A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
Key Features

🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
About the Game
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia — a member of a vanished expedition — left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally — slowing, or speeding up objects — and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Hello
The official Linux build has been released!
You can now enjoy Trigger of Time on your Steam Deck natively.
It should play around 40fps on the Steam Deck. I recommand reducing the render scaling to .8 to get a smoother experience.
The game cannot yet be verified on SteamOS because it's not yet trusted by Steam, I guess it needs more sales / reviews. There is no documentation about that. As soon as it's possible, I will make it verified.
Don't hesitate to give feedback on the game either here or on the official discord . Thank you!
Changelog:
- Released native Linux 64 build
- Fixed saving and loading states of many props (door, motors, buttons...)
- Fixed the "Speedrunner" achievement, you had to die once in the run to get it, now you actually need to speedrun the game.
- Fixed head bobbing and weapon sway going wild when player would go light speed
- A lot of small errors fixed and a lot of cleaning in the project
Minimum Setup
- OS: 64-bit
- Processor: Quad core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 or AMD Radeon RX 560
- Storage: 1 GB available space
Recommended Setup
- OS: 64-bit
- Processor: Quad core CPUMemory: 4 GB RAM
- Graphics: NVIDIA GTX 2060 or AMD Radeon RX 5700
- Storage: 1 GB available space
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