Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.

Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
This patch includes some minor balance tweaks to combat mechanics introduced in 2025, namely Dashes and Blocking as well as important bug fixes and graphical improvements.
[hr][/hr]Features
Added Right-click Player Chatbox Message -> Ignore Player\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/873732d8ab19984114d81808b780584825f5210e.png\"][/img]\nAdded a convenient way to turn off the noise from players you don\'t want to interact with.
[/*]Wind Effect on Foliage (GIF below is exaggerated to showcase it)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/ce30b83c7c58205d55d15f219031a78f9a1cb1e4.gif\"][/img]
Trees now sway with the wind, which gets more intense during rain, storms and sand storms.
[/*]Trees now shake when attacked
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/dae81b3796631789e7f48f2319800d02e1347cde.gif\"][/img]
[/*]Players can now turn themselves in by talking to the Prison Guard at the Hyoketsu Prison Entrance
[/*]
Balance
Decreased Stamina Usage of Dashs by 30%
[/*]Increased minimum Block/Guard Stamina usage from 15% to 25% of Max Stamina
[/*]
Changes
Improved Burn Hairstyle (Thanks Luhan)
[/*]Updated Swear List
[/*]Added more logging to housing system and player shops
[/*](GMs) If you enter a TDM/CTF Map mid-way through the event, you now get the visual interface
[/*]Reduced intensity of Film Grain post-processing effect
[/*]You can now stand on the broken chunks of flooring in Abandoned Lair Entrance
[/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40800315/30aa3082c0e7a10ed2e0520de7745e16b59ef0f1.png\"][/img]
[/*]
Bug Fixes
Equipment lights now stop rendering when transformed into Furniture
[/*]Lots of bug fixes to do with tile/map furniture permissions
[/*]Fixed Leap Range Indicator not displaying when you initiate it while running
[/*]Fixed Summons not being attackable by Melee
[/*]Fixed furniture being moved to the same spot (while being rotated) not working
[/*]Fixed more graphical issues with furniture outlines
[/*]
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