A small brain-bending adventure. A vanished expedition. A lost civilization that mastered time. And one person you need to find.
Key Features

🕰️ Bend time to your will – Slow down, speed up, or freeze objects in time. Experiment with physics-based puzzles that challenge your perception.
🏛️ A world suspended in time – Explore an enigmatic city where time has stopped. Uncover how a civilization that once controlled time thrived… before it collapsed.
📖 A minimalist story – Follow the notes Elia left behind and the silent traces of a lost expedition. Why did Elia come here? What did she uncover? And what price did she pay?
🎵 An immersive world – A distinctive visual style, an original soundtrack, and a melancholic atmosphere draw you into a mysterious universe.
About the Game
Time stands still in the ruins of a lost civilization. Machines still hum. Statues never crumble. And somewhere in these silent halls, Elia — a member of a vanished expedition — left behind a trail of notes, memories, and purpose.
Trigger of Time is a short, atmospheric first-person adventure (1.5 hours) where time no longer obeys the rules.
Use a mysterious artifact to manipulate time locally — slowing, or speeding up objects — and reshape your surroundings to solve physics-based puzzles.
As you follow the footsteps of those who came before you, you’ll uncover the fate of a civilization that dared to master time… and the personal story of one who followed them too far.
Will you find her ?
Hello hello
This weekend (24th to 26th of October) was the Stunfest, a local video games festival in Rennes, France. It was the first event I ever made and it was amazing. Seeing people playing and enjoying the game in front of me was priceless. I also got lots of feedback and did an update to fix most of them. The main feedback was that platforming is too hard for a narrative puzzle game. So, many changes are related to this and, if I\'ve done my job right, it should feel better now, especially with a controller.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45561150/0eefb31517028cf2773bd8b3b6e37005fe259b79.jpg\"][/img]
Changelog:
Fix a major bug with controller where you would go sideways when looking down
[/*]More checkpoints, especially at the beginning and near platforming sections
[/*]Improved the layout of platforming at the beginning and the first tower to make it a bit easier
[/*]Made some sections a bit brighter
[/*]Add invert axis settings
[/*]Fix hold crouch on controller
[/*]Increased coyote time from .35s to .5s
[/*]Increased player acceleration for snappier movements
[/*]Increased health regen speed
[/*]Bigger pickup zone for the timegun and its upgrade
[/*]Improve level 1 red room last puzzle to make it a bit nicer
[/*]Fixed a few collision bugs\n
[/*]
Minimum Setup
- OS: 64-bit
- Processor: Quad core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 or AMD Radeon RX 560
- Storage: 1 GB available space
Recommended Setup
- OS: 64-bit
- Processor: Quad core CPUMemory: 4 GB RAM
- Graphics: NVIDIA GTX 2060 or AMD Radeon RX 5700
- Storage: 1 GB available space
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