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Possessors are coming to 1.5!
Possessors come from my previous game, ToME2 where you could capture the bodies of your dead foes to incarnate in them and use their special abilities! And Tales of Maj'Eyal's Possessors are just like that, but more! While parts of the design is still in flux, quite some things are already working, most importantly the actual possession stuff! For those of you that knew the old possessors, think of them as kind of that (with less cheesiness) with a midrange/melee psionic tackled on it. And think of all those yummy talents NPCs can use that you can now steal!
[ 2016-12-09 10:50:08 CET ] [ Original post ]
My dear minions, Long ago when I announced Ashes of Urh'Rok I also said that a day would come when Stone Wardens would be demoted to a normal class and the Possessors would come in as the new donator class. And while I never give dates, I try to keep my word and now the day of the Possessors is drawing near! When Tales of Maj'Eyal 1.5 release it will feature this new, very weird, class!
But what are they ?
Possessors come from my previous game, ToME2 where you could capture the bodies of your dead foes to incarnate in them and use their special abilities! And Tales of Maj'Eyal's Possessors are just like that, but more! While parts of the design is still in flux, quite some things are already working, most importantly the actual possession stuff! For those of you that knew the old possessors, think of them as kind of that (with less cheesiness) with a midrange/melee psionic tackled on it. And think of all those yummy talents NPCs can use that you can now steal!
A few mechanics explained
- Bodies storage: When you steal one of your foes body it will be put in a "psionic storage", think of it as a kind of psionic imprit of the body. A talent even allows you to clone it to use it multiple times!
- When you want to transform you simply access that storage and select the body you desire and bam! You get stats, effects, talents, ... of this body (all controlled by talents so it's not a binary thing, you do get better at it)
- Stolen bodies have a very important flaw: they can never be healed in any way (except with a disminishing return special talent), so eventually even the best bodies will wither and be destroyed, but this is Tales of Maj'Eyal, new bodies are aplenty !
- When you assume a form, you get to keep your inventory no matter what. Doing it any other way would be far too cumbersome for the play UI-wise. Also you can now pretend to be just like that rare bulwark snake that killed your last character!
- You can also use your stored bodies in new fun ways, like using one as a psionic minion for a while, but when the effect ends the body is gone forever
- The class has a psionic power called Finger of Death, need I say more?!
[ 2016-12-09 10:50:08 CET ] [ Original post ]
Tales of Maj'Eyal
DarkGod
Developer
DarkGod
Publisher
2013-12-12
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5512 reviews)
The Game includes VR Support
Available DLCs:
- Tales of Maj'Eyal - Ashes of Urh'Rok
- Tales of Maj'Eyal - Embers of Rage
- Tales of Maj'Eyal - Forbidden Cults
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
MINIMAL SETUP
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
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