





My minions, The 6th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well. Changelog in no particular order:
- Reworked Swift Hands to provide 4 "ready" slots
- Update harmony/one-with-nature to do what it says it does
- Blacfire Aegis damage now checks the highest of mind or spell power
- Reduced Adept slightly to 1.5
- Reduced Metaflow duration
- Increased Torture Souls cost
- Increased Rigor Mortis cost
- Slightly reduced Invoke Darkness damage
- Eternal Night healing only happens under 1 life
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Fixed Assemble to try and not use archers/mages if it can avoid it
- Ogres in elvala are now big
- Yeek npcs are now correctly classified as small
- New visuals for Fallen
- Fixed a bug with force using a talent at a specified level
- If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
- Summoned creatures are always worth 0 exp
- Sludgenest walls-to-slime do not drop items
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
- Buff various talents nerfed incidentally in prior 1.7 changes. This is not buffing them in comparison to their power in 1.6, but rather returning them to 1.6 levels of strength.
- Fixed Chant Adept and Chant Radiant values at level 1
- Fixed a possible recursion in damage type changing code
- Fixed Lichform quest description
- Multicaster can correctly only proc once (twice with orb) per turn
- Aether Avatar correctly removes physical and magical effects
- Spikes of Decrepitude only works on foes you can see
- Playing in the Ring of Blood is a heinous act
- Splatter Sigils respects blind immunity
- No save for pure-damage bleed effects
- Darkside abilities a specify their damage type
- Cursed abilities are correctly marked as mind powers
- Self-Destruction appears in the damage log
- Category points spent to improve mastery are transferred or refunded.
- New resolvers.register_callbacks to place callback directly onto actors
- Fixed the arena quest. Woops!
[ 2020-09-21 02:32:20 CET ] [ Original post ]
- Tales of Maj'Eyal - Ashes of Urh'Rok
- Tales of Maj'Eyal - Embers of Rage
- Tales of Maj'Eyal - Forbidden Cults
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
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