Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
The end of the year is here and most of the team is on break, but I\'m still pushing out some updates. Unlike last year, I fully intend to take at least a few days off for the holidays though!
[hr][/hr]Features
Added Map Zone Indicators on HUD
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/b5b35d0546390d78124776bad064888770b02d34.png\"][/img]
Before you enter a new map, it will now indicate what kind of zone you are entering, so you know beforehand whether or not to enter.
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Balance
Weapons now scale attack speed based on AGI\nWeapons now use attack speed based on percentage of base taijutsu attack speed. For example, if a weapon took 1.3 seconds per swing before. It now takes 1.3 seconds per swing at 5 AGI and 0.95 seconds at 100 AGI. Realistically, this has the most impact on Tai weapons, which will now still become faster with more AGI (even though always still slower than melee)
[/*]Reduced Sukarabe Omo\'s attacked speed from 33 to 24% of base attack speed
[/*]Increased Sukarabe Omo base damage from 30 to 40
[/*]Rebalanced Tai weapon attack speeds slightly to accomodate for high base AGI more alligned with AGI Requirements
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Content
Added Village themed Nurse Outfits to Doctor Shop in hospital & Pink one in Cash Shop (Art by Galodar)
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Changes
(GMs) Changes to moderation warning logging
[/*]Reverted Steam Achievements changes as it could cause intermittent crashes
[/*]Added aggregation to Bestiary loot tables for items with the same name and icon
[/*]Metal Tonfas, Oriental Fan and Demon Claw bosses renamed and moved to new War Zones inside the level 40 Arc Area
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Bug Fixes
Fixed AoE Traps like Sticky Venom and Fire Wall Technique\nPreviously, if multiple enemies were on the AoE Hitbox, only one would get attacked at once. This has been fixed.
[/*]Fixed an bug that caused same jutsu to proc multiple times
[/*]Fixed Substitution Technique having an unwanted signal in the HUD at times
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[ 2018 ]
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