Name | Tales of Maj'Eyal | ||
Developer | DarkGod | ||
Publisher | DarkGod | ||
Tags | |||
Release | 2013-12-12 | ||
Steam | 3,49€ 2,49£ 3,49$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  218  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  48 Hours  | ||
Main Story + Extras |  50 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 477 | ||
Average playtime (last 2 weeks) | 18 | ||
Median playtime (forever) | 798 | ||
Median playtime (last 2 weeks) | 18 | ||
DLC | Tales of Maj'Eyal - Ashes of Urh'Rok Tales of Maj'Eyal - Embers of Rage Tales of Maj'Eyal - Forbidden Cults |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.6 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.5 ! See http://te4.org/
Have fun in Eyal! |
Hello my minions!
Now being a beta, it is not complete. Some unlocks will be missing; many texts will be too. Some/lots of placeholder gfx will exist; if you are lucky, you may even have a glimpse at my fantastic hand-drawn art (yes, you can start being very afraid now)! And obviously, balance will be atrocious, and the whole thing will be riddled with bugs (and I'm not talking about ritches here!). Stay tuned for another post announcing the actual opening of the beta! Now Lost Land is all well and dandy, but I do know I took far too long to make it; sure the world was hit some covid and all, but still I recognize my shortcomings, and it could and should have come sooner. Now, to avoid making the same mistake twice, I contacted the good Recaiden, a well-known and respected ToME modder, and asked to partner with him to start building the next expansion already! And he agreed! This way, the next expansion will already be well underway when LL is fully out, and since I'm not the only one on the project, on the coding side, I won't be able to slack off as much! :) So it's with great pleasure that I announce that development has started on Beneath the Tides (title may or may not change), an expansion that will bring you over and under the vast oceans of Eyal and ... beyond! Without spoiling too much, I can tell that you'll be able to play either nagas (of the Vargh Republic) or trolls (of the Kar'Hab Dominion) and pirate your way to treasures and glory! Well, at least until some unexpected event propels you into an epic adventure! Prepare to encounter weird new threats but also some that ring closer to home... Ok ok minions, do not panic. This is not another expansion announcement! The SoE is something else entirely, it is a lorebook that the great Liberty is currently working on, the person you have to thank for the amazing and disturbing lore of cults :) It will take the form of an in-universe book, written by somebody that most players already know (but I can't reveal who they are, it'd be a big spoiler, sorry!). It will discuss various aspects of the world of Eyal, its history, its inhabitants, the way the universe works, the nature of magic, souls, Nature, ... And lots of stuff from outside of Eyal too, from the local star system to things much further away... Here is a little quote from it, where the writer discusses horrors: [quote=The Science of Eyal]When designing the SherTul, Amakthel had numerous failed experiments. Rather than dispose of his misshapen creations, he ignored them and left them to their own devices. They multiplied and spread through Eyals underground. However, Amakthel wasnt wholly responsible for this plague. The SherTul also created many bio-weapons during their civil war. They engaged in the same sin as their father and reshaped life for their own ends. They degenerated their own brethren, mutating them beyond recognition. To their credit, they tried to clean up the remnants of their war, but some horrors escaped their notice. There are also horrors which came to Eyal from space. All three of these groups are collectively referred to as eldritch horrors. I have catalogued various types of eldritch horrors below.[/quote] Obviously, I will not give any release date for that one, but I'm sure lots of you will be eager for it! I'm not yet sure the format of it either; probably some kind of ebook maybe also distributed on external ebook platforms, or who knows if there is demand, maybe as a physical book too. Please give us your opinions on that! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.2 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 !
Misc stuff that other categories did not want:
Evil bugs being squashed:
Code, stuff for addons makers:
As a passing remark, it is this time of the year again where Eyal is invaded by evil plumpkins! So just log in and if you smell plumpkins .. well, be ready for anything! And to celebrate that, rexo made four new UI skins (spectre and plumpkin themes, each with two variants)! They are now available in the cosmetic list of the MTX inferface, with a huge discount to boot! Also .. it kind of makes sense to release them alongside with the Necromancer update, doesn't it ? ;) A huge thanks to all those that contributed to help make this release! And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework. Have fun in Eyal! |
My minions,
Now go test and have fun! |
My minions,
Now go test and have fun! |
My minions,
Now go test and have fun! |
My minions,
Now go test and have fun! |
My minions,
Now go test and have fun! |
My minions,
Now go test and have fun! |
My minions,
A huge thanks to all those that contributed to help make this release! And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework. Now go test and have fun! |
Hello my minions!
As a necromancer gains power they learn to summon stonger types of skeletons, including mages. Necromancers can also combine and enhance their basic skeletons into more powerful forms:
[h2]Master of Flesh[/h2] This tree focuses on summoning ghouls of varying power. All of them share some basic properties:
Raising ghouls is part of any worthy necromancer's arsenal and such a basic task that they can do it instinctively. At the start of each combat and every few turns afterwards a ghoul automatically rises to aid the necromancer. They can also be summoned en masse, however, should the need arise. Ghouls are expendable minions and no necromancer would shed a tear when one (or 10) die, as long as their death was useful.
[h2]Master Necromancer[/h2] This tree focuses on enhancing and using your existing summons without adding new ones. With it you can: increase their power, protect them while they are nearby, buff them up, recall them back to you for protection, or even use them to prevent damage directed at you. Death Any necromancer worth their salt has some dominion over death. These trees concentrate on utilizing the souls and deaths of your foes to your advantage. Yummy souls! [h2]Animus[/h2] The staple talent of every necromancer lives here: Soul Leech. Anytime you or your minions deal damage to a creature, you apply soul leech to it and, should it die, steal its soul for your own purposes. That is not all, however. This tree also offers you the ability to consume souls to heal yourself and regenerate mana, torture victims of soul leech for even more souls, and gain buffs based on the current number of souls! [h2]Death[/h2] Focusing specifically on absorbing souls and gaining bonuses upon deaths, this tree starts with the return of the fan favorite Rigor Mortis and adds ways to teleport to the place of death of your foes, regenerate when you kill, and damage any creature afflicted by soul leech (so hopefully everyone). [h2]Eradication[/h2] A melting pot of high end death effects, this tree can unleash your vampiric side, create graveyards to resurrect your minions, hurt your foes, and sees the return of another fan favorite: Impending Doom! Darkness A necromancer works in dark and remote places, hidden from the living and shunned from society. Some learn to use that darkness to their advantage. [h2]Nightfall[/h2] The old staple of Invoke Darkness is back, but improved at high-end as a 3-wide beam! In addition, banes are still present and now improved by Erupting Shadows which doubles down on baned creatures. Poor things. But what if you want to play minion-less and thus have less "soul dump"? Well River of Souls is there for you! Automatically firing a weaponized soul each turn for AOE damage! [h2]Dread[/h2] In all the taverns of Eyal, you can always find an adventurer mumbling in the dark about the terrors they've faced, a glimpse of madness in their eyes. Those who have seen a Dread, or, worse, a Dreadmaster. Necromancers, however, do not fear the Dreads, they control them! Dreads are expensive support minions. Their purpose is to harass and debuff your foes, making them ripe for the picking by your army or your own spells. [h2]Age of Dusk[/h2] Ahhh the Age of Dusk. The Golden Age of Necromancy. A time of plagues and hopelessness. This tree represents all of that, with Dire Plague, a disease that bypasses disease immunity and can trigger lots of effects in the tree, including ripping out the souls of its victims. The Golden Age of Necromancy talent offers a slew of saves and resistances, most notably the extremely rare teleport resistance. And when your life drops below 1, you can even gain 2 turns of full immunity to everything! Cold The cold embrace of death. A feeling known to every necromancer. The cunning necromancer goes even further, using cold to damage and defend, or even summon a wraith! [h2]Grave[/h2] Chill of the Tomb returns, but with a twist: any minion caught in the blast is covered in a thin layer of ice, reducing all damage they take! So blast away! In addition, the Black Ice spell gives a way to focus on priority targets, dealing heavy damage and increasing damage taken from minions. Last, but not least, the Corpselight! It is a static pseudo-minion that deals constant AOE damage and grows in power each time you cast spells, and can even be made to implode in a burst of cold destruction. [h2]Glacial Waste[/h2] Damaging your foes is nice, but useless if you are dead! All of this tree focuses on one spell: Hiemal Shield, a powerful shield that can block damage, retaliate with bolts of ice, create wastelands around you and even regenerate itself. [h2]Rime Wraith[/h2] Hailing from the glacial wastes of the north, the Rime Wraith is a powerful, fully immaterial spirit of ice and death. Nothing can stop the cold embrace of this parasitic spirit as it jumps into foes and friends alike each turn, in a fast paced dance of death. A Rime Wraiths purpose is to protect your other minions and debilitate your foes. Generic Necromancers no longer share any trees with Archmages, either class or generic, resulting in some new stuff and some shuffling. [h2]Necrosis[/h2] Necrosis is back, but now as a generic which focuses even more on negative life and "anti-nature". Actually, I did not mention it much yet, but many of the necromancer spells have specific additional effects if you are under 1 HP! So, Blurred Mortality is back, bringing in the negative life goodness, and the additional effect of increasing resistances if you are under 1 HP. But that's not all, with Across the Veil triggering whenever the 1 HP threshold is crossed, in either direction and uses the energy of the crossing to blast foes with damage and reduce your cooldowns! Last, but not least, come the rune-interacting talents, which strongly encourages you to not use wild infusions and only use runes. "But DarkGod where is Lichdom?!" Well, it's not here anymore! Lich is now a prodigy, like a race evolution. The requirements for it do not change however you still need to do the quest and all. [h2]Spectre[/h2] Shared with the future Gravelord class from Lost Land, the spectre talents focus on movement and vision by turning yourself into a spectre! A kind of replacement for Divination and Conveyance trees. Lich Ahhh, the Lich! The fantasy of many necromancers, the ultimate form of undead (or so they think). A lich has a racial tree, along with the usual immunities and stat boosts you've come to expect from them. Their talents focus on self-resurrection (at a cost!), inspiring fear in your foes, commanding an army of shadows and bolstering all allied undead in sight. A true commander of the dead! There we go, the new Necromancer class in all its undeath glory, coming to you in patch 1.7! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.6 ! See https://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.4 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.3 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.1 !
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.0 !
DarkGod turns evil: Microtransactions, but the good kind! So let's say it upfront: no pay2win to be seen in there! Now that this is said let's get into more fun details. So if there is no pay2win, what will there be? Many things! Mostly fun and/or cosmetic stuff as could be expected:
To be perfectly clear: this is just a way for people who want to support the game to do so while getting a few cosmetic/fun stuff out of it. The game itself is free/cheap and will keep on being so because making my game accessible to more people is something I truly believe in. Also I'm an evil god of darkness, thus I want to reach as many minions as possible; you know to eat their souls and stuff... :) The first three cosmetic packs are now available: Pyromania, Iron Throne Couture and Plumpkin Daper! A huge thanks to all those contibuted to help make this release the biggest release ever! Have fun in Eyal! |
My minions,
Now go test it out my minions! |
My minions,
Now go test it out my minions! |
My minions,
Now go test it out my minions! |
My minions,
Now go test it out my minions! |
My minions,
Now go test it out my minions! |
My minions,
A huge thanks to all those contributed to help make this release the biggest release ever! |
Hello my minions!
Embers of Rage free update with a new class: Annihilator So you thought that when an expansion is released it's the end of its life? THINK AGAIN! After 1.6, Embers of Rage will get an update with a whole new class for you to slaughter poor creatures with: The Annihilator! As its name suggests this is a class for peace-loving orcs! Annihilators use steamguns and new heavy weapons (flamethrower, shockstaff and boltgun) to destroy their foes all while deploying automated steam turrets and even riding around in a mecharachnid suit! A force to be reckoned with for sure! Note to be clear: this is NOT the very next update to Embers of Rage, that one will be released at the same time as patch 1.6 along with an update to all expansions, just to update their systems for 1.6. Annihilators will come a little afterwards. DarkGod turns evil: Microtransactions, but the good kind! Don't go screaming bloody murder just yet please ;) So let's say it upfront: no pay2win to be seen in there! Now that this is said let's get into more fun details. So if there is no pay2win, what will there be? Many things! Mostly fun and/or cosmetic stuff as could be expected:
As for why I'm adding this now; well this is less fun but I prefer to be honest as for why I'm doing it so... In last October Steam had a glitch in their algorithm, which effect lasted for months and for many can still be felt today. Basically the algorithm suggesting games had gone bonkers and unless your game was an AAA or super indie it sank to the bottomless depths of hell. Many indie devs, including me, had their revenue cut by like 50+% (sometimes much more). Valve told us this was not intentional and I truly believe them; they've always been very nice people when I needed them so I have no reason to doubt their word. But still, it made me realize that I am so dependent on Steam. This kind of made me enter panic mode, I was mentally unwell for some time I must admit. Maybe I'm too fearful, a scared little boy or whatever but still that's how I feel/felt. So I've pondered about additional revenue streams and I remembered about some players that kept asking to be able to buy more vault space and cosmetics. So finally after many years I caved in and the rest is (future) history! And to be perfectly clear: this is just a way for people who want to support the game to do so while getting a few cosmetic/fun stuff out of it. The game itself is free/cheap and will keep on being so because making my game accessible to more people is something I truly believe in. Also I'm an evil god of darkness, thus I want to reach as many minions as possible; you know to eat their souls and stuff... :) Next expansion announcement: The Lost Land https://www.youtube.com/watch?v=B5-SUULUWQk And last but certainly not least... A new expansion! And not a small one at that. For a long time now I've only announced expansions when they were very nearly finished. This time I'm trying another way and instead I'm teasing it early on. As you can see on the teaser, no ingame art exists yet but many sketches. The lore, zones, foes, stories, ... are all roughly defined and being implemented. The new races and classes are already half-way done. Still it'll be a long way until release, which will obviously happen in exactly 1DGTU! "But DarkGod, you didn't tell us what it is ABOUT!" Fear not my brave minion, I'm coming to that! I can not yet reveal too much about it, and keep in mind anything can change, but here are some key facts for your pleasure:
To be on trend So it seems like every single content creator is on Patreon but me. Well, I suppose I need to fix that then! Joking aside, I've been asked many times if I could provide alternatives to Paypal for donations because well, some (many?) people are not fond of it at all. Lately Patreon announced they'd change their fees, except for people that got on before May, so I thought "Hey, I suppose it's as good as time as ever". Now this is a bit of a different Patreon page than people are used to. In the spirit of always trying to keep things fair for every players, no matter where they buy the game/donate, I've decided that all the different pledge tiers would never entail players to anything special. Instead the system will simply count all the money that has been received from a pledge and add it to the voratun coins on te4.org. Just like any other donations. Patreon pledgers will get a blue name in the chat like any other recurring donation setups. I know this is likely to lose me some pledges, but I think being fair to everybody is more important. You can find the Patreon page here: https://www.patreon.com/darkgodone The Future: new rendering engine For a very long time now I've had a side project: upgrading the display code used by T-Engine4. When I started making the game it was my very first OpenGL project, so as you can imagine the code sucked royally. It has gotten better over time but it still follows the same principles I first implemented, and frankly, they suck. Some time ago I spoke about porting the game to tablets & phones, this presents a lot of UI challenges as Tales of Maj'Eyal is just a wee bit more complex than your usual phone game. But it also presents code problems as the current way of doing OpenGL just does not cut it. The new rendering code is meant to alleviate this problem. It's a very long project because it means rewriting so much code and because the new code is not the same even in concept. The worst part about this project is that, on the surface, the user will see very little change from all of this. Apart from a somewhat better font handling and some smoother animations, the primary changes will be a new particle system, and a visual editor to implement them. Still it's a lot of thankless invisible work, but it is needed to ensure the future of the game :) The Other Future: translation? This is even more hypothetical but something I've also worked on a bit, adding a translation layer to the engine to make it available in multiple languages. This is a huge undertaking and unlikely to come fast, if at all, but it would be so nice, wouldn't it? Final Words: the DarkGod has spoken! And there you go, you know of some of the projects being worked on/thought about. Do note that those are only the relative short-term stuff, ideas are certainly not something I lack ;) As I have said many times, Tales of Maj'Eyal is my baby, I love it and I do not plan on stopping as long as the community supports me with love (and sadly, money too as this is the real world :/ ). Thanks to all of you and I hope you'll love what comes next, and then what comes afterwards and ... and ... well you get the idea :) |
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So today, not sure why, I was looking at the very first commit on the game's code and it turns out it was done on the 17th November 2009! Making the code exactly 9 years old today! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.10 ! See http://te4.org/
Have fun in Eyal! |
My minions,
Have fun with your tentacles! |
My dear minions,
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. Forbidden Cults makes two new races available to play:
Forbidden Cults adds many new zones for you to explore and die in:
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
Go my minions, have nice terrible deaths to the untold horrors of Forbidden Cults! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.9 ! See http://te4.org/
Have fun in Eyal! |
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My minions, |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.8 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.7 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.6 ! See http://te4.org/
Have fun in Eyal! |
My minions, I have some grave and dark news for you.
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. Forbidden Cults makes two new races available to play:
Forbidden Cults adds many new zones for you to explore and die in:
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
"DarkGod, please take my money, I want it now!" Sadly you will have to wait as it is still in development so the release is still to be announced. However fear not for it will not take years! "DarkGod, how much will this cost?" Still undecided but the upper bound is no more than Embers of Rage. "DarkGod, where will it be available?" In all the places where the game is available, that includes te4.org, Steam, GOG and so on. As usual. "DarkGod what can I do now that I am so teased? You are evil!" Well yes I am and well Tales of Maj'Eyal and all expansions are currently on sale for Steam’s Lunar New Year event! So be sure to pick up anything you don’t already own to be fully prepared. Or buy as a gift to curse friends and family with the never ending addiction of Maj’Eyal! :) "DarkGod, can you spoil me more please?" Sure, for example I can tell you that the new ... a giant tentacle slithers behind DarkGod and grabs him before he has time to reveal any more info. |
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My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.5 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.4 ! See https://te4.org/
Have fun in Eyal! |
My minions, |
My minions, |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.3 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.2 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.1 ! See http://te4.org/
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.0 ! See http://te4.org/
Misc
Fixes
Addons Stuff
Have fun in Eyal! |
My dear minions,
So stay tuned for 1.5 ! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.9 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions,
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions,
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/
Expanded changelist:
Have fun! |
|
Today's Deal: Save 75% on Tales of Maj'Eyal!* |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.4 ! See http://te4.org/
Expanded changelist:
Have fun! |
What would be a Tales of Maj'Eyal expansion without new classes? Good thing you'll also get 3 new classes: All of which are part of the Tinker metaclass:
But what would be a good tinker without items to improve and craft ? Nothing! All tinker classes (and all other classes can learn) start with the ability to craft powerful items to improve their equipment. Do you need to run fast? strap Rocket Boots to your shoes! Do you need a quick heal? Inject a Healing Salve directly into your bloodstream! Do you love fire and flames? Strap an Incendiary Groove to your weapon! There are over 70 crafts to choose and use. The expansion also comes with a full contingent of artifacts, deadly foes, achievements and such. The classic stuff ;) So, get ready! Oh and I may be posting a few teasers between now and the release, just to keep people ... teased ;) |
My minions,
Have fun in Eyal! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.3 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.2 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.1 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.0 ! See http://te4.org/
Expanded Changelog Too long for Steam announcements, see full log at http://te4.org/blogs/darkgod/2016/01/news/tales-majeyal-140-aka-we-are-doomed-released :) Have fun in Eyal! |
My dear minions, |
My minions, I have teased it, I have talked about it, but I never actually officially announced it!
Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Embers of Rage upon you! Link for the same + some images: http://te4.org/blogs/darkgod/2015/12/news/announcing-embers-rage |
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.3.3 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.2 ! See http://te4.org/
Expanded changelist:
Have fun! |
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.1 ! See http://te4.org/
Expanded changelist:
Have fun! |