The sequel Lethal League Blaze has been out for 2 years and the community is celebrating with several tournaments. Including two for the original! This is a good opportunity to meet other players and progress on your online match achievements!
Register for Singles or Doubles!
Watch it on twitch.tv/kinsproductions
[ 2020-10-20 20:00:14 CET ] [ Original post ]
We're giving Lethal League a last blast before the sequel drops next Wednesday! It's free over the weekend and a half price deal if you wanna get it to complete your Lethal collection. That's the lowest discount Lethal League ever had!
Give it a shot to see if you want to get an idea of the new game or poke a bud that's been eying this game for a while. Either way, enjoy and we hope to see you online in this game or the next!
You can find all about Lethal League Blaze on the Steam page over here:
https://store.steampowered.com/app/553310/Lethal_League_Blaze/
[ 2018-10-19 14:40:01 CET ] [ Original post ]
Lethal League Blaze is coming to Steam, October 24th!
Check out the trailer featuring music from the man himself Hideki Naganuma for the Lethal League sequel and add the game to your wishlist:
https://store.steampowered.com/app/553310/Lethal_League_Blaze/ https://www.youtube.com/watch?v=3Sc-6GOrGNw
Our official discord server: https://discord.gg/reptilehideout
[ 2018-09-17 16:08:33 CET ] [ Original post ]
We are currently looking into the option of bringing the newer console port version of Lethal League, that was build from the ground up, over to Steam. This is to finally put an end to several network issues the original has among other things. Of course, it has it's own rough edges right now due to the platform change, so we'd like you to give it go and see how stable it is. Note you have to use a gamepad to test! You won't be able to play your keyboard or mouse right now, but this will obviously be added if we decide to replace Lethal League with this version. We've uploaded a version to the Lethal League public_beta branch on Steam. In this doc you can find more information on switching to the beta and some space to leave your findings: Report here Again, this is highly experimental. But give it a shot! Also make sure to join the Reptile Hideout on Discord to join the conversation on Lethal League and find fellow testers. Reptile Hideout
[ 2018-04-18 15:09:28 CET ] [ Original post ]
I thought you guys might like to know. Just a few months ago we released Lethal League on PS4 and Xbox One and today we're announcing Lethal League Blaze for PC and console, the sequel to Lethal League.
Do check out the teaser we made, if you'd be so kind:
Lethal League Blaze Teaser
And even in all this heat, we're launching a discord server called Reptile Hideout where you can chill, talk about Lethal League (or Megabyte Punch!) and hear the latest news about games made by Team Reptile. Hope to see you there!
Join the Reptile Hideout
More info on Lethal League Blaze
[ 2017-09-07 13:17:10 CET ] [ Original post ]
I thought you guys might like to know. Just a few months ago we released Lethal League on PS4 and Xbox One and today we're announcing Lethal League Blaze for PC and console, the sequel to Lethal League.
Do check out the teaser we made, if you'd be so kind:
Lethal League Blaze Teaser
And even in all this heat, we're launching a discord server called Reptile Hideout where you can chill, talk about Lethal League (or Megabyte Punch!) and hear the latest news about games made by Team Reptile. Hope to see you there!
Join the Reptile Hideout
More info on Lethal League Blaze
[ 2017-09-07 13:17:10 CET ] [ Original post ]
This update spent a long time coming. After many iterations, the parry has finally reached a form that is fair to high and low level players on low and high speed. An array of smaller tweaks are also included. Dice After the first year of post-release, I've been more or less hands off in terms of character balance. I believe it's a good thing that these things don't constantly change. After consideration I have decided to make an exemption for Dice. He received some tweaks that make his special move faster and a little more versatile. Parry Parrying at low speed now allows the victim to live, but grants full energy to the initiator. This allows specials to be used to guarantee ball control after release. At high speed, parries become a certain kill instead. Just activating the parry increases the speed by 3 now. Which makes it harder to constantly spam (as you'll lose the ball over time due to the speed). And can be used as a tool to speed up the ball more without doing a more predictable smash. Change log: - Parry hitpause delay scales from 40 to 80 speed, 29 frames to 0 - Additional hitpause delay is added if the player is parried from behind - Serve Auto-parry knockback is reduced to make it certain-kill - A successful parry completely fills up the energy meter now - Special moves can be performed after a successful parry, but will be activated at the end of the hitpause - Parry knockback stun releases 3 frames earlier when pushed against a wall - Dice's special ball bounce duration is reduced from 16 to 8 frames - Dice can now choose to release a bunted ball from the ground by holding 'down' - Reduced clash knockback - Endlessly extending parry hitpause bug fixed - Player release before ball release on parry bug fixed - Latch sprite fix on taunt - Switch sprite fix on various frames Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter
[ 2016-07-05 13:28:03 CET ] [ Original post ]
This update spent a long time coming. After many iterations, the parry has finally reached a form that is fair to high and low level players on low and high speed. An array of smaller tweaks are also included. Dice After the first year of post-release, I've been more or less hands off in terms of character balance. I believe it's a good thing that these things don't constantly change. After consideration I have decided to make an exemption for Dice. He received some tweaks that make his special move faster and a little more versatile. Parry Parrying at low speed now allows the victim to live, but grants full energy to the initiator. This allows specials to be used to guarantee ball control after release. At high speed, parries become a certain kill instead. Just activating the parry increases the speed by 3 now. Which makes it harder to constantly spam (as you'll lose the ball over time due to the speed). And can be used as a tool to speed up the ball more without doing a more predictable smash. Change log: - Parry hitpause delay scales from 40 to 80 speed, 29 frames to 0 - Additional hitpause delay is added if the player is parried from behind - Serve Auto-parry knockback is reduced to make it certain-kill - A successful parry completely fills up the energy meter now - Special moves can be performed after a successful parry, but will be activated at the end of the hitpause - Parry knockback stun releases 3 frames earlier when pushed against a wall - Dice's special ball bounce duration is reduced from 16 to 8 frames - Dice can now choose to release a bunted ball from the ground by holding 'down' - Reduced clash knockback - Endlessly extending parry hitpause bug fixed - Player release before ball release on parry bug fixed - Latch sprite fix on taunt - Switch sprite fix on various frames Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter
[ 2016-07-05 13:26:15 CET ] [ Original post ]
https://youtu.be/guqDJnGkmnM
Hype matches, top players from all around Europe and a great setting made the first live Lethal League tournament an event to remember! We had our boy Gijs from Mortier Media make a video to give you a taste of how the event went down. Check out the footage of Jaw Breakers Live!
The music in the video is by Rahzan. The tracks Astronomic and Hey were a great fit for the vibe we had going. Check out his latest album Home, released just last month, here. If youd like to support him, you can (in true underground fashion) give him a mail and ask to buy a copy!
Jaw Breakers Live was won by aTastyT0ast from Germany. As a high placed EU player in the previous Jaw Breakers online tournament all eyes were on him and he has proven to be a worthy champion. On top of the prize money and Lethal League goodies, he will be awarded a special ingame icon to show off with! We hope aTastyT0ast will be there next time to defend his spot and all the others (and more) to challenge him!
The top 5 results:
1) aTastyT0ast (Germany)
2) Ice Coldas (Netherlands)
3) Glioburd (France)
4) YinYin (Germany)
5) Tenasow (Denmark) and Creme Brulee (Netherlands)
To wrap this post up we also got some new merch from EightySixed! Check out this brand new Lethal League tee. Now buy this or the critical error WILL be you!
And as always, follow, retweet, like, love, blablablabla Instagram, Twitter, Facebook
[ 2016-03-10 17:02:59 CET ] [ Original post ]
https://youtu.be/guqDJnGkmnM
Hype matches, top players from all around Europe and a great setting made the first live Lethal League tournament an event to remember! We had our boy Gijs from Mortier Media make a video to give you a taste of how the event went down. Check out the footage of Jaw Breakers Live!
The music in the video is by Rahzan. The tracks ‘Astronomic’ and ‘Hey’ were a great fit for the vibe we had going. Check out his latest album ‘Home’, released just last month, here. If you’d like to support him, you can (in true underground fashion) give him a mail and ask to buy a copy!
Jaw Breakers Live was won by aTastyT0ast from Germany. As a high placed EU player in the previous Jaw Breakers online tournament all eyes were on him and he has proven to be a worthy champion. On top of the prize money and Lethal League goodies, he will be awarded a special ingame icon to show off with! We hope aTastyT0ast will be there next time to defend his spot and all the others (and more) to challenge him!
The top 5 results:
1) aTastyT0ast (Germany)
2) Ice Coldas (Netherlands)
3) Glioburd (France)
4) YinYin (Germany)
5) Tenasow (Denmark) and Creme Brulee (Netherlands)
To wrap this post up we also got some new merch from EightySixed! Check out this brand new Lethal League tee. Now buy this or the critical error WILL be you!
And as always, follow, retweet, like, love, blablablabla Instagram, Twitter, Facebook
[ 2016-03-10 17:02:59 CET ] [ Original post ]
Announcing Jaw Breakers Live! A Lethal League tournament in Utrecht, Netherlands. 30th of January. Details coming.
Twitter
Facebook
[ 2016-01-08 16:58:44 CET ] [ Original post ]
Announcing Jaw Breakers Live! A Lethal League tournament in Utrecht, Netherlands. 30th of January. Details coming.
Twitter
Facebook
[ 2016-01-08 16:58:44 CET ] [ Original post ]
This update spend a long time coming. As evidenced by a beachball in a winter update. Try the new ball type out under ball type in the character select options dropdown. Aside from gameplay tweaks, we focussed our attention to connectivity issues players have had when playing online and rematching. Despite being inherently hard to pinpoint, we were able to solve various problems. https://www.youtube.com/watch?v=1jr-gs8CqCw Next, lets go through some of the changes. Spectator mode You can now join a game lobby and be a spectator. If the lobby is already full with 4 players you will be automatically assigned to a spectator spot. As a spectator you can watch the match and wont experience any lag which is ideal for streaming matches and tournaments. Flashing effects If you've ever been bothered by the white or black flashes during gameplay or are sensitive to such effects, there is now an option to turn them off in the Game options. Scaling parry knockback This is a big chance for higher level play. The knockback duration after being parried is now linked to the speed (and therefore hitpause) of the ball. This should mean no more guaranteed parry K.Os on lower speeds, making matches reach higher speeds on average. On lower speeds, parry victims will have time to take a swing and the parry initiator can choose to aim towards or away from his or her target. Clashing limited to facing You can now only clash with attacks oriented towards you. Clashing was a bit too random and not fun enough to make up for it. This should stop the more odd-looking cases of clashing. #FreeCorpseJuggling The hard limit of 5 corpse hits has been removed. However, once the ball is in play in the next burst, active corpses can not be hit anymore and energy is reset. Also, corpse hurtboxes have been scaled down a bit to make more sense visually. Holiday modifications The holiday modifications are back! We also added a christmas tree to Room 21 and gave Candyman a nice christmas hat. For all your safety we removed the slippery ice physics in the Abandoned Pool. If youre reading this youll most likely own a copy of the game but if you have some friends or family who, for some reason, dont own the game there is always the holiday sale. 66% OFF! You can get a 4-pack for the prize of one copy. Ridiculous. Changelog Added spectator mode Added beachball ball type, unlocked by default Corpse hurtbox size is reduced by 25%. Dynamic parry knockback, except for serves Corpses can now be hit until the ball is fully returned in play All player energy is reset at the reactivation of the ball now Swing clashes and bunt clashes now only happen when facing each other Fixed screen shake interrupting/overlapping which caused long shakes to suddenly stop - Added an option to disable flashing effects Moved extra impact effect to speeds over 50 Taunt resets the ball in training mode Added a bunt and a taunt to a certain character Fixed corpses freezing on special activation of a certain character Added an effect on a certain characters special Dice can now also superjump by holding up Dice UI graphics tweaked Raptor special hold doesnt default to his smash angle anymore Fixed CPU looking to the right after a burst Fixed CPU not respecting parries Fixed the boombox hitpause meter ignoring the parry hit Enjoy! Best wishes from the whole team. See you again in 2016! Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter
[ 2015-12-24 11:18:12 CET ] [ Original post ]
This update spend a long time coming. As evidenced by a beachball in a winter update. Try the new ball type out under ‘ball type’ in the character select options dropdown. Aside from gameplay tweaks, we focussed our attention to connectivity issues players have had when playing online and rematching. Despite being inherently hard to pinpoint, we were able to solve various problems. https://www.youtube.com/watch?v=1jr-gs8CqCw Next, let’s go through some of the changes. Spectator mode You can now join a game lobby and be a spectator. If the lobby is already full with 4 players you will be automatically assigned to a spectator spot. As a spectator you can watch the match and won’t experience any lag which is ideal for streaming matches and tournaments. Flashing effects If you've ever been bothered by the white or black flashes during gameplay or are sensitive to such effects, there is now an option to turn them off in the Game options. Scaling parry knockback This is a big chance for higher level play. The knockback duration after being parried is now linked to the speed (and therefore hitpause) of the ball. This should mean no more guaranteed parry K.O’s on lower speeds, making matches reach higher speeds on average. On lower speeds, parry victims will have time to take a swing and the parry initiator can choose to aim towards or away from his or her target. Clashing limited to facing You can now only clash with attacks oriented towards you. Clashing was a bit too random and not fun enough to make up for it. This should stop the more odd-looking cases of clashing. #FreeCorpseJuggling The hard limit of 5 corpse hits has been removed. However, once the ball is in play in the next burst, active corpses can not be hit anymore and energy is reset. Also, corpse hurtboxes have been scaled down a bit to make more sense visually. Holiday modifications The holiday modifications are back! We also added a christmas tree to Room 21 and gave Candyman a nice christmas hat. For all your safety we removed the slippery ice physics in the Abandoned Pool. If you’re reading this you’ll most likely own a copy of the game but if you have some friends or family who, for some reason, don’t own the game there is always the holiday sale. 66% OFF! You can get a 4-pack for the prize of one copy. Ridiculous. Changelog – Added spectator mode – Added beachball ball type, unlocked by default – Corpse hurtbox size is reduced by 25%. – Dynamic parry knockback, except for serves – Corpses can now be hit until the ball is fully returned in play – All player energy is reset at the reactivation of the ball now – Swing clashes and bunt clashes now only happen when facing each other – Fixed screen shake interrupting/overlapping which caused long shakes to suddenly stop - Added an option to disable flashing effects – Moved extra impact effect to speeds over 50 – Taunt resets the ball in training mode – Added a bunt and a taunt to a certain character – Fixed corpses freezing on special activation of a certain character – Added an effect on a certain character’s special – Dice can now also superjump by holding up – Dice UI graphics tweaked – Raptor special hold doesn’t default to his smash angle anymore – Fixed CPU looking to the right after a burst – Fixed CPU not respecting parries – Fixed the boombox hitpause meter ignoring the parry hit Enjoy! Best wishes from the whole team. See you again in 2016! Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter
[ 2015-12-24 11:18:12 CET ] [ Original post ]
Today's Deal: Save 66% on Lethal League!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2015-12-14 18:00:00 CET ] [ Original post ]
Check out this new Lethal League shirt! You can pre-order it now from EightySixed and get a free LL button with it.
EightySixed.com
Look at it!
[ 2015-08-05 17:19:14 CET ] [ Original post ]
Check out this new Lethal League shirt! You can pre-order it now from EightySixed and get a free LL button with it.
EightySixed.com
Look at it!
[ 2015-08-05 17:19:14 CET ] [ Original post ]
The hype has started, check out the livestream here: http://www.twitch.tv/jawbreakers2015
Check out the tournament bracket here: http://challonge.com/jawbreakers
[ 2015-07-12 20:06:34 CET ] [ Original post ]
The hype has started, check out the livestream here: http://www.twitch.tv/jawbreakers2015
Check out the tournament bracket here: http://challonge.com/jawbreakers
[ 2015-07-12 20:06:34 CET ] [ Original post ]
Sunday, July 12th, players from all corners of the globe will come together for the first ever official, completely online Lethal League tournament, JAW BREAKERS 2015. This tournament is open to everyone in an attempt to find the best in the world. Sign up today and don’t forget to join the Lethal League Steam group for all the latest information for the tournament. Make new friends, crush old rivals, but remember: HAVE A JAWBREAKER!
Prizes:
1st Place:
- Lethal League Hat signed by Tim Remmers and Dion Koster, heads of Team Reptile
- 4 copies of Lethal League
- 1 copy of Megabyte Punch
- An unique in-game badge
2nd Place:
- Lethal League Hat signed by Tim Remmers and Dion Koster, heads of Team Reptile
- 2 copies of Lethal League
- 1 copy of Megabyte Punch
3rd Place:
- Lethal League Hat signed by Tim Remmers and Dion Koster, heads of Team Reptile
- 1 copy of Lethal League
- 1 copy of Megabyte Punch
4th Place:
- 1 copy of Megabyte Punch
Oh wait, I see there is some room left for an announcement. While we work on new awesome things here at Team Reptile we are still supporting Lethal League and its community. We are happy to share with you that we will be adding a spectator mode for online Lethal League matches soon.
Now prepare for JAW BREAKERS 2015!
[ 2015-06-30 21:09:17 CET ] [ Original post ]
Look at it! This T-shirt + a free keychain of your favorite character can be yours. Pre-order at http://www.eightysixed.com/collections/lethal-league/products/lethal-league-squad
[ 2015-05-21 18:41:18 CET ] [ Original post ]
The Lethal League Mac & Linux BETA is live now. Join here and feel free to share your feedback: http://steamcommunity.com/app/261180/discussions/0/618459405723061599/
[ 2015-05-04 17:00:51 CET ] [ Original post ]
Today's Deal: Save 50% on Lethal League!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
[ 2015-04-22 17:00:00 CET ] [ Original post ]
We are proud to announce that Lethal League has sold over 100.000 units worldwide and has been played for more than 500.000 hours since its release on Steam in August last year. This goes far beyond our expectations! Because of its success Lethal League is heading to other platforms soon. Stay tuned for more details and thanks again for supporting us! http://team-reptile.com/lethal-league-over-100k-units-heading-to-other-platforms/
[ 2015-04-17 17:15:11 CET ] [ Original post ]
Every week Lethal League Tourneys is hosting online Lethal League tournaments. March 14th is the next one so make sure to join and show your Switch Flips and Jawbreakers online! http://steamcommunity.com/groups/lethalleaguetourneys#announcements/detail/163591843422295732
[ 2015-03-13 15:01:41 CET ] [ Original post ]
Check out the interview with Ordinary Days' Klaus Veen http://team-reptile.com/an-ordinary-interview-klaus-veen/
[ 2015-02-19 16:37:30 CET ] [ Original post ]
When someone has the guts to enter the League of Lethal, we want to know who those guts belong to. So, we have devised a series of questions. Consider enlightening us! It's mostly about what you like, what you play and where. As a small thank you, we'll give out our game Megabyte Punch to five lucky respondents from the first 500 submissions we get! Click here to get acquainted! Who knows, we might make something happen.
[ 2015-02-17 19:01:44 CET ] [ Original post ]
We want to know which track in Lethal League makes you bounce your head? Which track forces you to dance and forget about hitting the ball? Please vote for your favorite Lethal League track below. http://strawpoll.me/3628955
[ 2015-02-13 12:43:29 CET ] [ Original post ]
This update fixes some issues remaining from the previous content update. Plus some small extras. Happy Ordinary Holidays!
Changelog:
*Fixed the actual input frame delay ignoring the input delay settings
*Fixed UI not coming back after an online game ended
*Fixed crash on starting online game with p1 and p3 without p2
*Fixed an issue with players seemingly staying visible in a lobby after leaving
*Fixed some un-centered text in the post-game screen
*Fixed strikers team points not counting correctly
*Fixed a gravity ball slowdown quirk
*Fixed Sonata’s taunt sprite
+Added spirit
Follow Team Reptile on twitter
Follow Dion on twitter
Follow Tim on twitter
Visit the Lethal League blog
[ 2014-12-18 17:33:52 CET ] [ Original post ]
Today's Deal: Save 50% on Lethal League!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[ 2014-11-08 18:00:00 CET ] [ Original post ]
This update adds a new character to the Lethal roster, Dice, the cunning ping pong player. Dice wields an average ping pong paddle with such immense force and control that he’s able to deflect and give a spin to almost anything at any speed.
And there’s more! All characters can now use expressions, like NICE or BRING IT. Added to that is a character unique animation. A new mode has been added called ‘Strikers’, give it a spin by switching the 'Free For All' tab and see what that is all about. Another reason to start ballin' again is the raised XP level, going up to 33 now with new palettes and a special ball as reward.
Another addition is a new stage called ‘State Manufacturing Facility’ which has quite a different size than other stages and includes a brain-damaging track by artist Ishanna. New music can also be found in the menu with another track by Dr. Lazer. Several specific character changes have also happened, be sure to check them all out!
Changelog:
Character changes
+Added a new character, Dice
+All characters can now use expressions with the Express action and a direction
+All characters can now do a express animation
+Sonata can now use her special move backwards
+Raptor can now bunt out of his special
+Raptor can now wallslide
+Added a new aerial down angle for Candyman
+Candyman’s re-candyball now has reduced hitpause
*Candyballs now have a maximum speed
*Candyman now fastfalls slightly faster
-Candyman no longer automatically re-candyballs a candyball from a different team
*Latch’s special can’t be re-aimed at the very last moment anymore and has slightly different timing
Additions
+Raised the maximum level to 33, with new unlockables along the way
+Added Strikers mode, you can toggle Strikers mode by pressing the Free For All team toggle button.
+Added the Gravity Ball as new unlockable ball
+ Added a new stage ‘State Manufacturing Factory’
+ Added a new menu track ‘Turkish Mix’ by Doctor Lazer.
+ Added a new track ‘Error’ by Ishanna for the ’State Manufacturing Factory’ stage
Other changes
*Fixed an issue where infinite point mode would not work for team games.
*Fixed an issue where aborting a game started through versus mode with teams enabled would cause the host of a game to be able to swap team palette colors instead of the regular free for all palettes.
*Fixed an issue with main menu highlighting when using a mouse to navigate.
*Choosing a character for a CPU player now uses the same highlighting scheme as a regular player.
+You can now ready in an online lobby by pressing the start button.
+ You are now be able to change color by pressing a character portrait you have selected again.
Follow Team Reptile on twitter
Follow Dion on twitter
Follow Tim on twitter
Visit the Lethal League blog
[ 2014-11-08 17:32:10 CET ] [ Original post ]
Introducing a newcomer to Lethal League, Dice.
Real name Hans Insel, Dice eschews the typical weapons of choice for a ping pong paddle that he wields with uncanny force. He appears distant at times, but can be intensely concentrated whenever he feels the need. As a Buddhist, Dice is known for his mental discipline and diligent physical training.
Follow Team Reptile on twitter
Follow Dion on twitter
Follow Tim on twitter
Visit the Lethal League blog
[ 2014-10-10 12:54:51 CET ] [ Original post ]
🎮 Full Controller Support
- Lethal League Linux [183.56 M]
Key Features
- Up to 4 players:
Play locally AND online with up to 4 players in free-for-all and team modes. - High performance online GGPO multiplayer:
In the online mode, invite friends for a Private Match or head into a Quick Match. Using the proven GGPO technology, the high speed nature of Lethal League translates seamlessly to online play and provides a way to tweak your online experience. - Easy to pick up, hard to master gameplay:
Start off simply hitting the ball faster and faster. Improve by learning how to use Smashing, Bunting, Parrying and Special Abilities to your advantage. - Street-styled characters:
From the mad Candyman to the cyborg crocodile Latch, every character has their own unique play-style and abilities. - Singleplayer challenge mode:
Step up to the plate by yourself and beat a series of opponents arcade-style to reach the beat-blasting bossfight. - Banging beats:
A Big-beat, Hip-Hop and House soundtrack featuring the likes of Grillo, Bignic, Dr. Lazer and more. - No weak shit.
- OS: Ubuntu 14.04
- Processor: Core 2 Duo or equivalent - 2.0 GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce FX. 6x00. 7x00. 8x00. 9x00 and GTX 2x0 and newer. ATI Radeon 9x00. Xx00. X1x00. HD2x00 and HD3x00 series and newer. Intel HD Graphics
- Storage: 1 GB available spaceAdditional Notes: Videocard must support GLSL to run the game. Be sure to use updated video drivers.
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