City builder
Grow your truck fleet, build your city and design a supply chain to extract, refine and process natural resources into complex items.

Logistics manager
Set up the priority of your factories, manage your trucks, carefully design your roads to prevent trafic jams. Sell your surpluses to earn money to continue growing your city. Buy missing resources or automate the production of complex items.

Research upgrades
Unlock new research and improve your trucks stats, optimize factory throughput and efficiency, and minimize truck loading and unloading times.

Cape Canaveral
The Cape Canaveral map has been added to the Mission Mode map pool!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672321/4b04d048fb13918173f94cb19c2cfe8eb088051d.jpg\"][/img]
The Cape Canaveral mission provides you with the necessary buildings to launch the rocket, $14,000 for a fast start, and many pre-researched science to speed-up your trucks and factories. This mission provides experienced players with the tools to bypass early game and jump directly into competing for the first place in the Leaderboard.
As with other missions, Cape Canaveral unlocks a new achievement when completed.
Version 1.1
This new mission is included in version 1.1 of Truck City, which also includes every incremental improvement patched into version 1.0. See below a list of some of those improvements, fixes, and new features added since release:
Feature: added an option to limit the FPS (Options, Video Settings). In v1.0 the game tried to limit itself to vertical sync frequency (monitor frequency) but if this option is disabled in the GPU options then the game was rendered at 240FPS (thank you MrFraxis ).
[/*]Feature: added option to enable or disable screen border mouse scroll (thank you Earth McFlat )
[/*]Feature: added option to disable autosaving
[/*]Feature: added option to configure the default Alt Mode
[/*]Improvement: autosave is never selected by default in the save menu, instead the loaded savegame is selected (or the last savegame that is not an autosave)
[/*]Bugfix: some achievements were not triggered if the player became disconnected from Steam during victory, fixed.
[/*]Balance: Curonian Spit mission has been made easier by increasing the initial amount of money (1800 -> 2500) and making Truck Speed lv 6 pre-researched (thank you dePoPo ).
[/*]Balance: Grid City mission difficulty lowered, making the objective to sell $200,000 instead of $1,000,000
[/*]Balance: Curionian Spit: some items can\'t be bought anymore; patch v1.0.3 increased the inital amout of money, which may enable the player to rush to research just buying everything and completely ignoring city building.
[/*]Balance: lowered cost of Quantum science production buildings from 500 to 400
[/*]Bugfix: fixed a problem resuming research when loading a new game
[/*]Bugfix: corrected obscure bug which caused science window to become impossible to close if inspecting the full dependency graph after clicking on a container icon, then used right click to close the full dependency graph.
[/*]Bugfix: Leaderboard button in main menu is now disabled until the boards are loaded. Prevents a bug where only partially loaded leaderboards would be shown
[/*]Improvement: completed missions show up in green in the menu (thank you Earth McFlat )
[/*]Improvement: increased width of cargo selection control in the truck window
[/*]Improvement: traffic light overlay only appears if the selection tool is enabled
[/*]Feature: parking spots in Truck depots now show red stripes if they are reserved by incoming trucks. These spots will not be usable by other trucks, even if they are empty.
[/*]Feature: added information on reserved parking spots in the Truck depot window.
[/*]Improvement: modified the incoming trucks column for produced containers in the factory window (thank you Nneu ). The old interface made it confusing to understand the total amount of incoming trucks.
[/*]Improvement: less floaty middle mouse panning
[/*]Improvement: load, save, and leaderboard item lists now play an SFX when items are clicked
[/*]
Bugfix: added missing SFX in the UI
[/*]Improvement: audio configuration now differentiates between Game SFX (truck and factories noises, etc) and UI SFX (clicks, hover, etc)
[/*]Improvement: minor GPU VRAM usage reduction
[/*]Bugfix: GDP calculation corrected
[/*]Bugfix: one-way road placement and direction algorithm improved to prevent incorrectly placed tiles (thank you Nneu )
[/*]Improvement: truck routing efficiency improved
[/*]Improvement: reduced frame rate stutter caused in very big maps by the pathfinding algorithm. Now method implemented for locating alternative routes when traffic is too intense.
[/*]Improvement: reduced frame rate drops when building new roads in very big cities
[/*]Improvement: scrolling and zooming is now much smoother
[/*]Improvement: other performance improvements
[/*]Improvement: minor 3D and UI graphical improvements and corrections
[/*]Improvement: minor updates to tutorial texts to clarify some directions
[/*]Improvement: additional tooltip texts added
[/*]Improvement: added translation for mission mode scenarios
[/*]Improvement: added missing translations in Leaderboard window
[/*]Improvement: audio configuration translated
[/*]Improvement: added translation for language names
[/*]Improvement: added other missing translations
[/*]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti 4GB
- Storage: 256 MB available space
Recommended Setup
- Graphics: NVIDIA GeForce GTX 1080 8GB
- Storage: 512 MB available space
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