My minions,
I always try to support even the most antique systems as much as possible, but sometimes I just can't anymore.
Up until now the game worked on 10.6+ but I'm soon going to use code that requires more recent compilers.
Thus bumping the requirement to 10.9 (which is already nearly 4 years old).
The steam page has listed 10.9 has a requirement for a long time now anyway so this is more an official announce than a surprise :)
Have fun in Eyal!
PS: If some mac pros can explain to me how to compile C++11 (or ideally more!) on and for OSX 10.6, I will not have to drop it ;)
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface
Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org