Survivors Guild is a survivors-like bullet heaven where you travel to different lands and take on hordes of monsters! Choose your weapons and items wisely to craft powerful builds, challenge bosses, and complete quests. Play solo or with up to 3 friends in online co-op.
Features
1-4 Player Online Co-op
Party up and slay hordes of monsters together with your friends!
Craft the Perfect Build
Collect various items and upgrade your weapons to customize the way you play. Lowly common or coveted rare, each item provides important buffs or abilities!
Complete Quests
Finish different objectives within each level to unlock extra rewards. Smash pots, deliver important items, defeat rare monsters, and more!
Travel to Distant Lands
Fight monsters across different landscapes. Travel to grasslands, deserts, or even the fiery depths. Each level is home to different monsters and hazards.
Battle Bosses
A boss monster lurks at the end of each level. Each boss has a unique fighting style and provides different challenges.
For update 4, I focused on controller support and reworking the in-game menus. Every menu can now be navigated with a controller!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/aeb6e7f12b47ed4e6d3e822b4bc397be73fc68d5.png\"][/img]
The goal here is to polish up the game for a demo release. Most of the menus and panels have been either touched up or reworked to look better and work well with controllers. Controllers should be able to do anything a keyboard and mouse can do.
Also, I added another wave event to spice things up. It has a chance at replacing flock events. I had to rework how event enemies spawn, which had the added benefit of improving event spawning performance. Let me know how it goes.
For the Witch, I want her Firebolt to have more of an impact, so I removed the Firebolt penetration and added a small explosion instead. It should also make her Fireball feel more different since it is a penetrating projectile.
Patch Notes:
New UI panels
[/*]Reworked settings menu
[/*]Reworked most UI to work better with controllers
[/*]Reworked Witch Firebolt to cause small explosions rather than penetrating
[/*]Added new wave event where enemies spawn in zones that damage players
[/*]Added more wave events during a run
[/*]Some events now have a chance of being replaced with another event
[/*]Fixed temporary stats not resetting
[/*]Lowered the amount of EXP needed to level up in the early-mid game
[/*]Improved performance when spawning many enemies for an event
[/*]
For update 3, I focused on the UI. There is now an indicator for items that evolve at least one of your current weapons and vice versa. Also, I fixed some bugs and added a weapon evolution for the Lance!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/da91509b2908a80980972fd19b9f9ea2d0ff4ccc.png\"][/img]
Patch Notes:
Added indicator to new items if you have a weapon that it evolves and vice versa
[/*]Fixed Hand Cannon multiplayer sync
[/*]Added Lance evolution, evolved with gold item
[/*]Fixed locked achievements inverting in achievement list
[/*]Reworked new vs upgrade current item chance calculation
[/*]Lowered crate spawns. Added more crate spawn positions.
[/*]Nerfed Holy Icon evolution explosion damage
[/*]Exp vacuum now also picks up gold
[/*]
In this latest update, I added another elite enemy, weapon, and feats. Also, the game-over screen now has individual weapon stats, and locked and unlocked achievements can now be viewed.
The latest weapon is Hand Cannon. It\'s a highly inaccurate gunpowder weapon that fires bullets in a wide arc.\n\nThe new elite enemy is the Elite Bear. He\'s big, tough, and does a lot of damage. Watch out for his AOE ground smash!\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/18e84b327f107e923cd6fde79f5e880abbc8a1da.gif\"][/img]
There are 6 new feats in this update, which brings the total number of feats to 12. Now players can have an even wider variety of builds.
Patch Notes:
Added 1 new weapon, Hand Cannon, with an evolution.
[/*]Hand Cannon fires a cone of bullets in a random direction.
[/*]Added 6 new feats.
[/*]Added Elite Bear.
[/*]Added individual weapon stats.
[/*]Added achievement menu
[/*]
Here\'s the first regular update to the Survivors Guild playtest. From here on out, I\'ll be numbering them. The major news for this update is the addition of 2 new weapons. Additionally, the circle generation code has been optimized, so the goo trail should perform better on most setups.\n\nThe first weapon is Mana Burst. Fire a beam of concentrated mana at the enemy with the highest max HP. It\'s great for sniping large enemies and the smaller enemies around them.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/3b65ae6bf06b3e5bb7b6eb7eb5eab771edc396a0.png\"][/img]\nThe second weapon is Chicken Mob. Summon a mob of chickens that fly in a random direction. The Chicken Mob deals serious damage and can easily clear out hordes of enemies.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/4ed28344793697fbcca76e98922ddc5e1c2ec549.png\"][/img]
Patch Notes:
Added 2 new weapons, Mana Burst and Chicken Mob, with evolutions.
[/*]Mana Burst fires a beam at the enemy with the highest max HP. It\'s evolved with the EXP gain item.
[/*]Chicken Mob summons a mob of chickens that move in a random direction. It\'s evolved with the damage item.
[/*]Added an achievement to unlock a 4th item slot.
[/*]Optimized splatter zones (Toxic Goo and Acid Vial).
[/*]Fixed number formatting in the game-over screen.
[/*]
Playtest is out!
I\'m super excited to show off our new playtest! The playtest started about a week ago, and we\'ve already made huge strides in terms of features, fixes, and QoL updates.
Destructible Crates
Crates now spawn periodically across the map. Destroy them to get potions, vacuum crystals, or gold!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/e76343ba9ae5d7314c4068ad69cf77935ff059e2.png\"][/img]
Scary Birds
The new bird enemies will circle the player and strike when they get close!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/ec2a97a522f56feae73de02f6e623e3240508916.png\"][/img]
Enemy Flock
Enemy flock wave events have been added to spice up gameplay.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/ade539cb5b1aea827a04fba9d20cbd6df9580ac9.png\"][/img]
Minimum Setup
- Processor: 64-bitMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: VulkanNetwork: Broadband Internet connection
- Storage: 300 MB available space
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