Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
Content Creator Spotlight
[dynamiclink href=\"https://www.youtube.com/watch?v=f9qSzsst8sQ\"][/dynamiclink]Today, we\'re featuring our very own - Antar! He\'s part of the Hitspark Team and has posted over 400 Nin Online videos documenting what goes on in our game on an almost daily basis. His dedication to giving us fond memories to look back on in time to come is truly admirable and I hope you guys give him a subscribe.
[hr][/hr]Back to today\'s update, today we\'re bringing further quality-of-life updates to the chat channels, with full customization of what each chat channel does and how it appears.
This update also includes animated ryo when it\'s on the ground, but it\'s actually a whole system that allows us to make any item in the game animated when it\'s dropped onto the floor.
This update also contains important bug fixes.
[hr][/hr]Features
(More Testing) We\'re continuing to roll out Player Shop test items to trusted players\nWith larger features like this, we\'re always more careful about what bugs it can potentially create. Hence, we\'re taking more time to test the feature before giving it to the masses!
[/*]More Chat Channel Customization
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/2de9e405e3f7ce29c484f59ed9207499b7471b79.png\"][/img]\nYou are now able to change the contents of each chatbox chat channel completely. This means what goes into each chat channel, its icon and its newly added icon tint!
[/*]Added Animated Map Items
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/c24530ee055ff47e83963494dd3d6c36b9a61a38.gif\"][/img]\nRyo now has an animation. This is mainly used for special items that we want to stand out more when in the game world.
[/*]NPCs can now jump up small platforms\nThis has actually been in the game for awhile, but forgot to add it to a changelog. NPCs now move up and down small height differences with a small hop animation.
[/*]
Changes
Players in the same Corporation are now able to fight in Arena Maps without Dueling
[/*]Map/Dropped Item floating animations now stagger when entering a map with dropped items
[/*]
Bug Fixes
Important trade related exploit fix
[/*]Music now resets properly when Music Box is picked up
[/*](Hopefully) Updated Steamworks.NET API version to resolve crashing on login sometimes
[/*]
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