Coloring Voxels!
Taking Coloring Pixels to a whole new level in the highly anticipated 3D sequel! Don't just colour the outside of a 3D object; build it yourself, block by block! Build up your creations layer by layer, level by level, to create a whole diorama tens of thousands of voxels big.

Relive the calming and creative atmosphere of Coloring Pixels in our new 3D-based coloring game! From the music and art style to the gameplay and satisfying progression, relax and get creative with every level you build, in a format you already know and love.
Create Unique Worlds!
Every world in this game is made up of several individual levels that fit together in a larger themed 3D scene! Typically, each world is broken down into 16 individual levels that, when completed, fit together seamlessly to create a finished masterpiece. Create structures, vehicles, rivers, and more from the inside out, and in whichever order you like!

Relaxing, Refreshing, and Reimagined!
Making the game 3D has allowed us to enhance the experience even further: from satisfying coloring effects to adding new shader-based blocks, immersive particle effects, and lighting, altogether taking the genre to a whole new level.

You will discover hidden easter eggs inside objects as you progress, even if you can't see them in the finished piece!
Free!
Starting with 7 worlds of 16 levels each, that's over 100 levels for you to play for free! Hours of relaxing fun, and we are only just getting started.
Check out our Steam posts for the latest news on upcoming content!
Sale!
All possible Coloring Voxels DLC, including the soundtrack, are included in the Steam Winter Sale!
Complete your Coloring Voxels collection this Christmas with a discount! [dynamiclink href=\"https://store.steampowered.com/app/3969980/Coloring_Voxels__Computer_Pack/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/3774920/Coloring_Voxels_Soundtrack/\"][/dynamiclink]
The sale ends on January 5th, so don\'t miss out!
Frostfall Festival!
\"Why is it snowing in Coloring Voxels?\"
The newly added Frostfall Festival event is here\n
You may notice that no matter what image you are coloring, the background is icy blue, and there is cubic snow falling down the screen!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/a5208b987b4c43307dd43d5998e074e341f7e782.gif\"][/img]
This is our Christmas Seasonal Effect! During the whole month of December, to get us all in the Christmas spirit, we play this effect! Not a fan of the snowy backdrop? No worries! Toggle \'Seasonal Effects\' in the settings menu to customise your experience.
The Christmas Seasonal Effect isn\'t just for Christmas! With Seasonal Effects turned on, the Advent book will have the event playing all year round when you play these seasonal images, so don\'t worry about missing out!
Advent DLC
As it is officially December, we can start opening our Advent Calendars!
You can play the Advent World this month as an Advent Calendar, which means you get to open up and play one image per day to count down the days until Christmas!
Pick up the Advent World here:
[dynamiclink href=\"https://store.steampowered.com/app/4129860\"][/dynamiclink]
From all of us here at ToastieLabs,
Thank you for playing Coloring Pixels, and Merry Christmas to you all!
The Advent World DLC is Here!
This Advent-themed world unlocks 24 additional levels for Coloring Voxels. Working just like an actual advent calendar, you can count down the days to Christmas in Coloring Voxels this December as you unlock 1 level each day from the 1st of December to the 24th!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/a5208b987b4c43307dd43d5998e074e341f7e782.gif\"][/img]
Santa, Snow and a whole lot more to get you in the Christmas Spirit!
Available for $1.99, 1.69 (or your regional equivalent). Remember, levels are playable daily from the 1st of December!
[dynamiclink href=\"https://store.steampowered.com/app/4129860\"][/dynamiclink]
[u]Coloring Voxels V1.11.14 Patch Notes[/u]
[u]New Features[/u]
Added the Advent World - This special seasonal DLC contains 24 levels, starting from the 1st of December; a new level will unlock each day!
[/*]Added Frostfall Festival Seasonal Effects! - Active throughout 1st December to the 31st December each year. Enjoy some chilly snow effects and festive decorations! If you don\'t like the changes (humbug to you), then you can always disable them in the settings.
[/*]
[u]Bug Fixes and Misc[/u]
Added the functionality to feature DLC at specific times of the year. For example, Advent will be featured throughout all of December, and Halloween will be featured in October.
[/*]The Seasonal Effects can now be tied to worlds, allowing them to ignore the current date and persist at all times. This means you can play Halloween with the Haunted Harvest effects out of season, and if you wanted to play Advent in June (for some odd reason), then it will snow.
[/*]Added a lot of functionality to the Advent world to support the high number of levels and to lock off levels until the correct date has arrived.
[/*]The headings in the world select that were added in the last update now turn white with dark mode enabled for better readability.
[/*]The headings in the world select that were added in the last update now localise correctly.
[/*]Fixed an issue where completing an entire world for the first time wouldn\'t update the layout of the world select accordingly.
[/*]Fixed a visibility issue where some transparent voxels wouldn\'t render the faces between them while colouring. This effect was noticeable in some lanterns in the Halloween world and the Jelly City level in the Community world.
[/*]
It\'s Black Friday (kinda)!
It\'s the holiday season, and Thanksgiving is here for America, which means loads of Black Friday sales for the rest of the world!
Coloring Voxels DLC are on sale this week, along with all our other titles! Complete your collection today or schedule the perfect cosy Christmas gift for your friends!
From now until December 1st 6 pm (GMT), all of our titles are on sale, so don\'t miss out!
\n[dynamiclink href=\"https://store.steampowered.com/app/3969980/Coloring_Voxels__Computer_Pack/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/3774920/Coloring_Voxels_Soundtrack/\"][/dynamiclink]
The Mars Colony World DLC is Here!
This Mars Colony-themed world unlocks 16 additional levels for Coloring Voxels. We can plan our expansion into the Solar System in voxels!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/462715e3fe91c20a7190a564545b69228c3f0171.gif\"][/img]
Get your space suit on and help colonise Mars today!
Available for $1.99, 1.69 (or your regional equivalent).
[dynamiclink href=\"https://store.steampowered.com/app/4129850\"][/dynamiclink]
Coloring Voxels V1.10.0 Patch Notes
New Features
Added Mars Colony World
[/*]Added a new \"Setting Saved\" UI indicator to inform you when a change in the settings is saved.
[/*]Refreshed the world selection in the main menu to dynamically organise the worlds in a logical manor. The game will now show featured worlds at the top, followed by worlds you have available to you, DLC you don\'t own, then finally worlds that you have completed. Featured worlds will include either new DLC or DLC that is related to the current time of year such as Halloween being featured in October. This should be very familiar to those of you who play Coloring Pixels but if you don\'t like the change, then we have also added a \"Legacy World Select\" setting (default off) that will let you revert to the previous chronological order we launched with.
[/*]
Bug Fixes and Misc
Fixed a bug where the Halloween world wouldn\'t have the correct main menu lighting and colour settings.
[/*]The Halloween world now uses the Haunted Harvest seasonal effects all year around.
[/*]Added a lot of foundation work for the upcoming Frostfall Festival in game event.
[/*]Fixed a bug where on some wide-screen resolutions, the logo would poke through the back of the main menu UI.
[/*]
Mars Colony World!
This Mars Colony-themed world might start out small with a few survival essentials, but it will quickly grow into a bustling metropolis. Eventually, you can even terraform Mars in this packed 16-level world!
Available for $1.99, 1.69 (or your regional equivalent). The pack will be released on the 21th of November at 20:00 GMT/12:00 PST.
[dynamiclink href=\"https://store.steampowered.com/app/4129850/Coloring_Voxels__Mars_Colony_Pack/?curator_clanid=45637097\"][/dynamiclink]
Advent World
If you have played a ToastieLabs game near Christmas, you will know by now that we love getting into the spirit of things. Making an Advent DLC that unlocks a new DLC each day from the 1st to the 24th December has become a staple of the season for us. This DLC is no exception, bringing you a record 24 levels to complete this December!
Available for $1.99, 1.69 (or your regional equivalent). The pack will be released on the 28th of November at 20:00 GMT/12:00 PST.
[dynamiclink href=\"https://store.steampowered.com/app/4129860/Coloring_Voxels__Advent_Pack/\"][/dynamiclink]
Announcing the Advent World DLC
This Advent-themed world unlocks 24 additional levels for Coloring Voxels. Working just like an actual advent calendar, you can count down the days to Christmas in Coloring Voxels this December as you unlock 1 level each day from the 1st of December to the 24th!
Santa, Snow and a whole lot more to get you in the Christmas Spirit!
Available for $1.99, 1.69 (or your regional equivalent). The pack will be released on the 28th of November at 20:00 UTC/12:00 PST, with levels playable from the 1st of December.
[dynamiclink href=\"https://store.steampowered.com/app/4129860\"][/dynamiclink]To win this DLC for FREE, join our Discord and enter the competition!
Announcing the Mars Colony World DLC
This Mars Colony-themed world unlocks 16 additional levels for Coloring Voxels. We can plan our expansion into the Solar System in voxels!
Get your space suit on and help colonise Mars today!
Available for $1.99, 1.69 (or your regional equivalent). The pack will be released on the 21st of Novemberat 20:00 BST/12:00 PST.
[dynamiclink href=\"https://store.steampowered.com/app/4129850\"][/dynamiclink]
To win this DLC for FREE, join our Discord and enter the competition!
Play in the Dark!
We have added the most highly requested feature, Dark Mode! Change the background, text, and UI with a single button press to reduce the overall screen brightness, allowing for better play in dark conditions without straining your eyes. The new setting is set to \"Off\" by default, so be sure to visit the settings page to try it out.\n
[u]Coloring Voxels Patch Notes v1.9.6[/u]
[u]New Features[/u]
New Fee Community Book! - Congratulations once again to the 16 amazing winners of this year\'s voxel art competition. Now available to everyone to enjoy! We have ensured that we utilise the \"Hide Non-Essential\" setting for this world. If you have it enabled, then the floor for the world will be removed, allowing you to experience the individual pieces of art in isolation.\n
[/*]
[u]Coloring Voxels Patch Notes v1.9.0[/u]
[u]New Features[/u]
New Dark Mode Setting (Default Off) - This highly requested feature is here! When you enable it, the game swaps to a much darker colour palette using blacks as a background with white text.
[/*]
[u]Bug Fixes and Misc[/u]
Fixed a bug where selecting a colour by entering numbers on the keyboard wouldn\'t cause the palette to scroll to the button.
[/*]Scrolling up and down the world list in the main menu will no longer cause the camera to move up and down at the same time.
[/*]Updated the Patreons list in the Credits page. Another new handsome member.
[/*]Level completion percentage now always rounds down, so you can\'t get into a situation where you are at 100% complete but with a few voxels left to complete.
[/*]Fixed one of the lamp posts in the Halloween world as it was using the wrong glass material.
[/*]New Game Plus now resets the timer as intended. This means that personal best times should also now also track properly.
[/*]Fixed a display issue where sometimes internal voxels that are surrounded by translucent voxels wouldn\'t appear in the main menu. This fix addresses the portal in the Underwater world and the lights in the streetlights in the Halloween world, for example.
[/*]
\n
Meet the Winners!
A massive thank you to everyone who took part! 14 Amazing participants, some with more than one entry, gave us enough art to pick from to make an entire free world for you all to enjoy!
Here are the winners in no particular order:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/99a95e4610af841a1e6120c7a095baa0abbeb356.png\"][/img]
[olist]\"Airship\" by Cryztalzone
[/*]\"Catio\" by ZMD01
[/*]\"Little Library\" by M.H.
[/*]\"Bog Temple\" by masterdudeguy123
[/*]\"Fishing Port\" by ajchap
[/*]\"Cereal Bowl\" by Atgg :)
[/*]\"Lil Gecko :D\" by silly lil goober
[/*]\"Aquarium Castle\" by moonymain
[/*]\"Bookcase\" by ZMD01
[/*]\"Giant Worm\" by masterdudeguy123
[/*]\"Pet Cacti\" by Jacks Bully
[/*]\"Jelly City\" by Beed28
[/*]\"Test Pattern\" by GoldPlated
[/*]\"Double Feature\" by Flash4433
[/*]\"Isopod\" by Jurippe
[/*]\"Kiwi\" by GoldPlated
[/*][/olist]A big congratulations to all the winners! As you can see, Jack has created a floor setting for each level to snap together on the main menu, making your levels a part of a grand exhibition! If all goes to plan, this floor will be tied to the \"Hide unused voxels\" Setting, so you can choose to play the winners with or without the added floor.
We will also be adding textures and particle effects as requested, such as making any glass transparent and making that jelly wobble! If you are one of the winners and have any bespoke particle effect or material requests, please let us know!
Free Update
This community-made world will be coming soon to all players as a free update for you all to play! Thank you to everyone who submitted. The results are amazing. Make sure you express your interest about future community worlds if you want the chance to get your own art into Coloring Voxels and we\'ll be able to plan future, annual competitions!
Thank you once again for taking part, keep an eye out for the update coming soon.tm!\n
- Stay Toastie, from all of us here at ToastieLabs!
Haunted Harvest!
Introducing the first annual Haunted Harvest in-game event! This limited-time seasonal event runs from 11th October to 31st of October each year to help get you in the spooky Halloween spirit!
Just like you Coloring Pixels veterans are used to this time of year, we are giving you a darker colour palette, decorations lying around, and some evil fire, but this time all in 3D!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/46eeeb44e12b006df73e5ef9e6c53842041a3414.gif\"][/img]
Coloring Voxels V1.8.3 Patch Notes
New Features
New \"Seasonal Effects\" setting (Default to On) - This setting allows you to disable the new seasonal effects that are implemented. Starting with this month\'s Haunted Harvest event, we intend to implement many others during events for winter and Easter, similar to those in our other games!
[/*]
Bug Fixes and Misc
Nothing visible yet, but we have done a lot of backend work in preparation for Dark Mode, which we hope to deliver soon.
[/*]
Halloween DLC
Our incredible Patreon members voted for this month\'s DLC to be Halloween-themed! Coming this Friday. So get ready to get spooked in this horror and trick-or-treat themed world!
Our artist, Jack, loves Halloween, so he has had a lot of fun making this one, and it really shows! You know the drill by now; wishlist the DLC here!
[dynamiclink href=\"https://store.steampowered.com/app/4094480?beta=0\"][/dynamiclink]
- With some particularly spooky love, the ToastieLabs team <3
Something to tackle the underwater levels!
We have implemented a middle-ground solution to address the performance issues as quickly as possible. Check your settings menu to play underwater without the frame drops! Thank you for your patience whilst we continue to improve the game performace and feel.
Coloring Voxels V1.7.3 Patch Notes
[u]New Features[/u]
New \"Hide Non-Essential Voxels\" Setting (Default Off) - When enabled, this setting lets you automatically skip some of the colours in a level that are flagged as non-essential. Currently, this setting only affects the Underwater world. In which case, all of the water is flagged so that people can choose to skip the laborious water sections and just focus on the focal point of the level. This setting should also help drastically improve the performance of the underwater level for most levels, as the voxel count is lowered significantly.
[/*]
[u]Bug Fixes and Misc[/u]
In the language setting dropdown, changed the text for the Norwegian \"norsk\" to \"Norsk\" to better match the naming convention set by other languages.
[/*]In the language setting dropdown, changed the Korean \"\" to \"\" for better clarity.
[/*]Fixed a bug where you couldn\'t scroll to the top of some worlds in the main menu.
[/*]Updated Unity version to address a security concern. More info can be found here .
[/*]
\n
Only a few days to go!
Reminder, or update for those of you who missed the news, that we have a Voxel Art competition running right now, where you can create and submit your very own voxel art for the chance of it being added to the game in a free update!
Even if you haven\'t made voxel art before, if you\'ve played Minecraft, LEGO, or any other block building game, you can do it! Check out full details on the competition and how to submit here:
[dynamiclink href=\"https://steamcommunity.com/games/3634590/announcements/detail/501706891564417241\"][/dynamiclink]
Deadline is the 10th of October, so make sure you get your submissions in on time!
Examples
We realise that making voxel art, while a lot more rewarding and fun, can feel a bit more complicated. That\'s why each of us at ToastieLabs has made some quick examples for you to look at to see what kind of thing we are looking for.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/e23527264fc2f0f14360fb8beac4eae89bdcc121.png\"][/img]
If we have never made Voxel art before making Coloring Voxels, and can make these, you can too!
Download them here for a closer look:
https://drive.google.com/drive/folders/13Xtv7QVn1EwWSytlbwFkVauHjoBURoC_?usp=drive_link
\nBonus points if you can guess which was made by our Artist Jack, Designer Lee or Programmer Rob.
[u]Submit Here [/u]
Back again with more improvements!
After a couple of weeks\' break to give our other games some much-needed attention, and for our programmer to take some time off work to give himself some much-needed attention, we\'re back with another update addressing bugs and feature requests all taken on board from you, our amazing community!
We still have Dark Mode and Performance Issues as a high priority from your reporting, so don\'t worry, you are being heard, and these will be coming in due course!
Coloring Voxels V1.6.3 Patch Notes
[u]New Features[/u]
You can now press \"F\" to focus the camera and reset it to the default view.
[/*]New Hide Worlds Setting (Defaulted to None) - This slider lets you hide completed worlds from the main menu if you have completed them. Like in Coloring Pixels, it also supports various levels of New Game+ + for those completionists out there!
[/*]Selecting a colour with the number keys now supports selecting the Eraser by either entering 00 or shift + 0.
[/*]Selecting a colour with the number keys now dynamically changes the number of digits required based on the number of colours in the level. Numbers over 99 are now supported (creating a third digit to enter), and levels with fewer than 10 colours only require 1 number to be entered and don\'t need a leading 0.
[/*]Added support for the Norwegian (Bokml) language! - A huge thank you to our community translators who made this possible
[/*]
[u]Bug Fixes and Misc[/u]
Fixed a bug where uncompleted layers would not render properly if you switched to a higher layer.
[/*]Sliders in the settings screen now cover the full width of the UI. This makes readability much easier for some localisations and allows better precision when using them.
[/*]Fixed a bug where the new game plus popup would overrun in some languages.
[/*]If you have toggle click enabled and decide to click and hold for a whole layer, completing the layer will no longer make you click again.
[/*]Entering a colour with the number keys is now more responsive, so you don\'t have to wait for the box to time out before beginning to enter the next number. This change will hopefully make the feature much easier to use and the game faster to play.
[/*]Updated Patreon list on Credits page.
[/*]
\n
Sale!
Coloring Voxels is in its first-ever Steam Sale! The Computer DLC and game Soundtrack are available at a 20% discount!
\n[dynamiclink href=\"https://store.steampowered.com/app/3969980/Coloring_Voxels__Computer_Pack/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/3774920/Coloring_Voxels_Soundtrack/\"][/dynamiclink]
Complete your Coloring Voxels collection this Autumn with a discount!
Announcing the Crazy Golf World DLC
This Crazy Golf-themed world unlocks 18 additional levels for Coloring Voxels. Create an entire 18-hole golf course with all the crazy turns and obstacles you know and love!
[p align=\"start\"][/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/bd25e1e656274e76069f0667d81e56d29cafe7b1.gif\"][/img]
[p align=\"start\"]A one-off special that includes 18 levels instead of 16 to match the golfing theme![/p][p align=\"start\"]Grab your clubs and get ready to hit a hole-in-one.[/p]Available for $1.99, 1.69 (or your regional equivalent).
[dynamiclink href=\"https://store.steampowered.com/app/4008230\"][/dynamiclink]
Upcoming Game Changes
Thank you all for your support and feedback! We have been dealing with work capacity challenges and staff vacations over the past couple of weeks, which is why there are no significant updates alongside this DLC launch, but do not be concerned that we are neglecting your feedback; we have a list of tasks for us to fix and add to Coloring Voxels to make your play even more enjoyable.
In no particular order, here are some of the things we are working on:
[olist]Performance improvements and/or overhaul for the Underwater World.
[/*]\"Difficulty\" pop-up for when you first launch the game to help those who find the game too easy and don\'t want to have to check settings each update.
[/*]More camera controls and settings.
[/*]Fixes to the hotbar scrolling and 3-digit number selection.
[/*]Hint options to add more hints or turn them all off.
[/*]Controls page (eventually, possibly, key rebinding).
[/*]Easier Main Menu navigation.
[/*]Dark Mode.
[/*]Unlocked completed voxels to make the game harder.
[/*]Extra Play modes and commendations.
[/*][/olist]This list isn\'t extensive, but it does cover a lot of the highly requested features and fixes - we are committing to addressing all of the feedback we\'ve received and aim to get these into the game as quickly and efficiently as we can. Thank you for your understanding and patience.
Competition Reminder
A reminder that we have our voxel art competition live for you to get your voxel art into Coloring Voxels! Full details can be found here: [dynamiclink href=\"https://steamcommunity.com/games/3634590/announcements/detail/501706891564417241\"][/dynamiclink]
Even more bug fixes!
Continuing with taking your feedback on board, Rob is back from his vacation and has fixed a long list of issues! A special thank you to everyone for your feedback and bug reports, and an even bigger shout-out to our amazing community for helping with translations! We have re-imported the entire translation document with your corrections - thank you. <3
Coloring Voxels V1.5.1 Patch Notes
[u]Bug Fixes and Misc[/u]
Achievements have now been localised into all languages supported by the game.
[/*]Updated Credits to include new Patreon supporters.
[/*]In the main menu, you can now scroll up to the height of the world when you haven\'t completed any levels.
[/*]Adjusted the properties of the water in the underwater world to be less reflective.
[/*]Changed the Eraser tooltip from \"Remove Voxels\" to \"Eraser\".
[/*]The main menu view/hide button that appears on completed levels now changes to a closed eye Icon when in its hidden state. This should make it easier to understand what the button is currently doing on worlds where it is hard to see the color change, like Medieval and Arcade.
[/*]Fixed an issue where the view/hide button would allow you to see into neighbouring levels.
[/*]Fixed several issues with materials that should cause voxels to change shape but weren\'t.
[/*]Fixes to the main menu world viewer to make rendering materials with some movement to create gaps in the world. This fix also addresses the issues where you could see through the rails in the City world.
[/*]Small adjustment to the water in the Medieval world so that it wouldn\'t glow in the dark.
[/*]More localisation changes from the community localisation spreadsheet. We made sure to pay particular attention to French after some were missed in the last update.
[/*]Added transparency to the smoke particle effect found in the Medieval Blacksmith level so that you can see the voxels to colour in from above a little better.
[/*]The tops of the flowers in the Medieval Path level now have the correct materials set.
[/*]The Cauldron\'s water in the Dungeon world now has the correct colours set.
[/*]
The Computer World DLC is Here!
This Computer world unlocks 16 additional levels for Coloring Voxels. Each level is a part of a computer tower, scaled up to see the full detail in this voxel world!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/3c9759d2753b89e19006227fa4fec319058d1036.gif\"][/img]
Grab your mini screwdrivers and ground yourself before playing!
Available for $1.99, 1.69 (or your regional equivalent).
[dynamiclink href=\"https://store.steampowered.com/app/3969980/Coloring_Voxels__Computer_Pack/\"][/dynamiclink]
[u]V1.4.8 Patch Notes[/u]
[u]New Features[/u]
Added Computer World.
[/*]Added promo menu for DLCs that aren\'t unlocked.
[/*]The world\'s total new game plus colours are now reflected in both the world select buttons to the left of the main menu and in the pedestal in the level select.\n
[/*]
[u]Bug Fixes and Misc[/u]
Changed the colours for the completed level select card, which makes it more obvious which levels are complete.
[/*]The default pedestal colour is now grey by default as part of the new game plus additions.,
[/*]Patreon Credits have been updated.
[/*]The City world has had a couple of levels moved around to make things symmetrical.
[/*]Fixed a bug where some UI elements in the main menu would spill over onto the world select buttons if you had a portrait aspect ratio.
[/*]Fix for the selected items in the scrolling UI that frequently scroll in the wrong direction. Now, if you select an item in a scroll bar, it should shift it so that it is visible. This will be most noticeable when playing on levels with large numbers of layers or with high colour counts.
[/*]Updated the localisation for various languages with help from our amazing Community.
[/*]
Announcing the Computer World DLC
This Computer world unlocks 16 additional levels for Coloring Voxels. Each level is a part of a computer tower, scaled up to see the full detail in this voxel world!
Grab your mini screwdrivers and ground yourself before playing!
Available for $1.99, 1.69 (or your regional equivalent). The pack will be released on the 29th of August at 20:00 BST/12:00 PST.
[dynamiclink href=\"https://store.steampowered.com/app/3969980/Coloring_Voxels__Computer_Pack/\"][/dynamiclink]
To win this DLC for FREE, join our Discord and enter the competition!
Another big step!
In this update, we wanted to focus on some fairly large under-the-hood changes to tackle some of the more highly requested changes people have been asking for.
[olist]Firstly, we have some fairly large performance gains with this patch; we still can do better and intend to, but hopefully this patch will help considerably.
[/*]Secondly, we wanted to add the highly requested Color Lock setting that players of Coloring Pixels love. This was a nightmare to implement which is why didnt launch with it. Long story short but this game isnt as simple as applying a colour to a square like its predecessor, we have much more complicated shaders and materials to consider. The result though is very satisfying and I think a couple of us in the office will be playing with this setting when playing. We highly recommend you have a go with this setting disabled to see what it feels like!
[/*][/olist]I have to give a huge thank you to all of you are supporting us during this launch week. For just 7 days after launch, the game looks and feels completely different than it did a week ago. Thank you all for the feedback and keep it coming <3
Coloring Voxels v1.3.3 Patch Notes
[u]New Features[/u]
New setting \"Color Lock\" (default on) - A popular request from the Coloring Pixels players. When disabled, you can make mistakes! The colour you have selected will colour in any cube, regardless of whether it is in the correct position or not.
[/*]The main menu now supports more than 7 worlds.
[/*][u]Bug Fixes and Misc[/u]
Fixed dozens of issues with materials, including:
[list]Fixed an issue where the animals in the volcano world had red eyes.
[/*]Fixed an issue where many City materials we set to yellow.
[/*]Fixed several colours in the Arcade Dance machine level.
[/*]Fixed some materials in the Planitarium Space Elevator level.
[/*][/*]Fixed a graphical bug where materials that have movement or are larger than normal were set to normal scale.
[/*]The scrolling script for the layer select, color palette, and the new additions to the main menu has undergone a complete rewrite. The result should behave much more reliably and not jump around when changing between colours and layers.
[/*]Fixed an issue with the Arch level in the Underwater world, which caused it to be unplayable.
[/*]Fixed a behind-the-scenes bug that allowed people to load up older versions of levels that have changed. This has been most noticeable in underwater levels, which would sometimes give people levels without water or have the water black. As we originally intended, people who have save files in these older versions of levels will be able to load back into the older version, but if you new game plus or delete your save, the next time you load in, it will be with the most up-to-date version. We were hoping this feature would never really affect anyone, but it allows us to make changes to levels and for it not to affect anyone\'s saves.
[/*]Credits have been updated.
[/*]Major performance improvements for large levels. Standing FPS should be noticeably higher.
[/*]Major performance improvements when colouring in.
[/*]Fixed a bug where loading into a level in progress would sometimes cause the numbers to not face the correct way.
[/*]The First DLC! - Computer DLC
As you know from some of our previous posts. Our monthly content release DLC schedule begins next week! Suggested and chosen by our Discord and Patreon members, the Computer PC will be the first of many new worlds to come! This world will feature one very large gaming PC that you can build yourself one part at a time... and yes, there will be RGB.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/e8b052017a11f8e12d93bafbe6dd2802f099ab0d.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/f85a91b86b3155408a441c42cebca8a86a59ca1a.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45637097/1c87de8f9aa45efcfa61d9faa8fac0128b763c6d.png\"][/img]
Steam Next Fest
A huge thank you to everyone who stopped by during the Steam Next Fest! We had a great time here at ToastieLabs with our live broadcasts on Steam and with the ongoing chats with you over in our Discord server.
(If you missed any of the livestreams and would like to catch up on what you missed, you can find all of the recordings on our YouTube channel to watch at your convenience.)

Over 2000 of you played the game demo, which absolutely blows us away! Thank you all so much for your interest and interaction with Coloring Voxels. We are just as excited as you are to see the development progress from now until release in only a couple of months!
The Demo consisted of a single world (Volcano), which is made up of 16 levels. The overall feedback on the world design was your enjoyment of the art aesthetic, and we couldn't be happier with your kind words.
Some Stats
Once again, your interest and interaction with Coloring Voxels are better than we could ever ask for. Here is a cool, detailed breakdown of the players and wishlists from the Next Fest week.

Over 10% of the players who tested the game demo added it to their wishlists, which is a great conversion rate, especially considering that over 5,000+ of you already had Coloring Voxels on your wishlists before the demo was live.
This boost in wishlists has taken us ever closer to our ambitious 7,000-10,000 wishlists goal. Thank you again, and make sure to follow along with the development from here to launch in August to stay up-to-date with the game!
You can even see the boost Next Fest had on the overall wishlists graph!

What's Next?
It's all hands on deck to get the game ready for the August launch date. The first thing we're working on is a robust game editor so we can all get involved with a more streamlined and efficient method of importing, testing and fixing the game levels.
Once this is in place, we have more worlds and levels to make, QA and get ready for release, and there are a lot of features and fixes for our programmer, Rob, to implement.
Your Feedback
A huge thank you to all of you who submitted reports and gave feedback on your experience. We have been taking it all on board and are using it to prioritise what we are implementing into the game.
In addition to adding the already promised features, such as graphics settings and improved performance. We have digested all of the feedback to create a prioritised list of tasks to work through. From a couple of bug reports to features and settings you would like to see, we will do our best to get as much in for launch as possible.
Your Feedback Additions:
Mouse sensitivity settings.
[/*]Keyboard controls.
[/*]Options to change coloring numbers' meaning/sequencing.
[/*]Toggle to turn off the level timelapse when opening a level.
[/*]Main Menu world view improvements.
[list]Hide outside levels so you can see levels in the centre.
[/*]Better methods to view worlds.
[/*]New Game Plus effects.
[/*]Ability to hide your best time from completed levels.
[/*]
Free camera or something similar at the end of the level.
[/*]Level percentage pop-up
[/*]Level timer pop-up
[/*]Known Bugs/Issues:
Poor game performance
[/*]Poor game controls
[/*]End of levels timelapse sometimes does not repeat.
[/*]Initial timelapse fails if any layer is completed in a different order.
[/*]Layer selection overlapping with the play zone.
[/*]No Autosave on game close.
[/*]Can click through voxels with set camera angles.
[/*]Potential AFK issue when the level is completed.
[/*]
This is just some of the more mentioned parts of the list. Please note that these suggestions are on top of our pre-existing commitment to add many of the settings you can already find in Coloring Pixels. We want to ensure that everyone from Coloring Pixels will feel at home in the sequel, even if you have some strange config set up.
We are constantly looking for feedback to act upon, so if you have any more suggestions, please let us know!
Game Launch Soon!
It's not too long to go for the launch of the game! Coming August 15th, make sure you have Coloring Voxels on your wishlist and share with your friends. Any additional wishlists from now to release will help us immensely, so thank you in advance for being amazing!
https://store.steampowered.com/app/3634590?utm_source=nextfeststeampost - With love, the ToastieLabs team <3
A Next Fest Broadcast
Stop by the store page for Coloring Voxels and watch the developer play the game demo live! We're streaming from 10 am UK time through to 2 pm and possibly longer!Watch gameplay, ask questions or just get to know the devs!
Play the Demo and Wishlist now!
Next Fest is running through to the 16th of June, make sure you give the demo a try during this week to get early hands-on experience of Coloring Voxels.Releasing for Free in August, add Coloring Voxels to your Wishlist now:
https://store.steampowered.com/app/3634590?utm_source=NextFestBroadcast
A Next Fest Broadcast
Stop by the store page for Coloring Voxels and watch the developer play the game demo live! We're streaming from 10 am UK time through to 2 pm and possibly longer!Watch gameplay, ask questions or just get to know the devs!
Play the Demo and Wishlist now!
Next Fest is running through to the 16th of June, make sure you give the demo a try during this week to get early hands-on experience of Coloring Voxels.Releasing for Free in August, add Coloring Voxels to your Wishlist now:
https://store.steampowered.com/app/3634590?utm_source=NextFestBroadcast
A Next Fest Broadcast
Stop by the store page for Coloring Voxels and watch the developer play the game demo live! We're streaming from 10 am UK time through to 2 pm and possibly longer!Watch gameplay, ask questions or just get to know the devs!
Play the Demo and Wishlist now!
Next Fest is running through to the 16th of June, make sure you give the demo a try during this week to get early hands-on experience of Coloring Voxels.Releasing for Free in August, add Coloring Voxels to your Wishlist now:
https://store.steampowered.com/app/3634590?utm_source=NextFestBroadcast
Steam Next Fest and Coloring Voxels
Happy Steam Next Fest! Thank you for checking out Coloring Voxels! The long-awaited sequel to Coloring Pixels where we take color-by-numbers to a whole new dimension!
Color vibrant dioramas in this 3D, voxel-based art game. From the inside out, everything is fully detailed! Build worlds layer-by-layer and find the hidden treasures and secrets buried under or inside the worlds you create!
Play the Demo Now!
For the duration of the festival, Coloring Voxels has a free Demo available for you to play! The Demo includes the entire first world (Volcano) for you to complete. Try it, have fun, and hopefully you will get a better understanding of what is to come at launch this August!
Enjoy playing the Demo and let us know what you think, join our Discord , or chat with us live on stream here on the Steam store page this week! All feedback is appreciated, positive, negative or just some ideas you might have; please reach out!
Developer Broadcasts
We are excited to be streaming live on the Steam store page three times during the Steam Next Fest! Please stop by if you get a chance to chat with us and ask any questions you have. We'd love to answer them for you or just come by to say hi!
Steam Next Fest Developer Broadcast Schedule:
Tuesday - 10:00 (BST)
[/*]Wednesday - 10:00 (BST)
[/*]Friday - 13:00 (BST)
[/*]
We will be streaming for a few hours on each of these days. If you miss the Streams, don't worry, we will upload the VODs to ourYouTube channel for you to watch later.
Post Demo News!
With the conclusion of Next Fest on the 16th of June, the Demo will no longer be available to try, so make sure you don't miss out during the festival!
We will be taking all of your feedback from the demo on board as we finish up the development over the next couple of months. Make sure you check out the Steam forums as well as our website and Discord to stay up-to-date with the development.
Until then, please remember to add Coloring Voxels to your Steam Wishlist; this is the best way to support our game until release. Thank you!
https://store.steampowered.com/app/3634590?utm_source=nextfestannounce2 With love, the ToastieLabs team <3
Get Ready to Play!
You don't have to wait until August to play Coloring Voxels! Next week, from June 9th to the 16th, Coloring Voxels is taking part in the Steam Next Fest!
For the duration of the event, Coloring Voxels will have a free Demo available for you to play! The Demo includes the entire first world (Volcano) for you to complete. Try it, have fun, and hopefully you will get a better understanding of what is to come at launch!
Enjoy playing the Demo and let us know what you think, join our Discord , or chat with us live on stream here on the Steam store page this week! All feedback is appreciated, positive, negative or just some ideas you might have; please reach out!
Developer Broadcasts
We are excited to be streaming live on the Steam store page three times during the Steam Next Fest! Please stop by if you get a chance to chat with us and ask any questions you have. We'd love to answer them for you or just come by to say hi!
Steam Next Fest Developer Broadcast Schedule:
Tuesday - 10:00 (BST)
[/*]Wednesday - 10:00 (BST)
[/*]Friday - 13:00 (BST)
[/*]
We will be streaming for a few hours on each of these days. If you miss the Streams, don't worry, we will upload the VODs to ourYouTube channel for you to watch later.
Access the Demo for longer!
With the conclusion of Next Fest on the 16th of June, the Demo will no longer be available to try, so make sure you don't miss out during the festival!
Suppose you enjoy the demo so much, or do unfortunately miss the demo during the Next Fest; in that case, you can join our Patreon , where all backers from the "Toastie Member" tiers and above will have continued access to the demo up to the release of Coloring Voxels in August!
Until then, please remember to add Coloring Voxels to your Steam Wishlist; this is the best way to support our game until release. Thank you!
https://store.steampowered.com/app/3634590?utm_source=nextfestannounce With love, the ToastieLabs team <3
Coloring Pixels 2!
The long-awaited sequel to Coloring Pixels is coming soon!Taking your favourite coloring game from 2D Pixels to 3D Voxels! Experience color-by-numbers like never before in our evolution of the Coloring genre!
Coloring Voxels
Taking Coloring Pixels to a whole new level in the highly anticipated 3D sequel! Don't just colour the outside of a 3D object; build it yourself, block by block! Build up your creations layer by layer, level by level, to create a whole diorama tens of thousands of voxels big.
Relive the calming and creative atmosphere of Coloring Pixels in our new 3D-based coloring game! From the music and art style to the gameplay and satisfying progression, relax and get creative with every level you build, in a format you already know and love.
Wishlist here to stay up-to-date with development and get involved with Steam Next Fest!
https://store.steampowered.com/app/3634590?utm_source=announce1_cv
Patreon Early Access
If you can't wait for Next Fest or the full release in August, then check out our Patreon page here, where the top-tier supporters can get access to the Coloring Voxels Demo right now!https://www.patreon.com/c/toastielabs
Minimum Setup
- OS: Ubuntu
- Processor: Intel i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics
- Storage: 500 MB available space
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