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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Darkest Dungeon 

 

Developer

 Red Hook Studios 

 

Publisher

 Red Hook Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2016-01-19 

 

GameBillet

 20.65 /

 

 

Steam

 3,44€ 2,84£ 3,74$ / 85 % 

 

News

 185 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 4269 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/262060 

 

How long to Beat

Main Story

 46 Hours 

 

Main Story + Extras

 88 Hours 

 

Completionist

 144 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2156  

Average playtime (last 2 weeks)

 919 

Median playtime (forever)

 1436 

Median playtime (last 2 weeks)

 1496 

Public Linux depots

 darkest_dungeon_linux_content [95.27 M] 


 darkest_dungeon_linux_data [1.6 G] 


 darkest_dungeon_musketeer_linux_shared_content [18.11 M] 


 darkest_dungeon_crimson_court_linux_shared_content [118.85 M] 


 darkest_dungeon_shieldbreaker_linux_content [37.66 M] 


 darkest_dungeon_color_of_madness_linux_content [613.88 M] 


 darkest_dungeon_the_pit_linux_content [517.33 M] 


DLC

 Darkest Dungeon®: The Musketeer 


 Darkest Dungeon®: The Crimson Court 


 Darkest Dungeon®: The Shieldbreaker 


 Darkest Dungeon®: The Color of Madness 


 Darkest Dungeon©: The Butcher's Circus 




LINUX STREAMERS (35)
linux_sevenlinux_crossing_streamslinux_crossing_streamzghostsquad57
darkphotonstudionusueygotguffpsycho962
hexdslgloriouseggrollfizzyelf98cipherjones
linuxmindquasarsevilladonjuanleonherokiller_
mir_ppcanthasplayssir_diealotalotcapthempbeard
gmyakgorsaksasha8xmiyairlphysixcat
0fajarpurnama0thestradusgalouveconsolking77
acidhermitxantyleonhartameangeckoNomadic_Engi
dustydecksshykittenlilyspookyzalost




Darkest Dungeon - coming_in_hot Build #25521

Greetings Hamlet Dwellers!

In preperation for the release for the DLC tomorrow we are pushing a base game build to our coming_in_hot public beta branch for players to help us test for any issues with the base game. Below are the patch notes for what has change in the base game since our last patch.

Darkest Dungeon


  • NEW TOWN EVENT
    • Added two new town events that relieve stress for the entire hamlet roster if at least one circus match is played before beginning the next week.

  • Fixed positioning changes caused by AoE knockback and pull abilities
  • Added stress heal received while camping buff to Meditator quirk
  • Stress modifier vs [Enemy Type] buffs are now active while that enemy type is present in the combat. (Such as Fear/Hatred/Phobia quirks)
  • Lowered Bloodmoon Radiant Light Dodge bonus to match Stygian (2.5%) instead of Radiant (7.5%)
  • Plow Horse Color of Madness enemy wont cause stall-related crashes when modded into non-wave combats
  • Fixed enemy reinforcements crash in Darkest Dungeon location
  • Fixed Abomination being able to ignore allies move-block actouts
  • Added option to opt out of data collection
  • Supports both new and old localization formats


Modding


  • NEW DUNGEON RULES
    • Added "dots_can_deathblow". When false, bleed and blight no longer causes heroes to roll a deaths door check.
    • Added deaths_door_test_survived_resistance_chance to dungeon rules. A heros deathblow resistance is reduced by this amount each time they survive a deaths door check, cumulatively.

  • NEW TRINKET EFFECT TRIGGERS
    • Added "melee_attack_skill" effect trigger for trinkets
    • Added "ranged_attack_skill" effect trigger for trinkets
    • Added "riposte_attack_skill" effect trigger for trinkets
    • Added "attack_crit" effect trigger for trinkets

  • NEW BUFF RULES
    • Buffs can now be conditional on actorStatus "virtued" and "afflicted"
    • Buffs can now be conditional on rule_type "activated_first " and "activated_last "
    • Buffs can now decrement at the end of rounds rather than the end of an actors turn by using .buff_duration_type "after_turn" and "after_round"

  • NEW SKILL RULES
    • Combat skills with .ignore_deathsdoor true will deathblow instantly if they deal lethal damage, regardless of deathblow resist. The target will be killed even if it was not already on deaths door.

  • NEW STATS
    • Added deathblow_chance which increases the chance of deathblow and is applied against deathblow resistance.
    • Added heartattack_stress_heal_percent which modifies the amount that stress is lowered after suffering a heart attack.
    • Added buff_duration_percent which increases the duration of buffs applied by the hero
    • Added ignore_guard which causes skills to bypass guard.



KNOWN ISSUES
Some Localization Strings are still missing for some languages. These will be corrected when we push the DLC.


[ 2020-05-27 23:24:23 CET ] [ Original post ]