Coloring Voxels!
Taking Coloring Pixels to a whole new level in the highly anticipated 3D sequel! Don't just colour the outside of a 3D object; build it yourself, block by block! Build up your creations layer by layer, level by level, to create a whole diorama tens of thousands of voxels big.

Relive the calming and creative atmosphere of Coloring Pixels in our new 3D-based coloring game! From the music and art style to the gameplay and satisfying progression, relax and get creative with every level you build, in a format you already know and love.
Create Unique Worlds!
Every world in this game is made up of several individual levels that fit together in a larger themed 3D scene! Typically, each world is broken down into 16 individual levels that, when completed, fit together seamlessly to create a finished masterpiece. Create structures, vehicles, rivers, and more from the inside out, and in whichever order you like!

Relaxing, Refreshing, and Reimagined!
Making the game 3D has allowed us to enhance the experience even further: from satisfying coloring effects to adding new shader-based blocks, immersive particle effects, and lighting, altogether taking the genre to a whole new level.

You will discover hidden easter eggs inside objects as you progress, even if you can't see them in the finished piece!
Free!
Starting with 7 worlds of 16 levels each, that's over 100 levels for you to play for free! Hours of relaxing fun, and we are only just getting started.
Check out our Steam posts for the latest news on upcoming content!
Something to tackle the underwater levels!
We have implemented a middle-ground solution to address the performance issues as quickly as possible. Check your settings menu to play underwater without the frame drops! Thank you for your patience whilst we continue to improve the game performace and feel.
Coloring Voxels V1.7.3 Patch Notes
[u]New Features[/u]
New \"Hide Non-Essential Voxels\" Setting (Default Off) - When enabled, this setting lets you automatically skip some of the colours in a level that are flagged as non-essential. Currently, this setting only affects the Underwater world. In which case, all of the water is flagged so that people can choose to skip the laborious water sections and just focus on the focal point of the level. This setting should also help drastically improve the performance of the underwater level for most levels, as the voxel count is lowered significantly.
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[u]Bug Fixes and Misc[/u]
In the language setting dropdown, changed the text for the Norwegian \"norsk\" to \"Norsk\" to better match the naming convention set by other languages.
[/*]In the language setting dropdown, changed the Korean \"\" to \"\" for better clarity.
[/*]Fixed a bug where you couldn\'t scroll to the top of some worlds in the main menu.
[/*]Updated Unity version to address a security concern. More info can be found here .
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Minimum Setup
- OS: Ubuntu
- Processor: Intel i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics
- Storage: 500 MB available space
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