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City builder

Grow your truck fleet, build your city and design a supply chain to extract, refine and process natural resources into complex items.

Logistics manager

Set up the priority of your factories, manage your trucks, carefully design your roads to prevent trafic jams. Sell your surpluses to earn money to continue growing your city. Buy missing resources or automate the production of complex items.

Research upgrades

Unlock new research and improve your trucks stats, optimize factory throughput and efficiency, and minimize truck loading and unloading times.

Truck City
Mikel FernandezDeveloper
Mikel FernandezPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
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Update notes for v1.2.1

Truck City v1.2.1 has just been released. This is the changelog:

  • Improvement: UI scaling is handled better after resolution changes, text is now less blury

    [/*]
  • Improvement: added missing translations

    [/*]
  • Improvement: added safeguard to prevent very fast shortcut actions on operating systems with fast key press echo

    [/*]
  • Improvement: improved the colors of a few tiles

    [/*]
  • Improvement: minor VRAM usage improvement

    [/*]
  • Bugfix: objectives window can now be closed using its shortcut (F2) on scenario load

    [/*]

[ 2025-12-31 00:30:09 CET ] [Original Post]
Update notes for v1.2

Truck City v1.2 has just been released. This is the changelog:

New lighting

  • Improvement: default lighting during daytime has been changed to improve contrast and brightness.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/176ee9cbc2c8c2720a99aadf2510cd4dcd10cb0e.gif\"][/img]

    [list]
  • This will be the default lighting for new players, while players using previous versions will keep the old lighting, which can be changed in the options, Interface section.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/57357d5f5a1fdd1a5ca1688696008e689c983aa1.png\"][/img]

    [/*]
[/*][/list]

Version 1.2

Version 1.2 includes every incremental improvement patched into version 1.1. See below a list of improvements, fixes, and new features added since v1.1.5:

  • Improvement: some production building tiles have been color corrected

    [/*]
  • Improvement: drill, pumpjack, and rocket materials improved

    [/*]
  • Improvement: some windows have been made unresizeable, as resizing them would not be useful

    [/*]
  • Improvement: added missing translations

    [/*]
  • Bugfix: tutorial window would partially cut text after resolution was changed

    [/*]

See below a list of improvements, fixes, and new features added since v1.1:

  • Feature: added Jukebox tab in the Options menu. Players who bought the Truck City Soundtrack may play songs included in the game from there.

    [/*]
  • Improvement: camera movement for \"Goto\" buttons on trucks and factories now transitions more smothly to the destination.

    [/*]
  • Improvement: added translations for default truck names, Grid Map mission objectives, missing options in options menu

    [/*]
  • Bugfix: fixed bug that caused decreased shadow quality when starting a new game until the player zoomed in or out

    [/*]
  • Bugfix: fixed issue in one-way road placement in very specific cases

    [/*]
  • Bugfix: tooltip texts are now hidden when the camera is moved with WASD.

    [/*]
  • Bugfix: wrong tile was shown for some factories in very specific cases, fixed.

    [/*]
  • Bugfix: fixed graphical glitch where water tiles (specially in the swamp biome) would be infinitely bright when very close to a factory.

    [/*]
  • Bugfix: on very small maps, the camera may stutter when zoomed all the way out, fixed.

    [/*]

[ 2025-12-29 13:22:08 CET ] [Original Post]
Update notes for v1.1.5

Truck City v1.1.5 has just been released. This changelog also includes changes made in v1.1.4:

  • Improvement: performance improvement on research center lighting. The previous method may cause severe framerate drops on very big (hundreds of production buildings) research centers

    [/*]
  • Improvement: one-way roads directionality algorithm improved

    [/*]
  • Improvement: factory information tooltip text minor improvements

    [/*]
  • Bugfix: copy-pastig one-way road blueprints may cause the wrong tile to be pasted

    [/*]

[ 2025-12-25 12:20:04 CET ] [Original Post]
Update notes for v1.1.3

Truck City v1.1.3 has just been released. This is the changelog:

  • Feature: added Jukebox tab in the Options menu. Players who bought the Truck City Soundtrack may play songs included in the game from here.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/f803eb3db18570d44704cb13462f90e73546c718.png\"][/img]

    [/*]
  • Improvement: added translations for default truck names, Grid Map mission objectives, missing options in options menu

    [/*]
  • Bugfix: fixed bug that caused decreased shadow quality when starting a new game until the player zoomed in or out

    [/*]
  • Bugfix: fixed issue in one-way road placement in very specific cases

    [/*]

[ 2025-12-21 11:43:27 CET ] [Original Post]
Update notes for v1.1.2

Truck City v1.1.2 has just been released. This changelog also includes changes made in v1.1.1:

  • Improvement: camera movement for \"Goto\" buttons on trucks and factories now transitions more smothly to the destination.

    [/*]
  • Bugfix: tooltip text is now hidden when the camera is moved with WASD.

    [/*]
  • Bugfix: wrong tile was shown for some factories in very specific cases, fixed.

    [/*]
  • Bugfix: fixed graphical glitch where water tiles (specially in the swamp biome) would be infinitely bright when very close to a factory.

    [/*]
  • Bugfix: on very small maps, the camera may stutter when zoomed all the way out, fixed.

    [/*]

[ 2025-12-19 16:21:10 CET ] [Original Post]
New mission map added!

Cape Canaveral

The Cape Canaveral map has been added to the Mission Mode map pool!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/4b04d048fb13918173f94cb19c2cfe8eb088051d.jpg\"][/img]

The Cape Canaveral mission provides you with the necessary buildings to launch the rocket, $14,000 for a fast start, and many pre-researched science to speed-up your trucks and factories. This mission provides experienced players with the tools to bypass early game and jump directly into competing for the first place in the Leaderboard.

As with other missions, Cape Canaveral unlocks a new achievement when completed.

Version 1.1

This new mission is included in version 1.1 of Truck City, which also includes every incremental improvement patched into version 1.0. See below a list of some of those improvements, fixes, and new features added since release:

  • Feature: added an option to limit the FPS (Options, Video Settings). In v1.0 the game tried to limit itself to vertical sync frequency (monitor frequency) but if this option is disabled in the GPU options then the game was rendered at 240FPS (thank you MrFraxis ).

    [/*]
  • Feature: added option to enable or disable screen border mouse scroll (thank you Earth McFlat )

    [/*]
  • Feature: added option to disable autosaving

    [/*]
  • Feature: added option to configure the default Alt Mode

    [/*]
  • Improvement: autosave is never selected by default in the save menu, instead the loaded savegame is selected (or the last savegame that is not an autosave)

    [/*]
  • Bugfix: some achievements were not triggered if the player became disconnected from Steam during victory, fixed.

    [/*]
  • Balance: Curonian Spit mission has been made easier by increasing the initial amount of money (1800 -> 2500) and making Truck Speed lv 6 pre-researched (thank you dePoPo ).

    [/*]
  • Balance: Grid City mission difficulty lowered, making the objective to sell $200,000 instead of $1,000,000

    [/*]
  • Balance: Curionian Spit: some items can\'t be bought anymore; patch v1.0.3 increased the inital amout of money, which may enable the player to rush to research just buying everything and completely ignoring city building.

    [/*]
  • Balance: lowered cost of Quantum science production buildings from 500 to 400

    [/*]
  • Bugfix: fixed a problem resuming research when loading a new game

    [/*]
  • Bugfix: corrected obscure bug which caused science window to become impossible to close if inspecting the full dependency graph after clicking on a container icon, then used right click to close the full dependency graph.

    [/*]
  • Bugfix: Leaderboard button in main menu is now disabled until the boards are loaded. Prevents a bug where only partially loaded leaderboards would be shown

    [/*]
  • Improvement: completed missions show up in green in the menu (thank you Earth McFlat )

    [/*]
  • Improvement: increased width of cargo selection control in the truck window

    [/*]
  • Improvement: traffic light overlay only appears if the selection tool is enabled

    [/*]
  • Feature: parking spots in Truck depots now show red stripes if they are reserved by incoming trucks. These spots will not be usable by other trucks, even if they are empty.

    [/*]
  • Feature: added information on reserved parking spots in the Truck depot window.

    [/*]
  • Improvement: modified the incoming trucks column for produced containers in the factory window (thank you Nneu ). The old interface made it confusing to understand the total amount of incoming trucks.

    [/*]
  • Improvement: less floaty middle mouse panning

    [/*]
  • Improvement: load, save, and leaderboard item lists now play an SFX when items are clicked

    [/*]
  • Bugfix: added missing SFX in the UI

    [/*]
  • Improvement: audio configuration now differentiates between Game SFX (truck and factories noises, etc) and UI SFX (clicks, hover, etc)

    [/*]
  • Improvement: minor GPU VRAM usage reduction

    [/*]
  • Bugfix: GDP calculation corrected

    [/*]
  • Bugfix: one-way road placement and direction algorithm improved to prevent incorrectly placed tiles (thank you Nneu )

    [/*]
  • Improvement: truck routing efficiency improved

    [/*]
  • Improvement: reduced frame rate stutter caused in very big maps by the pathfinding algorithm. Now method implemented for locating alternative routes when traffic is too intense.

    [/*]
  • Improvement: reduced frame rate drops when building new roads in very big cities

    [/*]
  • Improvement: scrolling and zooming is now much smoother

    [/*]
  • Improvement: other performance improvements

    [/*]
  • Improvement: minor 3D and UI graphical improvements and corrections

    [/*]
  • Improvement: minor updates to tutorial texts to clarify some directions

    [/*]
  • Improvement: additional tooltip texts added

    [/*]
  • Improvement: added translation for mission mode scenarios

    [/*]
  • Improvement: added missing translations in Leaderboard window

    [/*]
  • Improvement: audio configuration translated

    [/*]
  • Improvement: added translation for language names

    [/*]
  • Improvement: added other missing translations

    [/*]

[ 2025-12-17 15:20:37 CET ] [Original Post]
Update notes for v1.0.14

Truck City v1.0.14 has just been released. This is the changelog:

  • Improvement: reduced frame rate drops when building new roads in very big cities

    [/*]
  • Improvement: scrolling and zooming is now much smoother

    [/*]
  • Feature: added option to disable autosaving

    [/*]
  • Feature: added option to configure the default Alt Mode

    [/*]
  • Improvement: minor 3D and UI graphical improvements and corrections

    [/*]
  • Improvement: additional tooltip texts added

    [/*]

[ 2025-12-16 16:45:43 CET ] [Original Post]
Update notes for v1.0.13

Truck City v1.0.13 has just been released. This is the changelog:

  • Bugfix: one-way road placement and direction algorithm improved to prevent incorrectly placed tiles (thank you Nneu )

    [/*]
  • Improvement: truck routing efficiency improved

    [/*]
  • Improvement: minor UI improvements on tooltip texts for one-way roads

    [/*]
  • Improvement: minor updates to tutorial texts to clarify some directions

    [/*]

[ 2025-12-14 14:13:04 CET ] [Original Post]
Update notes for v1.0.12

Truck City v1.0.12 has just been released. This is the changelog:

  • Improvement: modified the incoming trucks column for produced containers in the factory window (thank you Nneu ). The old interface made it confusing to understand the total amount of incoming trucks.

    [/*]
  • Improvement: added translation for language names

    [/*]
  • Improvement: added some missing translations

    [/*]
  • Improvement: minor performance improvements

    [/*]

[ 2025-12-12 12:38:00 CET ] [Original Post]
Update notes for v1.0.11

Truck City v1.0.11 has just been released. This is the changelog:

  • Feature: parking spots in Truck depots now show red stripes if they are reserved by incoming trucks. There spots will not be usable by other trucks, even if they are empty.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/942eb54aa10c40ef0ade65f182ec6962c127a652.png\"][/img]

    [/*]
  • Feature: added information on reserved parking spots in the Truck depot window.

    [/*]

[ 2025-12-09 05:36:35 CET ] [Original Post]
Update notes for v1.0.10

Truck City v1.0.10 has just been released. This is the changelog:

  • Improvement: reduced frame rate stutter caused in very big maps by the pathfinding algorithm. Now method implemented for locating alternative routes when traffic is too intense.

    [/*]
  • Improvement: audio configuration now differentiates between Game SFX (truck and factories noises, etc) and UI SFX (clicks, hover, etc)

    [/*]
  • Improvement: audio configuration translated

    [/*]
  • Improvement: traffic light overlay only appears if the selection tool is enabled

    [/*]
  • Improvement: minor GPU VRAM usage reduction

    [/*]
  • Bugfix: GDP calculation corrected

    [/*]

[ 2025-12-08 11:32:40 CET ] [Original Post]
Update notes for v1.0.9

Truck City v1.0.9 has just been released. This is the changelog:

  • Improvement: less floaty middle mouse panning

    [/*]
  • Improvement: added missing translations in Leaderboard window

    [/*]
  • Improvement: load, save, and leaderboard item lists now play an SFX when items are clicked

    [/*]

[ 2025-12-07 10:45:18 CET ] [Original Post]
Update notes for v1.0.8

Truck City v1.0.8 has just been released. This changelog also includes changes made in v1.0.7:

  • Feature: added option to enable or disable screen border mouse scroll (thank you Earth McFlat )

    [/*]
  • Improvement: completed missions show up in green in the menu (thank you Earth McFlat )

    [/*]
  • Improvement: added translation for mission mode scenarios

    [/*]
  • Balance: lowered cost of Quantum science production buildings 500 to 400

    [/*]
  • Improvement: increased width of cargo selection in truck window

    [/*]
  • Bugfix: regression bug corrected where leaderboard button was not enabled after returning to main menu from a game

    [/*]

[ 2025-12-06 21:21:40 CET ] [Original Post]
Update notes for v1.0.6

Truck City v1.0.6 has just been released. This changelog also includes changes made in v1.0.5 and v1.0.4:

  • Balance: Curionian Spit: some items can\'t be bought anymore; patch v1.0.3 increased the inital amout of money, which may enable the player to rush to research just buying everything and completely ignoring city building.

    [/*]
  • Bugfix: regression bug introduced in v1.0.3 corrected, where research would not correctly start.

    [/*]
  • Bugfix: corrected bug which caused science window to become impossible to close if inspecting the full dependency graph after clicking on a container icon, then used right click to close the full dependency graph.

    [/*]
  • Bugfix: Leaderboard button in main menu is now disabled until the boards are loaded. Prevents a bug where only partially loaded leaderboards would be shown

    [/*]

[ 2025-12-05 21:53:01 CET ] [Original Post]
Update notes for v1.0.3

Truck City v1.0.3 has just been released. This changelog also includes changes made in v1.0.1 and v1.0.2:

  • Feature: added an option to limit the FPS (Options, Video Settings). In v1.0 the game tried to limit itself to vertical sync frequency (monitor frequency) but if this option is disabled in the GPU options then the game was rendered at 240FPS (thank you MrFraxis ).

    [/*]
  • Balance: Curonian Spit mission has been made easier by increasing the initial amount of money (1800 -> 2500) and making Truck Speed lv 6 pre-researched (thank you dePoPo ).

    [/*]
  • Improvement: autosave is never selected by default in the save menu, instead the loaded savegame is selected (or the last savegame that is not an autosave)

    [/*]
  • Bugfix: some achievements were not triggered if the player became disconnected from Steam during victory, fixed.

    [/*]
  • Balance: Grid City mission difficulty lowered, making the objective to sell $200,000 instead of $1,000,000

    [/*]
  • Bugfix: fixed a problem resuming research when loading a new game

    [/*]
  • Bugfix: added missing SFX in a button

    [/*]

[ 2025-12-04 14:40:36 CET ] [Original Post]
Truck City available now!

Truck City has been just released!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/c6dd07940cd920578eb2a0c6a34220f65a34c86e.png\"][/img]

If you have played the demo, you will find the following new features in the full game:

  • Sandbox mode: create your own maps with customized options and enjoy free play!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/cf9c91dc080cbf7eb318e784adce96ba20c3b8b0.png\"][/img]

    [/*]
  • More missions: in addition to the tutorials and the demo scenarios included in the demo, many new maps are available, each one with its own leaderboard. Compete for the best time!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/589f4425799323ed972595d94b638f223b8850ef.png\"][/img]

    [/*]
  • Custom maps: subscribe to maps in the Steam Workshop, load them directly into the Custom Maps menu!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/3491fd8f71fda64917d658b8fd4e44d9886ae68a.png\"][/img]

    [/*]
  • Map editor: create your own maps, customize them, and upload them to SteamWorkshop for other players to subscribe to!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/be6aae979b0e84ebe68f30fb775af757fe7751cd.png\"][/img]

    [/*]

Truck City v1.0 comes with some new features and fixes compared to v0.53 (private beta and public demo). This is a summary of the changelog:

  • Balance improvements in Oil related products

    [/*]
  • New maps added

    [/*]
  • Traffic lights visible when the mouse is over an intersection

    [/*]
  • All factory items available, visible in the Loading Port build menu (as well as in Alt mode)

    [/*]
  • Bugfixes in UI, including Trucks List window, Save Game window, GDP, Truck window,

    [/*]
  • Improvements in truck routing

    [/*]
  • Improved shader compilation on first run

    [/*]
  • Added SFX for some player actions that were previously silent

    [/*]
  • Other minor updates

    [/*]

[ 2025-12-02 16:38:14 CET ] [Original Post]
Update notes for v0.53

Truck City v0.53 has just been released. This is the change log:

  • Improvement: added several missing icons for factories, especially oil and space related

    [/*]
  • Improvement: loading port construction menu now shows factory icons

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/8349384c01f3618c765d2d4f12d0bd7069a2059c.png\"][/img]

    [/*]
  • Improvement: production window now shows factory icons

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/2682a2bf793f2eeefd430ec2021d3b34a2349401.png\"][/img]

    [/*]
  • Bugfix: in the Map editor mode, save and load windows did not update after saving a map

    [/*]
  • Bugfix: clicking while the loading screen was still visible is not allowed anymore

    [/*]
  • Bugfix: fixed issue where the tutorial window might block clicks to the lateral bar

    [/*]

[ 2025-11-26 15:53:05 CET ] [Original Post]
Update notes for v0.52

Truck City v0.52 has just been released. This is the change log:

  • Balance: battery recharging plants are now less efficient, but generate more scrap metal

    [/*]
  • Balance: kerosene requires less input containers

    [/*]
  • Balance: DEMO map now uses the inbound range feature on some foundries

    [/*]
  • Bugfix: fixed glitch where the camera would move slightly on load

    [/*]
  • Bugfix: fixed glitch that may prevent drill smoke to correctly display when Alt mode overlay was enabled

    [/*]
  • Bugfix: fixed glitch where related factory highlights and inbound range highlights did not completely align to the highlighted objects

    [/*]
  • Bugfix: factory inbound range calculation was off by 1 tile, fixed

    [/*]
  • Feature: rotating elements (R shortcut) now plays a sound effect

    [/*]
  • Feature: hover on factories now plays a sound effect

    [/*]
  • Improvement: added more paralax to Alt mode icons so they are more visible

    [/*]
  • Improvement: credits now include links

    [/*]

[ 2025-11-24 16:54:05 CET ] [Original Post]
Update notes for v0.51

Truck City v0.51 has just been released. This is the change log:

  • Feature: each factory can be configured to only allow inbound containers from factories in a configurable range

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/5395a6a55fee1621007dcf3ae00aafb2831b8bfb.png\"][/img]

    [/*]
  • Balance: all rocket parts are now x2 to x5 slower to manufacture, rocket launchpad is x10 slower. Affected factories: Ammonia Synthesizer, Orbital Fuel Unit, Ammoxidizer, Polymer Carbonizer, BPA Condensation Reactor, Epoxy Polymerizer, Insulation Factory, Rocket Launchpad

    [/*]
  • Balance: production time also increased (to a lower degree) for the following factories: Iron foundry, Steel foundry, Rebar foundry, Piping factory, Grinder-magnetizer, Engine Assembly, Copper Foundry, Electromagnetic Coil

    [/*]
  • Balance: in mission 13-War Logistics, uranium is now harder to produce

    [/*]
  • Feature: confetti on victory!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/c6dd07940cd920578eb2a0c6a34220f65a34c86e.png\"][/img]

    [/*]
  • Improvement: full dependency graph for item production is now a bit clearer

    [/*]
  • Balance: initial amount of money increased in tutorial 1

    [/*]
  • Improvement: added information on distance to destination in the truck window

    [/*]
  • Bugfix: fixed minor glitch where containers in warehouses might get partially obscured by the factory overlay when Alt mode was enabled.

    [/*]
  • Bugfix: minor bugfix where the factory overlay for Alt mode was not correctly updated on rocket launchpad deletion

    [/*]
  • Bugfix: fixed bug where parking spots may be counted as occupied even when empty

    [/*]
  • Improvement: improved translations

    [/*]
  • Improvement: efficiency improvements on copy/pasting

    [/*]

[ 2025-11-21 21:25:56 CET ] [Original Post]
Update notes for v0.50

Truck City v0.50 has just been released. This is the change log:

  • Improvement: truck window cargo selection list width increased

    [/*]
  • Improvement: lateral bar menu for factories and warehouses reordered so parking spot is the last item in the rotation

    [/*]
  • Improvement: increased visibility of Alt mode icons

    [/*]
  • Improvement: added sound effects to the typewritter effect in the tutorials

    [/*]
  • Improvement: lateral bar popup menus repositioned so they are more visible

    [/*]
  • Feature: added new Alt mode icons

    [/*]
  • Bugfix: save menu now correctly shows information on files

    [/*]

[ 2025-11-19 17:34:05 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti 4GB
  • Storage: 256 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • Graphics: NVIDIA GeForce GTX 1080 8GB
    • Storage: 512 MB available space
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