Hello everyone, Today we give you our first update for Race To Mars. There is still a lot of work in front of us but the first month we devoted to learn and understand the complexity of technical side of RTM, sort out the game’s code and plan future fixes was very fruitful. The update we share with you today does not solve all the game’s issues but is a good base for future updates and was worth the time we spent on sorting things out. After studying the code in detail we are confident to say that future updates will be available once a week. We figured that small but frequent updates will better serve fixing the game rather than two or three major ones that would keep you waiting. We are counting on your support during the process. That is why as of today there will be two additional threads on our Steam forum where you can post your ideas and suggestions for fixes and adjustments. The bugs you report directly to us will have our top priority. Old threads shall be closed to keep our communication clear and sorted. Today’s update: - Fixes performance issues on some machines - Fixes a bug connected with time display during research - Fixes a bug that caused upgraded elements from being available for production - Fixes an issue with zooming on buildings - Fixes some spelling and text messages We hope that it’s a good step in regaining your trust. Best, OML Team
[ 2015-07-10 13:41:55 CET ] [ Original post ]
- RTM LINUX [2.2 G]
Our game will achieve two goals - promote the outer space industry and satisfy all economy game fans. Race To Mars combines the realism of a spaceport management sim and approachable gameplay - we assure you that both subject aficionados and casual gamers will find this mixture most entertaining. Our priority is to make an approachable game without compromising its key economical and strategical features - says Szymon Janus, the CEO of INTERMARUM.
Since we aim to deliver the best quality, we're developing the game in close cooperation with scientists from a Polish space industry company, Kosmonauta.net; and we're using Unity, the leading multiplatform game engine, thanks to this we'll be able to deliver top quality content.
FEATURES
- Shape your own path to Mars: satellites or a space station?
- Discover more than two hundred pioneering technologies
- Fight for a larger budget for your space program with the help of your fans and media
- Expand your program: profit from commercial, scientific and military contracts
CURRENT FEATURES
- Main screen from where you manage your New Space company
- System of gaining Prestige points, which show how your company evolves and will enable it to develop further
- Final 3D models of 4 important buildings
- System of day and night
- Almost all features in Administration building: manage staff and buildings, use the bank (take loans or deposit money), view reports, answer first questions from the journalists and build your reputation
- It is possible to build all buildings in the correct order (presented on a tree)
- Answer first questions from the journalists and build your reputation
- Choose contracts at National Space and Air Office
- Build Satellite Program which unlocks development of crucial technologies at Research+Development
- Develop first technologies (almost 100)
- Use technologies to produce components
- Choose components to build your own satellite
- At the Market buy some of the missing stuff, like a rocket, which will launch your satellite to the orbit
- Therefore: FIRST SPACE MISSION available
- Random events affect your company’s evolvement
- University enables Project Managers to improve their skills
- Message box informs about concluding projects etc.
The game's current look is far away from the final graphics quality - you have to note that it's still in development and most of the assets and geometry are temporary placeholders.
UPCOMING FEATURES
- We plan to constantly add new researches at R+D
- The same goes for new contracts at NSaAO
- More Programs to start
- More options at NSaAO, like selling your own services or asking for funding
- More questions for press conferences
- More random events
- Launch Facilities with the possibility to launch your own rockets
- New GUI, redesigned after a series of tests
- 3D models for remaining buildings
- Achievements
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