Coaster Clash 2k99 is a Coaster-Builder/Tower Defense/Bullet Heaven hybrid with a genuinely endless amount of depth, and a skill ceiling that I currently don't know how high it reaches.
In CC2k99 you build roller coasters, ride them, defend your scrap, and see how efficiently your coasters can get XP.
Whose going to be first to level 1,000? Whose going to have the highest XP/hour in survival mode?
Key Features
Build Your Dream Coaster 🎢
Free-form track building - Create loops, corkscrews, hills, and drops with an extremely easy coaster builder.
Physics-based simulation - Watch your carts realistically navigate the track you've built
First-person ride mode - Experience your coaster creations from the rider's perspective
Multi-track support - Build and manage multiple rollercoasters simultaneously
Strategic Tower Defense Combat
Three weapon types: Standard projectiles, piercing spikes, and devastating laser systems
Dynamic enemy encounters - Face off increasingly challenging enemies with unique behaviors and abilities, at your own pace.
Upgrade system - Upgrade your weapons and unlock new projectile types that allow you to get more XP, and destroy more enemies.
Real-time combat - Fast-paced action with extremely optimized collision detection and mesh management for smooth performance, even with 10,000+ enemies on screen.
Two Distinct Game Modes
Survival Mode
Start with limited resources and basic weapons
Earn scrap metal from defeated enemies to fund upgrades
Control your own progression - You determine how fast you gain experience and unlock new abilities
Progress through increasingly difficult encounters
Unlock new weapons and abilities at your own pace
Save your progress across multiple save slots
Free Build Mode
Unlimited resources and all upgrades unlocked
Perfect for experimenting with track designs
Focus purely on creativity without resource constraints
Ideal for testing complex coaster layouts
More Features
Intelligent enemy AI - Enemies path around obstacles and coaster supports
Particle effects system - Visual feedback for every collision and explosion
Player-controlled progression - Decide when to engage enemies and how quickly to advance
Comprehensive save system - Multiple save slots for different gameplay sessions
Intuitive Controls & Customization
3D camera system - Orbit, zoom, and pan to get the perfect view of your creation
Point-and-click building - Simple, accessible track construction interface
Fully customizable UI - Arrange interface panels to match your preferred layout
Real-time adjustments - Modify your coaster and defenses on-the-fly during combat
Perfect For
Tower defense enthusiasts looking for a fresh take on the genre
Creative builders who enjoy designing complex 3D structures
Action game fans who want strategic depth with fast-paced combat
Rollercoaster simulation lovers seeking a unique twist on the formula
Additions\n\n
- \n
- Complete Terrain System Overhaul - The entire terrain generation system has been rebuilt from the ground up! You now have full control over creating whatever terrain you want. Terrains are save slot specific, with the default terrain shown when opening cc2k99 being your autosave freebuild slot.\n
- Tunnels Added! - Coasters can now go underground! Tunnels automatically integrate with the new terrain system, weapons are disabled when inside of a tunnel.\n
- Inverted Support Pillars - Support structures now work properly with inverted coaster sections!\n
- Advanced Noise Generation Controls - Fine-tune your terrain with full on noise control, including amplitude, frequency, algorithm types, and boundary control\n
- GPU-Accelerated Terrain Generation - Moved terrain vertex generation to the GPU for dramatically improved performance.\n
- Scenery Store System - Complete overhaul of scenery management with persistent storage.\n
- Smart Height Updates - By default, scenery is set to \"Update Heights\" mode, preserving existing scenery positions while adjusting to new terrain heights. Switch to \"Regenerate\" mode to create entirely new scenery layouts and positions.\n
- Increased tree count by 5x for more realistic environments\n
- Added multiple color variations for enhanced visual diversity\n
- Added limits to how many can spawn inside of the selected grid size, up to 200x200\n
- New scenery controls added\n
- \n
- GPU-accelerated terrain vertex generation for fast rendering of terrain changes\n
- Optimized laser weapon performance with large pillar counts\n
- Improved camera zoom limits with first-person mode handling\n
- \n
- Ground plane laser collision temporarily disabled while integrating with new terrain system - fix coming soon!\n
Minimum Setup
- OS: Ubuntu 22.04
- Processor: Intel i3-8100 / AMD Ryzen 3 2200GMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel UHD 630 / AMD Vega 8 / GTX 1050
- Storage: 20 MB available space
Recommended Setup
- Processor: Intel i5-10400 / AMD Ryzen 5 3600Memory: 1 GB RAM
- Graphics: GTX 1660 / RX 580
- Storage: 20 MB available space
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