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Labyrinth : Dracula's lair
MyceliumGames Developer
MyceliumGames Publisher
2025-05-26 Release
Game News Posts: 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Patch

Fix:

  • Remaining invisible ceiling are now correctly displayed.
Change:
  • Displayed objectives are now displayed with the UI and no more by the 3D model.


[ 2025-06-03 21:40:30 CET ] [ Original post ]

Fixes & improvements

Bug fixes:

  • The ceiling in "The sewers" is now visible for everyone.
  • The ceiling in "The cave" is now visible for everyone.
  • The ceiling in "The depths" is now visible for everyone.
Improvement:
  • Overall optimization inside the different labyrinths.


[ 2025-05-28 10:37:55 CET ] [ Original post ]

Minor fix & change

Fix:

  • Improved performances in the decorative room in Cave/Depth level.
Change:
  • The different levels are always displayed on the main menu. (Before they were only when the level were unlocked)


[ 2025-05-28 00:38:18 CET ] [ Original post ]

Labyrinth : Dracula's lair is now available !

The wait is over the full version of Labyrinth: Draculas Lair is out now on Steam.


[quote]Enter a dark and twisted labyrinth where nothing is mapped, and every choice could be your last. No weapons. No hand-holding. Just your instincts and a cursed chalice to pierce the fog.[/quote] Will you find your way out? Or become one more lost soul, wandering the depths forever?


[ 2025-05-26 21:56:43 CET ] [ Original post ]

The demo is out !

The demo is out! Step into the Labyrinth if you dare.


The labyrinth is calling for you. [quote]Labyrinth: Draculas Lair - Demo is now playable on Steam! Experience the first 30 minutes of the game and uncover the secrets buried beneath the cold stones of the Dracula's crypt.[/quote] Play now for free and don't forget to add the game to your wishlist!


[ 2025-05-20 11:25:33 CET ] [ Original post ]

The Demo will be out soon !

Discover the Demo of "Labyrinth: Dracula's Lair" on Steam on May 20th for free!


[quote]Dive into a dark and mysterious medieval world with "Labyrinth: Dracula's Lair," a first-person exploration game. Trapped in Dracula's labyrinth, hunted by monsters, and armed only with relics, explore, survive, and uncover the path to eternal life. Beyond the fog lie secrets never meant to be found.[/quote]

Demo Release Date: May 20th


[quote]Don't miss this opportunity to discover the dark corridors and sealed passageways of a forgotten crypt. Lose yourself in an oppressive labyrinth carved in stone, drowned in fog and silence.[/quote] Prepare to face the dangers that guard the secret of eternal life. Are you strong enough to survive?


[ 2025-05-18 04:38:52 CET ] [ Original post ]

Gameplay trailer release

Official Trailer Enter the Labyrinth


[quote]The official trailer for Labyrinth: Draculas Lair is now live on Steam. This is your first glimpse into the dark and twisted journey that awaits you[/quote]

What Awaits You


[quote]A first-person horror exploration game set in a decaying underground world Where stealth, fear, and limited resources are your only tools for survival. The fog hides monsters. The monsters hunt. And only through cursed relics can you see what stalks you.[/quote]

Add the game to Your Wishlist


[quote]If this world speaks to you, add it to your wishlist to be notified at launch. Its a small click that helps me tremendously as a solo developer.
[/quote]

Id love to receive your Feedback


[quote]Let me know what you think of the trailer! What intrigued you? What left you uneasy? What do you want to see more of? Thanks for being here. This trailer is just the beginning. [/quote] The Labyrinth is calling


[ 2025-05-01 04:37:51 CET ] [ Original post ]

Dev Diary #2 Shaping the Vision: Gameplay Evolutions

Hello, adventurers! Today, let's have a quick glimpse about the evolution of the gameplay during the development. In the first dev diary, I talked about how Labyrinth: Draculas Lair started as a simple idea and grew into a dark, immersive world. Today, I want to take you a little deeper into the heart of the gameplay and share how much testing and passion went into shaping it into what it is now.
At the beginning, the core idea was simple: run, survive, escape. But I wanted more than just fear. I wanted every step you take in the Labyrinth to feel like a decision a tension between moving forward and surviving the unknown.

The Early "Vision" Mechanic


[quote]In the early versions of the game, the "vision" mechanic was triggered randomly. You could suddenly catch terrifying glimpses of the hidden creatures lurking in the fog, without warning. It felt great for the lore an uncontrollable, haunting power that hinted at something beyond human understanding. But after a lot of playtesting, trying different timings and effects, I realized something important: While the random visions fit the atmosphere, they made the gameplay experience too heavy and repetitive. The sounds, the screen effects they became overwhelming over time, sometimes even causing discomfort during long sessions. I didnt want the Labyrinth to exhaust you I wanted it to pull you in.[/quote]

Merging Lore and Gameplay


[quote]At the same time, I had introduced a mysterious relic the Calice. It already had strong ties to the blood, the madness, and the myths surrounding immortality. Instead of keeping the vision mechanic fully random, I reworked it: Now, the Calice triggers a moment of altered reality, when you drink from it a fragile window where the boundaries between sanity and nightmare blur. But if you want to see through the walls or gain supernatural advantages, you must find special single-use relics hidden throughout the labyrinth. There are four types of relics, and each one gives you a unique ability for a short time including the vision through walls. Each relic can only be used once, and managing them becomes a crucial part of your survival.[/quote]

A Game Built With Passion


[quote]This is just one example among many. The game is constantly evolving as I play, test, and I refine it with love. Every mechanic, every environment, every piece of lore is crafted not just to sound good on paper but to feel right when you live it.[/quote] Feel free to share your thoughts, questions, or ideas below I would love to hear them!


[ 2025-04-29 12:07:08 CET ] [ Original post ]

Dev Diary #1 How Labyrinth Evolved into Dracula's Lair

Dev Diary #1 The Origins of Labyrinth: Draculas Lair


Hello adventurers! Today I'm thrilled to share with you the story behind the creation of Labyrinth: Dracula's Lair a project that has grown far beyond what I first imagined.

From a Simple Maze to a Dark Quest


[quote]At first, Labyrinth was meant to be a small side project. The idea was simple: one level, a minimalist environment, and a basic goal to escape a monster. But as time went on, fueled by my passion for history, mythology, and dark stories, the project began to evolve into something deeper. Inspired by the myth of the Labyrinth and the Minotaur, I wanted to introduce a richer mechanic something akin to finding Ariadne's thread to escape the maze. My love for dark and dramatic atmospheres naturally led me to weave a bigger story around the search for immortality... then, Dracula and the ancient legends of vampires entered the scene. What began as a simple maze started transforming into a full, immersive world: ancient crypts, forgotten sewers, deep underground caves and finally, a volcanic heart hiding Draculas tomb.[/quote]

Building a Living World


[quote]Instead of a sterile, white maze, I wanted players to feel like they were stepping into an ancient, forgotten place a journey heavy with mystery and danger. Every level became a chapter of a tragic quest toward forbidden immortality. Today, Labyrinth: Draculas Lair is no longer a small side project. It's a true tribute to the timeless myths and somber tales that have always inspired me.[/quote]

What's Next


[quote]This is just the beginning! In upcoming dev diaries, I'll share more about the game mechanics, the inspirations behind the art direction, and the challenges of creating this experience solo.[/quote] Thanks for following the journey! Feel free to leave your thoughts and questions below I'd love to hear your feedback.


[ 2025-04-27 11:06:38 CET ] [ Original post ]

Silence is deceptive.

Monsters lurk in the fog, hidden in the shadows — only revealed by forbidden powers granted through a boiling chalice of blood.

They do not speak. They do not sleep. And they never stop hunting.

As you descend deeper, you'll unlock sealed passageways, solve environmental puzzles, and use ancient relics to survive.

There are no weapons. Just you, your instincts… and the darkness.

Reach Dracula’s tomb and claim the secret of eternal life — if you're strong enough to survive what guards it.

Key Features:

  • A deadly labyrinth to explore
    Explore ancient corridors and sealed passageways in a forgotten crypt, and lose yourself in an oppressive labyrinth carved in stone, drowned in fog and silence.

  • Ever-present monsters
    The creatures of the labyrinth stalk the fog, emerging from the shadows and relentlessly patrolling the depths.

  • Powerful relics for survival
    Unlock temporary abilities such as enhanced stamina, improved mobility, or invisibility.
    Each relic grants a tactical edge — if you dare to use it.

  • No combat, only survival
    No weapons. Outsmart, outrun, and outlast with only your relics… and your instincts.

  • A slow, immersive descent into darkness
    From thick fog to ancient stone, each layer of the labyrinth draws you deeper into its secrets… and its dangers.



GAMEBILLET

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