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Coaster Clash 2k99 is a Coaster-Builder/Tower Defense/Bullet Heaven hybrid with a genuinely endless amount of depth, and a skill ceiling that I currently don't know how high it reaches.
In CC2k99 you build roller coasters, ride them, defend your scrap, and see how efficiently your coasters can get XP.

Whose going to be first to level 1,000? Whose going to have the highest XP/hour in survival mode?

Key Features

Build Your Dream Coaster 🎢

  • Free-form track building - Create loops, corkscrews, hills, and drops with an extremely easy coaster builder.

  • Physics-based simulation - Watch your carts realistically navigate the track you've built

  • First-person ride mode - Experience your coaster creations from the rider's perspective

  • Multi-track support - Build and manage multiple rollercoasters simultaneously

Strategic Tower Defense Combat

  • Three weapon types: Standard projectiles, piercing spikes, and devastating laser systems

  • Dynamic enemy encounters - Face off increasingly challenging enemies with unique behaviors and abilities, at your own pace.

  • Upgrade system - Upgrade your weapons and unlock new projectile types that allow you to get more XP, and destroy more enemies.

  • Real-time combat - Fast-paced action with extremely optimized collision detection and mesh management for smooth performance, even with 10,000+ enemies on screen.

Two Distinct Game Modes

Survival Mode

  • Start with limited resources and basic weapons

  • Earn scrap metal from defeated enemies to fund upgrades

  • Control your own progression - You determine how fast you gain experience and unlock new abilities

  • Progress through increasingly difficult encounters

  • Unlock new weapons and abilities at your own pace

  • Save your progress across multiple save slots

Free Build Mode

  • Unlimited resources and all upgrades unlocked

  • Perfect for experimenting with track designs

  • Focus purely on creativity without resource constraints

  • Ideal for testing complex coaster layouts

More Features

  • Intelligent enemy AI - Enemies path around obstacles and coaster supports

  • Particle effects system - Visual feedback for every collision and explosion

  • Player-controlled progression - Decide when to engage enemies and how quickly to advance

  • Comprehensive save system - Multiple save slots for different gameplay sessions

Intuitive Controls & Customization

  • 3D camera system - Orbit, zoom, and pan to get the perfect view of your creation

  • Point-and-click building - Simple, accessible track construction interface

  • Fully customizable UI - Arrange interface panels to match your preferred layout

  • Real-time adjustments - Modify your coaster and defenses on-the-fly during combat

Perfect For

  • Tower defense enthusiasts looking for a fresh take on the genre

  • Creative builders who enjoy designing complex 3D structures

  • Action game fans who want strategic depth with fast-paced combat

  • Rollercoaster simulation lovers seeking a unique twist on the formula

Coaster Clash 2k99 - Roller Coaster Defense
D4YDeveloper
D4YmakesGamesPublisher
July 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
1.0.9.1 - Tunnels PT 2 + Performance Optimizations

Additions\n\n

    \n
  • Tunnels PT 2 - Tunnels can now be generated with terrain forming around them. This means no more seeing the terrain and then going straight through it. You can enable this any time by going to Tunnel Settings in the Track Controls and pressing \"Remove Terrain in Tunnel\", depending on your set resolution for the map settings, this could take a few seconds. \n
  • Loading Indicator added for Map terrain changes\n
\n\nPerformance Optimizations\n\n
    \n
  • Multiple performance optimizations made to try and help stabilize performance, performance tips added in the main menu for things players can do on their side. Still trying to make it as performant as possible.\n

[ 2025-08-06 22:08:02 CET ] [Original Post]
1.0.9 - Complete Terrain System Overhaul + Tunnels!

Additions\n\n

    \n
  • Complete Terrain System Overhaul - The entire terrain generation system has been rebuilt from the ground up! You now have full control over creating whatever terrain you want. Terrains are save slot specific, with the default terrain shown when opening cc2k99 being your autosave freebuild slot.\n
  • Tunnels Added! - Coasters can now go underground! Tunnels automatically integrate with the new terrain system, weapons are disabled when inside of a tunnel.\n
  • Inverted Support Pillars - Support structures now work properly with inverted coaster sections!\n
  • Advanced Noise Generation Controls - Fine-tune your terrain with full on noise control, including amplitude, frequency, algorithm types, and boundary control\n
  • GPU-Accelerated Terrain Generation - Moved terrain vertex generation to the GPU for dramatically improved performance.\n
  • Scenery Store System - Complete overhaul of scenery management with persistent storage.\n
  • Smart Height Updates - By default, scenery is set to \"Update Heights\" mode, preserving existing scenery positions while adjusting to new terrain heights. Switch to \"Regenerate\" mode to create entirely new scenery layouts and positions.\n
  • Increased tree count by 5x for more realistic environments\n
  • Added multiple color variations for enhanced visual diversity\n
  • Added limits to how many can spawn inside of the selected grid size, up to 200x200\n
  • New scenery controls added\n
\n\n\nOptimizations\n\n
    \n
  • GPU-accelerated terrain vertex generation for fast rendering of terrain changes\n
  • Optimized laser weapon performance with large pillar counts\n
  • Improved camera zoom limits with first-person mode handling\n
\n\n\n\nKnown Issues\n\n
    \n
  • Ground plane laser collision temporarily disabled while integrating with new terrain system - fix coming soon!\n

[ 2025-07-30 19:11:42 CET ] [Original Post]
1.0.8 - Control Panel's Hotkeys Added! + Terrain/Stats Controls styling change

Additions\n\n\n

    \n
  • Hotkeys added for opening and closing control panels! These are the numbers 1 - 9 for the Top Left row of controls if CAPS-LOCK is [u]OFF[/u], and then 1 - 9 for the Bottom-Right row of controls if CAPS-LOCK is [u]ON[/u]\n\n
  • Styling updates for the terrain controls panel to have it be more consistent with the rest of our control panels, and a layout change for the stats panel, so you no longer have to select which stats tabs to view, they are both shown automatically now. \n\n
  • Icons for Health and Upgrades added\n

[ 2025-07-19 15:57:32 CET ] [Original Post]
1.0.7 - Inline Twisting User Interface + Direction Control!

Additions\n\n

    \n
  • Added a User Interface for inline twisting points your selected coaster. This makes it much, much easier adjust your inline twists. \n
  • New Inline-Twisting UI can be found in the \"Tracks\" panel. \n
  • Also added the ability to change the direction each twist! The direction can be changed by pressing the clockwise or counterclockwise buttons that appear for points that have inline twisting enabled.\n
\n\nBug Fixes\n\n
    \n
  • Fixed issues with adding an inline twist causing loops placed after to not be able to invert inside of it, this is now fixed. Loops and other elements should work perfectly fine with inline twisting.\n
\n\nMisc\n\n
    \n
  • 1 week anniversary of 1.0.0 being launched! Already made a ton of improvements over the past 7 updates. Can\'t wait to see what 100 more look like.\n

[ 2025-07-17 20:02:35 CET ] [Original Post]
1.0.6 - In-line Twisting Added! (point specific coaster inversion)

Additions\n\n

    \n
  • You can now create in-line twist! When creating a coaster, if you press T, and then place a point, the coaster will do a half-inline twist from the previously placed point to the one you have placed. The rest of the coaster path will be inverted until you in-line twist back up. Doing two of these back to back will make what is considered an inline-twist element when it comes to real life coasters. This unlocks new types of possible elements, like zero-g rolls, roll overs, Immelmann loops, dive drops, and more. \n
  • In editing mode, if you select a point, pressing T will half-inline twist at that point.\n
  • Previously set half-inline twist points for your coaster will be preserved when saving and loading a game.\n

[ 2025-07-16 16:40:00 CET ] [Original Post]
1.0.5 - Point by Point Speed Boosting Added! + Start Speed Buff

Additions\n\n

    \n
  • You can now boost at whatever point in your coaster you want. You can edit these in the Physics Controls Panel, under Boost Settings. Have Fun!\n
  • Visuals for boost added as well, so you can see where the boost is actually being applied relative to your selected point. These can be adjusted under the boost visual settings in your Track Controls Panel\n
\n\nBuff\n\n
    \n
  • Another buff for the starting speed, it has additional behavior, if the cart is going slower than the current set start speed when it finishes a lap, it will boost to the set start speed. If however, the cart is moving faster than the set start speed, we will let it keep it\'s current speed and momentum, rather than just forcing it back down to start speed.\n
\n

[ 2025-07-15 22:47:09 CET ] [Original Post]
1.0.4 - Coaster Edit Mode added + Laser Optimizations

Additions\n\n

    \n
  • Coaster Edit mode is added! This makes it much, MUCH, easier to get your coaster how you want it. \n
  • To toggle edit mode, simply press E while you are building you\'re coaster, you\'re marker should now turn blue, the coaster will auto-complete, and you can now click on any points you have and move them around. Pressing E again will toggle you out of edit mode, and back into track building mode.\n
\n\nOptimizations\n\n
    \n
  • The Laser weapon has received a technical optimization regarding it\'s collision detection for scenery objects. This should allow for many, many more lasers on screen before any noticeable performance decrease.\n
\n\nComing Soon \n\n
    \n
  • Demo version of CC2k99 is built, and will be available on steam once I\'ve figured out how to do that!\n

[ 2025-07-14 17:01:07 CET ] [Original Post]
1.0.3 - Coaster Autocomplete Added + Start Speed buff

Addition\n\n

    \n
  • You can now complete coasters from the last placed point for it by just pressing \"shift\" + \"c\". This makes it MUCH easier to test out how your coaster is coming along while building them. No more having to wait until it\'s fully built to test it out. \n
\n\n\nBuff\n\n
    \n
  • Start Speed is now applied per lap, instead of just once when the coaster starts, will more than likely figure out a more descriptive label name, but I do think \"Start Speed\" for now. \"Lap Start Speed\"?Let me know what you guys think.\n

[ 2025-07-12 22:06:36 CET ] [Original Post]
1.0.2 - Control Information Panel Added + Piercing Buff

Additions\n\n

    \n
  • Added a new panel, \"Controls\" this is for showing all the different controls for CC2k99, there are plans to make it customizable.\n
\n\n\nBuffs\n\n
    \n
  • Buffed piercing projectiles initial minimum speed needed multiplier, starting at 10x minimum speed they now start piercing, compared to the initial 15x speed needed. Each 5x speed increase adds another piercing projectile max hit. \n

[ 2025-07-11 22:07:24 CET ] [Original Post]
1.0.1 - Health Display Added + Patches and Bug Fixes

New Additions\n\n

    \n
  • Added Health Display to panels, changed old health panel to \"Health Settings\"\n
  • Reset Coaster button now has redo and undo functionality\n
  • When entering first person mode, all labels from all tracks are now hidden\n
  • Grid size set to 10x10 when starting a new Survival or Hardcore game\n
\n\nPatches\n\n
    \n
  • Patched exploit that allowed for loading coasters above the users bought track limit in Survival and Hardcore\n
\n\nBug Fixes\n\n
    \n
  • Multiple first person mode bugs fixed\n
  • Loading game causing an extra track added in build mode is fixed\n
  • Labels now spawn when immediately toggled, no longer need to move camera\n
\n\n

[ 2025-07-11 16:35:18 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04
  • Processor: Intel i3-8100 / AMD Ryzen 3 2200GMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel UHD 630 / AMD Vega 8 / GTX 1050
  • Storage: 20 MB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • Processor: Intel i5-10400 / AMD Ryzen 5 3600Memory: 1 GB RAM
    • Graphics: GTX 1660 / RX 580
    • Storage: 20 MB available space
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