With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
My minions,
The 7th beta of 1.7.0 is now available!
If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Reduced Runeskin crit bonus
- Impending Doom gives a soul every 3 turns
- Fixed Slipstream cost
- Throw Bones does not hit allies
- Disruption Shield correctly respects the radius increase from Aether Avatar
- Fixed talents given by items from being greyed out in the hotkeys
- Fixed Cleansing Flames
- Fixed the use menu. Whoopsie!
- Fixed Adept bonus levels display in the levelup dialog
- Fixed a few rare errors
Now go test and have fun!
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Recommended Setup
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
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