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Play as one of three classes, the Knight, the Mage, and the Barbarian in this 3D turn-based RPG set in a medieval fantasy world. Delve into a dungeon in search of loot and experience while fighting off hoards of skeletons and other enemies.

This game is meant to be played Windowed at an aspect ratio of 8:3 that is not designed to fill a traditional 16:9 monitor screen. The game is built with a small resource footprint so that it can be left running while other programs and games are active. During downtime in your other games, fight, level up, and loot!

Have a long queue for a match lobby in another game? Just Keep Looting!

Waiting for friends in your MMO to travel to your location or come back from AFK? Just Keep Looting!

Boss makes a dollar, you make a dime? That’s why you Just Keep Looting on company time!

Fight

Engage in turn-based combat where your decisions make the difference between victory and defeat.

Level Up

Watch that little bar grow as you defeat enemies and earn experience. Leveling up gives you stat points to allocate and increases your health and mana. Continue leveling forever with no level cap… sort of. Your character can continue to level as long as you continue earning experience. If you reach level 8,200 you will not be able to earn more experience. 

Find Loot

Inspired by many classic ARPG games, find randomly generated stats on items of different rarity. Find the best ones to maximize your gear and bonuses.

Characters

The Knight

Stalwart Fighter using Swords and Shields or Greatswords.

The Mage

Magickal Adept using Wands and magical Orbs or Staves.

The Barbarian

Ferocious Warrior using Axes and Hatchets or Battleaxes.

Level Up and Improve Loot

The transmogrifier will happily take your money in exchange for helping you to update the level of your item or replace bonuses to get the ultimate loot!

Upgrade Loot

Use Magical Reforging to upgrade lower rarity items into a single higher rarity item.

Store

Buy and sell items you collect along the way that aren’t useful. Take that money and do something good with it! The store gives you access to random items to supplement what you find.

Stash

Shared inventory space between your three characters that lets you transfer items between them.

Boss Key

We get it. Sometimes you don’t want someone else to see that you’re playing a game. Instead of minimizing the game, hit the Boss Key! The screen will change to something more productivity friendly like a web browser with too many tabs open or a spreadsheet.

Set out on your own treasure hunt and collect the rarest and most valuable items. Play at your leisure with no time pressure. Save and close then come back to where you were later. The dungeon is deep, and the loot calls to you, it’s time to Just Keep Looting!

Just Keep Looting
Duck ForgeDeveloper
Duck ForgePublisher
2025-07-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (18 reviews)
Public Linux Depots:
  • [0 B]
Hotfix 1.0.1

Enhancements

  • Speed (SPD) utilization in Parry, Evade, Block, and running away has been adjusted (TG-103)

    [/*]
  • Updated item generation rules:

    [list]
  • Items dropped from monsters will be at most 3 levels higher than the player, regardless of what level the monster is

    [/*]
  • Loot Chests at the end of a hallway will be 5 levels higher than the player

    [/*]
  • XP and coins granted from Monsters and chests is otherwise unchanged

    [/*]
[/*]
  • Updated damage formulas: the damage formula was not utilizing the player\'s damage stat effectively enough nor was it mitigating damage enough with DEF (TG-152)

    • Moved damage stat addition to the end of the formula, making it a linear increase in damage for points put into your primary damage stat\\\\

      [/*]
    • Player DEF is directly subtracted from final damage output of monsters, incentivizing keeping your armour at level or better

      [/*]
    [/*]
  • Added a floating text message for when the player or monsters Parry (previously this would display as Miss) (TG-166)

    [/*]
  • Added additional audio cues for the store (open, buy, sell) (TG-69, nice)

    [/*]
  • Improved the tavern layout to reduce required mouse movement (TG-170)

    [/*]
  • Improved the look and clarity of floating text feedback including adding text to indicate when the monster is acting first (TG-168)

    [/*]
  • Updated keybind hints to better support joypad hints (TG-175)

    [/*]
  • [/list]

    Quality of Life Updates

    • Added hotkey for collecting all loot from monsters and loot chests (Space by default) (TG-142)

      [/*]
    • Added v-sync option in video settings (TG-147)

      [/*]
    • Added uncapped frame rate in video settings (TG-147)

      [/*]
    • The secondary attack button will be disabled if you do not have enough mana to use it (TG-154)

      [/*]
    • Adjusted the style and location of the Take All button for the Stash (TG-155)

      [/*]
    • Updated the value of starting items from 0gp to 1gp (TG-163)

      [/*]
    • Health and Mana potions will now display their heal amount on their item card tooltip (TG-160)

      [/*]
    • Added visual effects and text callouts at the end of a level to draw attention to the player that they can either click the door to progress to the next hall, or click the stairs to delve lower to the next floor(TG-149)

      [/*]

    Bug Fixes

    • Fixed an issue that would prevent mana stealing when at full health (TG-80)

      [/*]
    • Fixed an issue with some icons layering above the pause menu (TG-145)

      [/*]
    • Fixed an issue with the loot collection not properly tracking in your journal (TG-150)

      [/*]
    • Fixed an issue with DEF not displaying correctly when you swap gear or upgrade items (TG-151)

      [/*]
    • Fixed a potential crash that could happen when opening the end of hallway loot chest would cause the player to level up (TG-161)

      [/*]
    • Fixed a dead zone in the middle of item slots that were not clickable on potions (TG-167)

      [/*]
    • Fixed an issue with the character nameplates in the tavern covering the selection rings on characters (TG-169)

      [/*]
    • Fixed an issue where the Uber Boss at the end of hallway 8 would not display the correct uber title (TG-171)

      [/*]

    Known Issues

    • We are still tracking an issue that will occasionally allow Health and Mana globes to become unsynchronized with the current values.

      [/*]

    [ 2025-07-16 02:37:26 CET ] [Original Post]

    Minimum Setup

    • OS: Linux
    • Processor: x86_32 CPU with SSE2 instructions. any x86_64 CPU. ARMv8 CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support
    • Storage: 250 MB available space
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