Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
Today\'s update is mainly a bug fix update with some quality-of-life features and a housing feature people have been asking for - for a long time!
[hr][/hr]Features
(Devs) Player Housing Exterior Decoration\nThis will take awhile for us to implement for everyone, but player housing can now include ownership of the Furniture slots outside of the player\'s house. They are still subject to Council Members and Kamis moderation since it is public space.
[/*]Added Ammo Consumption to description of Jutsu
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Balance
Milk/KazeCola/SandUp no longer start health regeneration
[/*]Sticky Venom Technique now interrupts jutsu casting and applies Poison DoT
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Changes
All maps have animated trees and tree shadows now\nCompleted transition to new tree resource system from our original trees being just tiles on all housing district maps, Kumoroi\'s Forest Lair, Forest of Feath Entrance, Windy Pond, Mist Village Eastern Entrance, Silky Crater, Capture the Bell, Level 40 and 50 Arc maps.
[/*]Flee Mode Change\nNPCs will now run away from the player until they have nowhere to run, after which, they will revert to combat mode until they lose HP again.
[/*]Updated Hawk Server and BR Web API
[/*]Threaded housing permission UI
[/*]Players can no longer Block/Guard Damage Over Time Damage (DoTs)
[/*]Steam Achievements will now only trigger for players who use Steam Login flow\nAttaching legacy Hitspark ID to Steam account is a must for achievement unlocking on Steam. If we allow players to unlock Steam achievements without linking Hitspark ID, they can just share logins to unlock all achievements on any Steam account.
[/*]Housing Permission UI is now threaded to prevent hanging the game client while managing guests
[/*]Fainting UI option for respawning in \"Home\" is now disabled unless you have a house
[/*]Improved responsiveness of Fainted UI buttons
[/*]Guild Invite buttons are now disabled when Guild is full to avoid confusion
[/*]Added new Achievement Icon for Begin Journey achievement
[/*]Level 40 Arc objects are now platformable
[/*]Improved Kumoroi\'s Forest Lair map design
[/*](Artists) Added Hair Export button for Hair paperdolls & furniture sprites
[/*](Devs) Improved mouse handling for Map Editor Editor functions stop working when hovering the editor window and coordinates of hovered tile are now shown on Attribute, Z Height and Event mode.
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Bug Fixes
Fixed Breathing Animation being sped up when transformed into summons
[/*]Fixed Enemy Territory on client-side being broken
[/*]Fixed a stashing exploit
[/*]Fixed Shadows of Snow Wolves art being broken
[/*]Fixed Bubble Clones and Clones not despawning between Tournament Matches
[/*]Fixed NPCs Flee Mode and Self-Stun not being reset on respawn
[/*]Fixed Daily Login UI being cut off at the bottom
[/*]Removed Mailboxes and Hidden Seals breathing animation
[/*](Devs) Fixed Buff Selector not filtering drop-down menu by search
[/*](Backend) Replaced usage of NPC Spawn method for NPC Teleport conditions
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