





Darkest Dungeon II: Kingdoms Development Notes
This release is the result of a year-long grand experiment. In December 2023, we were brainstorming about what interesting things we could add to Darkest Dungeon II. While new heroes and regions are always well received, we were feeling that familiar itch we got when planning out Darkest Dungeon I expansions. Namely, what if we did somethingdifferent? Something unexpected oruncommon. Something that would challenge us as developers, and surprise our players. This creative impulse is the same one that led us to make the enormous Crimson Court, the endless Color of Madness mode, and the out-of-nowhere multiplayer arena of The Butchers Circus. Its just part of our creative DNA to want to try experimental things - no two Red Hook releases have ever been the same, and were quite proud of that! In this crowded game market, wonderment is the only commodity that trades, and thats not just true for players, but for developers as well. When we are inspired by what were building, we believe youll be inspired playing it. As our discussions took shape, we hit on 3 powerful ideas. #1: A Remix Album We challenged ourselves to think about what we could do if we took all of the ingredients we had on hand with DDII and then added in some elements of DDI like persistent rosters and a larger self-contained campaign. In essence, we could remix our own game. Who does that? we mused. What came out of this mental exercise was the core idea for Kingdoms: a board-game inspired strategy metagame that delivered a more persistent sense of space and time than the somewhat allegorical Confessions mode. Picking up the pieces of a ruined kingdom, defending it from attack - these were interesting concepts. Similar to a board game, we wanted to structure it with tons of replayability: multiple quests (the first of which launches Jan 27th), multiple maps, multiple customizable difficulty settings. #2: Its Free Weve been fortunate that our hard work has found an audience. How best, then, to deploy this risky creative endeavor? A paid DLC would delight most boardrooms, but we felt that ultimately our fortunes rise and fall based on engagement. Players playing. Having fun and getting wrecked. The ultimate aim of game development. So, we asked, what if we justgave it away? Yes, well be drawing down on our war chest significantly, but perhaps well attract new players, wishlists will convert, and word of mouth will buoy our sales. This approach felt more honest, more authentic, and more in line with what we hope Kingdoms elicits in our fans. #3: And a DLC too, right? So if Kingdoms is free, how do we cover some of our costs? Another DLC, released alongside, that integrates into both modes and provides more variety and challenge, is of course the answer. But damn if thats not hard to develop in tandem! Our team proved up to the task, however, and were thrilled with the results. Inhuman Bondage introduces an all new underground region (The Catacombs) and the return of one of DD1s favorite heroes: The Abomination. One of the neatest parts of the DLC is that it adds content to both Confessions and Kingdoms game mode. Whichever one(s) you like, we have you covered. The existing Binding Blade DLC works similarlythe character content in there will work in Kingdoms, too. Weve spent over a decade working on Darkest Dungeon. Weve delighted in our explorations and iterations, and were nowhere near done. On January 27th we invite you to experience the results of our latest experiment. If you already own DDII, youll get Kingdoms for free. If you are new to Darkest Dungeon II, you will find a complete game bundle is on sale at a hefty discount. Inhuman Bondage is also available on its own, modestly priced. Your purchases directly enable us to keep making these games.. There has never been a better time to board the stagecoach. Chris Bourassa & Tyler Sigman, Red Hook Studios
[ 2025-01-23 20:35:23 CET ] [ Original post ]
Welcome to Darkest Dungeon II: Kingdoms!
This release is the result of a year-long grand experiment. In December 2023, we were brainstorming about what interesting things we could add to Darkest Dungeon II. While new heroes and regions are always well received, we were feeling that familiar itch we got when planning out Darkest Dungeon I expansions. Namely, what if we did somethingdifferent? Something unexpected oruncommon. Something that would challenge us as developers, and surprise our players. This creative impulse is the same one that led us to make the enormous Crimson Court, the endless Color of Madness mode, and the out-of-nowhere multiplayer arena of The Butchers Circus. Its just part of our creative DNA to want to try experimental things - no two Red Hook releases have ever been the same, and were quite proud of that! In this crowded game market, wonderment is the only commodity that trades, and thats not just true for players, but for developers as well. When we are inspired by what were building, we believe youll be inspired playing it. As our discussions took shape, we hit on 3 powerful ideas. #1: A Remix Album We challenged ourselves to think about what we could do if we took all of the ingredients we had on hand with DDII and then added in some elements of DDI like persistent rosters and a larger self-contained campaign. In essence, we could remix our own game. Who does that? we mused. What came out of this mental exercise was the core idea for Kingdoms: a board-game inspired strategy metagame that delivered a more persistent sense of space and time than the somewhat allegorical Confessions mode. Picking up the pieces of a ruined kingdom, defending it from attack - these were interesting concepts. Similar to a board game, we wanted to structure it with tons of replayability: multiple quests (the first of which launches Jan 27th), multiple maps, multiple customizable difficulty settings. #2: Its Free Weve been fortunate that our hard work has found an audience. How best, then, to deploy this risky creative endeavor? A paid DLC would delight most boardrooms, but we felt that ultimately our fortunes rise and fall based on engagement. Players playing. Having fun and getting wrecked. The ultimate aim of game development. So, we asked, what if we justgave it away? Yes, well be drawing down on our war chest significantly, but perhaps well attract new players, wishlists will convert, and word of mouth will buoy our sales. This approach felt more honest, more authentic, and more in line with what we hope Kingdoms elicits in our fans. #3: And a DLC too, right? So if Kingdoms is free, how do we cover some of our costs? Another DLC, released alongside, that integrates into both modes and provides more variety and challenge, is of course the answer. But damn if thats not hard to develop in tandem! Our team proved up to the task, however, and were thrilled with the results. Inhuman Bondage introduces an all new underground region (The Catacombs) and the return of one of DD1s favorite heroes: The Abomination. One of the neatest parts of the DLC is that it adds content to both Confessions and Kingdoms game mode. Whichever one(s) you like, we have you covered. The existing Binding Blade DLC works similarlythe character content in there will work in Kingdoms, too. Weve spent over a decade working on Darkest Dungeon. Weve delighted in our explorations and iterations, and were nowhere near done. On January 27th we invite you to experience the results of our latest experiment. If you already own DDII, youll get Kingdoms for free. If you are new to Darkest Dungeon II, you will find a complete game bundle is on sale at a hefty discount. Inhuman Bondage is also available on its own, modestly priced. Your purchases directly enable us to keep making these games.. There has never been a better time to board the stagecoach. Chris Bourassa & Tyler Sigman, Red Hook Studios
[ 2025-01-23 20:35:23 CET ] [ Original post ]
Darkest Dungeon
Red Hook Studios
Developer
Red Hook Studios
Publisher
2016-01-19
Release
GameBillet:
22.24 €
Game News Posts:
192
🎹🖱️Keyboard + Mouse
Very Positive
(126371 reviews)
The Game includes VR Support
Public Linux Depots:
- darkest_dungeon_linux_content [95.27 M]
- darkest_dungeon_linux_data [1.6 G]
- darkest_dungeon_musketeer_linux_shared_content [18.11 M]
- darkest_dungeon_crimson_court_linux_shared_content [118.85 M]
- darkest_dungeon_shieldbreaker_linux_content [37.66 M]
- darkest_dungeon_color_of_madness_linux_content [613.88 M]
- darkest_dungeon_the_pit_linux_content [517.33 M]
Available DLCs:
- Darkest Dungeon®: The Musketeer
- Darkest Dungeon®: The Crimson Court
- Darkest Dungeon®: The Shieldbreaker
- Darkest Dungeon®: The Color of Madness
- Darkest Dungeon©: The Butcher's Circus
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
- The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
- Striking hand-drawn gothic crowquill art style
- Innovative turn-based combat pits you against a host of diabolical monsters
- Narration system to celebrate your successes...and failures
- 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
- Camp to heal wounds or deliver inspiring speeches.
- Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
- Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Awards and Honors
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
MINIMAL SETUP
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 18.04Memory: 2 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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[ 6040 ]
GAMERSGATE
[ 1237 ]
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