New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Darkest Dungeon | |
Developer | Red Hook Studios | |
Publisher | Red Hook Studios | | |
Tags | Strategy RPG Singleplayer | | |
Release | 2016-01-19 | |
GameBillet | 20.65 / € | |
Steam | 3,44€ 2,84£ 3,74$ / 85 % |
News | 185 |
Controls | Keyboard Mouse |
Players online |  4269  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/262060  |
How long to Beat |
Main Story |  46 Hours  |
Main Story + Extras |  88 Hours  |
Completionist |  144 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  2,000,000 .. 5,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2156 |
Average playtime (last 2 weeks) | 919 |
Median playtime (forever) | 1436 |
Median playtime (last 2 weeks) | 1496 |
Public Linux depots | darkest_dungeon_linux_content [95.27 M]
darkest_dungeon_linux_data [1.6 G]
darkest_dungeon_musketeer_linux_shared_content [18.11 M]
darkest_dungeon_crimson_court_linux_shared_content [118.85 M]
darkest_dungeon_shieldbreaker_linux_content [37.66 M]
darkest_dungeon_color_of_madness_linux_content [613.88 M]
darkest_dungeon_the_pit_linux_content [517.33 M]
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DLC | Darkest Dungeon®: The Musketeer
Darkest Dungeon®: The Crimson Court
Darkest Dungeon®: The Shieldbreaker
Darkest Dungeon®: The Color of Madness
Darkest Dungeon©: The Butcher's Circus
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LINUX STREAMERS (35)
linux_sevenlinux_crossing_streamslinux_crossing_streamzghostsquad57
darkphotonstudionusueygotguffpsycho962
hexdslgloriouseggrollfizzyelf98cipherjones
linuxmindquasarsevilladonjuanleonherokiller_
mir_ppcanthasplayssir_diealotalotcapthempbeard
gmyakgorsaksasha8xmiyairlphysixcat
0fajarpurnama0thestradusgalouveconsolking77
acidhermitxantyleonhartameangeckoNomadic_Engi
dustydecksshykittenlilyspookyzalost
Hotfix (build #20229): Jingles has some of his jest back |
Last night, overzealous gremlins took a large foam bat to Jingles the Jester, leaving him dazed, reeling, and about to break.
Today, after great popular demand, Jingles is able to once again bring down the house with a rousing Finale (though still not as earth shatteringly-quickly as he could during his popular setlist from two+ days ago).
Finale:
--Base damage bonus: 50%
--Crit chance restored (though still lower than previous incarnations)
Notes from the Jester's roadies:
1) As stated in yesterday's patch notes, we still intend Finale to be a powerful skill--but one that will take some effort and tactics to set up. We will continue monitoring and tuning as necessary. Our design philosophy for every hero is that there should be circumstances where that hero is extremely valuable. One of the most interesting comments we've seen about the Finale nerf (and wholeheartedly agree with) is that if a single skill nerf seems to ruin the overall utility of a hero, then that can be less of an indicator of that skill being flawed and maybe more of an indicator that the rest of his moveset is lacking.
2) The tuning of one skill should not be interpreted as indifference towards any other tuning adjustments that could or should be made. Sometimes it's more convenient and relevant to touch parts of the game that are tangential to other tasks going on. Right now, generally our focus is on fixing up remaining Crimson Court bugs but Finale was something we felt needed a more interesting setup.
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[ 2017-06-30 17:58:47 CET ] [ Original post ] |