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Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.

Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

  • Choose from 3 Villages or become a Rogue Ninja
    Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.

  • Open World PvP & Hardcore Game Design
    This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.

  • Deep Character Customization in the right places
    Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.

  • Friendly and active community & developers
    The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.

Nin Online
HitsparkDeveloper
HitsparkPublisher
2025-06-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (1154 reviews)
Update v5.11.0

Creator Spotlight

[dynamiclink href=\"https://www.youtube.com/watch?v=0rVpCClRWCk\"][/dynamiclink]Criminal man is back at it again with some dangerous shenanigans! He\'s one of my personal favorite Nin content creators, despite only just beginning to make videos, he\'s got an amazing flair for editing.

This next update is refining on the last update with some additional quality of life changes!

[hr][/hr]

Features

  • (Testing) Music Box Furniture Items\nThis is a new feature that I quickly put together that\'s been planned for awhile now, but basically you\'ll soon be able to obtain music box or music players to choose what song plays in your house and other indoor maps (for council members)

    [/*]
  • Added 8 Direction Directional Blocking\nThis will allow us to finally solve issues where players can pass through certain areas they shouldn\'t be able to, diagonally.

    [/*]
[hr][/hr]

Content

  • Added 2 new Cash Shop Hairstyles with secondary colors! (Thank you Fuze for the artwork!)

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/6fc2921ee3ac747d2411b685c86541770bed5a02.png\"][/img]

    [/*]
[hr][/hr]

Changes

  • Increased Drop Rate of Wooden Tonfas substantially on Gang Brawler

    [/*]
  • Added Wooden Tonfa drops to Old Blood Puppet at a higher drop rate

    [/*]
  • These Event items are now tradeable/sellable

    Winter Hanzo Mask

    Cupid Wings

    Devil Wings

    Angel Wings

    Fallen Angel Wings

    Frost Dragon Wings

    [/*]
  • Dust Effect on ground no longer plays when on flying mount

    [/*]
  • Storages can now hold up to 1 billion Ryo in each of them

    [/*]
  • Added chat box confirmation when items are bought from player shops

    [/*]
  • (Admin) Added new permission for Admins to bypass placing furniture slots

    [/*]
  • (Admin) Added new permission for Admins to bypass village restriction for furniture

    [/*]
[hr][/hr]

Bug Fixes

  • Fixed a bug where the warning log will place the log in the wrong log file sometimes

    [/*]
  • Guild Vendor discount no longer visually applies to player shops

    [/*]
  • Fixed Bounty claiming working on own village ninja

    [/*]
  • (Backend) Suppressed a bug that spammed the server before TDM match began

    [/*]
  • (Backend) Beginning reworking packet system

    [/*]
  • (GMs) Fixed Player Warning Logs going to wrong log file

    [/*]

[ 2026-01-05 16:27:23 CET ] [Original Post]
Update v5.10.9

Welcome back to Nin Online in 2026!

We have so much planned for the year ahead. I know you\'re all going to enjoy the updates to come. We\'re starting the year off strong with some heavy Quality of Life upgrades, highly requested features and more!

[hr][/hr]

Features

  • Cash Register/Store Front Furniture (Testing feature, Will become available to all soon)\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/760cd33ff7d987ae0536cd149d2349e54b20c778.png\"][/img]\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/db3a45452ca05885e81a8685b7098647ccbd5a41.png\"][/img]This is the first of multiple economy/market systems planned to be added this year. This system allows the player to turn their player housing into Shops where others can visit and browse what they have. Players can choose what items to put into the shop furniture item and set prices for them.

    [/*]
  • Added feature for Furniture to be sent back to its owner after a fixed timer

    [/*]
  • Added feature for Coupon Codes to be applied to specific item types (eg. Promotions on Hairstyles)

    [/*]
  • Re-added and improved feature to Shift + Drag Items in Inventory to create split stacks

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/400b1e2ae66d1e2d6df20b15448b5712068c1327.gif\"][/img]\nNow with improved HUD

    [/*]
  • Inventory Auto-Sort Feature

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/cae56735e71385227ff62f8569453fdce3a7584f.gif\"][/img]

    Players can now let the UI automatically sort their inventory for them with one click of a button. It arranges the items in a preset way and combines item stacks.

    [/*]
  • Dialogue NPCs now have smooth breathing animations like players and mobs/bosses\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/bdb8150d9da539ef16ec87d4f12d36e2eaf9cb27.gif\"][/img]

    [/*]
  • New Chatbox Channel Settings

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/fba5f764921030a2d0abb290a8df1ef8849c9e8d.gif\"][/img]

    Right-clicking certain chat channel icons now opens settings for players to enable/disable certain kinds of messages appearing in that channel.

    [/*]
  • (Admins) Admins can now right-click buff icons on other players target windows to remove buffs/debuffs\nThis is useful for debugging and testing features

    [/*]
[hr][/hr]

Changes

  • Items that cannot be sold to NPC Shops are now darkened in Inventory while in shops

    [/*]
  • Items that cannot be stored are now darkened in inventory while opening storage & shop furniture

    [/*]
  • Mobs dead bodies now use Supersampled graphics to appear less aliased like player graphics have been for awhile now

    [/*]
  • (Devs) The game\'s editors arrow keys to move through lists of data/content now respect search results

    [/*]
  • (Admins) Master account can now kick any account regardless of access level

    [/*]
[hr][/hr]

Bug Fixes

  • Fixed Hotkey Bar pages displaying a non-existent page 0 (was page 1)

    [/*]
  • Cycling through Hotkeys now brings you back to page 1

    [/*]
  • Fixed a stray pixel in Bunny Ears paperdoll graphic

    [/*]
  • Fixed a server crash to do with logging in with a corrupted player account

    [/*]
  • (Backend) Combined item cast cancelling packets to optimize the server slightly

    [/*]

[ 2026-01-03 13:01:39 CET ] [Original Post]
Update v5.10.8

The end of the year is here and most of the team is on break, but I\'m still pushing out some updates. Unlike last year, I fully intend to take at least a few days off for the holidays though!

[hr][/hr]

Features

  • Added Map Zone Indicators on HUD

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/b5b35d0546390d78124776bad064888770b02d34.png\"][/img]

    Before you enter a new map, it will now indicate what kind of zone you are entering, so you know beforehand whether or not to enter.

    [/*]
[hr][/hr]

Balance

  • Weapons now scale attack speed based on AGI\nWeapons now use attack speed based on percentage of base taijutsu attack speed. For example, if a weapon took 1.3 seconds per swing before. It now takes 1.3 seconds per swing at 5 AGI and 0.95 seconds at 100 AGI. Realistically, this has the most impact on Tai weapons, which will now still become faster with more AGI (even though always still slower than melee)

    [/*]
  • Reduced Sukarabe Omo\'s attacked speed from 33 to 24% of base attack speed

    [/*]
  • Increased Sukarabe Omo base damage from 30 to 40

    [/*]
  • Rebalanced Tai weapon attack speeds slightly to accomodate for high base AGI more alligned with AGI Requirements

    [/*]
[hr][/hr]

Content

  • Added Village themed Nurse Outfits to Doctor Shop in hospital & Pink one in Cash Shop (Art by Galodar)

    [/*]
[hr][/hr]

Changes

  • (GMs) Changes to moderation warning logging

    [/*]
  • Reverted Steam Achievements changes as it could cause intermittent crashes

    [/*]
  • Added aggregation to Bestiary loot tables for items with the same name and icon

    [/*]
  • Metal Tonfas, Oriental Fan and Demon Claw bosses renamed and moved to new War Zones inside the level 40 Arc Area

    [/*]
[hr][/hr]

Bug Fixes

  • Fixed AoE Traps like Sticky Venom and Fire Wall Technique\nPreviously, if multiple enemies were on the AoE Hitbox, only one would get attacked at once. This has been fixed.

    [/*]
  • Fixed an bug that caused same jutsu to proc multiple times

    [/*]
  • Fixed Substitution Technique having an unwanted signal in the HUD at times

    [/*]

[ 2025-12-22 13:22:42 CET ] [Original Post]
Update v5.10.7

We\'re rounding off the year with some house keeping updates. 2025 has been a crazy year of development for Nin Online, with some of the most significant updates since the game\'s inception, there\'s still a lot of rough edges, but I hope to end the year off on a stable build.

[hr][/hr]

Features

  • Added Equipment Slot preview icons to Player Right-click menu Equipment tab

    [/*]
  • (Devs) Added new Weapon Attack Speed feature to base weapon attack speed on a percentage of Agility base attack speed

    [/*]
  • (Devs) Added Pagination to Jutsu Icon Selection

    [/*]
  • (Devs) Added multi-select to NPC Loot table editor

    [/*]
[hr][/hr]

Content

  • Antique Cabinets now store 10 items

    [/*]
[hr][/hr]

Changes

  • Added more debug information on the client to locate crash issues

    [/*]
  • Experimental code changes to prepare client to Steam achievements

    [/*]
  • Changed Red Cross symbol on Medic Coat to be green

    [/*]
  • Changes to Item Drop locations

    [list]
  • Bear Hermit Hideout and Mysterious Well 2F are now Warzones

    [/*]
  • Gang Brawler now drops Wooden Tonfa

    [/*]
  • Gang Spearman now drops Spiked Baseball Bat

    [/*]
  • Mobster now drops Metal Knuckle Blades

    [/*]
[/*][/list][hr][/hr]

Bug Fixes

  • Fixed a bug where if NPCs fully regenerate their health after a period of inactivity, they could still give their loot to players who attacked it long ago

    [/*]
  • Added automatic retries to Steam Auth Logins\nThis should resolve \"Could not authenticate on Steam\" errors

    [/*]
  • Fixed a server error\nReplaced the previous map boundary checks with more robust validation

    [/*]
  • Fixed EXP Rate handling on the client/server to properly display Blessing Bonus on Bounty Station UI

    [/*]
  • Fixed a bug where name changer UI would think it cleared a previously used name for you when it hadn\'t

    [/*]
  • Fixed Hawk not being shown as \"Best\" for Brazilian players

    [/*]
  • Fixed a bug that caused player account data loss

    [/*]
  • (Admin) Fixes to inconsequential player saving error spam on server

    [/*]

[ 2025-12-16 15:03:11 CET ] [Original Post]
Update v5.10.6b

Introducing Rings

This update introduces new Equipment slots to your character - Rings - which are cosmetically invisible equipment that are purely for enhancing your ninja\'s build.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/0b17f7255f87a52d8c2c5ed4aef4d9369b4b46b6.png\"][/img]

In other MMORPGs, when you find a new shirt that adds more Strength than your current one, you have to change into it, even if it messes with your look. One of the core design philosophies of the game, which is that people should be able to customize their character to look express themselves without it affecting their build. This is our way of introducing stats to equipment without compromising on this core design principle.

[hr][/hr]

Content

  • Added 93 Rings into the Game (26 different rings and their variants)\n [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/170806cbf63ed4a438f7ef6c33e2a0fe593cf90b.png\"][/img]\nOops, what\'s Kuronami ring doing in there?\nThanks to Luhan, Galo, Jiang and Slugnir for contributing ring designs!\n\nRings drop from ordinary mobs and their enraged versions. They provide stat benefits, at higher levels they provide almost 3-4 levels of bonus stats combined on both hands. They come in Common, Uncommon and Rare variants, with different and upgraded stats. There are Unique tier rings on its way as well...

    [/*]
  • Added 2 new Glasses Accessories to Cash Shop (Art by Luhan, thank you!)\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/3e7478b39ed5e574da8fc209c40fe49cb79e0b3d.png\"][/img]

    [/*]
  • Added 3 new hair color matching beards to Cash Shop (Art also by Luhan, thank you!)\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/b34845a4308af417454b7566dff51295a7abef67.png\"][/img]

    [/*]
[hr][/hr]

Changes

  • Armory now only contains items you can unlock without paying

    [/*]
  • Armory now only contains items you can unlock through normal play

    [/*]

[ 2025-12-12 21:00:46 CET ] [Original Post]
Update v5.10.6

Content Creator Spotlight

[dynamiclink href=\"https://youtube.com/watch?si=nisD-jZ2ZDRo5F7C&t=751&v=7zYn6ap70vc&feature=youtu.be\"][/dynamiclink]We were featured in another TheLazyPeon video, but he hasn\'t tried Nin yet, so it\'s in the Not Yet Tried tier. Let him know in the comments you want him to check it out in 2026!

[hr][/hr]

Features

  • NPC Loot Dice Roll\nDropped items from bosses now use a weighted dice roll (more weight to those who deal more damage) to determine who gets first pick!

    [/*]
  • (Devs) Armory items can now be toggled on/off in the editor by developers\nPreviously, all items showed up in the armory, making it impossible for players to get some of them. Now we can manually toggle armory items on.

    [/*]
  • (Devs) Added ability for missions to grant items at start of mission\nThis had to be manual scripted in-game and was tedious before

    [/*]
  • (Devs) Added ability to put hair into equipment paperdolls\nThis is useful for beards, but can also mean we could have hair within hats (eg. a backwards baseball cap with some hair sticking out the hole)

    [/*]
  • (Devs) Jutsu can now have Equipped Item requirements

    [/*]
  • (Devs) Added ability for Rings to add Life Steal / Chakra Steal

    [/*]
  • (Devs) Added more search/filters into NPC Editor

    [/*]
[hr][/hr]

Changes

  • Added Blessing indicator to EXP on Bounty Station interface

    [/*]
  • Changed color palette of some Red equipment (by Luhan)

    [list]
  • Santa Hat

    [/*]
  • Red Hooded and Unhooded Robe

    [/*]
[/*]
  • Removed Red Cross symbol from Mist Medic Outfit

    [/*]
  • [/list][hr][/hr]

    Bug Fixes

    • Fixed tournament match ups not ending if teams die before match starts

      [/*]
    • (Admin) Fixed a player saving error message spam on server console

      [/*]

    [ 2025-12-12 15:49:28 CET ] [Original Post]
    Update v5.10.5

    This update is the start of a small, but important addition for Nin Online. These are two invisible (no visuals) equipment slots that are meant to further allow players to design and stat their character\'s performance.

    [hr][/hr]

    Features

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/bcc7d2659e68e615ab5f7f8c9d6dc169434e13cc.png\"][/img]

    • Added Ring Equipment Slots\nRings will be obtained as loot from enemies and will be rare and have different tiers. The amount of a boost it will provide will be small, but useful. Unlike clothing, they will mostly have level requirements.

      [/*]
    • Added Equipment Slot Item Type Preview Icons\nThis just makes it easier when you have empty slots to know what is missing, or to acquaint yourself with equipment types early on.

      [/*]
    • (Devs) Added Weapon Type Requirement to Items/Equipment\nPrimarily added for weapon skins to be limited to weapon types.

      [/*]
    • Added Bounty Claiming Mission Objective\nThis was previously done using visual scripting in our map editor but did not work with our new Bounty Station UI, which is why it\'s been delayed till now.

      [/*]
    [hr][/hr]

    Changes

    • Improved Team Duel win/lose condition\nWhole team should be defeated before a loss is counted.

      [/*]
    • (Devs) Improvements to NPC Loot Table Editor

      [/*]
    • (Admins) Added timestamp to server shutdown messages in server console

      [/*]
    [hr][/hr]

    Bug Fixes

    • Fixed a bug involving Faming other players

      [/*]
    • Fixed a bug involving saving null players stuck in save queue

      [/*]
    • Fixed Live Server Properties editing by admins causing Tournament Leaderboard to pop up

      [/*]

    [ 2025-12-08 16:01:51 CET ] [Original Post]
    Server Maintenance Completed

    A planned server maintenance was completed at 11:30AM EST on 12th December 2025 where the following updates were pushed.

    • (Trial feature) Added Team Duel feature

      There\'s still polishing to do, but if a team leader sends a request to another team leader it should create a team duel!

      [/*]
    • Players are now healed (including Battle Injuries!) at the start of TDM and CTF Events

      [/*]
    • Added Christmas Cash Shop Furniture Items

      Art done by Slugnir and Luhan, Thank you!

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/7f737d68d6971e96b74c8791f474471dffdfa893.png\"][/img]

      [/*]
    • Added Cozy Sweaters into the Cash Shop\nArt done by Slugnir, Thank you again.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/364d691b39e1142ad52b0a1b90d61e2458901206.png\"][/img]

      [/*]
    • Added Cat Ear Bucket Hats to the Cash Shop

      Art done by Galo, thank you!

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/93da5658303bc7530ce1121b45604a66a4d507f6.png\"][/img]

      [/*]
    • Fixed players unable to attack same village ninja in arena maps

      [/*]
    • Fixed Dodgeball counting as a ranked tournament

      [/*]

    If you\'re enjoying Nin Online, please do leave a Steam review letting me know. It means a lot to read them.

    [ 2025-12-07 16:25:12 CET ] [Original Post]
    Update v5.10.4e

    This update is mainly to address issues plaguing the game.

    Content

    • Added Blue Striped Bucket Hat, Red Striped Bucket Hat and Orange Striped Bucket Hat to mob loot tables!

      [/*]
    • Added Burnt Bandage Head Wraps to Cash Shop (Art by Luhan)[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/31357ae520c0d02efbf8d9de7342d88b248b0958.png\"][/img]

      [/*]

    Bug Fixes

    • Improved player saving system

      [/*]
    • Fixed the bug where If you kill someone that is raiding your village, you don\'t claim their bounty because you are in a Safe Zone

      [/*]
    • Fixed Summons being damaged by allied traps (bear traps, explosive tags)

      [/*]
    • Fixed Missing Ninjas getting their PVP turned back on when switching maps

      [/*]
    • Fixed Sub-Level 10 not being able to PvP in Events

      [/*]

    [ 2025-12-05 15:30:34 CET ] [Original Post]
    Update v5.10.4

    Huge PvP Changes

    This update comes with a lot of changes to address the biggest concern amongst new players for Nin Online, the PvP button historically not actually allowing them to opt out of PvP (especially early on).

    Nin Online is and always will be a game with a focus on Player vs Player combat. Since the original system was designed for Open World PvP, we\'ve added tons of new features that give players an agenda to actually participate in PvP. Be it raid systems, tournaments, special event modes like Capture the Flag and Team Deathmatch modes, bounty systems, crime systems and so many more, the focus has gradually shifted from meaningless killing of new players to giving players a purpose to participate in combat with each other.

    This is a step towards allowing new players to get acquainted with the combat system before being forced into involuntary PvP against players 50 levels higher than them.

    There are still lots of mid-to-late game activities that create incentive or force you to be in Open World PvP, so the hardcore nature of the game is not lost at all. For example, entering enemy villages and their surrounding areas, committing crimes or having a bounty all forces you into having PvP mode on.

    For the existing players, this will mean more players for high level players to fight thanks to a smoother ramp up into joining in on open world PvP activities, without taking away from the open world PvP design of the game.

    For new players or those who were previously turned off by being forced into PvP engagements in the game by players much higher level then them, this will allow you to - for the most part - avoid those encounters.

    [hr][/hr]

    Features

    • (Admin) Max level can now be set in the server settings

      [/*]
    • Added Red Outlines on players from other villages who have PvP turned on

      [/*]
    • Duel System\nAdded new Duel system for players to Duel without restrictions (friendly fire) and without crime/bounty punishments. This is part one of the planned Duel system that I was planning on making more comprehensive later where you are able to also wager items (like a trade dialog) before the duel starts. To use this system, right click a player and send a Duel request.

      [/*]
    • Added setting for disabling Target Outline color difference between PvP On and PvP Off players in Accessibility Tab

      [/*]
    • Added setting for PvP On Outline color in Accessibility Tab

      [/*]
    • Added clearer indications to when Bounty/Crime is forcing your PvP Mode to be On

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/4369ae65638a1729a9dfbe16ee914185413e2a4f.png\"][/img]

      [/*]
    • Added a new report type for inappropriate usernames that immediately bans users with names that are deemed inappropriate

      [/*]
    [hr][/hr]

    Content

    • New Toad Mountain boss

      Gamakura is a battle-hardened ninja toad who lives high in the mountains, dedicating his entire life to fighting powerful opponents. Constantly seeking strength, he challenges any shinobi who enters his domain, testing their resolve with his fierce ninjutsu and unstoppable determination.

      New boss added - Gamakura

      Added two new maps to Toad Mountain

      Mizukane is now obtainable

      [/*]
    • Added repeatable Bounty Missions for Special Division Corps

      [/*]
    • Added Elf Socks and Santa Beard to Christmas Shop

      [/*]
    • Added White Sakkat to Event Prize shop

      Thank you Luhan, Slugnir and Akari_Yuki for the art contributions

      [/*]
    [hr][/hr]

    Changes

    • PvP Mode

      PvP Mode being turned off means you will not be able to PvP at all except in War Zones and Arena Zones (before you jump to conclusions, read the other new changes)

      PvP Mode being turned on grants you a 25% increase in Drop Rate and EXP Rate (does not apply for missions). This encourages being in PvP mode.

      Importantly, if you raid an enemy village and turn it into a war zone, all ninja on that map instantly have PvP Mode turned on.

      You can only change your PvP Mode in your own village

      Raid points will only be usable by players with PvP Mode on

      [/*]
    • Enemy Territories

      Safe Zones of Enemy villages (eg. Leaf village for Sand ninja) are displayed as Enemy Territories instead of Safe zones.

      Entering enemy territories will always put you into a forced PvP Mode. This also grants you the bonus EXP and Drop Rate in those areas.

      [/*]
    • Bounty System

      Defeating a player with a bounty will give you the entire bounty reward instead of half

      If you have a bounty, PvP mode will always be turned on, so that players can attack you if they turn on their PvP mode

      [/*]
    • World map is updated to show enemy territories as dark orange and danger zones as yellow

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/2983a0c75af5bdd9f77c6372e6967d4638734044.png\"][/img]

      [/*]
    • Added a level 18 requirement to fishing rods, to match other professions

      [/*]
    • Disabled Village friendly fire even with PvP Mode on\nRemoval of griefing feature while the next feature adds back the ability to spar.

      [/*]
    • Respawn timer for Dark Monkey King, Dark Weasel and Kuraken is now lowered to 30 minutes

      [/*]
    • Staggered fishing lines swaying to not all be the same timing

      [/*]
    • Moved server Map Data files to JSON from Binary for easier data structure additions

      [/*]
    • Chatbox messages now retain owner\'s group color when PvP mode is on

      [/*]
    • Players who have PvP Mode on can only be healed by medics with PvP Mode on as well

      [/*]
    • Players who have PvP Mode on can only be revived by medics with PvP Mode on as well

      [/*]
    • Made it so players with Crimes are also forced in PVP mode\nMore reasons for players to be in forced PvP Mode. Police Uniform system irrelevant now.

      [/*]
    • Other PvP Mode changes

      [list]
    • Made it so people can walk through players that have PVP off.

      [/*]
    • Made it so PVP does not disable after the player dies. So they don\'t have to go back to the village just to turn it back on.

      [/*]
    • Simplified code heavily to streamline Bounty/Crime forced PvP modes, this should fix a lot of the existing bugs with forced PvP modes

      [/*]
    • PvP Mode toggling now works in No Zones (Hospitals) as well

      [/*]
    [/*]
  • Bounty system changes

    Revert back to the only losing 0.5x of your bounty when you die - but the player gets the full 1x bounty reward now!

    Bounties are now claimable in Safe Zones as well.

    [/*]
  • Moved Romaji to a new map

    [/*]
  • Added more sexual words to censored list

    [/*]
  • [/list][hr][/hr]

    Bug Fixes

    • Fixed fishing visual glitches/animations

      [/*]
    • Fixed Leaping UI appearing when trying to fish

      [/*]
    • Client now attempts to get a new copy of map if map cache is corrupt

      [/*]
    • Restored red names for players with PvP turned on

      [/*]
    • Fixed Summons attacking players without owner\'s PvP mode being on

      [/*]
    • Fixed characters instantly disappearing if they disconnect while fainted

      [/*]
    • Fixed healing other players in Events not working without PvP Mode

      [/*]
    • Fixed bugginess of PvP Mode toggling for Missing Ninja

      [/*]
    • Fixed Missing Ninja Noticeboard Discord Link saying \"Error Discord Server\"

      [/*]
    • Fixed sending mail ryo cost issue

      [/*]
    • Fixed Corporation members not being able to PvP in Events

      [/*]
    • Fixed a bug related to same guild PvP restrictions

      [/*]
    • Expanded protections of sub-Level 10 players to danger zones (on top of Safe Zones)

      [/*]
    • You can now increase bounty when you attack enemy territories

      [/*]
    • Added retries for Steam login attempts (fixing sporadic Steam authentication failed popups)

      [/*]
    • PvP Timer no longer map locks you when you change PvP Modes, it only happens when you enter actual combat

      [/*]
    • (Hopefully) Fixed a BR server issue with login

      [/*]

    [ 2025-12-04 16:50:44 CET ] [Original Post]
    Black Friday Deal

    We have an amazing promotion going on for Black Friday! Get 25% OFF a single purchase over 1000 NC in the Cash Shop from today until December 7th as well as Free Gifts (This coupon is only valid once per account)\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/d4e7193cce2628599b05610c469517875ff8863c.png\"][/img]

    Use this Coupon Code on Checkout in the Cash Shop

    BLACKFRIDAY25

    Happy Thanksgiving Week!\nUeda

    [ 2025-11-28 16:01:30 CET ] [Original Post]
    Hawk Server Upgrade

    Dear Ninja,

    The Hawk server (South America, Brazil) hardware and connection speed has been upgraded and we\'ve moved to a new hosting partner that is able to meet the requirements of Nin Online. This is a costly upgrade, but the server is a top-tier server, using the highest end hardware available in the world and should now allow for much smoother gameplay for players in the region.

    Hitspark aims to bring stable, quality service to all regions over time. It was initially hard finding a hosting partner that could satisfy Nin Online\'s unique requirements. Hosting hundreds of players on a single server with real-time action gameplay is a tall task, and the infrastructure for server hosting in the region is not as advanced as other regions, but we love our Brazilian community and want to support you guys as best we can to grow and keep enjoying Nin Online with ever improving service.

    Thank you for playing Nin Online!

    Best Regards,\nUeda

    [ 2025-11-28 15:46:37 CET ] [Original Post]
    Update v5.10.1

    This update comes as I take a break from working on the planned major content expansion to work on important code updates that make running Nin Online as a live service smoother as well as important new features and bug fixes.

    I\'m also back from a break that I have to take yearly as I have to return to my country to serve in the military for a few weeks each year! So expect more regular updates again.

    [hr][/hr]

    Replaced AI Generated animations in Introduction video in line with player feedback

    In line with player feedback, I\'ve reworked the introduction video of Nin Online to one that does not contain AI-generated animation/artwork, and I do believe that this is for the better of the game and keeps the spirit of Nin Online more intact as it utilizes the original introduction graphics that artist Daikai did in 2018.

    Thank you for your feedback!

    [hr][/hr]

    Features

    • New Fishing Mini-game

      We\'ve redesigned the fishing mini-game to one that requires a little more skill, it\'s inspired by the famous Stardew Valley Fishing mechanic, which is personally my favorite fishing minigame of all time.

      [/*]
    • When you first login to Nin Online, you will be prompted to scale your UI

      This is added because many players never find out they can control the size of the UI

      [/*]
    • Added Basic NPC Platforming

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/9a269679a0bf56898fb283fb78590c8371ff3d3e.gif\"][/img]\nNPCs are now able to jump onto, climb onto and fall from Z heights. NPCs are also now affected by Knock up Jutsu.

      [/*]
    • (Admins) Auto Event Schedule Settings

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/ee6ca183b038a3e57657f4314a3a4181a0b5694e.png\"][/img]Admins can now set up Auto-Event timings on a per-server basis. They can also set up new tournament, CTF and TDM maps in the server editor. It was previously hardcoded and introducing new maps into the random map roster required a server update.

      [/*]
    • (Devs) Added Pagination to Item Icon selection

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/03025f0a340ac00eb1e7f0a2aca7d4a3bf216726.gif\"][/img]\nThis fixes a long lag spike caused by loading all 1800 Item Icons upon clicking the item icon selector in the Item Editor

      [/*]
    • Added new (Tilda key default) Minimap overlay feature and shortcut

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/8c6b9047e06ac07852160af01f4617648de53934.gif\"][/img]

      [/*]
    • (Admin) Added /spectate command

      [/*]
    • Added Arrest and Arrested Stats (to be used in future) The game now records how many times you arrest someone and are arrested.

      [/*]
    • Added new \"Mapper\" permissions for users to be able to modify map layouts without gaining access to scripting This is so we can allow GMs to fix simple map errors without adding accidental exploits

      [/*]
    [hr][/hr]

    Content

    • Crystal Beach Cave

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/8ff7e99b7b3156f5e0559afdac090ac86f02340f.png\"][/img]Crystal Beach Cave follows the path of a single lost map said to chart a route no one has walked in decades. A sealed treasure sits somewhere past the crystal-lit bends, unreachable to anyone who cant decode the maps vanished markings.

      [list]
    • Added new mini interaction - Lost Bottle

      [/*]
    • Added new map - Crystal Beach Cave

      [/*]
    • Added new mob - Crystal Slug

      [/*]
    • Crystal Pipe is now obtainable

      [/*]
    [/*]
  • Tunneller Mount is now obtainable

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/d8b5b2334ec64a89f039dce1237a63abd175a653.gif\"][/img]

    [/*]
  • Romaji now drops Romaji Bandit Pants

    [/*]
  • Added Enraged Wild Rabbit mob

    [/*]
  • Added two brand new rare items to GM Ancient Chest

    [/*]
  • Added 1x Snowball in Christmas Shop for 300x Zombie Brain

    [/*]
  • Added 3 new Winter Holiday Shop prizes

    • Winter Yukata

      [/*]
    • White Formal Shirt

      [/*]
    • White Formal Pants

      [/*]
    [/*]
  • Tonfa Rework\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/116ba92fdb22d41aada4b76bd4e4dfe19d49cfa7.png\"][/img]

    • Tonfa renamed to Metal Tonfa

      [/*]
    • Metal Tonfa Value increased from 2500 to 4000 Ryo

      [/*]
    • Added new item named Wooden Tonfa

      [/*]
    • Wooden Tonfa are now dropped by Daimaru in Level 20 Arc

      [/*]
    • Metal Tonfa Base Damage increased from 30 to 40

      [/*]
    • Blood Tonfa Base Damage reduced from 40 to 35

      [/*]
    • Metal Tonfa bonus fortitude increased from 2 to 5

      [/*]

    In summary, there are now 3 Tonfa. Wooden, Blood and Metal. Blood Tonfa and Metal Tonfa are about the same in power but different in that Blood Tonfa grants some Life Steal but are slightly weaker in damage output. Metal is hunted from Chei as it always has been. Blood is made from hunting for, the less rare, Wooden Tonfa from Daimaru (an easier, more level fitting boss, since Tonfas are level 25+ weapons) and then combining it with Wooden Pieces from puppets to enhance it. This is a more certain path towards a viable Tai weapon.

    [/*]
  • Added Top Hat and White Top Hat to Christmas Shop

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/5c73d51b78a8830a4b6813032bb9bc99c6bc516d.png\"][/img]

    [/*]
  • Added Ceremonial Neko Mask to the Christmas Shop

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/b94775edcb03c661d2b9394637d7d5b15f8a2091.png\"][/img]

    [/*]
  • Added Phantom Mask to Cash Shop

    [/*]
  • Added Stylish and Cute Headphones to the Cash Shop

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/aa708d7b426ed7e0b4c27069ef8cbe2226151c55.gif\"][/img]

    [/*]
  • Added Sand War Armor to the Cash Shop

    [/*]
  • Added Tsunami Premium Hairstyle to the Cash Shop

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/359cc9e28e5b160e2a93225b0c4fa218381a4a6c.png\"][/img]

    [/*]
  • [/list][hr][/hr]

    Changes

    • Added new RP settings for Exiling/Pardoning\nWe can now disable Exiling/Pardoning and make it so Exiling is purely an RP-only feature where both players consent to the RP exile. Exiling has always been intended to be an RP feature, but it has become a method used by players to moderate fellow players - which has always been fun only for one side of the transaction.

      [/*]
    • Improved automated response from auto-moderated reports

      [/*]
    • Storage logs now include name and UID of who put in and took out items

      [/*]
    • Added Warning to Name Selection UI for offensive names\nPlayers who use Racist, Sexual, Politically Charged or Offensive names will be banned.

      [/*]
    • Minimap now displays Mission Indicator Icons

      [/*]
    • Minimap now opens instead of normal Map on Mission Locate button press when the Mission objective is on the same map

      [/*]
    • Rusty pipe now snares for 0.8s

      [/*]
    • Changed name of Blood Pipe to Kiryukan Pipe

      [/*]
    • Kazaruu base damaged reduced from 50 to 48

      [/*]
    • Kazaruu stat bonuses reduced by 1

      [/*]
    • Kazaruu is no longer applying burn

      [/*]
    • Kazaruu attack reverted to regular sword swing

      [/*]
    • Kazaruu now have 10% chakra steal

      [/*]
    • Twin Blades Knockback Chance reduced from 50% to 25%

      [/*]
    • Leather and Silk no longer drop on death

      [/*]
    • Reduced Kuraken HP to 150k

      [/*]
    • Land of Iron changes and new boss

      [list]
    • Added Captain Midora as a new boss

      [/*]
    • Sukarabe Omo now drops from Captain Midora (Thanks Luhan for the boss sprite)

      [/*]
    • Admiral Mitsuhide HP reduced to 72k

      [/*]
    • General Nobu HP reduced to 41k

      [/*]
    • Samurai mobs HP reduced to 1200

      [/*]
    • Emperor Penguin HP reduced to 800

      [/*]
    • Snow Leopard HP reduced to 1020

      [/*]
    • Made Iron Cave map a bit wider

      [/*]
    [/*][/list][hr][/hr]

    Bug Fixes

    • Fixed \"Use\" option being missing from binded items right-click menu

      [/*]
    • Fixed centering of certain UI windows on its first appearance

      [/*]
    • Fixed a crash on login on some maps

      [/*]
    • Added another layer of DDoS protection against login DDoS attempts

      [/*]
    • Fixed an exploit where sending all of your Ryo would send the mail for free

      [/*]
    • Fixed an exploit where you could avoid dropping \"Drop on Death\" equipment

      [/*]
    • Fixed artwork of the follow items

      [list]
    • Seathorn Pipe (F)

      [/*]
    • Bubble-Utilizing Pipe (F)

      [/*]
    • Prison Pants (F)

      [/*]
    • Snow Wolf Jacket (F)

      [/*]
    • Winter Yukata

      [/*]
    [/*]
  • Fixed players not dying when falling off Rooftop Arena

    [/*]
  • Fixed bug with some animations on Z-Heights

    [/*]
  • Fixed bug with 2D Jutsu Hitbox Preview on Z-Heights

    [/*]
  • Fixed a crash caused by % signs in broadcasts that was causing everyone online to crash

    [/*]
  • [/list]

    [ 2025-11-22 13:44:20 CET ] [Original Post]
    Winter Event is Live!

    The City of Joy is back

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/beb743801adb874abee31c2d556d28cf28f714bc.png\"][/img]This Christmas, we\'re bringing back the City of Joy, our scary zombie filled Holiday Season event that we\'ve held traditionally once a year for the last decade almost.

    How to Play

    [olist]
  • Talk to Event NPC in each village square to be transported to The City of Joy

    [/*]
  • Purchase a Gun from the Gun Store

    [/*]
  • Shoot Zombies and Zombie Bosses to pick up Zombie Brains and Snowballs

    [/*]
  • Avoid Enemy Players or engage in Gun Fights

    [/*]
  • Trade Snowballs and Zombie Brains for Prizes

    [/*][/olist]

    I\'ve decided to bring back this event one final time before we say goodbye to the City of Joy and because we launched on Steam just a few months ago, a lot of players haven\'t experienced this event, which I know has brought a lot of Joy and is one of our favorite events. Next year onwards, we\'ll be transitioning to a different winter experience that I have planned.

    [dynamiclink href=\"https://www.youtube.com/watch?v=vNPM1V_zgWY\"][/dynamiclink]For old players of Nin Online, come back for one last ride with our zombie friends before it\'s gone!

    There\'s a few new prizes so far and we intend to add more throughout the holiday season.

  • [ 2025-11-03 10:09:38 CET ] [Original Post]
    Update v5.10.0

    I know the version number for this update is pretty troll, but we\'re not ready to call Nin Online a version 6 until it contains the next major content expansion, but we still really need to put out some of these updates!

    I also apologize for the degraded server performance and downtime in the last couple of days for Toad/NA Server. Our hosting provider has informed us that it is resolved for good now.

    Features

    • (Developers) Hang Time for Knock Up Jutsu

      [/*]

    Changes

    • Chakra Points are now consumed when Flicker type jutsu teleport you half way to your target

      [/*]
    • Chakra Points are now consumed when Targeted jutsu cast at max range when target is out of range

      [/*]
    • Optimized Team HP updating packets

      [/*]

    Bug Fixes

    • Fixed a bug where the game would crash once logged in sometimes

      [/*]

    [ 2025-10-31 15:47:11 CET ] [Original Post]
    Update v5.9.9h

    Content Creator Spotlight

    A new player created a video showcasing his journey so far in Nin Online. Thank you Criminal Man for making this!

    [dynamiclink href=\"https://www.youtube.com/watch?v=VmTsfn_7Ne0\"][/dynamiclink]

    [hr][/hr]

    Expect updates to slow down while we focus all our time and energy into creating content for the next expansion!

    Content

    • Waterfall Arena (TDM event)

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/cbaea65a74713f6952bbc2bad60fb7fc8233496f.png\"][/img]

      [/*]
    • New Mobs

      [list]
    • Replaced Leeches with Wild Rabbits on Oak Trail Map

      [/*]
    • Carrot is now obtainable

      [/*]
    • Rabbit Paw is now obtainable

      [/*]
    • Added Keldo & Leno Bosses to Fallen Stones Gorge Map (in place of Leeches)

      [/*]
    • Thanks Luhan & Slugnir as always for working on this!

      [/*]
    [/*][/list][hr][/hr]

    Changes

    • Bubbles weapon attacks no longer count as traps on No Trap tiles\nOnly long lasting projectiles like Bear Trap and Explosive Tags count now.

      [/*]
    [hr][/hr]

    Bug Fixes

    • Fixed event timings on the tournament leaderboard

      [/*]
    • Fixed DPI Scaling with legacy login browser window

      [/*]
    • Fixed bug where if you are muted, you can\'t use /event leave and /buyhouse commands etc.

      [/*]
    • Fixed Team HUD not saving position on login

      [/*]
    • Chat/typing getting interrupted by Combat/CTF notification messages

      [/*]

    [ 2025-10-24 12:59:08 CET ] [Original Post]
    Update v5.9.9e

    The gravity physics rework is part of a larger revision to the engine to prepare for some level of aerial combat. We\'re not going to go crazy with this, but we\'ll start with some basic knock up jutsu!

    [hr][/hr]

    Content

    • Added 3 New Halloween Event Prizes

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/9b5ed4e79e420fdbb224ab522723c9c03a9f592f.png\"][/img]

      [/*]
    • Added new Mist-only medical unit shirt\nThis item art was donated by a player

      [/*]
    • Added new premium hairstyle Mai Premium Hairstyle

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/45d68fede56767d7f49dfc800b6f76fce0dad9dc.gif\"][/img]

      [/*]
    • Added new premium hairstyle Alchemist Premium Hairstyle

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/12faca83d3ff41e5437e48898609682e4068a21e.gif\"][/img]

      [/*]
    [hr][/hr]

    Features

    • Added Knock Up Feature to Jutsu

      [/*]
    [hr][/hr]

    Changes

    • Improved Realistic Gravity Physics & better arc motion when jumping (Acceleration and Terminal Velocity)\n\nOld

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/1a15683ca31977c3dea3ad4002b46b5eea2028f8.gif\"][/img]

      New

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/2dc05c27ddc56d515933be93d302a788f4d774cc.gif\"][/img]

      Old

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/f4a90b0339e35dda36a3410ddf4683fe819e3147.gif\"][/img]

      New

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/fb05b89832ced3a147cd4e1ef166d541329de660.gif\"][/img]

      The differences may be minor, but there\'s a more realistic arch to jump paths, and you float a little bit more and it accelerates as you fall. This feels very different in practice.

      [/*]
    • Reduced price of 10 x Premium Broadcast Hawks from 990 NC to 490 NC

      [/*]
    [hr][/hr]

    Bug Fixes

    • Added a fallback server for account data and server details in Brazil, which should help people having trouble connecting to NA server for that (eg. Russians)

      [/*]
    • Fixed a hanging/crash bug caused by missing clone targets during targeting

      [/*]
    • Fixed a hanging/crash bug to do with missing item icons

      [/*]

    [ 2025-10-12 14:55:49 CET ] [Original Post]
    Update v5.9.9d

    As the focus shifts to stability in the codebase while preparing for new major content releases, expect to see a lot more polishing and bug fixes before we see a v6.0.0 release. As always, if you are enjoying Nin Online, I hope you take some time to leave a Steam review!

    Features

    • (WIP) Knockup Feature for Jutsu\nJutsu can now Knockup and Self-Knockup. This opens up opportunities for aerial attacks and more. There\'s still more to do though.

      [/*]
    • Items Obtained HUD now is a universal real-time actions notification HUD

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/1672e4019bdb5dbb596692ea2f186c5678fb7f89.gif\"][/img]

      [list]
    • Displays the amount of experience you\'ve obtained recently, combo counter style.

      [/*]
    • Displays when people are incapacitated in combat in your map.

      [/*]
    • Displays when people are revived in your map.

      [/*]
    • Displays when flags are picked up/dropped/returned/scored in CTF events.

      [/*]
    [/*][/list]

    Changes

    • Removed reliance on 3rd party services for Geo Location Lookup, one less fault point for failure\nIt\'s becoming clearer we need to rely on more of our own technology rather than APIs to maintain stability.

      [/*]

    Bug Fixes

    • Fixed Jutsu Queue bug that would cause a jutsu to start casting but never finish if you get stunned or silenced while casting and queuing jutsu

      [/*]
    • Fixed an error being spammed on the server console

      [/*]
    • Fixed an error with linking Legacy Hitspark ID when the account has no character

      [/*]
    • Fixed Hawks and flying NPCs having weird flying animations while moving

      [/*]
    • Optimized banned players disconnection in the login system

      [/*]

    [ 2025-10-10 12:08:11 CET ] [Original Post]
    Update v5.9.9c

    This update is mainly to resolve recent stability issues and improve Capture the Flag mode!

    Features

    • Added Flag Direction Indicators to Capture the Flag mode\nThese show you the direction towards the Red/Blue Flags.

      [/*]

    Content

    • Added 2nd new Capture the Flag arena

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/51760174c6757e0b28c3467b00d90ff9feb392ab.png\"][/img]\nAn indoor maze-like map with platforming

      [/*]

    Changes

    • When a CTF or TDM mode ends, fainted players will immediately be revived at the start point

      [/*]
    • Banned players no longer get logged into at all

      [/*]

    Bug Fixes

    • Fixed player saving bug that occurs in rare conditions

      [/*]
    • Improved compatibility of minimap shader so that it doesn\'t render as just empty on more GPUs

      [/*]
    • Fixed login failure alerts not being sent to the player causing common \"Queue Position: 1\" errors

      [/*]
    • Fixed login failure alert texts saying \"\\\\n\" instead of starting a new line

      [/*]
    • Improvements to Auto Chunin Exam code

      [/*]
    • Improved reliability of Guarding/Blocking on the server-side

      [/*]
    • Fixed position of \"Look Through\" tiles above the player feature when player is off the ground

      [/*]

    [ 2025-10-09 11:43:28 CET ] [Original Post]
    Update v5.9.9

    Today\'s update is the 150th client build since Steam launch on June 12th. We\'re almost at a v6.0.0 release. While initially I had hoped that version 6 would include the perk system. What seems more likely is that version 6 will be the stable build of all our existing features.

    Features

    • Hotkey bar now disables visually when charging chakra and guarding\nIt was a bug that you were able to guard and throw kunai etc.\nCharging chakra already disabled the hotkey bar, but it wasn\'t visually clear.

      [/*]
    • Added separate Shaved Hair setting and Hide Hair setting for hats/masks in item editor

      [/*]
    • River Crossing Arena (CTF) now has speed boosts

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/b6ea9c62b0c22dea68d9bd025dbdbfd9b57a52f7.gif\"][/img]

      [/*]

    Changes

    • Update Bestiary drop section to show estimated percentages instead of words like \"Uncommon\" and \"Common\"

      [/*]
    • Poison Scalpel can now be used with Pressure Point Technique

      [/*]
    • Poison Scalpel can now be used with Chakra Scalpel Technique but only after shared cooldown ends

      [/*]

    Bug Fixes

    • Fixed Bounty/Fainting exploit

      [/*]
    • Fixed tournament leaderboard display date

      [/*]
    • Fixed fishing rods not rendering when fishing with weapon override buffs

      [/*]
    • Fixed client hanging when right-clicking bugged characters in Steam login screen

      [/*]
    • Fixed snakes spawning in an inaccessible spot in Abandoned Lair (2F)

      [/*]
    • Fixed Great Messenger Hawks Global Messages working like Premium Messenger Hawk Broadcast Messages

      [/*]
    • (Devs) Clamped all editors to screen size

      [/*]

    [ 2025-10-03 12:04:02 CET ] [Original Post]
    Server Maintenance Completed

    A planned server maintenance was completed at 8:15AM EST on 2nd October 2025 where the following bug fixes were pushed.

    • Fixed login issues with invisible character with numbers as name

      [/*]
    • Fixed a critical login exploit

      [/*]
    • Lighting Data is now stored in cloud (MongoDB)

      [/*]
    • Clan Authority is now logged before each month\'s end

      [/*]

    If you\'re enjoying Nin Online, please do leave a Steam review letting me know. It means a lot to read them.

    [ 2025-10-02 12:13:16 CET ] [Original Post]
    Update v5.9.8

    Content Creator Spotlight

    We\'ve recentedly started working with the player and YouTuber, MontoyaTM , on official content for our YouTube channel!

    [dynamiclink href=\"https://www.youtube.com/watch?v=StlJrmt7eE0\"][/dynamiclink]There\'s more content coming, as well as YouTube shorts posted the last few days, so I hope you subscribe ! If you love content creators covering Nin Online, remember to like and comment on the video.

    [hr][/hr]

    This is an update brings about more improvements to the Capture the Flag and Team Deathmatch systems, including its inclusion in the daily automatic event roster! There are also secret

    Content

    • Added new visual indication when Pressure Point Technique is active

      [/*]
    • River Crossing Arena (CTF event)

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/751bada8ddd940f1b6bc9139baa3b07e5755f341.png\"][/img]

      [/*]
    • Added \'Shark Attack\' Daily Mission for Great White Sharks from level 47-53

      [/*]
    [hr][/hr]

    Features

    • Automated Team Deathmatch and Capture the Flag events\nTeam Deathmatches now happen at 9am EST\nCapture the Flag now happens at 9pm EST

      [/*]
    • Added Broadcasting Hawks feature

      [/*]
    • (GMs) Added GM jutsu to hide player sprite completely

      [/*]
    • (Devs) Added Event Command to cast Jutsu/Buff on user

      [/*]
    [hr][/hr]

    Changes

    • Unlinking Hitspark ID has been deprecated

      [/*]
    • Login, Logout and Saving code cleanup

      [/*]
    • Added feedback when buying scrolls from scribe and UI improvements

      [/*]
    • Separate Unranked Events in the Tournament Schedule

      [/*]
    • Improved Blue Tint for Blue Team in CTF and TDMs

      [/*]
    • Added new inventory icons for Sealable Scrolls to tell them apart more easily

      [/*]
    [hr][/hr]

    Bug Fixes

    • Fixed Earth Walls and Projectile shadows on Z Heights

      [/*]
    • Fixed HP/CP bar not updating sometimes bug

      [/*]

    [ 2025-09-30 12:19:54 CET ] [Original Post]
    Update v5.7.6b

    This is really just a minor update pushing things I've been meaning to add on my off day. I've also addressed a lot of small bugs during the tutorials and early game missions that have been overlooked. This is thanks to players testing the game and posting YouTube videos of it!

    Features

    • New Damage Numbers

      Game Description Image

      [/*]
    • Added second keybinds for Attack
      By default, this is Set to 'E' key, which is better for WASD players

      [/*]
    • [b]Hovering targets with mouse now shows a Kunai instead of normal cursor
      [/b]Small improvement to mouse gameplay

      [/*]

    Changes

    • Journal Shortcut Default changed to 'L' key

      [/*]
    • Moved certain animations like "Critical" and "Miss" animations above Lighting Layer
      This makes them a lot more like UI elements as they should be instead of physical in world things

      [/*]

    Bug Fixes

    • Fixed first item in inventory not appearing in Mail Item selection

      [/*]
    • Fixed a bug where getting kicked or disconnected made the Login buttons not reappear

      [/*]

    Thank you

    I want to take this opportunity to also highlight some really cool videos players have been making of Nin Online! We love creators!

    Lastly, thank you to the ninja PastaAlive who has been streaming Nin Online consistently over the last month.

    https://www.twitch.tv/pastalive

    [ 2025-07-10 00:23:06 CET ] [Original Post]
    Update v5.7.6

    Very Positive Reception

    We just hit over 300 reviews on Steam, and what more, in the Very Positive category. Thank you for the reviews! When I was preparing for launching on Steam, I had no idea it would garner so much attention and that a game like Nin Online could even have this much positivity.

    We've been seeing daily highs of around 250 or more players and never even falling under 100 throughout the day. Amazing! Your support gives me and the other staff members a lot of motivation to work on the game.

    The kinds of bug fixes we're dealing with now are very minor compared to what they were almost a month ago since release. The game service has been looking good, with a lot more stability, no crashes in the last couple of days at all. Seems like we just need to maintain this now! This update brings more content, bug fixes and features updates.

    Content

    • [b]Added 8 New Maps from Land of Wind to Land of Fire
      [/b]Game Description ImageThese maps feature mobs not previously found within the region to give more player choice to how you want to achieve your missions. We'll be adding more pathways between other areas of the world so that you have more ways to get to any destination.

      [/*]

    Features

    • Names containing swear words are now banned
      This is an important feature to have, but has only just been implemented. Players who log in and have swear words in their names will be prompted to change it, otherwise, barred from playing. There might be false flags, so if you feel that you want to keep your name but it's banned, let me know so I can see how I can help you.

      [/*]
    • (WIP) [b]Wedding Event
      [/b]I've partially created a wedding event feature where players can get married by hosting a marriage event. I'm going to experiment with it on small scale for now.

      [/*]
    • [b]Added Housing District Fallback Options for each Village
      [/b]Players who are no longer able to exit from their houses because they are in the wrong village will be sent to their current village's housing district that is set by developers in the village editor.

      [/*]
    • [b]Jutsu weapon requirement rework
      [/b]Jutsu can now be set to be usable with a variety of weapons, any weapons or a single weapon. In the past, it would only allow it to be set to a single weapon or all.

      [/*]
    • (Admin) [b]Added NC edit option for Ueda only
      [/b]For debugging purposes

      [/*]

    Changes

    • Improved NPC Run Animations

      [/*]
    • Improvements to Rubberbanding caused by Platforming

      [/*]
    • (Devs) Improved Right-click NPC debug panel

      [/*]
    • [b]Improved Hotkey Bar pages
      [/b]It now displays which page you would scroll to by pressing the arrows as well as hides the buttons if you're on the first or last page

      [/*]
    • Optimized level up code

      [/*]
    • All Mission Assignment Desks and Administrative Offices are now No Trap zones

      [/*]
    • Poison Scalpel Technique and other medic jutsu can be used with Swords on your back now

      [/*]

    Bug Fixes

    • Fixed Missions and Sharing Missions for good this time (I hope)

      [/*]
    • Fixed an exploit where you could use Flash Flicker while you were silenced

      [/*]
    • Fixed Pardon Message error that informed players they would not be able to pardon a player until a much later date. This was just a visual error.

      [/*]
    • Fixed Fade-in and Fade-out animations from NPC Dialogues not working right since previous update

      [/*]
    • Fixed a World Map Editor error

      [/*]
    • Fixed an exploit where if you left a EqualStats tournament, you could use those stats outside the event for the duration of the event

      [/*]

    [ 2025-07-09 07:06:35 CET ] [Original Post]
    Update v5.7.5b

    Over the years, Nin Online has had its fair share of dealing with cheating, hacking and botting. It's a constant battle against those trying to get an unfair advantage over others. We have never relied on third party solutions to combat cheaters, and today we've added further protections against them.

    Features

    • [b]Another Method of Botting Protection Added
      [/b]The game has a myriad of ways it prevents against botting. This is just another tool for us to prevent it. We don't add these systems because we want to ban people, we want you to play fairly because that's how Nin Online is meant to be enjoyed. But we understand that if others are cheating, you feel like you're losing out by not doing so. So the more we make sure everyone is playing fairly, the less likely you'd feel inclined to cheat.

      This being said, there has already been anti-botting systems in the game, and over the last week 2 people have been banned for using botting tools by our automated system.

      [/*]
    • Added toggle settings for individual Desktop Notifications

      [/*]

    Changes

    • [b]Guild Online Members sorting improvement
      [/b]It now sorts the offline players by Last Seen

      [/*]
    • Optimized house system player kicking

      [/*]
    • Improvements to player speed consistency

      [/*]
    • Puppet Brigade Coat is now tradeable

      [/*]
    • Top Hat is now tradeable

      [/*]

    Bug Fixes

    • Improvements to melee attacks being missed due to latency

      [/*]
    • Fixed a bug where entering coupons into the cash shop could cause the client to crash

      [/*]
    • Fixed Player Movement Processing error spam in the error log

      [/*]
    • Fixed logging out which was not working sometimes (regression from last update)

      [/*]
    • Fixed keybinds with the same key not working (regression from last update)

      [/*]
    • Fixed players being able to keep invisible players targeted under certain conditions

      [/*]
    • Fixed the bug where if you lose a buff or debuff while you are transformed, you lose the transformation even though the buff remains

      [/*]
    • Fixed guild houses not saving

      [/*]
    • Fixed Items, Variables and Switches not registering at start of mission if already progressed

      [/*]
    • Fixed "Buy" button in cash shop being cut off by 1px

      [/*]
    • Fixed Cast Time bar for players sometimes exceeding the bar size

      [/*]
    • Fixed bug where daily rewards would not be granted to you if you stay logged in past dailies reset

      [/*]
    • Fixed bug where staff accountability messages were not sent when item is spawned onto the ground

      [/*]
    • Fixed null handling in Player Lookup methods

      [/*]
    • Fixed Manager Ru being Manager Rude not talking to players when he should sometimes

      [/*]
    • Fixed a server error caused by using Find Friend feature in Friend menu

      [/*]

    [ 2025-07-08 00:40:41 CET ] [Original Post]
    Server Maintenance Completed

    A planned server maintenance was completed at 9:00 EST on 7th July 2025 where the following bug fixes were pushed.

    • Fixed Daily Missions costing 2 daily missions instead of one
      Check your mail for a free daily reset scroll!

      [/*]
    • [b]Fixed a bug where if you started doing Seals missions before accepting them, it could break the mission for you
      [/b]This was a symptom of a larger issue that is fixed now!

      [/*]
    • [b]Fixed Houses sending players to Takumi even when they are on Asoki or elsewhere
      [/b]If you own houses in your original village, but you were exiled, you will now exit to Takumi Housing District regardless of where the original house was. You will still own the spot, so everything goes back to normal if you get pardoned.

      [/*]

    In other news...

    We hit 209 players concurrently on Steam alone yesterday! A new all-time high.

    [ 2025-07-07 13:04:37 CET ] [Original Post]
    Update v5.7.5

    Nin Online hit 10,000 MAU (Monthly Active Users) Today!

    And we also had the second most active day by many metrics in the game's history. Thank you for playing Nin Online. I hope you're excited about the game's future as there's still so much more planned. If you're interested in joining our community where we take Players Ideas, Bug Reports and where players exchange Guides and more, consider joining our Discord Channel!

    Nin Online Official Discord Channel

    What is this Update?

    This update fixes lots of bugs, crashes, hanging issues and introduces more polish where it was needed. These updates are aimed at getting Nin Online to a point where it is stable for further expansion of features and content.

    Features

    • [b]Zoom Levels are now synchronized
      [/b]Previously, the zoom levels were buggy and inconsistent. If you had a large monitor, you see way more than you should be able. Nin Online has beautiful 2D pixel art, when you zoom in and see the amount of detail put into the world, you realize how much love was put into it. But playing zoomed in is foolish, so you're forced to play that way because you know others are using every advantage they have.[b]

      [/b]No more screen advantage. You and every ninja out there will play with the same window into our world - because battles should be decided by skill, not by screen size. 1080p monitor users will see the EXACT same number of pixels as a 4K monitor user aka. 100% fairness across the board. It's not locking at what currently is the 1080p zoom level, it's actually going a little closer than that.

      [/*]
    • (GMs) [b]IP Ban Management now available in Admin CP > Moderation
      [/b]GMs and Admins can now IP Ban specific IP Addresses and remove IP entries easily from within the game, if the system flags an IP for any reason.

      [/*]

    Changes

    • Team Mission Sharing no longer limited to 1 a day

      [/*]
    • Zoom amount when fainted reduced

      [/*]
    • Improved logout animation

      [/*]
    • Improved map transitions

      [/*]
    • Improved New Advanced Fog Particles to not clash with existing map graphics
      The volumetric fog particles now are aware when they are passing through solid objects

      [/*]
    • Some HUD pieces are now hidden when fainted

      [/*]

    Bug Fixes

    • Added fallback method of using Browser Process to login when Chromium doesn't work

      [/*]
    • Fixed base male skin's pants not being recolorable and having weird outlines when targeted

      [/*]
    • (Hopefully) Fixed DPI Scaling on Mac with Crossover issue for logging in

      [/*]
    • Fixed Team Mission Sharing accidentally allowing some people to get 2 daily missions, one of which would be incompletable in some cases

      [/*]
    • Fixed Zoom not reverting to normal when revived while fainted

      [/*]
    • Fixed Tutorial Hints UI not showing text

      [/*]
    • Fixed a crash when a resource texture was missing on loading a map

      [/*]
    • Fixed a bug where leaping onto certain warp points would make your character stuck

      [/*]
    • (Developer) Fixed network sockets free indicator using the wrong amount to calculate

      [/*]
    • Fixed Cash Shop Skin and Eyes page missing Eye Tab

      [/*]
    • Fixed server errors in loops

      [/*]
    • Added Time Out error message if login request fails because of webserver/oAuth taking too long to respond

      [/*]
    • Fixed server errors due to job system

      [/*]
    • Fixed server error caused by taming creatures that can't be tamed

      [/*]

    [ 2025-07-06 07:48:49 CET ] [Original Post]
    Update v5.7.4

    We're in the middle of a vigorous debugging spree in order to get rid of the most important issues plaguing the game right now. Part of this is additional error logging for our server that has been experiencing crashes.

    Features

    • [b]You can now "Fame +" Offline Players who blessed the server
      [/b]You don't have to stay online to collect your 'thank you's anymore!

      [/*]
    • Locate Mission Start Points

      Game Description Image[b]
      [/b]In the Mission Menu, next to Available Missions. Some missions will now show you where the mission can be start from. This makes finding missions less about referring to guides. This is optional, so we can still make hidden missions if we want to!

      [/*]
    • [b]Pop-up Guide / Hint System
      [/b]Game Description ImageThis new feature is for the time being, used to introduce systems to the player. We might go further to explain systems when you first are exposed to them in the future, but for now it'll just be used for the tutorial

      [/*]
    • [b]Camera Panning Cutscene Command
      [/b]The event system can now control the camera to pan across the map

      [/*]
    • [b]Reverse Knockbacks
      [/b]The engine now supports reverse knockbacks aka. pulling attacks. This is for future content updates.

      [/*]
    • Added more error logging to the server to hopefully figure out the crash soon

      [/*]

    Changes

    • [b]Fainting Rework
      [/b]Game Description ImageThis will make more sense in the future, but there's now a 10 second time after just fainting that you will not be able to return to hospital yet. This time will be used in the future for other gameplay systems to allow for other players to affect your body. I've also added a greyscale filter and vignette on the screen when you are fainted instead of the old darkened screen. The camera also zooms closer to your body

      [/*]
    • [b]Equipment and more items can now be used while in waiting area during tournaments
      [/b]So players can get ready their character for each fight. With the added possibility of tailoring your fighting style to your next opponent

      [/*]
    • [b]Shops Expansion
      [/b]Game Description ImageShops can now hold up to 60 items for sale. Up from 30

      [/*]
    • Body Flicker Technique can no longer be used against players up against walls to scale the wall

      [/*]
    • Re-added Button sounds to interface, that have been missing since new UI system update a few years ago

      [/*]
    • Improved styling of Mission UI

      [/*]
    • Hair Salon Rebalancing
      Hairs in the Barber Salon has been repriced with different tiers 1500, 15000 and 25000 Ryo hairstyles. Down from 3000 and 30000.

      [/*]
    • Village Elections now require you to have been actively working for your village to vote that election

      [/*]
    • Oversprouting Troubles now updated to use Iridescent Weeds for Mist Village and Thorny Roots for Sand Village

      [/*]

    Bug Fixes

    • Fixed AFK Check Server Error

      [/*]
    • Instanced maps no longer clones Items, Bodies, NPCs as this was a cause of exploits and multiple bugs

      [/*]
    • Fixed an error that caused maps to be unloaded from the server when saved sometimes

      [/*]
    • Fixed Missing Ninja being able to use items they shouldn't be able to

      [/*]
    • (Hopefully) Fixed longstanding fishing bug where players failed tugs weirdly

      [/*]
    • Fixed a bunch of non-critical errors thrown by the server (index out of range issues)

      [/*]
    • Fixed Gift Codes purchasing not working

      [/*]
    • Fixed a crash caused by Resources not loading properly on login sometimes

      [/*]
    • Fixed some people not being able to open the login window

      [/*]
    • Optimized mission assignment desks to be faster

      [/*]

    [ 2025-07-05 07:01:27 CET ] [Original Post]
    Update v5.7.3

    We've been working on combining our Server and Client repositories so that they can share data types. Other than that, we've added lots of small quality of life features!

    Content

    • Added "Oversprouting Troubles" new low level daily for all villages!

      [/*]
    • Added "Bad Commuters" Repeatable Mission to Both at Kawasaki Bridge
      Fun Fact: Both was a community pixel artist at the time that contributed art for the quest line, including the train exterior and the Koji Co. NPCs!

      [/*]

    Features

    • [b]Stat balancing in unfair tournament match ups
      [/b]You will now get 2x stat points boost during fights where somehow it begins with your team mate being missing or not having had a team mate at all assigned to you. This happens because of uneven tournament sizes.

      [/*]
    • Added Drop Rarity Indicator for Unlocked Bestiary entries

      [/*]

    Game Description Image

    • Added HP Amount display when you've unlocked a Bestiary entry for that enemy

      [/*]

    Game Description Image

    • (GM) Added Modifiers to Tournament Hosting Panel

      [/*]
    • (Developer) Added Team Instances and Auto-bring Team options to Event Warps

      [/*]

    Changes

    • Most items that used to be binded, with the exception of cash items and items that can be abused by trading have become tradeable

      [/*]
    • Reduced 3D Sound to not be so drastic

      [/*]
    • Daily Mission NPC now checks all daily missions incase by some weird case you managed to have two or more

      [/*]
    • Ryukyu Train expanded for more spots

      [/*]
    • Increased spawn of Tigers in Striped Lake

      [/*]
    • Increased spawn of Hawks and Raccoon Bandits in Toad Village Surroundings

      [/*]
    • Added Cast Time to Bear's Stun Smash II

      [/*]
    • Increased spawn of Venomous Snakes in Abandoned Lair
      They spawn in open area 100% of the time

      [/*]
    • Village Elections now require you to have been actively working for your village to vote that election

      [/*]

    Bug Fixes

    • (Hopefully) Fixed a server crash that's been happening

      [/*]
    • (Hopefully) Fixed some people having issues logging in because the game thinks you're already logged in

      [/*]
    • Improve server performance

      [/*]
    • Fixed a bug where your taming whistle goes missing if you use it on the wrong enemy

      [/*]
    • Fixed issues where invoices could not process for Steam purchases

      [/*]
    • Optimized mission assignment desks to be faster

      [/*]
    • (Developer) Fixed a bug that caused the entire map to corrupt when saved

      [/*]
    • (Developer) Fixed Event Instance Warps

      [/*]
    • (Developer) Fixed a client hang when editing player's missions

      [/*]

    [ 2025-07-03 07:35:20 CET ] [Original Post]
    Update v5.7.2d

    This is just an important client side update to fix some important bugs. I'd like to apologize for anyone having trouble playing the game right now. I can't stress enough how much I'm working to resolve everyone's individual and rare issues.

    Features

    • Added a Leave Event button when you're in an event

      [/*]
    • Steam now detects Brazilian players and defaults the game to be in BR-PT on first launch

      [/*]

    Changes

    • Added more translatable text to the code base.

      [/*]
    • Game tries to now better select an available server when none is selected on login

      [/*]

    Bug Fixes

    • Fixed a crash on login caused by a mistake from the previous update

      [/*]
    • Fixed a memory leak if you turn on and off sound mute repeatedly

      [/*]
    • Improved in-house Anticheat system to cause less false positives

      [/*]
    • Fixed some sounds seeming too far away starting from the last update

      [/*]
    • Fixed mission prompt not closing when it should under some circumstances

      [/*]
    • Fixed "Above All" animations rendering an extra frame before ending

      [/*]
    • Fixed Null keybinds still triggering with other keys

      [/*]
    • Fixed a crash that could happen occasionally when you logged in on fullscreen

      [/*]
    • Improved Esc Key detection for Key Binds so it doesn't close the settings menu

      [/*]
    • Fixed issue with setting keybinds when two or more are set to the same key

      [/*]
    • Esc Key in the main menu now closes settings first if that's open

      [/*]
    • General code improvements and clean up

      [/*]

    [ 2025-07-01 19:46:13 CET ] [Original Post]
    Update v5.7.2b

    We're moving into the territory of content updates for a bit, while also maintaining the code base and fixing bugs!

    Content

    • [b]Added 2 Repeatable Missions to Shiotomo in the Land of Toads
      [/b]These repeatable missions become available once you finish your toad training!

      [/*]

    Game Description Image

    • Added Crabs to Ship Ride in Land of Water

      [/*]

    Game Description Image

    • [b]Added a Crabby Mission to Ship Ride
      [/b]Earn back the Ryo you spent on the ship ride by helping the captain clean up the vessel of those pesky crabs.

      [/*]

    Game Description Image

    Features

    • Distance-based Falloff for Audio
      Sounds that play far away will slowly fade out over distance instead of always sounding like it's right next to you and then suddenly cutting off.

      [/*]

    Changes

    • [b]Improvements to Login Browser Window
      [/b]Moved cache to custom location that can be manually cleared

      [/*]

    Bug Fixes

    • Fixed PM Names not fading out with the rest of chat box

      [/*]
    • Made PM Chatbox Button Pink to match the channel text

      [/*]
    • Fixed repeatable mission icons not appearing

      [/*]

    [ 2025-06-30 18:41:17 CET ] [Original Post]
    Update v5.7.2

    First off, I want to apologize for the instability of the game service in the last 24 hours. We've had some issues that we've been having when it comes to crashes that we will iron out soon. Just know that this is not normal for us and we aim for 100% up time. This is exclusively a maintenance update to fix existing issues as well as to increase the maximum player count!

    Features

    • Added Tournament Name and Modifiers/Modes to the top of screen when in a tournament

      [/*]

    Changes

    • Increased max server capacity to 500.

      [/*]
    • Added OpenGL version to Debug Menu

      [/*]
    • Improved Ninja Menu styling
      Moved Select Mastery button below mastery icons and made the button glow!
      Scroll wheel now works to zoom character in the Ninja Menu

      [/*]

    Bug Fixes

    • Fixed a dangerous exploit that allowed people to log into the wrong accounts

      [/*]
    • Fixed a buff timer bug that caused long buffs to tick in wrong intervals

      [/*]
    • Fixed barber/hair dresser not working (regression from previous update)

      [/*]
    • Fixed a bug where clones + mounts would cause client to hang

      [/*]
    • (Developer) Fixed Buff DoT/HoT Vital Setting being broken

      [/*]
    • (Developer) Fixed Unlimited Duration Buff Intervals not being modifiable

      [/*]

    [ 2025-06-30 05:51:27 CET ] [Original Post]
    Unplanned Maintenance

    Due to unforeseen circumstances, the game service is currently down for the next 1-2 hours. Were sorry for the inconvenience caused.

    Server is back online as of 11:45PM EST

    [ 2025-06-30 03:00:34 CET ] [Original Post]
    Update v5.7.1g

    More updates before the end of the work!

    Features

    • Special Tournament Modes
      We now have special tournament modes...!
      We'll host them manually to test with players for now. These include...

      [list]
    • First Blood Advantage

      [/*]
    • Stat Equalizer

      [/*]
    • Sudden Death Mode

      [/*]
    • Melting

      [/*]
    • First to X Hits

      [/*]

    And another cool thing... They can be combined.

    [/*][/list]

    Changes

    • [b]Removed Old Raid Point System
      [/b]This has been awhile coming, we're moving the gameplay on to bigger better things. Raid points was a really old hacky feature and it was very intrusive.

      [/*]
    • [b]Optimizations to packet sending
      [/b]Wolf did some optimizations to packets that should improve the server speed even more

      [/*]

    Bug Fixes

    • [b]Fixed DoT/HoT Buffs being inconsistent in the amount of times they pop
      [/b]I know this is a major one, I'm 99% sure I got it. Let me know!

      [/*]
    • Fixed new bilinear shader not working with MacOS via Crossover and potentially causing compatibility issue with older GPUs (Rewrote shader in GLSL 1.2)

      [/*]
    • Fixed the bug where Guard NPCs would keep moving downwards and teleporting back into their spot

      [/*]
    • (Hopefully) Fixed friend list going empty bug

      [/*]

    [ 2025-06-29 07:36:11 CET ] [Original Post]
    Update v5.7.1d

    This is just an important client side update to fix some important bugs.

    Bug Fixes

    • Fixed Borderless Fullscreen Mode

      [/*]
    • Fixed Cloak See-through Transparency

      [/*]
    • Fixed Mount Colors

      [/*]
    • Fixed Inventory not updating when Crafting fails

      [/*]

    [ 2025-06-28 17:59:14 CET ] [Original Post]
    Update v5.7.1c

    Another day, another update. Updates on the client will slow down as we move focus to creating content in this cycle after today! I just have to get the game to a stable spot where nobody has trouble playing. This can be hard in a PC game with as much moving parts as Nin Online and across different - and often fragmented - ecosystems of hardware devices, but we're getting there.

    Features

    • [b]Right-click Mouse Blocking
      [/b]This is enabled when Mouse Attack is enabled. Holding the right mouse button now additionally starts blocking. This was a player requested feature.

      [/*]
    • [b]Added Spectator Mode Camera Toggle button to Tournaments
      [/b]Another highly requested player feature.

      [/*]
    • [b]Workbenches now available in Furniture Stores
      [/b]These allow you to craft more items than when you are on the go!

      Game Description Image

      [/*]

    Changes

    • Chromium (built-in browser) is now used to open oAuth Login Screen instead of the user's own browser. This fixes a long standing issue of players sometimes not being able to login at all because the game client could not detect a browser.

      [/*]
    • Added spam prevention to Friend Requests as players were abusing it to distract others.

      [/*]
    • Added back Item Setup into Mission Editor (To take away items at the start of missions)

      [/*]
    • Improved "Item Obtained" display UI when an NPC gives you an item

      [/*]

    Game Description Image

    Bug Fixes

    • Fixed a crash to do with mission logs

      [/*]
    • Fixed oAuth Login Screen not appearing unless you alt-tab out of the game when you press login. The solution being to window mode the game client until you are done with the authentication.

      [/*]
    • Fixed browser not closing when player is authenticated sometimes.

      [/*]
    • Fixed a bug where certain missions could hang the game when added to quest tracker

      [/*]
    • Multiple fixes of edge cases with Workbenches that would cause the game to hang

      [/*]
    • Fixed camera position on NPC Dialogues when the NPC is at heights

      [/*]
    • (GMs) Fixed a crash to do with editing players missions.

      [/*]
    • Hopefully improved game hanging on login

      [/*]

    [ 2025-06-27 23:57:59 CET ] [Original Post]
    Emergency Server Maintenance

    An emergency maintenance was held at 10:00 EST on 27th June 2025 where the following bug fixes were pushed.

    • Fixed an issue where quick logins of other players might randomly appear on your Quick Login list

      [/*]
    • Fixed an issue where cash shop top ups might not process

      [/*]

    [ 2025-06-27 14:10:15 CET ] [Original Post]
    Update 5.7.1

    After these majorly needed features and updates are pushed, we're going to take a backseat in pushing daily updates and instead, take more time to flesh them out and push them out at once. The reason these are coming in bit by bit is to make sure the game is in a good state for new Steam players!

    That being said, I've been working ungodly hours to get these updates out, so this isn't sustainable.

    Features

    • Mission Prompts and Mission Completion Window

      [/*]

    Game Description Image

    • Daily Missions now give you choices to choose from for each daily

      [/*]

    Game Description Image

    • Unbinding Keys (Empty Keybinds) You don't always want two sets of movement keys, and not everyone needs a shortcut for opening the debug panel. So this allows you to just set it to nothing and never see it again!

      [/*]

    Game Description Image

    • Alert Icon on HUD Menu buttons now bounces to get more attention

      [/*]

    Game Description Image

    • Repeatable Missions We've added a new kind of mission outside of Story Missions and Daily Missions. These will be grindable missions that you can do as many times as you like.

      [/*]
    • Relogging in is now faster Previously, if you logged out while you were in combat, you would be kept in-game for 30 seconds. This is still the case, but now within those 30 seconds, you can re-login and resume the game like nothing changed!

      [/*]
    • Long global/broadcast messages now text scroll As requested by GM Nick

      [/*]
    • (Developers) Added Mission Status conditional branches to Event System

      [/*]
    • (Developers) Added functionality for Dialogue NPCs (Events) to Walk around fixed paths

      [/*]

    Changes

    • Shop window appears in the center of the screen when it appears now

      [/*]
    • Bestiary Kills are now shared amongst Team members on the same map

      [/*]
    • Bestiary now sorts prioritizing partially unlocked entries

      [/*]

    Bug Fixes

    • Fixed ESC Menu fader (darken screen) having a 1px white border

      [/*]
    • Minimap position now resets to the top-right when screen is resized

      [/*]
    • Fixed Mastery Selection button sometimes showing when you can't pick another mastery yet

      [/*]
    • Fixed Wandering Dialogue NPCs (Events) stuttering

      [/*]
    • Fixed a bug where if you had a single item in a mail that was not claimable (due to stacks limitations) the whole mail would be unclaimable

      [/*]
    • Added failsafes for Steam Payments so that even if the player gets kicked from the game they can still finish top-up payments and get their Ninja Credits

      [/*]
    • Optimized SteamTxn finalizing payment checking by making it a queued job

      [/*]
    • (Developers) Fixed Conditional Branch for Mission Objective not considering checkbox

      [/*]
    • (Developers) Fixed 'Hide UI' key sometimes annoying clashing with in-game development tools

      [/*]

    [ 2025-06-26 07:22:45 CET ] [Original Post]
    Update 5.7.0b

    This is a smaller update with important fixes that players have been asking for as well as some visual improvements.

    Features

    Improved Dialogue Interface

    Game Description Image

    ESC Menu can now be navigated with keyboard

    Game Description Image

    Changes

    Objective markers are now hidden during dialogues

    Camera now zooms automatically into the NPC and Player when dialogues are occurring to showcase the conversation and the art of Nin Online more! (This is toggleable in gameplay settings)

    Cash Shop top ups are now disabled on Test Server

    Changed position of spawn in location for tournaments in Water Arena

    Bug Fixes

    Fixed login issues

    Fixed chatbox bugginess for real this time. It should no longer flicker and no longer stop automatically scrolling!

    Fixed camera tracking setting not doing anything different between 1-99

    Fixed some missions showing mission available icon preemptively

    Fixed being able to exploit Jutsu queue and items to run cast walk cast jutsu

    Fixed camera not being centered on characters right during cutscenes

    Movement is now disabled when video cutscenes are playing

    Bestiary entries for NPCs that are not in the Bestiary will no longer send notifications when 'unlocked'

    Fixed a hanging bug to do with map/warp names

    [ 2025-06-25 09:30:43 CET ] [Original Post]
    Missions Update

    Nin Online started development early on in very unideal circumstances, the origin of the engine being based all the way back in the 90s, we developed on top of it with the limitations of the times. As such, our missions system was built into the engine early on in 2013, to be very barebones and hacky. This required a ton of unnecessary work on the developer's side to build quest lines. It also limited what we could do heavily.

    This is what our "Quest Editor" looked like just a few years ago... It was built with Winforms... yuck!

    Game Description Image

    If you look closely, the old mission system actually didn't have any real "objective/task" system. It simply was built by checking scripted variables throughout the way, while the mission log displayed those variables based on a scripted objective text script. The new system actually allows us to build missions in a very intuitive way!

    This week's update is a major overhaul on the Mission System that breaks us free from most of the limitations and opens the door for us to add new kinds of missions in the near future.

    Objective Location Markers

    Game Description Image

    Nin Online at it's core is not meant to hold your hand all the way, and as such, our objective markers only appear when you're up to 1 map distance away from the mission objective. While I'm not a fan of the brain dead gameplay of following a yellow arrow all the way through, I also understand that it can be hard for new players to get accustomed to this. This method leaves some room for exploration while helping part of the way so you're not completely lost. Some level of reading dialogues is still necessary, but it's much more forgiving.

    Game Description Image

    When you're not close enough to the objective, you can also press a Location button next to the Mission Objective to reveal on the world map where you should be headed to.

    Mission Available Markers

    Game Description Image

    Although we introduced this feature awhile back, it was extremely buggy and poorly coded to quickly have the feature added in time for the Steam launch. It's been reworked from the ground up much better!

    Mission Chapters

    This is what our mission editor looks like now! It has actual objectives!

    Game Description Image

    Mission objectives can be segmented into chapters so that the next task isn't revealed, and information is not overloaded onto the player, until the previous objectives are complete. This creates very dynamic missions that can weave storytelling into them!

    New Kinds of Objectives

    So far, I've added a few new kinds of objectives. The first kind being exploration Objectives. These allow us to task the player to visit a certain map or to spend X seconds on the map. The second kind is discovering items, which is similar to Item objectives, but you don't lose them.

    We're planning to add more in the near future such as escort, crafting and leveling objectives. We're open to suggestions on more! Join our Discord channel where we have a Player Ideas submission platform!

    Other changes

    This Missions Update also resolves a lot of past issues with missions and NPC dialogues, and as we transition to this new system more fully it should eliminate issues where players could get soft locked on their mission progress. I've also manually went through all existing missions multiple times in my own testing to make sure missions are working, are of higher quality than before in writing in some cases and give clearer directions.

    On top of this, NPC Kill missions are now completely independent from the old variables system, which means missions will no longer clash with one another when they both ask you to kill the same enemy type.

    Game Description Image

    (Developer) Mission objectives can be marked to remove items when the mission is completed.

    (Developer) We've also added more substantial debugging tools for admins to help solve mission issues for players just incase.

    (Developer) Our NPC/Event system can now also check mission objectives and if players have missions directly instead of relying on the Variables/Switches system.

    Other Updates

    Of course, missions is not all I've updated!

    Added Borderless Fullscreen Mode

    Much improved speed for going back and forth between fullscreen. This is now the default mode for new downloaded clients. It's a much more pleasant experience than the old fullscreen mode and also does not have compatibility issues with Windows HDR whereas the old fullscreen mode turns Windows HDR off.

    Added Video Playback Support to the Nin Engine

    Nin Online's engine now supports playing video files. This is used in a few ways now, a new cutscene player, game guide banners and Jutsu previews in the Mastery Selection menu.

    Added a new (skippable) introduction video to the game

    This replaces the old introduction cutscene where you had to click through it.

    Reworked Volume Scaling

    The game's volume always had an issue where only like 10% or less volumes were really playable. Otherwise the game was way too loud. This means you might have to readjust your volume settings though!

    Other Changes

    Added Keybinds for Hotkey Bar Cycling and PM Name Input Shortcut

    Improved NPC Layout

    New Server Selection Screen Icons

    Added players online count to server selection screen

    Added Video Playback Support to the Nin Engine

    Combined Shop with Inventory window for a neater experience when you are in a shop

    When players are AFK, they now have their eyes closed

    (Developer) Added search boxes for Variable Selectors and Switch selectors in editor

    (Developer) Added Mission Objective Selector Widget

    (Developer) Added "Self" options for Animation and Chat Bubble Event Commands

    (Developer) Added Event Conditional Branches to check individual Mission Objectives

    (Developer) Added Event Commands to modify status of Mission Objectives

    Bug Fixes

    Fixed chatbox bugginess where it would stop scrolling to the bottom or glitch near it

    Fixed NPCs finishing casting their Jutsu even after dying

    Fixed being able to walk between Event System / NPC Dialogues

    Fixed the dialogue box disappearing between NPC Dialogue texts

    Fixed being able to keep invisibility when next jutsu is queued before Cloak is cast

    Fixed the bug where when you talk to NPCs your camera flies far away and prevented it from happening ever again.

    Fixed quick logins not saving if you login into a instanced map

    Fixed Ctrl + Tab showing the ImGui alt-tab like menu

    Fixed a bug where casting a jutsu when you just entered a map can get your jutsu queue stuck

    Fixed instacast jutsu not showing Casting Jutsu pose (like breaking kick)

    Fixed Steam Deck crashes

    Fixed the way client rounds up/down sell price for items to be consistent with server

    Fixed Chat Channels tooltip clashing with Map Zone tooltip

    Fixed Barber/Hair Dresser NPC allowing you to change your hair to bald for free by not selecting a hair style

    Fixed NPC Yori's artwork moving oddly when facing left

    [ 2025-06-24 04:00:40 CET ] [Original Post]
    Emergency Server Maintenance Completed

    An emergency maintenance was held at 5:00 EST on 23rd June 2025 where the following bug fixes were pushed.

    • Fixed a server error caused by NPC jutsu casting.

      [/*]
    • Reduced timeout time for server login requests that seem to fail occasionally.

      [/*]
    • Fixed an error to do with buggy ignored players lists.

      [/*]

    Important Notice

    DDoS Protection on the server was turned on to prevent a certain kind of DDoS attack. This attack pattern has been noticed by us throughout the years coming unknowingly from people using ExitLag's software. ExitLag does not improve your connection to the server any more than a normal VPN. We have found in our own investigation that it employs a cheap tactic of creating multiple TCP connections to game servers to trick the server into sending back Ping packets faster, giving the illusion of better ping.

    When an individual does it, it creates about 5 TCP connections from what we've noticed. But at high peak hours we've noticed up to thousands of them. This could be that the software increases the amount of TCP connections when latency is higher to try to get even more ping packets faster.

    This is a dev log of our investigation into the matter from 2023

    https://www.ninonline.com/forum/forums/index/topic/31678-exitlag-was-ddosing-us/

    [ 2025-06-23 09:32:40 CET ] [Original Post]
    Test Server Opened

    Beta Testing

    If you'd like to participate in beta testing the next version of Nin Online, you can now do so by changing your branch on Steam to the beta branch. By testing and providing feedback on Discord, you'll let us know in advance if there are any errors. We are currently beta testing on the Snake server.

    How to participate?

    Simply go to Properties > Betas > Beta Participation and select the beta mode. Once you choose this, your client will update.

    Game Description Image

    Next, select the Snake server instead of Toad when logging in.

    Game Description Image

    Patch Notes

    [b]Reworked entire Mission System
    [/b]This requires vigorous testing, I've personally been testing all the missions in the game myself for days now, but there might still be issues.

    The old mission system was very hacky and didn't allow for much flexibility. Objectives were very very hacked. The Mission system now supports mission chapters, different types of objectives like Kill NPC, Kill Player, Return to the Quest Giver, etc. (And more in the future)

    It also comes with Mission Directions markers aka. Quest Indicators. With direction arrows as long as you're 1 map or less away from the quest objective.

    Also completely replaced the buggy mission indicators from a few patches ago with this new system completely.

    I've also fixed a ton of old mission bugs, badly written dialogues and more.

    New Server Selection Screen Icons

    New art, more dynamic, can be translated

    Added Video Playback Support to the Nin Engine

    [b]Added a new (skippable) introduction video to the game
    [/b]This replaces the entire spam click to get through intro that talks about the ninja world.

    Mastery Selection Menu loads videos of Jutsu instantly now instead of slowly loading GIFs

    Game Guides now load banners instantly and are using videos instead of GIFs

    Combined Shop with Inventory window for a neater experience when you are in a shop

    Developer Changes

    Upgraded Mission Debug Menu for Editing Players

    [b]Added Borderless Fullscreen Mode
    [/b]Much improved speed for going back and forth between Fullscreen. Also this is now the default mode for new downloaded clients.

    [b]Reworked Volume Scaling
    [/b]The game's volume always had an issue where only like 10% or less volumes were really playable. Otherwise the game was way too loud.

    Bug Fixes

    Fixed the bug where when you talk to NPCs your camera flies far away and prevented it from happening ever again.

    Fixed quick logins not saving if you login into a instanced map

    Fixed NPCs dying but still casting their jutsu they started while alive

    Fixed a jutsu queue exploit with invisibility

    Fixed Ctrl + Tab showing the ImGui alt-tab like menu

    Fixed a bug where casting a Jutsu when you just entered a map can get your Jutsu queue stuck

    Fixed instant cast jutsu not showing Casting Jutsu pose (like breaking kick)

    Fixed Steam Deck crashes

    Known Issues

    Fullscreen and Window mode switching is broken through the Settings menu

    [ 2025-06-21 08:27:31 CET ] [Original Post]
    Update 5.6.8k

    I'm happy to report that a lot of the players who were suffering from lag issues when there were a lot of players online have been reporting that their issues are resolved with the server upgrade. This regular patch addresses small concerns voiced over the last couple of days! These are important changes that need to go out while I'm still working on bigger changes.

    Features

    • Auto Assign Stat Points

      Auto-assign Stats Points button added for New Players. This feature is meant to introduce players to stats when they first begin playing. From level 1-10 it recommends things that will help you get to your first mastery faster. Once you have your first mastery, it begins recommending stats based on the default path for that mastery. It does also warn you that it's not the best possible build, but just a better start than randomly assigning it.

      [/*]

    Game Description Image

    • Reset button added to the Stat Points assignment area as well. Previously, you'd have to re-open the Ninja menu to reset it.

      [/*]

    Changes

    • Moved Web API server to new server.

      [/*]
    • Optimized login packets.

      [/*]

    Bug Fixes

    • Fixed game time and event schedule synchronization (It's now back synchronized with EST)

      [/*]
    • Fixed mastery selection menu crashing on Steam Deck.

      [/*]
    • Fixed client using outdated IP to try to connect when using Quick Login if the server changes IP addresses.

      [/*]
    • Fixed Jutsu Cast Pose not being used when Jutsu is instantly cast.

      [/*]
    • Ensured server no longer uses Window's "Quick Edit Mode" which caused the server to freeze.

      [/*]
    • Fixed Buffs not being sent to player on login, causing Battle Injuries to be present but not visible.

      [/*]
    • Fixed Name Change item allowing players to make names too long, which would lock them out of the game.

      [/*]
    • Fixed developers saving maps causing desync for players on the map.

      [/*]

    [ 2025-06-18 06:04:23 CET ] [Original Post]
    Server Upgrade Completed

    An server maintenance was completed at 7:30 EST on 17th June 2025 where the following bug fixes were pushed.

    • Removed a packet that was being spammed by the client.

      [/*]
    • Added accessibility tab to settings menu and moved some options around.

      [/*]
    • Second OpenGL 3.3 Fallback Support attempt

      [/*]
    • Added a fallback method of retrieving server lists that may solve an issue where server appears offline for some users.

      [/*]
    • Added forced downloading of locales the first time a user selects a different option.

      [/*]
    • Fixed a bug where Leaping and Aiming would get stuck under certain circumstances.

      [/*]

    Along with that, we've moved the server to a new upgraded server machine with higher specifications and more bandwidth. Hopefully this alleviates some issues with lag under high server loads.

    • Server upgraded

      [/*]

    EDIT: A lot of players are reporting improved latency, less lag spikes when the server is highly populated and even faster login and map loading times!

    [ 2025-06-17 11:29:36 CET ] [Original Post]
    Update 5.6.8i

    This is mainly a housekeeping update but includes changes requested by new and old players over the last couple of days! It took a few more days to push out this patch due to being out in the country.

    Features

    • Nin Online no longer requires .NET 6 installed to run. It is self-contained. This also means Steamdecks should now be able to run it!

      [/*]
    • OpenGL 3.3 Fallback support for when OpenGL 4.1 is not compatible. This should alleviate the need for third party software to use software rendering for older devices.

      [/*]

    Changes

    • Lowered required kills for all early game mob killing missions by about 10-20.

      [/*]
    • Level 30 Arc Mission Giver NPC now appears consistently to other arcs.

      [/*]
    • Talking to Mission Assignment Desk now immediately triggers Welcome to Village Questlines.

      [/*]
    • Tournament UI no longer appears when you are on different maps.

      [/*]
    • Consistently now, you should be able to pass through all players unless combat status is active.

      [/*]
    • Added a "Are you enjoying Nin Online?" notification that appears when you reach level 11 and 20 for Steam Reviews.

      [/*]
    • Added new graphics to be implemented for content soon.

      [/*]
    • Jumps are now more responsive, you will jump before the Leap indicator appears.

      [/*]
    • Separate Keybind for Leaps added if you want (completely restores old jump)

      [/*]
    • 'H' Keybind for Hiding UI now only hides the UI when you have it held down.

      [/*]

    Bug Fixes

    • Fixed logins to use updated method of retrieving server listing (regression).

      [/*]
    • Crafting menu should no longer hang the client when relogged into different character.

      [/*]
    • Fixed login screen 'Register' button sending players to old cash shop store page before registration page.

      [/*]
    • Fixed a hanging issue caused by messenger hawks and reflections.

      [/*]
    • (Developer Only) Changed Stat Scaling option in Jutsu Editor to use Dragging Slider.

      [/*]
    • Fixed Top Up Starter Pack not working.

      [/*]
    • Fixed Mounts teleporting visually when you dash with a mount.

      [/*]
    • Fixed a bug to do with assemblies causing the client to crash when you change maps.

      [/*]
    • Fixed a hanging issue caused by selecting null guild members.

      [/*]

    [ 2025-06-14 02:05:27 CET ] [Original Post]
    Emergency Server Maintenance Completed

    An emergency maintenance was held at 10:00 EST on 13th June 2025 where the following bug fixes were pushed.

    • Fixed One-Time Top Up Plan (Starter Pack) not rewarding players with Bonus Credits and Starter Items

      [/*]
    • Fixed Kage Selection Timer spamming once a day

      [/*]
    • Fixed Hawk Reporting large activity on Tutorial map and instanced maps

      [/*]

    [ 2025-06-13 14:24:51 CET ] [Original Post]
    Nin Online Steam Launch

    As you can probably see...

    Nin Online is now out on Steam!

    Nin Online has been operating out of it's own website exclusively for the last 12 years since the first alpha test. While it's seen its first beta release and launch in 2019, it's ran mostly from people finding it through word of mouth. Steam is the largest game publishing platform by a large margin, and so being on Steam allows us to reach audiences who find new games through the platform.

    Game Description Image
    We've had to delay the Steam release for years now because there were barriers in implementing the Steam API and meeting the requirements for launch, but we've finally got the approval!

    Game Description ImageThere's some risk involved in our launch to Steam, but we hope that it pays off. One thing that will happen is the same that a lot of Free to Play games experience. Games that are one-and-done give players a good 20 hours experience and they leave it feeling pleasant and leave a good review, whereas for online games with endless play time potential like Nin Online, the chances of players getting banned for something and coming back to leave a negative review is high. There's also players who have enjoyed the game for thousands of hours but because of an update they dislike will review bomb the game.

    If you enjoy and love Nin Online, or have played it and loved it at some point, I hope you will leave a positive review. It helps the game continue going. I've dedicated 12 years of my life to making Nin Online the best I can as a solo developer with the help of community members. Building an MMORPG is hard, and was even harder back in 2013. So it's only going to get better from here!

    [ 2025-06-12 18:13:27 CET ] [Original Post]
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