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Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.

Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

  • Choose from 3 Villages or become a Rogue Ninja
    Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.

  • Open World PvP & Hardcore Game Design
    This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.

  • Deep Character Customization in the right places
    Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.

  • Friendly and active community & developers
    The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.

Nin Online
HitsparkDeveloper
HitsparkPublisher
2025-06-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (1154 reviews)
Update v5.11.1

This update comes with some significant improvements to existing systems so we can further add content we\'ve been hoping to, as well as new mission objectives and settings for us to use to create exciting new missions!

We\'ve also upgraded Transformation Technique to allow for more manual control as well as transforming into furniture.

[hr][/hr]

Features

  • Dynamic NPC Slots in Maps

    This is a huge rework to how NPCs work. Previously, maps had a fixed amount of slots for NPCs and all the codebase would iterate over these fixed slots. This is the reason each player could only have 1 summon as well. Now, there are dynamic slot amounts on each map. This opens the door to many new features including our new Escort Mission Objective Type, World Bosses, Traveling Merchant NPCs and more!

    [/*]
  • Escort Mission Objective

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/8a7a4129f413639d5eaf83523980d627adacd926.png\"][/img]\nEscort Type missions will soon be added for players. When you have an escort mission, a companion (NPC) will follow you through each map. They have to stay close to you in order for you to move to another map. If your companion faints/dies, your mission will fail. Your goal is to bring your companion to a map and location safely.

    [/*]
  • Mission Failure

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/5ad3af409efe3083b668fa8f1b55cdf2c2dda328.gif\"][/img]Missions can now fail under certain circumstances

    [list]
  • You Death/Fainting

    [/*]
  • Companion Death/Fainting

    [/*]
  • Mission Time Limit Reached (Also new feature! Missions can now have time limits)

    [/*]
[/*]
  • NPC Hazard Avoidance AI Toggle\nWe can now make bosses smarter and try to avoid traps and projectiles.

    [/*]
  • Summoning Jutsu now supports multiple summons per jutsu

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/05c693caf92d6f4e930313f4d2f9d0d8966ced10.gif\"][/img]

    [/*]
  • Transformation Technique Object Selection

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/5d8d94a91fcbbed651a35f4b68c336b67e3d645e.gif\"][/img]You can now hold Transformation Technique Hotkey to scroll between objects to transform into. Your last transformed object gets saved so you can quickly use it again. This works when you do not have any transformation target selected.

    [/*]
  • Transformation Technique now works on Furniture

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/0e5aa88b402dfcb87704a161959664b6f2684e54.gif\"][/img]You can now target furniture to transform into them.

    [/*]
  • (Devs) Weapons can now directly apply buff/debuff on melee attack without attaching a Jutsu to it

    [/*]
  • (Devs) Added \"Open Animation\" button to Animation Selection Widget for Editors

    [/*]
  • (GMs/Admins) Added /spawn and /despawn command for NPCs for holding events and testing

    [/*]
  • [/list][hr][/hr]

    Content

    • Added 4 new hairstyles by Fuze, Genshin & Kvaset[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/bd114d28ee1b69f7dc8187168c9f268043141466.png\"][/img]

      [/*]
    • Added Tight White Chunin Shirt to Event Shop\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/f90f0ef825751638520a6edcda76ad627736c267.png\"][/img]

      [/*]
    • Added Wooden Kunai Dagger to Weapon Shops

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/6625d7a438a028934b93158064693c9480568b12.png\"][/img]A low level kunai that\'s cheaper than the level 4 with no stat requirement!

      [/*]
    • Added New Event Shop Prize - Flesh Mask

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/e31e294480a06f4ec8ad2c47e826fc2f80dbcbce.png\"][/img]

      [/*]
    • [/*]
    [hr][/hr]

    Changes

    • Added text for legacy accounts indicating why they cannot be deleted

      [/*]
    • Improved code for standardized equipment slots with equipment preview (instead of previously hardcoding it)

      [/*]
    • Abandoning a rented apartment/house now sends the furniture contained within it to the original owner instead of the renter

      [/*]
    • Increased Max Participants in 2v2, 3v3 and TDM Events\n2v2: 32 -> 64\n3v3: 32 -> 96\nTDM: 50 -> 100

      [/*]
    • Abandoning House Warning Prompt now uses \"Type Confirm\" type prompt to prevent mistakenly abandoning houses

      [/*]
    • Improved accuracy of player movement down to 64-bit precision to have less discrepancy between FPS and run speed

      [/*]
    • Improved readability of Mission Tracker text by giving text outlines

      [/*]
    • Changed icon of untracking button on Mission Tracker to a \"Hide\" icon as it could be confusing to new players thinking it abandons the mission

      [/*]
    • Rare item drop announcement color changed to bright green

      [/*]
    • Added new item descriptions to a bunch of mask items\nPreviously, they were placeholders. Eg. \"A tiki mask\".

      [/*]
    • Melee Weapon Rebalancing

      [list]
    • Metal Knuckle Blades base damage reduced from 26 to 20

      [/*]
    • Blood Knuckle Blades base damage increased from 24 to 26

      [/*]
    • Now the damage matches their level and stat requirements

      [/*]
    • Blood Knuckle Blades Agility requirement reduced from 120 to 100

      [/*]
    • Metal Knuckle Blades Agility requirement reduced from 70 to 60

      [/*]
    • Metal Tonfa base damage reduced from 40 to 30

      [/*]
    [/*]
  • (Backend) Optimized NPC Targeting

    [/*]
  • (Backend) Optimized Hit Timers for Projectile Tracking

    [/*]
  • (Backend) Cleaned up Missing Ninja checking code

    [/*]
  • (GMs) /respawn command now resets NPC aggression

    [/*]
  • (Devs/Admins) /spawn for items is now /give

    [/*]
  • [/list][hr][/hr]

    Bug Fixes

    • Fixed a bug where using a Flicker type jutsu on a target that cannot be reached due to Z-Height would not put it on cooldown

      [/*]
    • Fixed bug where Sand and Mist Missing Ninja would see Takumi Village as enemy territory

      [/*]
    • Fixed Boat Ride fishing not working in some spots

      [/*]
    • (Backend) Added guard rails against furniture disappearing

      [/*]
    • (Backend) Added Logging for House Abandoning

      [/*]
    • (Hopefully) Fixed run cast exploit

      [/*]
    • (Hopefully) Fixed Buffs sometimes ending early

      [/*]
    • (Devs) Fixed V-Frame not affecting animation preview in Animation Editor

      [/*]

    [ 2026-01-10 14:55:36 CET ] [Original Post]
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