





Tales of Maj'Eyal 1.6.2 "Bug Annihilator" is released!


[ 2019-11-26 01:35:47 CET ] [ Original post ]
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 !
A "small" bugfix release this time :)
- Disabled Probability Travel on NPCs; they don't know how to use it anyway
- Fixed Bow Threading to correctly swap to bows
- Reduced fixedboss randomclass talents spread
- Fixes a bug with Annihilator's shield capacitor
- Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
- Limit Fire Dragon Shield procs to 4/turn
- Disable Shadowstrike on NPCs
- Reduce and cap Bone Spear damage
- Replace Pale Drake Elemental Surge with Adept
- Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
- Increase Dissipation dispel from 4 to 8
- Fix Mirror Image not actually taunting on cast
- Remove Spine of the World from Gorbat
- Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
- Made thoughtform use talents slightly more often
- Fixes to block callback and archery AI
- Changed Freeze scaling to something saner
- Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
- If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
- Disruption Shield now has a hard cap to max mana considered for energy storage
- Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
- Fixed a bug with Mark Prey tooltip

- Fixed Horrific Display pulling foes even without Call of Amakthel level 5
- Fixed Mutated Hand not using itself as a mastery
- Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied

- Fix Galen's Flowing Robe
- Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
- Replaced Charm Mastery with Device Mastery from the [redacted] machine!
- Fixed Galvanic Rod not being usable after dying
- Static Shock now correctly allows equipping shields with Cunning
- Autoloader makes your shots bypass allies harmlessly
- Heavy Weapons no longer drain steam
- Boltgun and Flamethrower correctly gain damage bonus from Autoloader
- Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
- Turrets tooltip improved
- Turrets gain increased armor
- Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
- Steamgun Turret damage improved
- AI of all turrets improved
- Gauss Turrets correctly ignore armor
- Rocket Pods no longer generate Heavy Weapon Ammo
- Seeker Warhead now always stuns, and uses a better tile
- Mecharachnid can self-destruct
- Mecharachnid no longer inflicts friendly fire
- Mecharachnid can equip armor with Dexterity
- Mecharachnid's Overrun gives Steamsaw Mastery
- Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
- Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
- Mecharachnid correctly uses Magnetic Accelerator to escape
- Fixed Pincer Strike tooltip
- Heavy Weapons deactivate when you rest
- Tooltip of Chemical Grenade fixed
- Increase max number of Raze procs to 25
- Nerf Steam Power (the talent) scaling
- Fix Furnace tooltip
- Nerf scaling on Furnace (linear scaling is evil on NPCs)
- Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
- Removed dust and tooth requirements for arcane dynamo
[ 2019-11-26 01:35:47 CET ] [ Original post ]
Tales of Maj'Eyal
DarkGod
Developer
DarkGod
Publisher
2013-12-12
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5596 reviews)
The Game includes VR Support
Available DLCs:
- Tales of Maj'Eyal - Ashes of Urh'Rok
- Tales of Maj'Eyal - Embers of Rage
- Tales of Maj'Eyal - Forbidden Cults
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
MINIMAL SETUP
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
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