In Pathogenic, you are the disease.
Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and completely conquer your human host.
To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction, creating powerful, game-breaking builds to become the ultimate pathogen.
CREATE YOUR OWN PATHOGEN
Loot, graft, and assemble your parasite from dozens of unique organelles. Combine lashes for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Discover powerful synergies to build an unstoppable disease.
FIGHT THE IMMUNE SYSTEM
Battle a diverse roster of enemies, from basic immune cells like macrophages and T-cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.
EXPLORE A MICROSCOPIC WORLD
Navigate the human body, a procedurally generated world of organic wonder. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
FEEL THE ORGANIC ACTION
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures that no two runs are ever the same, offering endless, challenging gameplay that always stays fresh.
Thank you everyone for the continuous support, the reception has been really encouraging! We are working hard on addressing all of the reported issues, which is also the focus of this patch:
Added a tutorial
[/*]Many graphics optimizations
[/*]More settings for older hardware (environment quality, postprocessing quality, physics simulation quality)
[/*]French, Italian and Spanish translations added
[/*]2 new weapons, the Stinger Tendril and Pressurized Spicule
[/*]UI changes for better discoverability
[/*]Fast travel is now possible without expanding the map
[/*]Removed limit for maximum active plasmids, additional plasmids grow in cost
[/*]Tweaked sacrifice deals to offer lower-rarity organelles, but cheaper
[/*]The collector no longer does contact damage unless angered
[/*]Slightly increased the telegraphing time for certain laser attacks
[/*]Slightly decreased HP of The Rock boss
[/*]Fixed a crash with a Triosome, Bifurcator, Echosome cycle
[/*]
Minimum Setup
- Graphics: GTX 1050
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