Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
Content Creator Spotlight
[dynamiclink href=\"https://youtube.com/watch?si=nisD-jZ2ZDRo5F7C&t=751&v=7zYn6ap70vc&feature=youtu.be\"][/dynamiclink]We were featured in another TheLazyPeon video, but he hasn\'t tried Nin yet, so it\'s in the Not Yet Tried tier. Let him know in the comments you want him to check it out in 2026!
[hr][/hr]Features
NPC Loot Dice Roll\nDropped items from bosses now use a weighted dice roll (more weight to those who deal more damage) to determine who gets first pick!
[/*](Devs) Armory items can now be toggled on/off in the editor by developers\nPreviously, all items showed up in the armory, making it impossible for players to get some of them. Now we can manually toggle armory items on.
[/*](Devs) Added ability for missions to grant items at start of mission\nThis had to be manual scripted in-game and was tedious before
[/*](Devs) Added ability to put hair into equipment paperdolls\nThis is useful for beards, but can also mean we could have hair within hats (eg. a backwards baseball cap with some hair sticking out the hole)
[/*](Devs) Jutsu can now have Equipped Item requirements
[/*](Devs) Added ability for Rings to add Life Steal / Chakra Steal
[/*](Devs) Added more search/filters into NPC Editor
[/*]
Changes
Added Blessing indicator to EXP on Bounty Station interface
[/*]Changed color palette of some Red equipment (by Luhan)
[list]Santa Hat
[/*]Red Hooded and Unhooded Robe
[/*]
Removed Red Cross symbol from Mist Medic Outfit
[/*]Bug Fixes
Fixed tournament match ups not ending if teams die before match starts
[/*](Admin) Fixed a player saving error message spam on server console
[/*]
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