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Play as one of three classes, the Knight, the Mage, and the Barbarian in this 3D turn-based RPG set in a medieval fantasy world. Delve into a dungeon in search of loot and experience while fighting off hoards of skeletons and other enemies.

This game is meant to be played Windowed at an aspect ratio of 8:3 that is not designed to fill a traditional 16:9 monitor screen. The game is built with a small resource footprint so that it can be left running while other programs and games are active. During downtime in your other games, fight, level up, and loot!

Have a long queue for a match lobby in another game? Just Keep Looting!

Waiting for friends in your MMO to travel to your location or come back from AFK? Just Keep Looting!

Boss makes a dollar, you make a dime? That’s why you Just Keep Looting on company time!

Fight

Engage in turn-based combat where your decisions make the difference between victory and defeat.

Level Up

Watch that little bar grow as you defeat enemies and earn experience. Leveling up gives you stat points to allocate and increases your health and mana. Continue leveling forever with no level cap… sort of. Your character can continue to level as long as you continue earning experience. If you reach level 8,200 you will not be able to earn more experience. 

Find Loot

Inspired by many classic ARPG games, find randomly generated stats on items of different rarity. Find the best ones to maximize your gear and bonuses.

Characters

The Knight

Stalwart Fighter using Swords and Shields or Greatswords.

The Mage

Magickal Adept using Wands and magical Orbs or Staves.

The Barbarian

Ferocious Warrior using Axes and Hatchets or Battleaxes.

Level Up and Improve Loot

The transmogrifier will happily take your money in exchange for helping you to update the level of your item or replace bonuses to get the ultimate loot!

Upgrade Loot

Use Magical Reforging to upgrade lower rarity items into a single higher rarity item.

Store

Buy and sell items you collect along the way that aren’t useful. Take that money and do something good with it! The store gives you access to random items to supplement what you find.

Stash

Shared inventory space between your three characters that lets you transfer items between them.

Boss Key

We get it. Sometimes you don’t want someone else to see that you’re playing a game. Instead of minimizing the game, hit the Boss Key! The screen will change to something more productivity friendly like a web browser with too many tabs open or a spreadsheet.

Set out on your own treasure hunt and collect the rarest and most valuable items. Play at your leisure with no time pressure. Save and close then come back to where you were later. The dungeon is deep, and the loot calls to you, it’s time to Just Keep Looting!

Just Keep Looting
Duck ForgeDeveloper
Duck ForgePublisher
2025-07-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (18 reviews)
Public Linux Depots:
  • [0 B]
Update 1.1.1

Balance Changes

Since the 1.1 Update, we have noticed underperformance, overperformance, and outright problems with the existing Damage calculations, Health scaling for players and monsters, Mana scaling with secondary attack cost scaling, and all the different damage avoidance types (Evade, Parry, Block). This update introduces a significant rebalance of all these items.

Damage Calculation Rebalance

Damage calculations between players and monsters have been harmonized, however, you\'ll find monsters will generally do less damage than players at the same level due to players having more armour / Damage mitigation, and monsters having lower inherent modifiers.

Monsters loadouts will now correctly mirror their models, so you will find monsters wielding two handed weapons dealing more damage.

The Damage scale now increases significantly so you will notice a much greater different in damage output as you level up. (TG-317)

Hit Point Calculation Rebalance

The formula for both monster and player hit points have been rebalanced to be in line with damage output. You will notice that when you equip an item with +HP your total HP will increase more than the listed amount, this is due when certain bonuses are applied. Ultimately, the higher level you are, the more health you will get from any item bonus. (TG-319)

Mana Point Calculation Rebalance

Because of the significant increase in damage, the mana point formula also needed to be increased so that mana returned per hit doesn\'t fill your entire mana bar with each attack. (TG-318)

Secondary Attack Cost Change

We refined the scaling of the secondary attack so that with base mana alone, each class will have roughly a set number of attacks per full bar at every level. Adding +MGK and +MP gear will increase the number of attacks available. (TG-325)

Rebalance to Damage Avoidance

Each ability to avoid taking damage (Evade, Parry, and Block) has been adjusted. Each of these attacks now uses a comparison of SPD between attacker and defender as well as the level of the attacker and defender to provide bonuses to the chance to mitigate damage.

Because Blocking is a very powerful defensive action in its own right, we have removed the ability for players holding a shield item (Shield or Orb) to evade. Players without shields (typically Barbarians or Knights and Mages using a 2H weapon) will still be able to evade. While the chance to block will always be significantly higher than the chance to evade, this is offset by the higher damage dealt from 2H weapons or from dual wielding. (TG-322, TG-323, TG-324)

Store Inventory

We have further lowed the stock that Mimi has available in her store. She will now only have Epic (Yellow) or lower rarity items available for sale. (TG-320)

Potion Value

Potions were being created at the same level as the player. Because of this and the fact that they could be stacked, they unintentionally became the most valuable item in the game to sell in relation to inventory space used. We have adjusted potions so they will always be level 1. With that, their value has been lowered. Any potions in your inventory will be reset to level 1. This change will in no way impact the value of heals from potions since they are and always have been percentage based. (TG-321)

Unique Monster Spawn

Because of the large difference in level between the player and a unique monster (always 20 level higher) the requirement for them to spawn in the Halls of DOOOOOOOM was changed from every 50 floors, to every 50 floors and the active character must be level 50 of greater.

Bugs

-Fixed an issue where MP restored from potions was based on your total HP instead of total MP. (TG-118)

Hotfix 1

-Fixed calculations for the attack and secondary attack damage displayed in your character sheet.

Hotfix 2

-Fixed alignment of floating text for larger monsters so it isn\'t covered by other UI elements making it difficult to read.

[ 2025-11-13 22:55:55 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: x86_32 CPU with SSE2 instructions. any x86_64 CPU. ARMv8 CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with full Vulkan 1.0 support
  • Storage: 250 MB available space
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