My minions,
Version 1.6beta1 went rather well for a first beta with surprisingly few explody-parts but still, beta2 is here to fix them (and more)!
You'll find to access the beta on Steam by using the beta password "omfglookatthosebugs".
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.
Please only use official addons/DLCs when testing.
Changelog from beta1:
Fixed running on Linux's new Steam client
Swift Shot and Bull Shot only lower cooldown when actually moving
Repulsion only works on foes
Dreadfell bosses & Shade of Telos cant roll wilders
Fixed message upon gaining a prodigy at lvl 42
Characters that know Antimagic can enter Zigur, no matter the rest of the conditions
Reverted saves changes
Fix The Fragmented Essence of Harkor'Zun
Fixed Gates of Morning heavy armor shop
Fixed imbued staff ego
Fixed Daunting Presence gfx
Greatly simplified Creeping Darkness code, it now simply blocks sight for all unless they have Dark Vision
Running ignores glyphs
Simplified (and likely fixed) Whirlwind code
Fix confusing dialog when you don't give the mage apprentice an item.
Some more safeties/sanity checks against old addons
Fix a bug with Blach Mesh
Fix some infinite recursions
Fixed a bug with pathing
Fixed ego ammo bugs
Fixed temporal hounds on level change
Fixed Obliterator
Fixed error on some item on_melee_hit effects
Better auto-error reporting
Fix Fearscape error
Add core.display.breakTextAllCharacter method to force text lines splitting to happen on any characters (useful for asian languages)
Fix confusing dialog when you don't give the mage apprentice an item.
Fixed Sharpen Display option
Fixed Steam microtransactions code. If you attempted to test it and it failed, please retry now (note as long as you do not get a success message you've not been billed anyway)
Many other misc fixes
Now go test it out my minions! [ 2019-10-09 14:50:24 CET ][ Original post ]
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface
Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org