My minions, I have teased it, I have talked about it, but I never actually officially announced it!
One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.Embers of Rage is the second expansion for Tales of Maj'Eyal. The concept and start of the development is now about three years old but in the last year it has picked up pace a lot, and now I am happy to say the release is getting close!
But what does it bring exactly?
A new story to play through, set in the Far East continent (that the orcs call Var'Eyal) which continues the story of the world.
A full length campaign that will see your characters fight from level 1 to 50
Play as an Orc and reclaim your land and future
Unlock another -secret- race
Play as a Sawbutcher, a melee battle-engineer that uses both his cunning for technology and his trusty steamsaws to bring hot steamy metal mayhem to his foes
Play as a Gunslinger, a steamgun dual wielding master-sharpshooter capable of amazing feats of pure steamy badassness
Unlock other -secret- classes
Unlock the possibility to play the new classes in the vanilla campaign, because why not!
Use the tinker system to craft some technological wonders to attach to your objects to become more versatile. Need more mobility? use Rocket Boots. Want to fire ammo without a launcher? attach a Hand Cannon to your gloves!
Save yourself with versatile medical salves; inflexible runes and infusions are so old-school!
Choose from six new prodigies, available even in the vanilla game
Unearth long lost mysteries of the past and discover sinister plots in some thrilling new lore to discover
And obviously discover a huge number of new zones, artifacts, creatures, achievements, talents, ... It is after all a full campaign!
All while listening to custom made musics for each zones
Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Embers of Rage upon you!
Link for the same + some images: http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage [ 2015-12-03 22:46:11 CET ][ Original post ]
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface
Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org