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Tales of Maj'Eyal 1.6.5 "The Long Dark" is released!
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[ 2019-12-18 22:58:54 CET ] [ Original post ]
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/
- Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage
- Fix Searing Light range
- Add unarmed damage display to Actor tooltips for NPCs that are unarmed
- Change minimum unique/boss randboss level to 10 from 8
- Reduce life regen on Wild Growth slightly
- Change Sudden Growth to use a standard scaling pattern
- Equipping a tinker now uses a turn
- Last Stand now sets life to 1 if it was below 0 upon deactivating
- Fix major bug with Ancestral Life energy gain
- Fix anti-antimagic quest invuln sometimes bugging
- Some protection against disappearing talents (due to addons or whatever)
- Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration
- Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.
- Fixes glove ego procs being stuck with lower talent levels than they should
- Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
- Increase Mind Storm range from 7 to 10
- Buff Yeek Wayist life
- Change the source of some healing to their talent for better log entry
- Replace Slumber with Nightmare on restful gloves
- Prevent crafting with the same ring over and over
- Add icon overlay to a bunch of effects
- Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25
- Revise Spellblaze Shard to be cooler
- Allow Wyrmic weapon talents to work without a MH weapon
- Fixed Disruption Shield from trying to work when mana is already below the limit
- Blood splash healing shows as being from blood splash in the combat log
- Fix Hold the Ground description not displaying the right cooldown
- Autoaccept now works with Focus Shadows, Blast, Creeping Darkness
- New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!
- Shatter Afflictions rune description typo
- Reduce cooldown of Torque of Clear Mind
- Allow Aether Breach casts to stack (but not happen any faster)
- Exclude Manasurge from Aether Avatar restriction
- Nerfed Aeryn's survivability
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- Prevent AI from spamming heavy weapons
- Awesome Toss now works on base turns instead of player turns
- Incendiary Powder correctly reduces armor
- Fixed the log entry for Incendiary Powder's panic
- Miasma Engine starts with 1 stack
- Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam
- Haywire Missiles deals correct damage
- Lightning Web absorbs the correct amount of damage
- Clarified several Annihilator tooltips
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- Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent
[ 2019-12-18 22:58:54 CET ] [ Original post ]
Tales of Maj'Eyal
DarkGod
Developer
DarkGod
Publisher
2013-12-12
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5556 reviews)
The Game includes VR Support
Available DLCs:
- Tales of Maj'Eyal - Ashes of Urh'Rok
- Tales of Maj'Eyal - Embers of Rage
- Tales of Maj'Eyal - Forbidden Cults
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
MINIMAL SETUP
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
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