




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We're in the middle of a vigorous debugging spree in order to get rid of the most important issues plaguing the game right now. Part of this is additional error logging for our server that has been experiencing crashes.
You can now "Fame +" Offline Players who blessed the server You don't have to stay online to collect your 'thank you's anymore!
Locate Mission Start Points
[img src="https://clan.cloudflare.steamstatic.com/images/40800315/eb82ca3e259ebc8b9386f0f98fbff76f31f2679b.gif"][/img] In the Mission Menu, next to Available Missions. Some missions will now show you where the mission can be start from. This makes finding missions less about referring to guides. This is optional, so we can still make hidden missions if we want to!
Pop-up Guide / Hint System [img src="https://clan.cloudflare.steamstatic.com/images/40800315/67b6580f781a71c6d3bf1ee02eaa0aa11060fb01.gif"][/img]This new feature is for the time being, used to introduce systems to the player. We might go further to explain systems when you first are exposed to them in the future, but for now it'll just be used for the tutorial
Camera Panning Cutscene Command The event system can now control the camera to pan across the map
Reverse Knockbacks The engine now supports reverse knockbacks aka. pulling attacks. This is for future content updates.
Added more error logging to the server to hopefully figure out the crash soon
Fainting Rework [img src="https://clan.cloudflare.steamstatic.com/images/40800315/b3bcd6a7386a7c68b3b922093b18b53f72928f35.gif"][/img]This will make more sense in the future, but there's now a 10 second time after just fainting that you will not be able to return to hospital yet. This time will be used in the future for other gameplay systems to allow for other players to affect your body. I've also added a greyscale filter and vignette on the screen when you are fainted instead of the old darkened screen. The camera also zooms closer to your body
Equipment and more items can now be used while in waiting area during tournaments So players can get ready their character for each fight. With the added possibility of tailoring your fighting style to your next opponent
Shops Expansion [img src="https://clan.cloudflare.steamstatic.com/images/40800315/5aa58e8068912d14f7e8e4f91b5219e57398d9b0.gif"][/img]Shops can now hold up to 60 items for sale. Up from 30
Body Flicker Technique can no longer be used against players up against walls to scale the wall
Re-added Button sounds to interface, that have been missing since new UI system update a few years ago
Improved styling of Mission UI
Hair Salon Rebalancing Hairs in the Barber Salon has been repriced with different tiers 1500, 15000 and 25000 Ryo hairstyles. Down from 3000 and 30000.
Village Elections now require you to have been actively working for your village to vote that election
Oversprouting Troubles now updated to use Iridescent Weeds for Mist Village and Thorny Roots for Sand Village
Fixed AFK Check Server Error
Instanced maps no longer clones Items, Bodies, NPCs as this was a cause of exploits and multiple bugs
Fixed an error that caused maps to be unloaded from the server when saved sometimes
Fixed Missing Ninja being able to use items they shouldn't be able to
(Hopefully) Fixed longstanding fishing bug where players failed tugs weirdly
Fixed a bunch of non-critical errors thrown by the server (index out of range issues)
Fixed Gift Codes purchasing not working
Fixed a crash caused by Resources not loading properly on login sometimes
Fixed some people not being able to open the login window
Optimized mission assignment desks to be faster
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.
Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
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