




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
A huge thank you to everyone who stopped by during the Steam Next Fest! We had a great time here at ToastieLabs with our live broadcasts on Steam and with the ongoing chats with you over in our Discord server.
(If you missed any of the livestreams and would like to catch up on what you missed, you can find all of the recordings on our YouTube channel to watch at your convenience.)
[img src="https://clan.cloudflare.steamstatic.com/images/45637097/7244e91f0240491395d67072e0a4d8306b10386d.png"][/img]
Over 2000 of you played the game demo, which absolutely blows us away! Thank you all so much for your interest and interaction with Coloring Voxels. We are just as excited as you are to see the development progress from now until release in only a couple of months!
The Demo consisted of a single world (Volcano), which is made up of 16 levels. The overall feedback on the world design was your enjoyment of the art aesthetic, and we couldn't be happier with your kind words.
Once again, your interest and interaction with Coloring Voxels are better than we could ever ask for. Here is a cool, detailed breakdown of the players and wishlists from the Next Fest week.
[img src="https://clan.cloudflare.steamstatic.com/images/45637097/a1b9e7f9f428b25733fc799e962a84b364ff08f3.png"][/img]
Over 10% of the players who tested the game demo added it to their wishlists, which is a great conversion rate, especially considering that over 5,000+ of you already had Coloring Voxels on your wishlists before the demo was live.
This boost in wishlists has taken us ever closer to our ambitious 7,000-10,000 wishlists goal. Thank you again, and make sure to follow along with the development from here to launch in August to stay up-to-date with the game!
You can even see the boost Next Fest had on the overall wishlists graph!
[img src="https://clan.cloudflare.steamstatic.com/images/45637097/232ff96593c64bd78a267550f548674410fbbd68.png"][/img]
It's all hands on deck to get the game ready for the August launch date. The first thing we're working on is a robust game editor so we can all get involved with a more streamlined and efficient method of importing, testing and fixing the game levels.
Once this is in place, we have more worlds and levels to make, QA and get ready for release, and there are a lot of features and fixes for our programmer, Rob, to implement.
A huge thank you to all of you who submitted reports and gave feedback on your experience. We have been taking it all on board and are using it to prioritise what we are implementing into the game.
In addition to adding the already promised features, such as graphics settings and improved performance. We have digested all of the feedback to create a prioritised list of tasks to work through. From a couple of bug reports to features and settings you would like to see, we will do our best to get as much in for launch as possible.
Your Feedback Additions:
Mouse sensitivity settings.
Keyboard controls.
Options to change coloring numbers' meaning/sequencing.
Toggle to turn off the level timelapse when opening a level.
Main Menu world view improvements.
Hide outside levels so you can see levels in the centre.
Better methods to view worlds.
New Game Plus effects.
Ability to hide your best time from completed levels.
Free camera or something similar at the end of the level.
Level percentage pop-up
Level timer pop-up
Known Bugs/Issues:
Poor game performance
Poor game controls
End of levels timelapse sometimes does not repeat.
Initial timelapse fails if any layer is completed in a different order.
Layer selection overlapping with the play zone.
No Autosave on game close.
Can click through voxels with set camera angles.
Potential AFK issue when the level is completed.
This is just some of the more mentioned parts of the list. Please note that these suggestions are on top of our pre-existing commitment to add many of the settings you can already find in Coloring Pixels. We want to ensure that everyone from Coloring Pixels will feel at home in the sequel, even if you have some strange config set up.
We are constantly looking for feedback to act upon, so if you have any more suggestions, please let us know!
It's not too long to go for the launch of the game! Coming August 15th, make sure you have Coloring Voxels on your wishlist and share with your friends. Any additional wishlists from now to release will help us immensely, so thank you in advance for being amazing!
[dynamiclink href="https://store.steampowered.com/app/3634590?utm_source=nextfeststeampost"][/dynamiclink]- With love, the ToastieLabs team <3
Happy Steam Next Fest! Thank you for checking out Coloring Voxels! The long-awaited sequel to Coloring Pixels where we take color-by-numbers to a whole new dimension!
Color vibrant dioramas in this 3D, voxel-based art game. From the inside out, everything is fully detailed! Build worlds layer-by-layer and find the hidden treasures and secrets buried under or inside the worlds you create!
For the duration of the festival, Coloring Voxels has a free Demo available for you to play! The Demo includes the entire first world (Volcano) for you to complete. Try it, have fun, and hopefully you will get a better understanding of what is to come at launch this August!
Enjoy playing the Demo and let us know what you think, join our Discord, or chat with us live on stream here on the Steam store page this week! All feedback is appreciated, positive, negative or just some ideas you might have; please reach out!
We are excited to be streaming live on the Steam store page three times during the Steam Next Fest! Please stop by if you get a chance to chat with us and ask any questions you have. We'd love to answer them for you or just come by to say hi!
Steam Next Fest Developer Broadcast Schedule:
Tuesday - 10:00 (BST)
Wednesday - 10:00 (BST)
Friday - 13:00 (BST)
We will be streaming for a few hours on each of these days. If you miss the Streams, don't worry, we will upload the VODs to ourYouTubechannel for you to watch later.
With the conclusion of Next Fest on the 16th of June, the Demo will no longer be available to try, so make sure you don't miss out during the festival!
We will be taking all of your feedback from the demo on board as we finish up the development over the next couple of months. Make sure you check out the Steam forums as well as our website and Discord to stay up-to-date with the development.
Until then, please remember to add Coloring Voxels to your Steam Wishlist; this is the best way to support our game until release. Thank you!
[dynamiclink href="https://store.steampowered.com/app/3634590?utm_source=nextfestannounce2"][/dynamiclink]With love, the ToastieLabs team <3
You don't have to wait until August to play Coloring Voxels! Next week, from June 9th to the 16th, Coloring Voxels is taking part in the Steam Next Fest!
For the duration of the event, Coloring Voxels will have a free Demo available for you to play! The Demo includes the entire first world (Volcano) for you to complete. Try it, have fun, and hopefully you will get a better understanding of what is to come at launch!
Enjoy playing the Demo and let us know what you think, join our Discord, or chat with us live on stream here on the Steam store page this week! All feedback is appreciated, positive, negative or just some ideas you might have; please reach out!
We are excited to be streaming live on the Steam store page three times during the Steam Next Fest! Please stop by if you get a chance to chat with us and ask any questions you have. We'd love to answer them for you or just come by to say hi!
Steam Next Fest Developer Broadcast Schedule:
Tuesday - 10:00 (BST)
Wednesday - 10:00 (BST)
Friday - 13:00 (BST)
We will be streaming for a few hours on each of these days. If you miss the Streams, don't worry, we will upload the VODs to ourYouTubechannel for you to watch later.
With the conclusion of Next Fest on the 16th of June, the Demo will no longer be available to try, so make sure you don't miss out during the festival!
Suppose you enjoy the demo so much, or do unfortunately miss the demo during the Next Fest; in that case, you can join our Patreon, where all backers from the "Toastie Member" tiers and above will have continued access to the demo up to the release of Coloring Voxels in August!
Until then, please remember to add Coloring Voxels to your Steam Wishlist; this is the best way to support our game until release. Thank you!
[dynamiclink href="https://store.steampowered.com/app/3634590?utm_source=nextfestannounce"][/dynamiclink]With love, the ToastieLabs team <3
Taking Coloring Pixels to a whole new level in the highly anticipated 3D sequel! Don't just colour the outside of a 3D object; build it yourself, block by block! Build up your creations layer by layer, level by level, to create a whole diorama tens of thousands of voxels big.
Relive the calming and creative atmosphere of Coloring Pixels in our new 3D-based coloring game! From the music and art style to the gameplay and satisfying progression, relax and get creative with every level you build, in a format you already know and love.
Every world in this game is made up of several individual levels that fit together in a larger themed 3D scene! Typically, each world is broken down into 16 individual levels that, when completed, fit together seamlessly to create a finished masterpiece. Create structures, vehicles, rivers, and more from the inside out, and in whichever order you like!
Making the game 3D has allowed us to enhance the experience even further: from satisfying coloring effects to adding new shader-based blocks, immersive particle effects, and lighting, altogether taking the genre to a whole new level.
You will discover hidden easter eggs inside objects as you progress, even if you can't see them in the finished piece!
Starting with 7 worlds of 16 levels each, that's over 100 levels for you to play for free! Hours of relaxing fun, and we are only just getting started.
Check out our Steam posts for the latest news on upcoming content!
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