A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
Key Features

🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
About the Game
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia — a member of a vanished expedition — left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally — slowing, or speeding up objects — and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Hello
A very small patch, we're preparing the release of the OST very soon! Stay tuned!
Changelog:
- Added invert x and y to the settings
- Fixed FPS limit bug that would keep FPS limited event if the toggle was off
Hello!
A small yet important fix especially related to Achievements
It also adds a new very simple Photo Mode with keyboard shortuct P
Changelog:
- Fixed achievements: [spoiler]No death run, All notes & Buttons[/spoiler] were all broken on a new game.
- Fixed linux steam cloud saves
- Added shadows quality and filtering settings
- Added a very simple photo mode (keyboard shorcut P, you can rebind it)
Hello
The official Linux build has been released!
You can now enjoy Trigger of Time on your Steam Deck natively.
It should play around 40fps on the Steam Deck. I recommand reducing the render scaling to .8 to get a smoother experience.
The game cannot yet be verified on SteamOS because it's not yet trusted by Steam, I guess it needs more sales / reviews. There is no documentation about that. As soon as it's possible, I will make it verified.
Don't hesitate to give feedback on the game either here or on the official discord . Thank you!
Changelog:
- Released native Linux 64 build
- Fixed saving and loading states of many props (door, motors, buttons...)
- Fixed the "Speedrunner" achievement, you had to die once in the run to get it, now you actually need to speedrun the game.
- Fixed head bobbing and weapon sway going wild when player would go light speed
- A lot of small errors fixed and a lot of cleaning in the project
Hello!
More bug fixes and quality-of-life changes mainly focused on improving both movements and controller support
We're close to the 10 reviews threshold which is a big step to be considered legit by Steam and being suggested to players Thank you again to everyone who played the game so far!
Changelog:
[p]- Improved controller handling, movements should be more precise and smoother
- Increased coyote time from 0.25s to 0.35s for better jump forgiveness
- Made jump directionality more responsive
- Fixed grab issue with notes
- Added an interaction to flip notes if they're upside down
- Increased button interactable zone
- Splitted sensivity into mouse sensivity and controller sensivity
- Change the default controller keybind of sprint to LB
- Fixed timegun red crystals not showing up on load
First of all, thank you so much to everyone who played the game!
And a special shoutout to those who left a review it really means a lot and helps me improve future games.
Then, there were some nasty bugs that needed eradication.
Changelog:
- Fixed a blocking issue where if you fell and restart, you would be blocked and floating in the world
- Fixed an issue where the music would start again after dying
- Fixed an issue with new game that would not properly reset the previous save
- Fixed a collision after the second big door
- Various small tweaks and collision fixes.
Minimum Setup
- OS: 64-bit
- Processor: Quad core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 or AMD Radeon RX 560
- Storage: 1 GB available space
Recommended Setup
- OS: 64-bit
- Processor: Quad core CPUMemory: 4 GB RAM
- Graphics: NVIDIA GTX 2060 or AMD Radeon RX 5700
- Storage: 1 GB available space
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