Keep the World Alive—Or Die With It
The world is falling apart, and so are you.
In this fast-paced action-platformer, your health is directly linked to the stability of the world around you. Platforms crumble, spikes emerge from the depths, and the laws of reality begin to decay. At the heart of this fragile balance are ancient cores—mystical devices that prevent the world from collapsing into chaos.
But something is wrong.
A haunting swarm of floating magical skulls has begun attacking the cores. If they fall, so does everything else. Your mission: defend the cores, destroy the skulls, and repair the damage before it's too late.
Survival isn’t just about staying alive—it’s about keeping the world itself from dying.
Hello everyone Vrglab here!
As I promised before, Ive been working hard to deliver a major update to the demos content. But along the way some unexpected issues came up.
You see, Fractured Balance is built on nearly 7 years of accumulated code much of it outdated and, frankly, completely unmaintainable. Over time, the games backend systems and APIs were tweaked, modified, or expanded again and again, until maintaining them became a nightmare.
So, I made a tough decision: to rebuild everything from the ground up.\nThat means rewriting years worth of systems and functions into something modern, clean, and sustainable so the game can grow properly moving forward.
Of course, that kind of overhaul takes time. A lot of time.
So while development is still moving forward, there will be delays in the upcoming updates.
Thank you all for your patience and continued support I want this game to reach its full potential, and this rewrite is a huge step toward making that possible.
Stay tuned, and as always, thank you for being part of this journey.
Vrglab
Minor Changes
Updated Setting menu to be separated into categories
[/*]Added FPS Limit UI
[/*]Improved Performance
[/*]Updated Localization Files
[/*]
Hello everyone, Vrglab here!
I wanted to take a moment to share a quick post-Next Fest devlog (even thought it is slightly late) talking a bit about how things went, and what you can expect in the upcoming major demo update.
First of all, a huge thank you to the community and to Steam for all your support! Thanks to you guys, Fractured Balance has officially surpassed 1,000 players and reached over 300 wishlists!
To celebrate this milestone, heres a look at some of the things you can expect in the next demo update
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682463/5735e0082cfb9642b5001b478c7880a9c8f3ff4c.png\"][/img]
Major changes:
Finished the Tower defence system and enabled the UI interaction
[/*]Added Various Towers to automate Actions such as: Defending and Healing a core or Attacking enemies
[/*]Added more explorable levels
[/*]Swapped the old input system with a improved input system to enable configurable key bindings
[/*]Added a FPS Limit configuration to the UI (previously if vSync was turned off the FPS would be limited to 100 FPS by default with no way to change the limit)
[/*]
Minor changes:
Fixed broken Translation files
[/*]Added Missing support for controllers in the backend of the game
[/*]Fixed clipping issues with the physics system
[/*]Fixed incorrect collision behaviour from coins
[/*]
Thats all for now thanks again for playing Fractured Balance! Your feedback means a lot and helps shape the game moving forward.
Vrglab (Developer)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682463/c7c6c7103be40fa097fc2e7a145c3c3d5a4e5831.png\"][/img]
Hey everyone,
Were excited to announce that the official Discord server for Fractured Balance is now live.\nIts the central hub for players, testers, and anyone curious about the games development.
What youll find there
Community discussions and lore theories
[/*]Channels for art, memes, and gameplay clips
[/*]Dedicated spaces for bug reports and feature suggestions
[/*]Occasional behind-the-scenes updates and developer notes
[/*]A place to talk directly with the developer (or argue with Old Man Jenkins, your choice)
[/*]
Why join
The Discord is where announcements, news, and early previews will appear first.\nIts also the easiest way to share feedback, get help, or just be part of the chaos that makes Fractured Balance what it is.
Join the community
Invite Link:
Please read the rules before posting the Jenkins Enforcement Division takes their job seriously.
See you inside,\n Vrglab (Developer)
Major changes
Changed Player out of bounds behaviour to always respawn the play at the levels default spawn position, to avoid the player getting stuck out of bounds
[/*]
Minor Changes
Fixed Player being thrown out of bound in level \"DashAway\" when falling into the spikes upon returning from \"level 3\"
[/*]Fixed Broken object permeance for coins
[/*]
Major Changes:
Core Healing now costs a random amount of coins between 1 to 4 Coins Per heal
[/*]Level 5 Layout changed to Improve feel and Navigation
[/*]Implemented Building/Tower Selection Menu
[/*]
Minor Changes:
Fixed Firebolts not spawning within a certain area in Level 5
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682463/72b544ed367ff96991fb1abff230c05bad54d4cd.png\"][/img] Big news!
Were officially joining the Steam Next Fest this October!\nCome check out our demo, share your feedback, and be part of our journey as we showcase Fractured Balance to the world.
Hope to see you there your support means everything!
Major Changes
Removed Enemy instant death and replaced with a Fireball Shoot System
[/*]Implemented a Rest Level between Level 1 and level 2
[/*]
Minor Changes
Fixed UX/UI Error in the Main menu\'s World selection area
[/*]Implemented a hidden FPS Limit for Disabled V-Sync (FPS now get\'s limited to 100 FPS)
[/*]Added Extended Translations
[/*]
Changes made:
Added Movable vines to Later levels
[/*]Optimized backend behaviour of Level\'s
[/*]Changed Save file validation behaviour
[/*]
Minimum Setup
- OS: Ubuntu 20.04 LTS (64-bit) or SteamOS 3.0
- Processor: Intel Core i3-7100 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 620. AMD Radeon R7 240. or NVIDIA GeForce GT 710 (OpenGL 4.3 or Vulkan support required)
- Storage: 5 GB available spaceAdditional Notes: Requires Vulkan-compatible GPU for optimal performance. Targeting 30 FPS on low settings in 720p.
Recommended Setup
- OS: Ubuntu 22.04 LTS (64-bit) or SteamOS 3.0
- Processor: Intel Core i5-8400 or AMD Ryzen 5 1600Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti. AMD Radeon RX 560. or better (Vulkan support required)
- Storage: 10 GB available spaceAdditional Notes: Targeting 60 FPS on high settings in 1080p resolution.
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