My minions,
One more beta for you minions!
You'll find to access the beta on Steam by using the beta password "omfglookatthosebugs".
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.
Please only use official addons/DLCs when testing.
Changelog from beta2:
Nerfed a bit the Weirdling Beast (it learns new classes at a bit higher level)
Randelites/boss now won't try to escape/kite forever and ever
Reduced the wants to escape & kite a bit in targets marked as ranged
Increase the Willpower contribution to Vim gain
Add life display to Blood Grasp
Rush correctly autotargets if the option is on
Passives that are spells, nature powers, ... will show as such in their descriptions
Reduce sustain cost of Blood Fury
Reenable Skirmisher on NPCs
Fix Drake's Bane strength requirement
Fix Bone Spike not proccing
Fix Prothotipe's Prismatic Eye
Redesign Windwall ego
Improved shop jewelry crafting
Improve some base gem stats
Fixed Overkill bad interaction with some talents
Temporal Hounds never flee
Fixed Fearscape targetting
Fixed the Assassin Lord not being visible at first, and added a little bonus surprise
Fixed Telekinetic Leap
Fixed Psiblades putting charms on cooldown and adding back stuff to the hotkeys
Fixed Freeze duration reduction gainst friendly targets (it now works) and reduced it a little to not be completly insane
Fixed Ice Shards to actually do bonus damage against wet foes
Shivgoroth Form shows Ice Storm infos in its description
Fixed Frost Treads and buffed the movement speed a bit
Restore Dirty Fighting to unarmed damage
Fixed dropping cursed sentry items
Fixed Sook's shop
Fixed Venomous Strike taking two turns
Fixed Summoner's Turtle taunting, and now also auto-taunts when summoned
Crused Sentry will try to find a free spot nearby to apepar if targeted directly at a creature
Yeeks in the shadow crypt will have .. a surprise
Secrets of Telos prodigy cant be taken by NPCs
Aether Beam is not disarmable
Fixed icon for Arcane Strike
Amulets of healing got a new more in-theme icon
Shadows of low level doomed rares do less damage
Fixed some magic checks to enter Zigur
Essence of Speed cost reduced a bit
Circle of Sanctity range reduced a bit
Moar fixes
Now go test it out my minions!
[ 2019-10-16 03:00:13 CET ][ Original post ]
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface
Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org