Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
This update is mainly to resolve recent stability issues and improve Capture the Flag mode!
Features
Added Flag Direction Indicators to Capture the Flag mode\nThese show you the direction towards the Red/Blue Flags.
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Content
Added 2nd new Capture the Flag arena
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/51760174c6757e0b28c3467b00d90ff9feb392ab.png\"][/img]\nAn indoor maze-like map with platforming
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Changes
When a CTF or TDM mode ends, fainted players will immediately be revived at the start point
[/*]Banned players no longer get logged into at all
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Bug Fixes
Fixed player saving bug that occurs in rare conditions
[/*]Improved compatibility of minimap shader so that it doesn\'t render as just empty on more GPUs
[/*]Fixed login failure alerts not being sent to the player causing common \"Queue Position: 1\" errors
[/*]Fixed login failure alert texts saying \"\\\\n\" instead of starting a new line
[/*]Improvements to Auto Chunin Exam code
[/*]Improved reliability of Guarding/Blocking on the server-side
[/*]Fixed position of \"Look Through\" tiles above the player feature when player is off the ground
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