This update spend a long time coming. As evidenced by a beachball in a winter update. Try the new ball type out under ‘ball type’ in the character select options dropdown. Aside from gameplay tweaks, we focussed our attention to connectivity issues players have had when playing online and rematching. Despite being inherently hard to pinpoint, we were able to solve various problems. https://www.youtube.com/watch?v=1jr-gs8CqCw Next, let’s go through some of the changes. Spectator mode You can now join a game lobby and be a spectator. If the lobby is already full with 4 players you will be automatically assigned to a spectator spot. As a spectator you can watch the match and won’t experience any lag which is ideal for streaming matches and tournaments. Flashing effects If you've ever been bothered by the white or black flashes during gameplay or are sensitive to such effects, there is now an option to turn them off in the Game options. Scaling parry knockback This is a big chance for higher level play. The knockback duration after being parried is now linked to the speed (and therefore hitpause) of the ball. This should mean no more guaranteed parry K.O’s on lower speeds, making matches reach higher speeds on average. On lower speeds, parry victims will have time to take a swing and the parry initiator can choose to aim towards or away from his or her target. Clashing limited to facing You can now only clash with attacks oriented towards you. Clashing was a bit too random and not fun enough to make up for it. This should stop the more odd-looking cases of clashing. #FreeCorpseJuggling The hard limit of 5 corpse hits has been removed. However, once the ball is in play in the next burst, active corpses can not be hit anymore and energy is reset. Also, corpse hurtboxes have been scaled down a bit to make more sense visually. Holiday modifications The holiday modifications are back! We also added a christmas tree to Room 21 and gave Candyman a nice christmas hat. For all your safety we removed the slippery ice physics in the Abandoned Pool. If you’re reading this you’ll most likely own a copy of the game but if you have some friends or family who, for some reason, don’t own the game there is always the holiday sale. 66% OFF! You can get a 4-pack for the prize of one copy. Ridiculous. Changelog – Added spectator mode – Added beachball ball type, unlocked by default – Corpse hurtbox size is reduced by 25%. – Dynamic parry knockback, except for serves – Corpses can now be hit until the ball is fully returned in play – All player energy is reset at the reactivation of the ball now – Swing clashes and bunt clashes now only happen when facing each other – Fixed screen shake interrupting/overlapping which caused long shakes to suddenly stop - Added an option to disable flashing effects – Moved extra impact effect to speeds over 50 – Taunt resets the ball in training mode – Added a bunt and a taunt to a certain character – Fixed corpses freezing on special activation of a certain character – Added an effect on a certain character’s special – Dice can now also superjump by holding up – Dice UI graphics tweaked – Raptor special hold doesn’t default to his smash angle anymore – Fixed CPU looking to the right after a burst – Fixed CPU not respecting parries – Fixed the boombox hitpause meter ignoring the parry hit Enjoy! Best wishes from the whole team. See you again in 2016! Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter
[ 2015-12-24 11:18:12 CET ] [ Original post ]
This update spend a long time coming. As evidenced by a beachball in a winter update. Try the new ball type out under ball type in the character select options dropdown. Aside from gameplay tweaks, we focussed our attention to connectivity issues players have had when playing online and rematching. Despite being inherently hard to pinpoint, we were able to solve various problems. https://www.youtube.com/watch?v=1jr-gs8CqCw Next, lets go through some of the changes. Spectator mode You can now join a game lobby and be a spectator. If the lobby is already full with 4 players you will be automatically assigned to a spectator spot. As a spectator you can watch the match and wont experience any lag which is ideal for streaming matches and tournaments. Flashing effects If you've ever been bothered by the white or black flashes during gameplay or are sensitive to such effects, there is now an option to turn them off in the Game options. Scaling parry knockback This is a big chance for higher level play. The knockback duration after being parried is now linked to the speed (and therefore hitpause) of the ball. This should mean no more guaranteed parry K.Os on lower speeds, making matches reach higher speeds on average. On lower speeds, parry victims will have time to take a swing and the parry initiator can choose to aim towards or away from his or her target. Clashing limited to facing You can now only clash with attacks oriented towards you. Clashing was a bit too random and not fun enough to make up for it. This should stop the more odd-looking cases of clashing. #FreeCorpseJuggling The hard limit of 5 corpse hits has been removed. However, once the ball is in play in the next burst, active corpses can not be hit anymore and energy is reset. Also, corpse hurtboxes have been scaled down a bit to make more sense visually. Holiday modifications The holiday modifications are back! We also added a christmas tree to Room 21 and gave Candyman a nice christmas hat. For all your safety we removed the slippery ice physics in the Abandoned Pool. If youre reading this youll most likely own a copy of the game but if you have some friends or family who, for some reason, dont own the game there is always the holiday sale. 66% OFF! You can get a 4-pack for the prize of one copy. Ridiculous. Changelog Added spectator mode Added beachball ball type, unlocked by default Corpse hurtbox size is reduced by 25%. Dynamic parry knockback, except for serves Corpses can now be hit until the ball is fully returned in play All player energy is reset at the reactivation of the ball now Swing clashes and bunt clashes now only happen when facing each other Fixed screen shake interrupting/overlapping which caused long shakes to suddenly stop - Added an option to disable flashing effects Moved extra impact effect to speeds over 50 Taunt resets the ball in training mode Added a bunt and a taunt to a certain character Fixed corpses freezing on special activation of a certain character Added an effect on a certain characters special Dice can now also superjump by holding up Dice UI graphics tweaked Raptor special hold doesnt default to his smash angle anymore Fixed CPU looking to the right after a burst Fixed CPU not respecting parries Fixed the boombox hitpause meter ignoring the parry hit Enjoy! Best wishes from the whole team. See you again in 2016! Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter
[ 2015-12-24 11:18:12 CET ] [ Original post ]
🎮 Full Controller Support
- Lethal League Linux [183.56 M]
Key Features
- Up to 4 players:
Play locally AND online with up to 4 players in free-for-all and team modes. - High performance online GGPO multiplayer:
In the online mode, invite friends for a Private Match or head into a Quick Match. Using the proven GGPO technology, the high speed nature of Lethal League translates seamlessly to online play and provides a way to tweak your online experience. - Easy to pick up, hard to master gameplay:
Start off simply hitting the ball faster and faster. Improve by learning how to use Smashing, Bunting, Parrying and Special Abilities to your advantage. - Street-styled characters:
From the mad Candyman to the cyborg crocodile Latch, every character has their own unique play-style and abilities. - Singleplayer challenge mode:
Step up to the plate by yourself and beat a series of opponents arcade-style to reach the beat-blasting bossfight. - Banging beats:
A Big-beat, Hip-Hop and House soundtrack featuring the likes of Grillo, Bignic, Dr. Lazer and more. - No weak shit.
- OS: Ubuntu 14.04
- Processor: Core 2 Duo or equivalent - 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce FX. 6x00. 7x00. 8x00. 9x00 and GTX 2x0 and newer. ATI Radeon 9x00. Xx00. X1x00. HD2x00 and HD3x00 series and newer. Intel HD Graphics
- Storage: 1 GB available spaceAdditional Notes: Videocard must support GLSL to run the game. Be sure to use updated video drivers.
[ 6107 ]
[ 1170 ]