Take time to deliberate, but when the time for action comes, stop thinking and go in.
Napoleon Bonaparte
Greetings Hamlet Dwellers!
Today we wanted to give a glimpse into some of the mechanical changes as well as the release date for The Butchers Circus. Grab a friend or a foe and prepare yourselves because the Circus arrives at the Hamlet on May 28th.
In just a few weeks, all players who own Darkest Dungeon on Steam can join the fray! We cant be more excited to have a release on the horizon as weve been heads down deep on Darkest Dungeon 2 and Circus development and havent had the pleasure of being able to present something to our community in some time. Soon, we can welcome you inside the big tent for us all to celebrate what we think is an interesting new way to play Darkest Dungeon.
As a little preview, lets go over probably the biggest difference players will see when jumping into the ring: changes to turn order and initiative.
Normally in Darkest Dungeon, at the start of each combat round we roll all combatants initiative to establish a turn order. This initiative is the combination of the characters speed plus a die roll. We dont explicitly show who will act next because we like there to be some amount of unknown information that represents the chaos of a fight. Instead we use gold pips on the actors to show who has yet to act. However, in the Circus, it works quite a bit differently.
At the start of a match there is a coin flip, whomever wins the flip acts first. That is of course quite valuable, so the loser gets a special team-wide buff that lasts for the entire first round.
The starting player then gets to choose which hero to use first. Thats rightno initiative!
After that hero acts, play passes to the other player and they in turn get to choose a hero to act. Action continues to alternate back and forth between players in this way until all heroes have acted. Then a new round begins.
Although we are fans of some good old-fashioned RNG (as you well know), relying on the base game initiative system would introduce too much randomness into the outcome of a single PvP combat match.
This new mechanic introduces a huge new layer of decision making into combat. Do I go for immediate damage with Crusader or Leper? Or do I set up some marks with my Houndmaster or Bounty Hunter so that my Arbalest can score big kills? Should you activate the hero most vulnerable to being stunned first, even though ideally youd like to leave them for last in order to combo or do a saving heal? It creates an interesting cat and mouse dynamic for the first half of the match as you attempt to outmaneuver and activate your chosen strategy while interrupting your opponents.
Along with the initiative change, weve also made other combat changes to enhance the PvP experience, but well leave you to discover those in the Arena. Its a whole new battle out there! However, rest assured that the single player campaign and combat will continue to function as they always have.
Add The Butchers Circus to your Steams Wishlist today and be notified the minute the DLC releases on May 28th! In anticipation of the release, we also invite you to join our Discord and speculate wildly with our welcoming community!
Discord link: https://discordapp.com/invite/darkestdungeon
Blog link: https://www.darkestdungeon.com/the-butchers-circus-dlc-releases-on-may-28th/
[ 2020-04-30 23:08:46 CET ] [ Original post ]
- darkest_dungeon_linux_content [95.27 M]
- darkest_dungeon_linux_data [1.6 G]
- darkest_dungeon_musketeer_linux_shared_content [18.11 M]
- darkest_dungeon_crimson_court_linux_shared_content [118.85 M]
- darkest_dungeon_shieldbreaker_linux_content [37.66 M]
- darkest_dungeon_color_of_madness_linux_content [613.88 M]
- darkest_dungeon_the_pit_linux_content [517.33 M]
- Darkest Dungeon®: The Musketeer
- Darkest Dungeon®: The Crimson Court
- Darkest Dungeon®: The Shieldbreaker
- Darkest Dungeon®: The Color of Madness
- Darkest Dungeon©: The Butcher's Circus
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
- The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
- Striking hand-drawn gothic crowquill art style
- Innovative turn-based combat pits you against a host of diabolical monsters
- Narration system to celebrate your successes...and failures
- 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
- Camp to heal wounds or deliver inspiring speeches.
- Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
- Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Awards and Honors
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
[ 6138 ]
[ 3464 ]