My minions,
The third beta of 1.7.0 is now available!
If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
Lichform does not wait your next death in the Arena, as resurrection is forbidden there
Updated the Arena death dialog to use the same code as the normal one
New Actor:udpateSustains() to force sustains to turn off and on again
Changed Adept and other such talent changes to bit a bit more clear in how they operate (add raw levels affected by mastery to effective level, they do NOT trigger on_learn and such and do NOT alter raw level)
Mirror Images inherit widebeams, Spellcraft and iceblock penetration
Actors are cleaned of temporary effects upon death even if they do not resurrect, to prevent some effects from lingering after their deaths
Prevent Born Into Magic to work with Elemental Array Burst as it would be rather useless
Slightly decrease the total amount of talent trees on rare+ enemies and restrict the level at which some problematic talents (notably antimagic) begin to show.
Phantasmal Shield does not retaliate to self inflicted damage
Expand randomization range for amount of talent trees
Slightly nerf caustic terror
Slightly reduce talents taken by rares
Limit antimagic on early game rares
Limit fearscape on rares
Levelup screen now accounts for bonus talent levels in the talent descriptions
Actors with inventory access disabled can not access stores either. Sorry!
Multicaster will respect Aether Avatar
Unless in developer mode, during betas the game will refuse to load most addons; as they only mess up with the testing
Fix anomalies from not having cooldowns/not using a turn
Fixed some talents description in the levelup screen when using advanced view mode
Fixed Call of the Mausoleum duration in the tooltip
Fixed a bug that prevented necrotic minions from leveling up their stats
Fixed Assemble to not error out when there are 2 skeletons and one lord of skulls
Silk Current also works on ice themed Necromancer trees
Fix floor effects (among other things) staying beyond their welcome
Prevent Putrescent Liquefaction from hitting your own minions
Fixed error when non actors deal damage
Now go test and have fun!
[ 2020-08-07 17:25:29 CET ][ Original post ]
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface
Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org