Survivors Guild is a survivors-like bullet heaven where you travel to different lands and take on hordes of monsters! Choose your weapons and items wisely to craft powerful builds, challenge bosses, and complete quests. Play solo or with up to 3 friends in online co-op.
Features
1-4 Player Online Co-op
Party up and slay hordes of monsters together with your friends!
Craft the Perfect Build
Collect various items and upgrade your weapons to customize the way you play. Lowly common or coveted rare, each item provides important buffs or abilities!
Complete Quests
Finish different objectives within each level to unlock extra rewards. Smash pots, deliver important items, defeat rare monsters, and more!
Travel to Distant Lands
Fight monsters across different landscapes. Travel to grasslands, deserts, or even the fiery depths. Each level is home to different monsters and hazards.
Battle Bosses
A boss monster lurks at the end of each level. Each boss has a unique fighting style and provides different challenges.
For update 4, I focused on controller support and reworking the in-game menus. Every menu can now be navigated with a controller!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45641867/aeb6e7f12b47ed4e6d3e822b4bc397be73fc68d5.png\"][/img]
The goal here is to polish up the game for a demo release. Most of the menus and panels have been either touched up or reworked to look better and work well with controllers. Controllers should be able to do anything a keyboard and mouse can do.
Also, I added another wave event to spice things up. It has a chance at replacing flock events. I had to rework how event enemies spawn, which had the added benefit of improving event spawning performance. Let me know how it goes.
For the Witch, I want her Firebolt to have more of an impact, so I removed the Firebolt penetration and added a small explosion instead. It should also make her Fireball feel more different since it is a penetrating projectile.
Patch Notes:
New UI panels
[/*]Reworked settings menu
[/*]Reworked most UI to work better with controllers
[/*]Reworked Witch Firebolt to cause small explosions rather than penetrating
[/*]Added new wave event where enemies spawn in zones that damage players
[/*]Added more wave events during a run
[/*]Some events now have a chance of being replaced with another event
[/*]Fixed temporary stats not resetting
[/*]Lowered the amount of EXP needed to level up in the early-mid game
[/*]Improved performance when spawning many enemies for an event
[/*]
Minimum Setup
- Processor: 64-bitMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: VulkanNetwork: Broadband Internet connection
- Storage: 300 MB available space
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