter wasn't working because of the internal PROT cap.
  • Added new syntax for Ability tool-tips with self buffs (buffs that last x/rounds), and removed syntax for instant-buff abilities (i.e. +%DMG to Mark)
  • Added new Loot Window Text for recovering fallen hero trinkets after retreating from battle. (No longer says: VICTORY!)
  • Fix to % Move modifiers not working properly.
  • Fix to map boss tooltip and scouting and checkmark.
  • Fix to graveyard not showing dead heroes.
  • Fix to bug involving wearing to -100% food consumption trinkets on one character affecting all party members.
  • Fix to incompatible quirk problem.
  • Fix for crash related to dragging heroes to the party from town event window.
  • Fix to Blurry drag objects and other images that are of odd widths drawn on centre.
  • Fix to remove buffs that persisted after death when resurrecting heroes.
  • Fix to Level 6 heroes getting benefit from Town Event resolve levels.
  • Fix to Hag’s Cauldron activity log text.
  • Fix to tutorial cursor changing.
  • Fix to the mysterious mini-map tiles disappearing or traps being shown as scouted when they aren't.
  • Fix to map not being forced during scouting curio result.
  • Removed ability to target / select move when classes are immobilized.
  • Render announcements over character barks.
  • Added pulse animation on controller highlight for skills in character sheet.
  • Realm inventory UI cleanup
  • Various tool-tip fixes.
  • Various UI changes/updates.
  • Various new icons for pop-up windows (loot/hunger/curio/quest complete).
  • [MODDING] Exposed ability for plot quests to be repeatable. ( “.is_repeatable” in quest.json)


[ 2016-12-14 19:56:07 CET ] [ Original post ]